Modifié par Endurium, 28 mars 2013 - 10:53 .
The Elder Scrolls V: Skyrim Discussion Thread
#31501
Posté 28 mars 2013 - 10:53
#31502
Posté 28 mars 2013 - 11:01
Yes.Endurium wrote...
Can you complete the quest by slipping a Frenzy poison into his pockets?
#31503
Posté 29 mars 2013 - 12:46
Mostly:

If you can swing a sword at no stamina cost, why is it such an issue to cast a destruction spell for no cost?
Ugh, I mean seriously it is not like I took all the challenge out of the game or something.
#31504
Posté 29 mars 2013 - 02:42
Yrkoon wrote...
Yes.Endurium wrote...
Can you complete the quest by slipping a Frenzy poison into his pockets?
Vampires are immune to poison, right?
Anyone, I'd like these quests a lot more if I got credit for following the correct procedure. I go through a lot of trouble with respect to time (waiting for the right opportunity), resources (invis + sneak potion), sneaking to the optimal spot where no one can see you, and even sneak/invis after nobody sees me do a one shot kill and still bounty anyway...presumably from a fly on the wall.
#31505
Posté 29 mars 2013 - 02:54
#31506
Posté 29 mars 2013 - 04:43
#31507
Posté 29 mars 2013 - 06:07
It would be cool to have him as someone moving and doing stuff in the DLC.
Kinda like Ulysses did in FONV.
#31508
Posté 29 mars 2013 - 10:42
I do totally doubt we're getting any more patches. Currently we're at patch version 1.9. If they put out another one it'll be... 2.0. For as long as I've been gaming, a v2.0 of something means it's a new game. Or a new version of the game. And I doubt Bethesda is going to release a "Skyrim v2.0". It's not their M.O.... But then again, they've also never had a game as successful as Skyrim, so...
Modifié par Yrkoon, 29 mars 2013 - 10:46 .
#31509
Posté 29 mars 2013 - 11:11
It's Your game. Do it and enjoy. You don't need to justify it to anyone.Giggles_Manically wrote...
If you can swing a sword at no stamina cost, why is it such an issue to cast a destruction spell for no cost?
Ugh, I mean seriously it is not like I took all the challenge out of the game or something.
But if you want a discussion about it....
On the one hand it's cheating in a strictly literal sense, since you're not supposed to be able to cast destruction spells for free. The mana pool is there for a reason. But that being said, the game already allows you to achieve zero spell cost for destruction spells. So all that this 'cheat' is doing is saving you the time and effort of min-maxing, gear-loading and perk-taking to achieve such a thing.
But the excuse you're giving makes me sad for the state of the industry. It's a good commentary on how gamers today have missed the whole point of "magic". They no longer see it as an immense power of its own. An Art to be mastered. Instead, they see it as nothing more than a weapon-type, Like a sword. or a "pew-pew" arrow attack with shiny colors and effects.
It used to be a lot more. RPGs used to do a better job of presenting and explaining magic... to the point where no one would have ever degined to make the argument you're making. But now everyone does. perhaps we can blame the game itself, for not making magic as profound and earth shaking as it's supposed to be.
Modifié par Yrkoon, 29 mars 2013 - 11:15 .
#31510
Posté 29 mars 2013 - 11:28
Yrkoon wrote...
It's Your game. Do it and enjoy. You don't need to justify it to anyone.
But if you want a discussion about it....
On the one hand it's cheating in a strictly literal sense, since you're not supposed to be able to cast destruction spells for free. The mana pool is there for a reason. But that being said, the game already allows you to achieve zero spell cost for destruction spells. So all that this 'cheat' is doing is saving you the time and effort of min-maxing, gear-loading and perk-taking to achieve such a thing.
But the excuse you're giving makes me sad for the state of the industry. It's a good commentary on how gamers today have missed the whole point of "magic". They no longer see it as an immense power of its own. An Art to be mastered. Instead, they see it as nothing more than a weapon-type, Like a sword. or a "pew-pew" arrow attack with shiny colors and effects.
