The Elder Scrolls V: Skyrim Discussion Thread
#25076
Guest_greengoron89_*
Posté 12 août 2012 - 02:28
Guest_greengoron89_*
#25077
Posté 12 août 2012 - 03:03
I think a DLC like that would be fun.
Like have Solsthiem set up to be an area for a new DLC or something.
That would actually be interesting getting to delve into politics for a change and get to swear your allegiance to the Empire or Stormcloaks.
Maybe check up on how Raven Rock, the Skaal, and Thirsk are holding up.
Even drop some lore about the Falmer since they were touched upon during Bloodmoon.
However...the PC really would not make a great leader since well...they wont stay in one place for long. So most likely you will get to be a member of the court, but not one who sits around.
Jarl: Well today we have to talk about the new tax policy, how much of a tithe we need from that mine, and how much we will put towards fixing that road.
PC: Yeah...well excuse me I have to go slaughter a lot of things before I get bored.
Literally politics is not that exciting and the PC would not stick around to be a Jarl.
I mean at best the PC is a glorified mercenary who just gets a position at court for kicking ass and taking names.
Its doubtful that the PC really has the skill set to be a leader.
A trouble shooter really.
#25078
Posté 12 août 2012 - 03:05
#25079
Posté 12 août 2012 - 03:59
Joy Divison wrote...
Ever consider named NPCs are to *supposed* to die because, you know, vampire attacks are a growing menace? That's not "careless implementation of random attacks," that is story exposition.
I don't want the vampire attacks to take precedence over everything else, killing merchants so I can't sell my stuff and ending quests and removing other NPCs permanently. I find it careless because Bethesda should have known a lot of us care about keeping at least the cities somewhat intact.
What would be bad game design is to cater to the existing poor game mechanic of not having random unnamed citizens which can serve as cannon fodder for the alleged world threatening dragons and vampires by never having anyone die. If the Nazeems, Belathors, and Brenuins could all be assurred of living their lives in relative saftey, then there is no point for the DB to do either of the main quests.
So it's better game design to just ignore the weaknesses of your game and let it take away from the fun of new features to the point where some people are actually afraid to even install the DLC?
This is the effect it has on my game: I now always save before traveling to a city. If a random vampire attack kills an NPC, I revert to a previous save. If I didn't do this, half the market in Riften would have been wiped out along with the blacksmiths in other cities. And that's just in my newest game that I haven't even played all that much.
Any flavor it could have added is overshadowed by having to deal with this. I don't find it fun, and I suspect I am not the only one. Keep in mind I actually like the game and I really am not just saying this to bash Bethesda. I even like Dawnguard. I just wish they hadn't added ANOTHER mechanic like the one I hate the most in all of Skyrim, and one that's much worse than the very rare dragon attack that actually kills someone..
Modifié par termokanden, 12 août 2012 - 04:02 .
#25080
Posté 12 août 2012 - 04:05
Maybe something similar is possible on consoles.
#25081
Posté 12 août 2012 - 04:08
I deal with it even though I can't agree with it.
#25082
Posté 12 août 2012 - 05:40
termokanden wrote...
Oh don't get me wrong, my long-winded posts make me sound more upset than I actually am.
I deal with it even though I can't agree with it.
Popping in to give two pence in thought....
I believe that NPC's have always been in danger of attacks, be it Dragons, Hired Thugs, etc; Vampires are simply better able to breach the walls and defenses better than others, and appear to scale in level with the Dragonborn. Have seen Alvor fall to Thugs and Dragons, and today had Thugs and Silver Moon bandits clash in a humorous battle over who would kill me if found.
On the PC, I now play with a mod which scales encounters with the PC, and though I am uncertain if it does the same with NPC's, I do not appear to have as frequent deaths as described in this thread. However, a proper fix for this on all platforms would be to gain an Official patch that did scale NPC's and encounters, at least to a greater degree.
And when attacked, I tend to give greater priority to those NPC's I actually like....
#25083
Posté 12 août 2012 - 06:08
But not for Vampires.
When Dragons dont use gates.
And Vampires do.
#25084
Posté 12 août 2012 - 06:10
#25086
Posté 12 août 2012 - 06:34
PC: Because...vampires cant catch you when you're on fire!
Serana:.....
#25087
Posté 12 août 2012 - 06:37
#25088
Posté 12 août 2012 - 06:39
Modifié par Addai67, 12 août 2012 - 06:39 .
