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The Elder Scrolls V: Skyrim Discussion Thread


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#29476
Captain Crash

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happy_daiz wrote...

happy_daiz wrote...

Captain Crash wrote...

hmmm possible, your right though they are the robes I picked up from Ildari in High Point Tower. As far as I know thats the only way to get the Telvanni Robes.

http://elderscrolls..../Telvanni_Robes

Maybe I've just forgotten. I could have sworn I tried them on and snapped a photo, and didn't notice anything amiss, but who knows. I'll check later on, now I'm curious.

Sure enough, Crash, you were right; I checked last night. I'm not sure how I missed that huge gaping hole and leather straps. Waa.

Oh well, I guess I'll just wear Miraak's armor instead. Image IPB


Im sure I could roleplay a undead necromancer type character with those blooded robes.  They actually look pretty cool for that purpose.   :)

For the other 99.99% of characters out there its a big let down.


But hey who needs those robes when you have Miraak's which look awesome and can cause tentacle explosions!

Which is cool, but writing tentacle explosion seems just wrong in this internet era.  Tentacles were awesome up until a few years ago due to this game. Then we all know where it kind of went... anyway point being make sure you write Miraak's Robes into google if you want to find out its properties and not tentacle explosion!

:P

Modifié par Captain Crash, 03 janvier 2013 - 05:04 .


#29477
Giggles_Manically

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Can someone check?
My friend just told me that his Steam page added the Dragonborn achievements.

I hope that is true!

#29478
MarchWaltz

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Giggles_Manically wrote...

Can someone check?
My friend just told me that his Steam page added the Dragonborn achievements.

I hope that is true!


Unless I am checking the wrong page or something, no, nothing.

I don't think dragonborn pc will come out during the steam sale...I don't think ANYTHING comes out during steam sales, come to think of it.

Kinda good news though; we are not restricted to the whole "must come out of tuesday thing" since dawnguard was released on a thurday.

#29479
Elhanan

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The Ethereal Writer Redux wrote...

My only qualm about killing Madanach was that it made me have to kill Borkul the Beast. I liked him. I wish there was a way for me to kill Madanach, spare Borkul, and not have anybody from Markarth bite the bullet.

Couldn't care less about any of the other guys in Cidhna Mine though -- especially Madanach, who deserves a blade in his stomach. But Borkul's my boy.


At least a couple of times I have killed King Mad back in his room where the others could not hear, and then escaped leaving them all alve and imprisoned. And once I helped them all escape only to instantly kill all of them before they could get out of Markarth; believe one gets all the rewards that way, though the locals are not too keen on the method.

Personally, now I generally play this to eliminate as much corruption in the city as possible.

#29480
Jaison1986

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Poor PS3 players.... I know that because I own a PS3 myself. Lucky me for having an PC for optional plataform.

Anyway. I have an little doubt about enchanting. I aways hear people saying that the level of the weapon you disenchant doesn't matter right? But I think the right thing to do is to find a high level gear, right? For example, if I disenchant an armor that gives 30 extra health, it will be the base value for the enchants I craft later right? Rather then waiting to find an armor that gives 80 extra health later for optimal effect.

#29481
termokanden

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Nope, doesn't matter. If you disenchant something with +50 health, you learn "Fortify Health". If you disenchant something with +500 health, you also learn the exact same "Fortify Health".

The strength of your enchantments are based on your enchanting level and perks, the level of the soul used, and any buffs you may have such as a Fortify Enchantment potion.

Modifié par termokanden, 03 janvier 2013 - 07:16 .


#29482
LobselVith8

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happy_daiz wrote...

*shudders* Hagravens! Image IPB

I'm still creeped out by the sounds they make, and how they look.


What about Melka and Moira? :)

happy_daiz wrote...

I like to build the Trophy Room in my Hearthfire houses, so I can display a Hagraven in there, to scare the kids. They don't really seem moved by it like I'd expect. Hmmpf.


It shouldn't be that surprising; they live in Skyrim, after all.

#29483
Jaison1986

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termokanden wrote...

Nope, doesn't matter. If you disenchant something with +50 health, you learn "Fortify Health". If you disenchant something with +500 health, you also learn the exact same "Fortify Health".

The strength of your enchantments are based on your enchanting level and perks, the level of the soul used, and any buffs you may have such as a Fortify Enchantment potion.


But I think it does matter. The base value of your enchantment will be based on the level of the gear you destroyed. You would be able to create much stronger enchantments if you disenchanted an armor that fortify health to 500 instead of just 50. 

#29484
Halfdan The Menace

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Shadow Wrought wrote...

Peoples Liberation Rebel wrote...

Going to start a new game. You guys have any cool mods I can use? maybe a musket and a katana.


Depending on wether you can put up with an odd reload animation there is a flintlock rifle mod ut there

http://skyrim.nexusmods.com/mods/26653

As for katanas theres dozens of the things out there.

On the topic of mods though... Does anyone know of a mod to allow one to look down the sights of a crossbow when using eagle eye?

Nice! bullets to the knees. Btw the Ebony blade is a katana I think so no need for mod.

#29485
termokanden

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No, that's what I am telling you, it really doesn't matter.

If you want to read more, check out this page.

Edit: Removed the mini-guide. I think the wiki explains this better anyway :)

Modifié par termokanden, 03 janvier 2013 - 07:46 .


#29486
happy_daiz

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Ninja'd.

@Jaison - I'm pretty sure Termokanden is right. I've tested your theory in the past, as I wasn't sure how it worked in the beginning, either, and found that it was exactly the same. Do yourself a favor and break down the cheaper item, and sell the more expensive one.

