The Elder Scrolls V: Skyrim Discussion Thread
#31976
Posté 06 mai 2013 - 07:52
#31977
Posté 06 mai 2013 - 07:58
LPPrince wrote...
Holy crap that is so not Lydia
shrug, this is pretty tame compared to a lot of things on nexus
#31978
Posté 06 mai 2013 - 08:12
And yea...Just replace Oblivion with Skryim pretty much
#31979
Posté 06 mai 2013 - 08:17
greengoron89 wrote...
Strangely, Lazengan has a point. Never thought I'd say that.
And you still shouldn't. Whatever "point" was there was rendered moot with the patronizing attitude, hyperbole, insults, and attention grabbing words.
Modifié par Joy Divison, 06 mai 2013 - 08:18 .
#31980
Posté 06 mai 2013 - 08:56
Do you know why Oblivion was a much better game? Not because it was pretty, but because it actually had choices and gameplay. New Vegas was a much superior game to Skyrim and Oblivion, because Bethesda did not develop it, they actually had real game designers.
Can you imagine what would happen if Skyrim did in fact have that Mammoth Dragon AI interaction? It would have been a MUCH better game and I would be hard pressed to find someone who disagrees with this. Yet no one actually cares about gameplay in this thread.
Modifié par Ninja Stan, 07 mai 2013 - 06:34 .
#31981
Posté 06 mai 2013 - 09:06
Bfler wrote...
Jaison1986 wrote...
Meh, I never enjoyed this kind of mods, especially the ones for face and hair, they make the charcter look fake and artificial to me. And I also think the CBBE body mod is very exagerated.
I like CBBE for my female chars.
I have to say I agree. I only use two fairly subtle appearance mods, Bella's CORE files, and CBBE, of course, they're only for females models, but I think it makes women look great in Skyrim. A tremendous improvement over the vanilla game. The small changes to facial/body features adds quite a lot to the game and seems a bit more "natural" than the crazy over the top mods, which look horrendous in my view.
Subtle female improvements are very welcome in my game, to the point I can't even look at vanilla Skyrim anymore. With these particular files the females have more of a jewel in the rough look. While the female population in Skyrim got a face lift, my dudes look about the same as anybody's else game; rough, ragged, and verging on hard and ugly (sort if like real life). I'm good with it. I've never played a woman, don't really have a strong need to play a woman, and can't envision runway models going toe to toe with bandits with war axes, so I personally thinking glamor mods are pure pooh, and easy to overlook on Nexus or the Workshop.
Now, I'm not a fan of Apachii Sky Hair. I had it on for a while, and it does look pretty good, but it just looks too "fake" for lack of a better term, for the NPCs you can mod in that require it. I've taken them all off. I just couldn't get used to it. Vanilla hair is actually much more to my personal liking, braided and half-kept, even at higher resolutions like you get on PC. Subtle appearance changes with vanilla hair is about right for me.
The over the top appearance mods might be a good example of what one may not want to add to their game, or serve as a caricatures of the overall modding effort, but they are an incredibly miniscule percentage, and are very poor indicators of the many high quality mods that are out there in abundance.
2 of the 48 mods I have on are appearance mods. The other 46 are badass combat mods, incredibly unique homes, inventory changes, landscape, gameplay, crafting, and UI changes/improvements. They've become quite essential to my Skyrim experience, and have only served to extend the experience by encouraging me to re-purchase the game on PC (originally played it on 360), and put another 500 + hours in.
TL;DR: Subtle appearance changes that look good are just fine to me.
#31982
Posté 06 mai 2013 - 09:06
bussinrounds wrote...
Lazengan...Don't you know you're not allowed to criticize the all mighty SKYRIM in this thread ?
And yea...Just replace Oblivion with Skryim pretty much
HGEC has always been more organic than CBBE
#31983
Posté 06 mai 2013 - 09:11
Barbarossa2010 wrote...
