Aller au contenu

Photo

The Elder Scrolls V: Skyrim Discussion Thread


37007 réponses à ce sujet

#251
Piecake

Piecake
  • Members
  • 1 035 messages
It sounds like they are trying to improve the things that I really disliked about the series - leveling system/boring combat - so thats good. I am not a fan of sandbox games since usually like my games to be story focused, and the main characters/companions not be a blank slate.

I did enjoy Morrowind for a while though since I found the world really quite interesting/varied and wanted to explore it, and thought the quests were decent. I found Oblivion's world just plain boring, and only played about 10 or so hours before I just got bored with it, its world, combat system, and story.

So yea, from what ive been hearing it sounds like I will like this one more and the pics shown sure do look interesting. I'll probably wait until it gets around 10-20 bucks before I buy it though.

Bit concerned if my laptop can run this game as well. I doubt there are requirement specs out, huh?

Modifié par Piecake, 19 janvier 2011 - 06:23 .


#252
naughty99

naughty99
  • Members
  • 5 801 messages

Piecake wrote...

Bit concerned if my laptop can run this game as well. I doubt there are requirement specs out, huh?


Not yet, but it probably won't be more demanding than the "recommended specs" for DA2. 

#253
chunkyman

chunkyman
  • Members
  • 2 433 messages

naughty99 wrote...

I just want to see some quests that are as cool as Whodunit? and Paranoia!


"Whodunit?" was one of the best quests in any game. It allowed you to act out the book "And Then There Were None". I loved making the guests paranoid and end up killing each other.

:devil:

Modifié par chunkyman, 19 janvier 2011 - 06:33 .


#254
Addai

Addai
  • Members
  • 25 850 messages

monkeycamoran wrote...

Skyrim: The Time-Lapse Video

Lovely!  They're giving us so much.

#255
vometia

vometia
  • Members
  • 2 722 messages

naughty99 wrote...

I just want to see some quests that are as cool as Whodunit? and Paranoia!

I want to see more quests like The Potato Snatcher!  Actually that isn't entirely flippant, I quite like daft side-quests with no real purpose, though their new Radiant system may provide an endless stream of this sort of thing anyway.

#256
chunkyman

chunkyman
  • Members
  • 2 433 messages
Some of the Shivering Isle quests were cool. I loved building the Gatekeeper myself. Collecting random stuff for the Museum of Oddities was also fun, like the Soul Tomato!

#257
chunkyman

chunkyman
  • Members
  • 2 433 messages
Dragon Shouts

It seems we get to summon a dragon!

#258
HoonDing

HoonDing
  • Members
  • 3 012 messages
Howard mentions Tiber Septim climbed the 7000 steps, but this is not the true account. Tiber Septim was merely an opportunist, but a brilliant one at that.

The Arcturian Heresy is the true account:

The Underking, Ysmir Kingmaker

With his god destroyed, Wulfharth finds it hard to keep his form. He staggers out of Red Mountain to the battlefield beyond. The world has shaken and all of Morrowind is made of fire. A strong gale picks up, and blows his ashes back to Skyrim.

Wulfharth adopts and is adopted by the Nords then. Ysmir the Grey Wind, the Storm of Kyne. But through Lorkhan he lost his national identity. All he wants the Nords for is to kill the Tribunal. He raises a storm, sends in his people, and is driven back by Tribunal forces. The Dunmer are too strong now. Wulfharth goes underground to wait and strengthen and reform his body anew. Oddly enough, it is Almalexia who disturbs his rest, summoning the Underking to fight alongside the Tribunal against Ada'Soom Dir-Kamal, the Akaviri demon. Wulfharth disappears after Ada'Soom is defeated, and does not return for three hundred years.

It is the rumbling of the Greybeards that wake him. Though the Empire has crumbled, there are rumors that a chosen one will come to restore it. This new Emperor will defeat the Elves and rule a united Tamriel. Naturally, Wulfharth thinks he is the figure of prophecy. He goes directly to High Hrothgar to hear the Greybeards speak. When they do, Ysmir is blasted to ash again. He is not the chosen one. It is a warrior youth from High Rock. As the Grey Wind goes to find this boy, he hears the Greybeards' warning: remember the color of betrayal, King Wulfharth.