It used to be a lot more. RPGs used to do a better job of presenting and explaining magic... to the point where no one would have ever degined to make the argument you're making. But now everyone does. perhaps we can blame the game itself, for not making magic as profound and earth shaking as it's supposed to be.
In this case, I agree. Magic has become mechanical in games; not the thing of wonder that lured one from books of Fantasy to games. Well said.
#31511
Posté 29 mars 2013 - 11:29
Giggles_Manically wrote...
If you can swing a sword at no stamina cost, why is it such an issue to cast a destruction spell for no cost?
Ugh, I mean seriously it is not like I took all the challenge out of the game or something.
You do, sort of. Particularly if you proceed to spam stagger-lock dual-casts. Plus you render several other game mechanics totally meaningless. Such as having the Magicka bar in the first place. Putting there the precious level-up points. The mastery perks in the chosen tree. Magicka potions. Magicka regeneration items ((Arch-)mage robes, Morokei Mask, rings). The both Altmer racials traits. Spell Absorption sign and/or perk (though it still serves some defensive purpose).
I was always of the opinion that magic should be very powerfull, potentially game-changing, but should come with a high cost attached. Then it's rare, precious and interesting. And maybe makes you conserve it and think strategically, when you really need to use it to turn the tides in your favor. Rater then once more becoming a boring yawnfest of : Hey! Look what I can do! I can shoot LAZERZ outta my ass all day long!
Sadly very few games get their magic systems right, IMVHO. Few are as broken to allow for 0 casting cost spellcasting though... Personally I limit myself to 1 spell cost reduction item.
It's already way too easy to spam spells, with the crazy magicka regeneration multipliers on some items and abundant potions.
Edit: But since Skyrim fortunately is a single player game, in the end, like Yrkoon wisely wrote, its your game and your fun...
Modifié par Haplose, 29 mars 2013 - 01:27 .
#31512
Posté 29 mars 2013 - 01:06
Haplose wrote...
Giggles_Manically wrote...
If you can swing a sword at no stamina cost, why is it such an issue to cast a destruction spell for no cost?
Ugh, I mean seriously it is not like I took all the challenge out of the game or something.
You do, sort of. Particularly if you proceed to spam stagger-lock dual-casts. Plus you render several other game mechanics totally meaningless. Such as having the Magicka bar in the first place. Putting there the precious level-up points. The mastery perks in the chosen tree. Magicka potions. Magicka regeneration items. The both Altmer racials traits.
I was always of the opinion that magic should be very powerfull, potentially game-changing, but should come with a high cost attached. Then it's rare, precious and interesting. And maybe makes you conserve it and think strategically, when you really need to use it to turn the tides in your favor. Rater then once more becoming a boring yawnfest of : Hey! Look what I can do! I can shoot LAZERZ outta my ass all day long!
Sadly very few games get their magic systems right, IMVHO. Few are as broken as to allow for 0 casting cost spellcasting... Personally I limit myself to 1 spell cost reduction item.
It's already way too easy to spam spells, with the crazy magicka regeneration multipliers on some items and abundant potions.
Edit: But since Skyrim fortunately is a single player game, in the end, like Yrkoon wisely wrote, its your game and your fun...
Exactly, you're in no danger of being out dps'd in a raid or 2 shot killed in pvp.
#31513
Posté 29 mars 2013 - 01:37
If you really invest in armor, and magic resistance and a good weapon how often do you really get a challenge?
My level 81 character? The only thing that even gave him a challenge was Karstaag.
Half the skills in game let you break the game into little tiny pieces and make it your ****.
Magic in RPGs has always just been another tool to use.
Making zero cast destruction, is no worse then balancing it with weapon skills.
If you want a game breaker then use the Restoration bug and make a sword that does 500 fire damage.
#31514
Posté 29 mars 2013 - 01:41
Yrkoon wrote...