Bfler wrote...
Jaison1986 wrote...
Meh, I never enjoyed this kind of mods, especially the ones for face and hair, they make the charcter look fake and artificial to me. And I also think the CBBE body mod is very exagerated.
I like CBBE for my female chars.
I have to say I agree. I only use two fairly subtle appearance mods, Bella's CORE files, and CBBE, of course, they're only for females models, but I think it makes women look great in Skyrim. A tremendous improvement over the vanilla game. The small changes to facial/body features adds quite a lot to the game and seems a bit more "natural" than the crazy over the top mods, which look horrendous in my view.
Subtle female improvements are very welcome in my game, to the point I can't even look at vanilla Skyrim anymore. With these particular files the females have more of a jewel in the rough look. While the female population in Skyrim got a face lift, my dudes look about the same as anybody's else game; rough, ragged, and verging on hard and ugly (sort if like real life). I'm good with it. I've never played a woman, don't really have a strong need to play a woman, and can't envision runway models going toe to toe with bandits with war axes, so I personally thinking glamor mods are pure pooh, and easy to overlook on Nexus or the Workshop.
Now, I'm not a fan of Apachii Sky Hair. I had it on for a while, and it does look pretty good, but it just looks too "fake" for lack of a better term, for the NPCs you can mod in that require it. I've taken them all off. I just couldn't get used to it. Vanilla hair is actually much more to my personal liking, braided and half-kept, even at higher resolutions like you get on PC. Subtle appearance changes with vanilla hair is about right for me.
The over the top appearance mods might be a good example of what one may not want to add to their game, or serve as a caricatures of the overall modding effort, but they are an incredibly miniscule percentage, and are very poor indicators of the many high quality mods that are out there in abundance.
2 of the 48 mods I have on are appearance mods. The other 46 are badass combat mods, incredibly unique homes, inventory changes, landscape, gameplay, crafting, and UI changes/improvements. They've become quite essential to my Skyrim experience, and have only served to extend the experience by encouraging me to re-purchase the game on PC (originally played it on 360), and put another 500 + hours in.
TL;DR: Subtle appearance changes that look good are just fine to me.
You don't like apachi Skyhair because it looks unnatural.
Yet you can download home mods that have no quest involved, and are simply there for the sake of existing. It's just pure reward with no consequences, and most of them are not exactly "lore-friendly" Though they try to be and they are quite nice
#31984
Posté 06 mai 2013 - 09:12
Yes but it doesn't do much. Only prevents them from PM'ing you AFAIK.Joy Divison wrote...
Does this forum have an 'ignore user" feature?
Modifié par Addai67, 06 mai 2013 - 09:15 .
#31985
Posté 06 mai 2013 - 09:14
Addai67 wrote...
Other than some mods to ease the wrinkly faces, I don't use any appearance mods and can't stand the airbrushed bikini babes that are up on most sites. It doesn't even look like Skyrim. To each her own but I'll take the rough and dirty over those.
they aren't meant to be taken seriously
you download them and put them on then laugh for 30 mins or so, make good screenshots, then go back to your actual modded equipment that looks battle ready
Of course you could roleplay succubus
#31986
Posté 07 mai 2013 - 12:11
That's... not true at all. Lots and lots of people here have objectively and subjectively discussed/debated Skyrim's combat system, for example. (what appears to be your biggest gripe)Lazengan wrote...
Not once has someone actually talked about the game itself,
Me though, I remember my very first playthrough. I was on the middle of the bridge at Valtheim Towers - totally getting my ass kicked by a bandit chief. I had less than an inch of health left on my health bar, while the Bandit chief's bar was near full. my thoughts at the time were: Ok, there's nothing I can do to win this. This game's level scaling has finally caught up with me.