The Western Reach was at war. Cuhlecain, the King of Falkreath in West Cyrodiil, was in a bad situation. To make any bid at unifying the Colovian Estates, he needed to secure his northern border, where the Nords and Reachmen had been fighting for centuries. He allies with Skyrim at the Battle of Old Hrol'dan. Leading his forces was Hjalti Early-Beard. Hjalti was from the island kingdom of Alcaire, in High Rock, and would become Tiber Septim, the First Emperor of Tamriel.

Hjalti was a shrewd tactician, and his small band of Colovian troops and Nord berserkers broke the Reachman line, forcing them back beyond the gates of Old Hrol'dan. A siege seemed impossible, as Hjalti could expect no reinforcements from Falkreath. That night a storm came and visited Hjalti's camp. It spoke with him in his tent. At dawn, Hjalti went up to the gates, and the storm followed just above his head. Arrows could not penetrate the winds around him. He shouted down the walls of Old Hrol'dan, and his men poured in. After their victory, the Nords called Hjalti Talos, or Stormcrown.

Cuhlecain, with his new invincible general, unifies West Cyrodiil in under a year. No one can stand before Hjalti's storms. The Underking knows that if Hjalti is to become Emperor of Tamriel, he must first capture the Eastern Heartland. Hjalti uses them both. He needs Cuhlecain in the Colovian Estates, where foreigners are mistrusted. It is obvious why he needs Ysmir. They march on the East, the battlemages surrender before their armies, and they take the Citadel. Before Cuhlecain can be crowned, Hjalti secretly murders him and his loyalist contingent. These assassinations are blamed on the enemies of Cuhlecain, which, for political reasons, are still the Western Reach. Zurin Arctus, the Grand Battlemage (not the Underking), then crowns Hjalti as Tiber Septim, new Emperor of All Cyrodiil. After he captures the Imperil Throne, Septim finds the initial administration of a fully united Cyrodiil a time-consuming task. He sends the Underking to deal with Imperial expansion into Skyrim and High Rock. Ysmir, mindful that it might seem as if Tiber Septim is in two places at once, works behind the scenes. This period of levelheaded statesmanship and diplomacy, this sudden silence, heretofore unknown in the roaring tales of Talosian conquest, are explained away later. (The assassination story is embroidered -- now it is popularly Talos' own throat that was cut.)

The human kingdoms are conquered, even Hammerfell, whose capture was figured to be an arduous task. The Underking wants a complete invasion, a chance to battle their foreign wind spirits himself, but Tiber Septim refutes him. He has already made a better plan, one that will seem to legitimize his rule. Cyrodiil supports the losing side of a civil war and are invited in. Finally, the Empire can turn its eyes onto the Elves.

The Underking continues to press on Tiber Septim the need to conquer Morrowind. The Emperor is not sure that it is a wise idea. He has heard of the Tribunal's power. The Underking wants his vengeance, and reminds Tiber Septim that he is fated to conquer the Elves, even the Tribunal. Arctus advises against the move but Septim covets the Ebony in Morrowind, as he sorely needs a source of capital to rebuild Cyrodiil after 400 years of war. The Underking tells him that, with the Tribunal dead, Septim might steal the Tribunal's power and use it against the High Elves (certainly the oldest enemies of Lorkhan, predating even the Tribunal). Summerset Isle is the farthest thing from Tiber Septim's mind. Even then, he was planning to send Zurin Arctus to the King of Alinor to make peace. The Ebony need wins out in the end. The Empire invades Morrowind, and the Tribunal give up. When certain conditions of the Armistice include not only a policy of noninterference with the Tribunal, but also, in the Underking's eyes, a validation of their religious beliefs, Ysmir is furious. He abandons the Empire completely. This was the betrayal the Greybeards spoke of. Or so he thinks.

Without the Underking's power, all ideas of conquering Tamriel vanish. Would've been nice, Septim thinks, but let's just worry about Cyrodiil and the human nations. Already there is a rebellion in Hammerfell.

Pieces of Numidium trickle in, though. Tiber Septim, always fascinated by the Dwarves, has Zurin Arctus research this grand artifact. In doing so, Arctus stumbles upon some of the stories of the war at Red Mountain. He discovers the reason the Numidium was made and some of it's potential. Most importantly, he learns the Underking's place in the War. But Zurin Arctus was working from incomplete plans. He thinks it is the heart of Lorkhan's body that is needed to power the Numidium.

