The Elder Scrolls V: Skyrim Discussion Thread
#25251
Posté 15 août 2012 - 08:45
#25252
Posté 15 août 2012 - 09:13
Giggles_Manically wrote...
Then again Nords are pretty stupid.
Damn Nords! Racists. Every last one of them.
#25253
Posté 15 août 2012 - 10:21
Giggles_Manically wrote...
Why do people call Argonians lizards?
Argonians are closer to amphibians since they can breathe underwater.
Added to that they are warm blooded so it would be impossible to be a lizard right?
Then again Nords are pretty stupid.
They do resemble crocodiles pretty closely. And amphibians are not warm blooded either, so in that regard it doesn't matter much. They're just... warm blooded lizards.
#25254
Posté 15 août 2012 - 10:23
That also have ******.renjility wrote...
Giggles_Manically wrote...
Why do people call Argonians lizards?
Argonians are closer to amphibians since they can breathe underwater.
Added to that they are warm blooded so it would be impossible to be a lizard right?
Then again Nords are pretty stupid.
They do resemble crocodiles pretty closely. And amphibians are not warm blooded either, so in that regard it doesn't matter much. They're just... warm blooded lizards.
#25255
Posté 15 août 2012 - 10:33
#25256
Guest_jon1991_*
Posté 16 août 2012 - 12:14
Guest_jon1991_*
#25257
Posté 16 août 2012 - 01:15
That's a good point. Me, I just see them as reptilian. Which would put them in the same class as the dragons this game is about.Giggles_Manically wrote...
Why do people call Argonians lizards?
Argonians are closer to amphibians since they can breathe underwater.
Added to that they are warm blooded so it would be impossible to be a lizard right?
Actually, Argonians are ES's version of the Kobold. In my next playthru, I'm gonna create an Argonian and call him Deekin.
Modifié par Yrkoon, 16 août 2012 - 01:20 .
#25258
Posté 16 août 2012 - 01:22
I call him Strider.
Bounty Hunter, Hunter, Tracker, and professional mercenary.
Sure he will buy a house, but his real home is outside in the wild, tracking down whatever is the most challenging.
http://cloud-2.steam...76.resizedimage
Eventually I will move his game ahead, but I have to pack for dorms.
#25259
Guest_greengoron89_*
Posté 16 août 2012 - 01:43
Guest_greengoron89_*
I suspect we will be seeing more of the Falmer in the future - and I doubt they will be any less hostile then as they are now.
#25260
Posté 16 août 2012 - 01:57
burning salaradile wrote...
I would defintetly like more complex combat. Hitting the attack button over and over again gets old. I would also like better facial animations during conversations. A problem I had with both Oblivion and Morrowind, was that the game style was pretty hostile to newcomers. In morrowind, I have tried so hard to get into the fighters guild, and I still don't know how.
Agreed. Now I can take down most enemies in one blow of my enchanted warhammer. It's fun to watch the slow mo pwning but it gets a little old after a while.
#25261
Posté 16 août 2012 - 02:47
Prior to Daggerfall Orcs were treated the same way.
With the Falmer who knows?
Though I doubt they will get the same treatment.
#25262
Guest_greengoron89_*
Posté 16 août 2012 - 02:49
Guest_greengoron89_*
#25263
Posté 16 août 2012 - 03:13
greengoron89 wrote...
The Falmer are interesting creatures - Gelebor seems to think they're becoming more intelligent and that he may be able to communicate with them someday. I, myself, think this is a bad thing - the Falmer are, by their very nature, a violent and predatory race, and their reaching a human level of intelligence makes them that much more dangerous IMHO.
I suspect we will be seeing more of the Falmer in the future - and I doubt they will be any less hostile then as they are now.
True but communication with them is at least more hope then an animalistic nature.
#25264
Guest_greengoron89_*
Posté 16 août 2012 - 04:28
Guest_greengoron89_*
Everything I know about the Dwemer shows them to be villains more than anything - it seems they were a very domineering and power-hungry people, whose leaders seemed to develop a kind of God complex. With Dawnguard, we come to know the depths of the Dwemer's cruelty - woe to Tamriel if they should ever return.
Modifié par greengoron89, 16 août 2012 - 04:32 .
#25265
Posté 16 août 2012 - 04:40
#25266
Posté 16 août 2012 - 04:54
Alas Bethesda gets the point of some heavy armor wrong.
Having boobs curves could DEFLECT BLOWS TOWARDS YOU, or leaving that stupid part open in Orcish armor. I want a mod more neutral or something.
I know women are not the same shape as men, but do we really need boob plates, and breast windows?
#25267
Posté 16 août 2012 - 04:56
Kathleen321 wrote...
Agreed. Now I can take down most enemies in one blow of my enchanted warhammer. It's fun to watch the slow mo pwning but it gets a little old after a while.burning salaradile wrote...
I would defintetly like more complex combat. Hitting the attack button over and over again gets old. I would also like better facial animations during conversations. A problem I had with both Oblivion and Morrowind, was that the game style was pretty hostile to newcomers. In morrowind, I have tried so hard to get into the fighters guild, and I still don't know how.
The scaling system just becomes broken at a certain point and the crafting skills really throw the balance out the window. Once you've hit the magic resistance cap and leveled up gear, you can pretty much just breeze through the rest of the game.
#25268
Posté 16 août 2012 - 01:03
Yes. Yes, we do.Giggles_Manically wrote...
I know women are not the same shape as men, but do we really need boob plates, and breast windows?
#25269
Posté 16 août 2012 - 01:19
EXPOSING half your chest is going to get you killed.
Case in point its where ANYONE would aim in a fight and would pretty much instantly kill a vampire.
Skyrim is not as bad as some games I could mention though, and the boob-tastic armor's are really crap compared to the high end stuff.
#25270
Posté 16 août 2012 - 01:41
#25271
Posté 16 août 2012 - 01:44
#25272
Posté 16 août 2012 - 01:51
#25273
Posté 16 août 2012 - 02:38
Its really easy to get metal ingots.
#25274
Posté 16 août 2012 - 02:57
#25275
Posté 16 août 2012 - 02:59
The Hierophant wrote...
Thanks, it seems i have to pay a visit to the lovely poachers at Halted Stream Camp.
And if you happen to be an Enchanter, you may add magics to the jewelry sold; boosts Smithing, Enchanting, Speechcraft, and profit. While I personally use the console commands to skip a lot of this, jewery is something that remains effective from start to finish, and this seems to be a great method for those that wish to play w/o cheat codes.





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