Then I got an Idea. It hit me suddenly. Everyone on the internet is talking about the Fus Ro Dah shout. My character though, only had "Fus Ro", but I had nothing to lose at that point. So I decided to try it out. I hit the Z button and... *boom*. The MYTH of Skyrim's so-called Mechanical, one-dimensional combat system went away. The near FULL health bandit fell off the bridge and down to his death.
I've never played another game that lets you do this. I've never played another game that lets you use *physics* to break the combat rules. Pardon the pun, but that's a Game Changer. Because it makes positioning a very REAL factor in combat - something that hardcore combat enthusiasts almost always lament the absense of in games. Why they consistantly overlook Skyrim's abundance of it is because of people like you -- who deny its existance, even as they come to threads like this one and wonder why there's so many "bethesda dick suckers".
Modifié par Yrkoon, 07 mai 2013 - 12:31 .
#31987
Posté 07 mai 2013 - 12:21
#31988
Posté 07 mai 2013 - 12:23
#31989
Posté 07 mai 2013 - 12:36
Lazengan wrote...
You don't like apachi Skyhair because it looks unnatural.
Yet you can download home mods that have no quest involved, and are simply there for the sake of existing. It's just pure reward with no consequences, and most of them are not exactly "lore-friendly" Though they try to be and they are quite nice
Well, if I were to DL 50 houses just to DL 50 houses then I'd see your point. Truth is I've removed all but one, opting for the minimalist approach of further customizing Breezehome with more storage, a safe, and an enchanting table, oh and fixing that irritating top step trip up. Sure, I should/could pay gold to Avenicci and the Jarl for further options, but see that more as really splitting hairs than actually making it a game ending "toy" addition.
If your point is I might be cheating or merely making a toy of the game that's certainly your prerogative, but I'd vehemently disagree. I think that's a difficult thing to discern of someone you've only heard a few sentences from.
Still not seeing the comparison of the house mod I have and my personal preference to dislike Apachii SH though.
#31990
Posté 07 mai 2013 - 01:03
Yrkoon wrote...
That's... not true at all. Lots and lots of people here have objectively and subjectively discussed/debated Skyrim's combat system, for example. (what appears to be your biggest gripe)Lazengan wrote...
Not once has someone actually talked about the game itself,
Me though, I remember my very first playthrough. I was on the middle of the bridge at Valtheim Towers - totally getting my ass kicked by a bandit chief. I had less than an inch of health left on my health bar, while the Bandit chief's bar was near full. my thoughts at the time were: Ok, there's nothing I can do to win this. This game's level scaling has finally caught up with me.
Then I got an Idea. It hit me suddenly. Everyone on the internet is talking about the Fus Ro Dah shout. My character though, only had "Fus Ro", but I had nothing to lose at that point. So I decided to try it out. I hit the Z button and... *boom*. The MYTH of Skyrim's so-called Mechanical, one-dimensional combat system went away. The near FULL health bandit fell off the bridge and down to his death.
I've never played another game that lets you do this. I've never played another game that lets you use *physics* to break the combat rules. Pardon the pun, but that's a Game Changer. Because it makes positioning a very REAL factor in combat - something that hardcore combat enthusiasts almost always lament the absense of in games. Why they consistantly overlook Skyrim's abundance of it is because of people like you -- who deny its existance, even as they come to threads like this one and wonder why there's so many "bethesda dick suckers".
true, the primitive physics system, as poor as it is, still allows for immersive depth combat, which I approve.
However this is the only application of mechanical depth that the game has. Trust me I've tried very hard, but apparently all there is, is killing with height using force push. I tried to use flame to interact with water, ice, vice versa, but there is in fact nothing coded for such interactions. User created mods have allowed for destructible terrain and using force powers to throw rocks around, and there is one in developpment that will allow water and fire interactions.
Go back to what I said about dragons picking up mammoths and throwing them at you, that's what I really want.
Modifié par Lazengan, 07 mai 2013 - 01:04 .
#31991
Posté 07 mai 2013 - 01:06
Barbarossa2010 wrote...
