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The Elder Scrolls V: Skyrim Discussion Thread


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#3126
Eliamor

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I haven't decided anything about my first skyrim character yet. The only thing I know is that I probably will overuse the tattoos and scars :P
But really, since my playstyle in Oblivion often ends up being stealthy regardless of what I chose at the beginning, I will probably make a thief or assassin in Skyrim too...

#3127
naughty99

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Haplose wrote...

I guess it's either Breton or Dunmer Spellsword.
Seems like you need either good bow skill or spells to fight these dragons anyway....


Hopefully we will finally be able to distinguish between Bretons and Imperials.

#3128
Haplose

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Redneck1st wrote...

Haplose wrote...

I guess it's either Breton or Dunmer Spellsword.
Seems like you need either good bow skill or spells to fight these dragons anyway....



Don't mind using a bow, Besides with the damage multiplier you get with sneak a bow can be very deadly.


Sure it can. But Magicka offers much more variety in its effects.

#3129
Captain Crash

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Congrats on becoming a mod naughty!  :)


So did we hear anything new at GamesCon?  I been a bit out the loop for a few days

#3130
RymenQwun

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sympathy4saren wrote...

I'm going to be either a Nord, Argonian, or Khajiit pure mage. A few maces and shortswords, but very minimal and only when silenced or its an advantage in battle. I'll do everything I can to uphold that role. Still waiting to see what Bretons look like, though, before I make a choice, but a Breton mage....to cliche in a way.

Really strongly looking at Argonians. The Argonian mage in the one pic looked disgustingly good.

Isn't this like the 7th time you've said you're going to be a pure mage?

#3131
KenKenpachi

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I guess he wants you to know.

Anyways, any new news, or the same old?

Modifié par KenKenpachi, 23 août 2011 - 02:36 .


#3132
chunkyman

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KenKenpachi wrote...

I quess he wants you to know.

Anyways, any new news, or the same old?


Companions can be given commands now, allowing you to order them to attack a particular enemy, amongst other things. However, we are limited to one companion now.

#3133
Redneck1st

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Haplose wrote...

Redneck1st wrote...

Haplose wrote...

I guess it's either Breton or Dunmer Spellsword.
Seems like you need either good bow skill or spells to fight these dragons anyway....



Don't mind using a bow, Besides with the damage multiplier you get with sneak a bow can be very deadly.


Sure it can. But Magicka offers much more variety in its effects.


Well that is true there. it does in the right situations. But with stealth and a decent bow and arrows you can be a virtual killing machine. Especially if your sneak and markmanship are high.

Now if they system is going to be similar to what it is in Oblivian I know that i won't be making marksman or sneak man skills as I use them to much.<LOL> 

@Elamor I'm the same wasy as you I love using sneak. Now when I can get high enough to make my own stuff I think I'll make a very light weight set of chameleon armor. Perfect for a thief or assassin.

Modifié par Redneck1st, 23 août 2011 - 01:11 .


#3134
KenKenpachi

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chunkyman wrote...

KenKenpachi wrote...

I quess he wants you to know.

Anyways, any new news, or the same old?


Companions can be given commands now, allowing you to order them to attack a particular enemy, amongst other things. However, we are limited to one companion now.

Hmm counts in general, or one Animal, one human like in Fallout: NV.

#3135
ErichHartmann

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Hmm...

I'll stick with a dog unless I can bring whoever I fall in love with me.  I'm sure removing companion restrictions will be one of the first mods created but I'll probably stick with "vanilla" rules. 

Modifié par ErichHartmann, 23 août 2011 - 02:00 .


#3136
chunkyman

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KenKenpachi wrote...

chunkyman wrote...

KenKenpachi wrote...

I quess he wants you to know.

Anyways, any new news, or the same old?


Companions can be given commands now, allowing you to order them to attack a particular enemy, amongst other things. However, we are limited to one companion now.

Hmm counts in general, or one Animal, one human like in Fallout: NV.


I'm pretty sure only one entity, so you can either have one dog or one human companion at a time.

#3137
KenKenpachi

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wow that stinks. Oh well.

#3138
Dave of Canada

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chunkyman wrote...

KenKenpachi wrote...

I quess he wants you to know.

Anyways, any new news, or the same old?


Companions can be given commands now, allowing you to order them to attack a particular enemy, amongst other things. However, we are limited to one companion now.


Do you know if they die or get knocked unconscious?

#3139
naughty99

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All the adults in the game can be killed except for a few that are related to the main quest.