#25089
Posté 12 août 2012 - 06:42
#25090
Posté 12 août 2012 - 06:50
What do they want? Their computer to kick them in the balls every 10 seconds as they play?
I mean there was this one chap I watched who ONLY played on the highest difficulty, and had like 20 different rules.
"Just to get some sense of challenge"
Yikes.
#25091
Posté 12 août 2012 - 07:06
termokanden wrote...
Joy Divison wrote...
Ever consider named NPCs are to *supposed* to die because, you know, vampire attacks are a growing menace? That's not "careless implementation of random attacks," that is story exposition.
I don't want the vampire attacks to take precedence over everything else, killing merchants so I can't sell my stuff and ending quests and removing other NPCs permanently. I find it careless because Bethesda should have known a lot of us care about keeping at least the cities somewhat intact.What would be bad game design is to cater to the existing poor game mechanic of not having random unnamed citizens which can serve as cannon fodder for the alleged world threatening dragons and vampires by never having anyone die. If the Nazeems, Belathors, and Brenuins could all be assurred of living their lives in relative saftey, then there is no point for the DB to do either of the main quests.
So it's better game design to just ignore the weaknesses of your game and let it take away from the fun of new features to the point where some people are actually afraid to even install the DLC?
This is the effect it has on my game: I now always save before traveling to a city. If a random vampire attack kills an NPC, I revert to a previous save. If I didn't do this, half the market in Riften would have been wiped out along with the blacksmiths in other cities. And that's just in my newest game that I haven't even played all that much.
Any flavor it could have added is overshadowed by having to deal with this. I don't find it fun, and I suspect I am not the only one. Keep in mind I actually like the game and I really am not just saying this to bash Bethesda. I even like Dawnguard. I just wish they hadn't added ANOTHER mechanic like the one I hate the most in all of Skyrim, and one that's much worse than the very rare dragon attack that actually kills someone..
You are making the game unfun all on your own by resorting to these ridiculous measures to ensure pointless NPCs survive.
You are also resorting to hyperbole to make your point. I could care less about the NPCs and make zero calculations as far as fast travel, that is, if I want to go somewhere I immediately press "m" and click on where I want without consideration for the time of day or whatever. I have had a grand total of two people die from vampires: the guy in charge of the stables outside Whiterun and one Whiterun guard. Half of Riften? Sorry, no way.
And if Adrianne does die, you cant walk acorss the street and sell your goods at the Drunken Huntsman? Or open the door to Warmaiden? Or go to the Skyforge? There are even blacksmiths in those podunk villages like Shor's Stone and Riverwood. Or is her fetch quest to deliver the sword to her father that much fun that her death warrants a reload?
Here's one suggestion - why don't you actually try to role-play what transpires in the game rather than reloading every time something doesn't work out perfectly? If you liked Adrianne, then you should immediately head toward Riften to join the Dawnguard rather than put it off for later and then reject Harkon's offer even though you intially planned on a vampire playthrough.
Modifié par Joy Divison, 12 août 2012 - 07:09 .
#25092
Posté 12 août 2012 - 07:22
Actually, now that I think about it, I would even extend that kindness to the likes of Nazeem. He may be a colossal dick, but that doesn't mean he deserves to be cattle for bloodsuckers.
As long as an NPC doesn't try to outright kill my character, or as long as they aren't evil, they are under my Dragonborn's protection.
Modifié par Olaf_de_IJsbeer, 12 août 2012 - 07:24 .
#25093
Posté 12 août 2012 - 07:32
I just ran into 2.
The first was having a bit of a rumble with three vampires.
Then the second was a hunter, who changed into one.
So just be careful out there.
#25094
Posté 12 août 2012 - 07:48
It was a little irritating because I can't get into the shop until Adrianne closes the outside down and then moves inside for a couple of hours; and then I'm still limited to her single inventory. This is important to me, because I'm always hauling loot in, and really rely on Ulfberth AND Adrianne AND Belethor AND Elrindir to rid myself of it.
Well, roaming around town one day, I delved into the Whiterun Hall of the Dead for the hell of it, and to my surprise, there is an Urn labelled Ulfberth with his remains contained therein. Well, that sucks of course, and I'm still wondering to this day what the hell happened to my good friend, but hey, that's the breaks I suppose.
I role played taking Warmaiden's under my wing, giving Adrianne a lot of business, and some breathing room, to hone her craft to perfection to truly challenge Eorland, but now unfortunately Eorland gets some of the arms business that would have otherwise gone only to Warmaiden's. I am a business man as well as master armsman after all, and good intentions aside of helping out the promising talent, business is business!