But the excuse you're giving makes me sad for the state of the industry. It's a good commentary on how gamers today have missed the whole point of "magic". They no longer see it as an immense power of its own. An Art to be mastered. Instead, they see it as nothing more than a weapon-type, Like a sword. or a "pew-pew" arrow attack with shiny colors and effects.
And we have a winner. Dungeons and Dragons, with its 4th edition tables laying out that magic damage at x level was exactly the same as sword/claw/trap/whatever damage, was the worst offender of this sad development.
I wonder if this is just a consequence of playing on RPG on a machine rather than a table. If I had to guess, at least 75% of all magic-user and cleric spells in AD&D - and probably 95% of the more interesting ones that made magic wondrous - are so difficult to implement on a console or PC that game developers just dropped them completely.
Modifié par Joy Divison, 29 mars 2013 - 03:01 .
#31515
Posté 29 mars 2013 - 02:10
Heck, even Planescape: Torment had an interesting system.... though balance certainly wasn't it's forte.
Well, I can see a pattern here... seems like the games based on DnD systems had some of the best magic systems ever.
Modifié par Haplose, 29 mars 2013 - 02:11 .
#31516
Posté 29 mars 2013 - 03:04
A lot has been lost in translation, yes. And not just the variety of spells, but their effects and consequences. Pen and Paper D&D took magic extremely seriously. Spells like Haste, Wish, and Gate permanently aged you 1-5 years respectively when you cast them. Ressurection and it's reverse: Destruction, aside from their 10 minute casting times, were so draining that the cleric who cast them had to be bed-ridden for a week. Abusing Polymorph Self forced the caster to make a system shock check or be permanently transformed. Other spells, like Shape Change, Imprisonment and Temporal Stasis and others required spell components that were so rare and expensive that the notion of 'spell spamming" was simply not there. The higher level Fiend Summoning spells required you to know the Fiend's true name.Joy Divison wrote...
I wonder if this is just a consequence of playing on RPG on a machine rather than a table. If I had to guess, at least 75% of all magic-user and cleric spells in AD&D - and probably 95% of the more interesting ones that made magic interesting - are so difficult to implement of a console or PC that game developers just dropped them completely.
Needless to say, you can't implement this stuff well in a video game. Or at least I've never seen a computer game do it. Even BG2's magic system, the bar-none Closest attempt at encompassing D&D's Pen-and paper magic system, couldn't truly capture the dangerous-to-self costs of being a wizard. Hell, BG2 didn't even implement some *basic* stuff like Fly and Spider Climb. Still, the magic system in BG2, with its HUNDREDS of spells of all types, was more than enough to give any D&D player many many nerdgasms. They *REALLY* did a good job.
Modifié par Yrkoon, 29 mars 2013 - 03:23 .
#31517
Posté 29 mars 2013 - 05:37
Giggles_Manically wrote...
After playing Dragonborn I wonder if Bethesda is setting up Mora to be the arc villain we face or something.
It would be cool to have him as someone moving and doing stuff in the DLC.
Kinda like Ulysses did in FONV.
That final confrontation in Ulysses' Temple was great, especially since he was part of a long mystery that was only revealed at the conclusion of this particular story. I have a save right before it, and afterwards as both Couriers are looking off into the distance of the ruins of the Divide.
I think Mora has a plan for the Dragonborn, whether the protagonist is his emissary or not. It'll be interesting to find out what it is.
#31518
Posté 29 mars 2013 - 08:50
Hell if you have said NO in the Oghma quest, and during Dragonborn, Mora will even say that you will either be a servant or a worthy foe.
Only time will tell.
I really want some more DLC though.
#31519
Posté 30 mars 2013 - 08:49
#31520
Posté 31 mars 2013 - 02:39
LobselVith8 wrote...
Giggles_Manically wrote...
After playing Dragonborn I wonder if Bethesda is setting up Mora to be the arc villain we face or something.
It would be cool to have him as someone moving and doing stuff in the DLC.
Kinda like Ulysses did in FONV.
That final confrontation in Ulysses' Temple was great, especially since he was part of a long mystery that was only revealed at the conclusion of this particular story. I have a save right before it, and afterwards as both Couriers are looking off into the distance of the ruins of the Divide.