While Zurin Arctus is raving about his discovery, the prophecy finally becomes clear to Tiber Septim. This Numidium is what he needs to conquer the world. It is his destiny to have it. He contacts the Underking and says he was right all along. They should kill the Tribunal, and they need to get together and make a plan. While the Underking was away he realized the true danger of Dagoth-Ur. Something must to be done. But he needs an army, and his old one is available again. The trap is set.

The Underking arrives and is ambushed by Imperial guards. As he takes them on, Zurin Arctus uses a soulgem on him. With his last breath, the Underking's Heart roars a hole through the Battlemage's chest. In the end, everyone is dead, the Underking has reverted back to ash, and Tiber Septim strolls in to take the soulgem. When the Elder Council arrives, he tells them about the second attempt on his life, this time by his trusted battle mage, Zurin Arctus, who was attempting a coup. He has the dead guards celebrated as heroes, even the one who was blasted to ash... He warns Cyrodiil about the dangers within, but says he has a solution to the dangers without. The Mantella.

The Numidium, while not the god Tiber Septim and the Dwemer hoped for (the Underking was not exactly Lorkhan, after all), it does the job. After its work on Summerset Isle a new threat appears -- a rotting undead wizard who controls the skies. He blows the Numidium apart. But it pounds him into the ground with its last flailings, leaving only a black splotch. The Mantella falls into the sea, seemingly forever.

Meanwhile, Tiber Septim crowns himself the First Emperor of Tamriel. He lives until he is 108, the richest man in history. All aspects of his early reign are rewritten. Still, there are conflicting reports of what really happened, and this is why there is such confusion over such questions as: Why does Alcaire claim to be the birthplace of Talos, while other sources say he came from Atmora? Why does Tiber Septim seem to be a different person after his first roaring conquests? Why does Tiber Septim betray his battlemage? Is the Mantella the heart of the battlemage or is it the heart of Tiber Septim?

Tiber Septim is succeeded by his grandson, Pelagius I. Pelagius is just not of the same caliber. In truth, he's a little nervous with all these provinces. Then an advisor shows up.

“I was friends with your grandfather,” the Underking says, “He sent me to help you run the Empire."


Modifié par virumor, 21 janvier 2011 - 01:06 .


#259
Piecake

Piecake
  • Members
  • 1 035 messages

chunkyman wrote...

Dragon Shouts

It seems we get to summon a dragon!


Where does it say that you can summon a dragon?  It looks like you'll be able to channel the power of the dragons.

Anyway, that sounds really cool, and I am becoming more tempted to pick it up at launch, but man, Oblivion burned me bad so I am still a bit wary.

#260
Sigma Tauri

Sigma Tauri
  • Members
  • 2 675 messages

Piecake wrote...

chunkyman wrote...

Dragon Shouts

It seems we get to summon a dragon!


Where does it say that you can summon a dragon?  It looks like you'll be able to channel the power of the dragons.

Anyway, that sounds really cool, and I am becoming more tempted to pick it up at launch, but man, Oblivion burned me bad so I am still a bit wary.


And while they’re cagey about the details, Bethesda says that one shout
will let a player summon an actual dragon, calling him by name to fight.


That's on the third page, bear totem.

Say what you want about Bethesda, but Skyrim looks like it's bringing the culture back in the Elder Scrolls. The concept art in the first page just looks wonderfully Germanic, not like Oblivion's medieval rendition of suburban America.

Modifié par monkeycamoran, 21 janvier 2011 - 02:10 .


#261
Piecake

Piecake
  • Members
  • 1 035 messages

monkeycamoran wrote...

That's on the third page, bear totem.

Say what you want about Bethesda, but Skyrim looks like it's bringing the culture back in the Elder Scrolls. The concept art in the first page just looks wonderfully Germanic, not like Oblivion's medieval rendition of suburban America.


Ah, I kinda skimmed through the last 2 pages.  But yea, the setting looks much better.  Oblivion looked a lot more like the English countryside to me, which apparently is quite boring. 

#262
shnizzler93

shnizzler93
  • Members
  • 1 637 messages
Confirmed: Bethesda will release mod tools with Skyrim (obviously for PC versioin only).