Personally I think it's cool NPC you rely on can die, even die without your knowing what happened to them. Sure, realism would have allowed me to ask Adrianne what happened, but I still find it amazing that the game tracks that kind of detail and allows realism with minor consequences to happen. Ulfberth's urn is a very small incident of this...amazing game if you ask me.
Now, if I could only swoop in and comfort the grieving widow (being that she always has been one of my favorite women in all of Skyrim), true realism would have been attained.
#25095
Posté 12 août 2012 - 09:33
* have a vampiric infection....
or
* leave an undetonated Rune lying about the place?
Uncertain what actually occured, but was minding my own business on the Arcane Enchanter when a message appeared that I had accrued a 40 gold Bounty, and then everybody in the place started to slice me into cold cuts. When the Auto-reload occured, I immediatly took a Cure Disease potion and grabbed that runehammer, seeking a new location for practicing.
And I am a Save Junkie; have gotten into the habit of Saving before Quick Travel, after most major finds, and sometimes before and after transitions if CTD's have been a problem. It does not ruin the fun to try for an outcome that is preferrable; ask the many that reload for loot that they actually use. One way to play the game does not invalidate other methods.
#25096
Posté 12 août 2012 - 09:50
Oh right, the suicide ring. I don't think you're meant to use it. lolOlaf_de_IJsbeer wrote...
It seems I was actually thinking about the Blackwood Ring of Silence. Since that one deals 150 damage per second, playing the game with that thing on does sound like a real challenge...
#25097
Posté 12 août 2012 - 11:37
Addai67 wrote...
I'm just speculating, but I think the dragons aren't more lethal for this reason- because they can kill NPCs in towns. But people complained so much about them being easy that Beth made the vampires deadlier. So thank the powergamers for that.
Ha, I was fighting a dragon that killed three in Whiterun. Dragons are just bigger with less aim.
Modifié par Laser Beam, 12 août 2012 - 11:37 .
#25098
Posté 13 août 2012 - 12:02
Joy Divison wrote...
You are making the game unfun all on your own by resorting to these ridiculous measures to ensure pointless NPCs survive.
Mostly it just means pressing F5 before going to a city.
You are also resorting to hyperbole to make your point. I could care less about the NPCs and make zero calculations as far as fast travel, that is, if I want to go somewhere I immediately press "m" and click on where I want without consideration for the time of day or whatever. I have had a grand total of two people die from vampires: the guy in charge of the stables outside Whiterun and one Whiterun guard. Half of Riften? Sorry, no way.
Don't tell me what did and didn't happen in my game. Oh and by the way, I said half the market in Riften, not half of Riften. I had bad luck twice in that city, and they got some people in Markarth as well. Vampires have not managed to kill anyone in the other cities so far though. The only good thing the whole thing was that they got Aerin. I don't know why, but I hate him.
And if Adrianne does die, you cant walk acorss the street and sell your goods at the Drunken Huntsman? Or open the door to Warmaiden? Or go to the Skyforge? There are even blacksmiths in those podunk villages like Shor's Stone and Riverwood. Or is her fetch quest to deliver the sword to her father that much fun that her death warrants a reload?
Well I'll never know if all those little quests are fun if I don't get to do them, now will I? And selling things has always been a chore in TES games. I need more than one merchant just to unload the gear from one dungeon at high levels.
It's fine by me that you don't care about NPCs getting killed in vampire attacks, but I simply don't see it the same way and we should probably leave it at that.
Here's one suggestion - why don't you actually try to role-play what transpires in the game rather than reloading every time something doesn't work out perfectly? If you liked Adrianne, then you should immediately head toward Riften to join the Dawnguard rather than put it off for later and then reject Harkon's offer even though you intially planned on a vampire playthrough.
Nah. I would be interested in knowing if the vampire attacks actually stop if you finish Dawnguard though.
Modifié par termokanden, 13 août 2012 - 12:10 .
#25099
Posté 13 août 2012 - 12:20
I was looking through my Dawnguard screen shots.
Then noticed that on top of Falmer huts....are really really REALLY big ass corpses of Charus.
Like 3-4 times the size of any other Charus.
Then I imagined it having wings.

God damn it Bethesda GIANT FLYING POISON SPITTING BITING INSECTS FROM HELL!
#25100
Posté 13 août 2012 - 12:24





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