I think Mora has a plan for the Dragonborn, whether the protagonist is his emissary or not. It'll be interesting to find out what it is.
Yes, I agree. That fight was very epic and intense. A fight with Mora like that would be very interesting. Even if it is just a bout of words.
#31521
Posté 31 mars 2013 - 06:42
I think he'll play a role in the Dragonborn's ultimate fate, but judging from past games I would say he will be one of two influences.Giggles_Manically wrote...
After playing Dragonborn I wonder if Bethesda is setting up Mora to be the arc villain we face or something.
It would be cool to have him as someone moving and doing stuff in the DLC.
Kinda like Ulysses did in FONV.
I've only played Oblivion so I don't know if this holds up in TES III, but as far as Oblivion goes- you mantle Pelinal Whitestrake, go mad, and then quite appropriately become the mad god.
In TESV, you subvert the All-Maker's secrets (Alduin's secrets?) to Hermaeus Mora, then...? The only thing I can think that fits is that you may weaken the Mannish aspects of Aka so much that you are unwittingly forcing him back into his Auriel guise. In Dawnguard you'll also have revealed his shrines again, and eliminated a challenge to his priest, possibly his avatar- Knight Paladin Gelebor. If this is where it's going, it's ominous in terms of what it means for the Dominion potentially becoming the dominant power in the continent. So it's possible that the two powers here are Mora and a representative of Auriel. Is there another elven champion (besides Umaril the Unfeathered which was defeated in KoTN) that could be part of a new DLC?
Modifié par Addai67, 31 mars 2013 - 06:46 .
#31522
Posté 31 mars 2013 - 08:21
#31523
Posté 31 mars 2013 - 02:05
Addai67 wrote...
I think he'll play a role in the Dragonborn's ultimate fate, but judging from past games I would say he will be one of two influences.Giggles_Manically wrote...
After playing Dragonborn I wonder if Bethesda is setting up Mora to be the arc villain we face or something.
It would be cool to have him as someone moving and doing stuff in the DLC.
Kinda like Ulysses did in FONV.
I've only played Oblivion so I don't know if this holds up in TES III, but as far as Oblivion goes- you mantle Pelinal Whitestrake, go mad, and then quite appropriately become the mad god.
In TESV, you subvert the All-Maker's secrets (Alduin's secrets?) to Hermaeus Mora, then...? The only thing I can think that fits is that you may weaken the Mannish aspects of Aka so much that you are unwittingly forcing him back into his Auriel guise. In Dawnguard you'll also have revealed his shrines again, and eliminated a challenge to his priest, possibly his avatar- Knight Paladin Gelebor. If this is where it's going, it's ominous in terms of what it means for the Dominion potentially becoming the dominant power in the continent. So it's possible that the two powers here are Mora and a representative of Auriel. Is there another elven champion (besides Umaril the Unfeathered which was defeated in KoTN) that could be part of a new DLC?
You know I doubt Bethesda will go that deep into their lore for DLC, they may but probably not.
I think the Dragonborn is just being used to keep reality moving forward.
Think about it.
You destroy Alduin in the Main Quest.
Prevent eternal darkness from falling over Tamriel in Dawnguard
Stop Miraak from conquering the land in Dragonborn.
Do something with the Eye of Magnus in the Mages questline
Plus how many monsters, and madmen do you stop in ruins and side quests?
If you try doing all you can you basically are like a divine boot meant to kick all those threats down.
A threat rises and the Dragonborn squashes it.
#31524
Posté 31 mars 2013 - 03:28
#31525
Posté 31 mars 2013 - 04:43
Giggles_Manically wrote...
If you try doing all you can you basically are like a divine boot meant to kick all those threats down.
A threat rises and the Dragonborn squashes it.
Yeah, bit of order in the chaos. Still the biggest threat(?) of a Thalmor Invasion still on the horizon. That will take more then just the Dragonborn to kick that down.





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