#263
chunkyman

chunkyman
  • Members
  • 2 433 messages
Too... Many... Bears...



Can't tell... who I am!

#264
Piecake

Piecake
  • Members
  • 1 035 messages

chunkyman wrote...

Too... Many... Bears...

Can't tell... who I am!


RAWR!!

#265
Noir201

Noir201
  • Members
  • 1 015 messages

shnizzler93 wrote...

Confirmed: Bethesda will release mod tools with Skyrim (obviously for PC versioin only).


That alone means i will love Skyrim even more then i would have anyway, shame other companys don't follow by example by telling the mod creaters whats going on and support them (looking at you Bioware with DA 2...)

#266
vometia

vometia
  • Members
  • 2 722 messages

Piecake wrote...

Ah, I kinda skimmed through the last 2 pages.  But yea, the setting looks much better.  Oblivion looked a lot
more like the English countryside to me, which apparently is quite boring. 

[smilie]../../../images/forum/emoticons/wondering.png[/smilie]

Noir201 wrote...

That alone means i will love Skyrim even more then i would have anyway, shame other companys don't follow by example by telling the mod creaters whats going on and support them (looking at you Bioware with DA 2...)

I was a little nervous that there may not have been a Construction Set type thing for it.  I doubt Bethesda would be short-sighted enough to not release one, but it's always a bit of a concern.  Hopefully it'll be released at the same time as the game so I can tinker with it and break it right from day one. :lol:

As for Bioware, I agree with you there.  Even on the rare occasions they do release tools, they're absolutely hideous to use, e.g. Toolset.  It'd be nice if being able to embark on user-created mods became as standard as being able to create your own character, though even in that regard some developers are still lagging (I'm thinking Gothic IV for example: perhaps the story progressed into something amazing beyond the demo, but up until that point I couldn't really see why we were stuck with another random beardy dude).

Modifié par vometia, 21 janvier 2011 - 09:38 .


#267
FreezaSama

FreezaSama
  • Members
  • 511 messages
FINALLY got my new Game Informer in the mail today. Screens are amazing. And DRAGONS!

#268
atheelogos

atheelogos
  • Members
  • 4 554 messages

chunkyman wrote...

Dragon Shouts

It seems we get to summon a dragon!

damn I can't believe I missed this. Thanks for the post.;):)

#269
HoonDing

HoonDing
  • Members
  • 3 012 messages
I bet the most powerful shout will be "FFFFFUUUUUUUUU-"

#270
Dune01

Dune01
  • Members
  • 516 messages
New info on front page...

#271
thegreateski

thegreateski
  • Members
  • 4 976 messages
I am . . . impressed?



Impressed? By a Bethesda game?



This can't be happening.

#272
ToJKa1

ToJKa1
  • Members
  • 1 246 messages

naughty99 wrote...

I just want to see some quests that are as cool as Whodunit? and Paranoia!


Damn i hated that little wood elf! :pinched: Oh well, as i always play with Khajiits he didn't have a happy ending :devil:

Between the "Stop right there, criminal scum!" and the "We're watching you, scum!" lines i have to wonder what sort of "scum" line they'll use this time :lol:

#273
slimgrin

slimgrin
  • Members
  • 12 479 messages

ToJKa1 wrote...

naughty99 wrote...

I just want to see some quests that are as cool as Whodunit? and Paranoia!


Damn i hated that little wood elf! :pinched: Oh well, as i always play with Khajiits he didn't have a happy ending :devil:

Between the "Stop right there, criminal scum!" and the "We're watching you, scum!" lines i have to wonder what sort of "scum" line they'll use this time :lol:


It won't be an Elder Scrolls game if I can't be criminal scum.

#274
HoonDing

HoonDing
  • Members
  • 3 012 messages

ToJKa1 wrote...

Between the "Stop right there, criminal scum!" and the "We're watching you, scum!" lines i have to wonder what sort of "scum" line they'll use this time :lol:

"I'm gonna kick you in the head til you're dead."

#275
Sigma Tauri

Sigma Tauri
  • Members
  • 2 675 messages
I'm hearing new information from Benelux Gaming Magazine Power Unlimited.



If anyone has the magazine or could compile that information, that would just be swell.