None of the children can be killed.

#3140
Dave of Canada

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Damn, no companions for me then. Absolutely loathe escorting npcs who perma-die.

#3141
chunkyman

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Dave of Canada wrote...

chunkyman wrote...

KenKenpachi wrote...

I quess he wants you to know.

Anyways, any new news, or the same old?


Companions can be given commands now, allowing you to order them to attack a particular enemy, amongst other things. However, we are limited to one companion now.


Do you know if they die or get knocked unconscious?


It hasn't been stated either way. If I remember correctly, Todd Howard has stated that unkillable NPC's are returning, but they aren't used as much as in Oblivion. I would assume you can get a few unkillable companions, but most will likely be killable.

#3142
Redneck1st

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Dave of Canada wrote...

Damn, no companions for me then. Absolutely loathe escorting npcs who perma-die.



I couldn't agree with you more on this here. It's to hard to keep track of them especially in the heat of battle.

#3143
jamesp81

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I always liked the Nords, so I'm glad this one is set in Skyrim. I remember when playing Oblivion, it listed a few blurbs on Nord magic and the emphasis placed on the magical power in their voices. I thought it was pretty cool how the trailer showed us keeping to the established lore.

I'm also pretty interested in how the player character is a dragon-born. The last of them died at the end of TES IV.

#3144
Haplose

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Redneck1st wrote...
Now if they system is going to be similar to what it is in Oblivian I know that i won't be making marksman or sneak man skills as I use them to much.<LOL> 


I don't have enough information to say either way. But from what I've heard, the attributes are gone in Skyrim. So at least this major incentive for slow, efficient  levelling would be gone. Perhaps it will actually be worth it to tag the skills you actually like this time around.

Redneck1st wrote...
@Elamor I'm the same wasy as you I love using sneak. Now when I can get high enough to make my own stuff I think I'll make a very light weight set of chameleon armor. Perfect for a thief or assassin.


Yes, that's very doable. But I think I wouldn't advise this. The moment you get full Chameleon, the game looses any challenge and entertainment value and becomes very, very boring, as nothing can touch you.

Modifié par Haplose, 23 août 2011 - 05:44 .


#3145
Redneck1st

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Well than if the attributes are gone which is your strength, intelligence etc how are these things going to be determined? As for your skills both major and minor that is where you have to watch where you put them in Oblivion. After all if you put the skills for which you used allot as your major skills you teded to advance quicker than if you had put those that you use very little as your major skills.

Well yes I imagine that it would get boring if you wore full chameleon armor all the time; which I wouldn't do. You see I like a bit of a challange and would only where it at times where I had to be un-seen like doing while stealling things while working for the thievees or the assasins. Other than that I wouldn't wear it. Besides I'm almost at journyman marksman so I do pretty good with a bow now as it is.

As far as what can and can't be created in the game by the player I"ve yet to get that far to find out. So far I've just got the mages reccomendation quests and allot of the misc quest done. Haven't touched even half of the game yet.<LOL> didn't realize when I bought it that it was such an in depth game.

#3146
J0HNL3I

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jamesp81 wrote...

I always liked the Nords, so I'm glad this one is set in Skyrim. I remember when playing Oblivion, it listed a few blurbs on Nord magic and the emphasis placed on the magical power in their voices. I thought it was pretty cool how the trailer showed us keeping to the established lore.

I'm also pretty interested in how the player character is a dragon-born. The last of them died at the end of TES IV.


The septims were a line of dragonborn, the blades once protected all dragonborn but eventually just became the emperors bodyguards. (i think thats what they said, dont quote me on that though)

#3147
naughty99

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#3148
Guest_Gurris_*

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Boring face :( Well at least he doesn't have a mohawk.

#3149
Sigma Tauri

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J0HNL3I wrote...
The septims were a line of dragonborn, the blades once protected all dragonborn but eventually just became the emperors bodyguards. (i think thats what they said, dont quote me on that though)


They've always been bodyguards, but also carried spywork for the Empire. The Blades were formed from Reman's Akaviri guardsmen.

Dragonborn I think has never been stuck to a single dynasty. I'd say the Paravant Alessia and her heirs, Reman the Cyrodiil, or the Ayleid overlords of White-Gold who wore Chim-El Adabal were Dragonborn, even if they weren't documented to practice the Thu'um.

#3150
J0HNL3I

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naughty99 wrote...

Image IPB


Did it say what race?