greengoron89 wrote...
Strangely, Lazengan has a point. Never thought I'd say that. The combat is very mix-and-match with no real class system and no penalties for favoring one "class" more than the other. As a result it's very easy to become overpowered and break the game.
And the game does have a rushed feel in several very unfortunate areas, the Dragonborn DLC being one of them. I think it's a bad note for Bethesda to end Skyrim on, especially with so many things in the game left unresolved such as the Civil War and the Thalmor threat.
But when Skyrim is brilliant, it is truly brilliant. The Dawnguard and the Dark Brotherhood questlines go down as two of my favorite questlines in TES history, especially the former with Chasing Echoes/Beyond Death and Touching the Sky. I'll never forget the anticlimactic (in a good way) encounter with Emperor Titus Mede, or setting foot in the Soul Cairn and Forgotten Vale for the first time... or the final battle with Vyrthur who I feel was a better and more sympathetic villain than either Harkon or Miraak.
These are some of the things that make Skyrim, for all its flaws, worth every second I spent playing it... and I won't forget it. Look forward to doing them again someday.
Skyrim storytelling is quite good, because it's told through gameplay, rather than most modern developpers in other games spend thousands of dollars making stupid useless cutscenes that are basically the developpers unzipping in their pants and ****** in front of your faces about how how artistic integrity and style they have.
For example The redguard woman's quest. You have the option of listening to both sides of the story and making the desicion yourself which one to support, or even triple cross everyone. If you had read the books in-game you will have realized that the redguard woman is lying because Hammerfell is actively fighting the Thalmor and so her story makes no sense. This of course isn't explicitly stated, but is found through player interaction and discovery. Almost a shoutback to the older games of the past where gamers weren't treated like complete idiots. The information is there but you have the CHOICE to make, and this is done through GAMEPLAY.
where Skyrim actually failed was it's core gameplay. There are 0 choices to make and 0 thought involved. Just select the highest DPS spell/ weapon and spam it. You can be the master of everything because there is no skill decay. At this point I don't even bother trying to playthrough combat in user created quest mods because the combat is just so stale and boring, that I would rather use ~ tgm, or ~ kill command.
At least in other RPGS I have the choice of using this spell or that weapon. Look at dishonored's swordplay. It's fantastic and simple, yet has so much mechanical depth. People block when you attack them at specific parts of the body, there is a REASON to use your powers concurrently with your sword, and there are strategies for flanking and outmaneuvering.
I enjoy skyrim as a story driven game, but as a game itself, it's quite poor and I solely now enjoy it for the modding experience which is either an immersive adventure world, or a simple waifu simulator. Shame how much potential was wasted.
Modifié par Lazengan, 06 mai 2013 - 07:54 .