@LobselVith8 - I do enjoy Melka and her Eye, but dang, that heavy breathing/wheezing is unnerving. I always let her live. Moira gets no love, though.

And I suppose you're right. Why would they notice a Hagraven in the trophy room? Especially when it's right next to a dragon skull! Surely they'd recognize that. Right?

Modifié par happy_daiz, 03 janvier 2013 - 07:33 .


#29487
termokanden

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I too have tested it by disenchanting different strengths of the same enchantment. Same exact result. The wikis state the same thing.

#29488
Jaison1986

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Ok, just tested it. Indeed, the effect is aways the same, no matter how strong the gear you destroy. Damn, this enchanting system is pretty misleading.

#29489
Yrkoon

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I wouldn't call it misleading.  It's exactly what it claims to be.


but all being said, If you're destroying enchanted items to learn the enchant and to boost your enchanting skill, then yes, I'm fairly certain  that the more powerful the enchantment, the bigger the skill gain

Modifié par Yrkoon, 03 janvier 2013 - 09:22 .


#29490
Addai

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How is it misleading? They tell you that breaking down one item teaches you how to enchant things for that effect. I never assumed strength of enchanting was based on anything other than my skill plus whatever perks and buff potions I have.

What I do find confusing is that you can only apply certain enchantments to certain items. That makes sense for offensive vs. defensive (i.e. you can't enchant fire damage to a piece of clothing) but some of the other restrictions seem arbitrary. Also you can't disenchant everything, so I've bought equipment intending to disenchant it and couldn't do so. I even have a mod that expands enchanting and still run into this.

#29491
happy_daiz

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Yrkoon wrote...

I wouldn't call it misleading.  It's exactly what it claims to be.


but all being said, If you're destroying enchanted items to learn the enchant and to boost your enchanting skill, then yes, I'm fairly certain  that the more powerful the enchantment, the bigger the skill gain

Is it the power of the enchantment, or the selling price of the item? I always thought it was like the 'new and improved' Smithing rules, which made crafting Jewelry more worthwhile than crafting armor and weapons, and eliminated iron dagger spamming. Like...the value in septims of the object you create dictates the skill increase. Maybe I'm wrong.

Another way to increase your Enchanting skill is to recharge your weapons frequently. It goes even quicker if you give your follower staves or enchanted weapons, and recharge them. If they're not a mage-type character, they should need it pretty often.

Modifié par happy_daiz, 03 janvier 2013 - 10:02 .


#29492
Splinter Cell 108

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Any Dragonborn for PC news yet?

#29493
Elhanan

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Thought the purpose was to Disenchant the heavier, bulkier item you were not going to use anyway.... Image IPB

Modifié par Elhanan, 03 janvier 2013 - 10:10 .


#29494
happy_daiz

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^ A fair point. Image IPB

#29495
TEWR

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happy_daiz wrote...

^ I dunno, I like Madanach, and I empathize with him.


I do as well, to a point, but he and the other Forsworn are taking it way too far. You can't kill innocent civilians out of some warped sense of justice, because that only begets more violence.

An eye for an eye leaves the whole world blind. -- Mahatma Gandhi

Would they be kind to a Nord who simply wanted to rest in the city? I doubt it. They'd probably kill him/her just because he/she is a Nord and because they thought him/her a spy.

And technically, it was never their land in the first place either. It was the Dwarves' land and they invaded it first.

Not to mention handing the Reach over to the Forsworn weakens Skyrim/the Empire.

Also, they have Hagravens. They need to die for that.

#29496
Joy Divison

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happy_daiz wrote...

@LobselVith8 - I do enjoy Melka and her Eye, but dang, that heavy breathing/wheezing is unnerving. I always let her live. Moira gets no love, though.


On the contrary, it sounded like she got a love of love during "An Night To Remember" :wizard:

#29497
Giggles_Manically

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Eh I just kill them whenever I come across them.

Its kind of a shame you dont get to smash them in a more permanent manner.
There was nothing as awesome as slaughtering all the baddies in New Vegas and hearing how you crippled them.

Especially as a female courier against the Legion.

#29498
gneisenau556

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Elhanan wrote...
If you have Bound Weapon spells, this can be helpful. Khajiit only require their claws, IMO. But a pickaxe can make do, esp if one gets the first attack using possible Sneak Attack bonuses.


Thank you, I used two bound swords and killed him pretty easily, then once I was pardonned I went and killed Thonar, only to have a courier talk to me after exiting his house. The courier had Thonar's will which gave me 100 gold. Image IPB

#29499
Yrkoon

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happy_daiz wrote...

Yrkoon wrote...

I wouldn't call it misleading.  It's exactly what it claims to be.


but all being said, If you're destroying enchanted items to learn the enchant and to boost your enchanting skill, then yes, I'm fairly certain  that the more powerful the enchantment, the bigger the skill gain

Is it the power of the enchantment, or the selling price of the item? I always thought it was like the 'new and improved' Smithing rules, which made crafting Jewelry more worthwhile than crafting armor and weapons, and eliminated iron dagger spamming. Like...the value in septims of the object you create dictates the skill increase. Maybe I'm wrong.

I'm guessing it's the power of the enchantment.  Although that's not really saying anything since the more powerful the enchantment, the higher the sell value  that item is going to have.  But it'd be interesting to do a test to confirm.  Say, take an Iron longsword with a +10 fire enchant, and an Orcish longsword with a +10 fire enchant, and see  if one of them gives a higher skill gain when disenchanted.

#29500
RinpocheSchnozberry

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Splinter Cell 108 wrote...

Any Dragonborn for PC news yet?


Latest rumor is 1/15 or 1/16.