Lazengan wrote...
You don't like apachi Skyhair because it looks unnatural.
Yet you can download home mods that have no quest involved, and are simply there for the sake of existing. It's just pure reward with no consequences, and most of them are not exactly "lore-friendly" Though they try to be and they are quite nice
Well, if I were to DL 50 houses just to DL 50 houses then I'd see your point. Truth is I've removed all but one, opting for the minimalist approach of further customizing Breezehome with more storage, a safe, and an enchanting table, oh and fixing that irritating top step trip up. Sure, I should/could pay gold to Avenicci and the Jarl for further options, but see that more as really splitting hairs than actually making it a game ending "toy" addition.
If your point is I might be cheating or merely making a toy of the game that's certainly your prerogative, but I'd vehemently disagree. I think that's a difficult thing to discern of someone you've only heard a few sentences from.
Still not seeing the comparison of the house mod I have and my personal preference to dislike Apachii SH though.
Apachi Sky hair adds nothing more than cosmetics, with some that try very hard to be lore-friendly
The majorty of home mods add free resources and free rewards with little to no work. It's just pure player eye candy and mindless fun.
Which isn't of course a bad thing
#31992
Posté 07 mai 2013 - 01:27
But the physics and positioning in Skyrim is an entire system onto itself. You cannot just brush it away then claim any sort of objective high road. I've used enemy traps to turn a fight in my favor. I've jumped off ledges to gain a distance advantage against melee opponents. I've used spells to create choke points. I've lured the giants to nearby farm houses so that I could climb those houses and fight them from roof tops with my bow, where they can't touch me.Lazengan wrote...
true, the primitive physics system, as poor as it is, still allows for immersive depth combat, which I approve.
However this is the only application of mechanical depth that the game has. Trust me I've tried very hard, but apparently all there is, is killing with height using force push. I tried to use flame to interact with water, ice, vice versa, but there is in fact nothing coded for such interactions. User created mods have allowed for destructible terrain and using force powers to throw rocks around, and there is one in developpment that will allow water and fire interactions.
Go back to what I said about dragons picking up mammoths and throwing them at you, that's what I really want.
As for your mammoth-tossing suggestion. I mean, sure, that would be "cool".... once. But dragons using projectiles does not make a game's combat system "deep". I'd be far more impressed with a deeper environmental interaction system. Skyrim does kinda do that (oil spills in dungeons can be ignited), but Obviously the game doesn't go deep enough. Ideally, you should be able to use lightning spells near water to inflict more damage... stuff like that.
#31993
Posté 07 mai 2013 - 01:34
Yrkoon wrote...
But the physics and positioning in Skyrim is an entire system onto itself. You cannot just brush it away then claim any sort of objective high road. I've used enemy traps to turn a fight in my favor. I've jumped off ledges to gain a distance advantage against melee opponents. I've used spells to create choke points. I've lured the giants to nearby farm houses so that I could climb those houses and fight them from roof tops with my bow, where they can't touch me.Lazengan wrote...
true, the primitive physics system, as poor as it is, still allows for immersive depth combat, which I approve.
However this is the only application of mechanical depth that the game has. Trust me I've tried very hard, but apparently all there is, is killing with height using force push. I tried to use flame to interact with water, ice, vice versa, but there is in fact nothing coded for such interactions. User created mods have allowed for destructible terrain and using force powers to throw rocks around, and there is one in developpment that will allow water and fire interactions.
Go back to what I said about dragons picking up mammoths and throwing them at you, that's what I really want.
As for your mammoth-tossing suggestion. I mean, sure, that would be "cool".... once. But dragons using projectiles does not make a game's combat system "deep". I'd be far more impressed with a deeper environmental interaction system. Skyrim does kinda do that (oil spills in dungeons can be ignited), but Obviously the game doesn't go deep enough. Ideally, you should be able to use lightning spells near water to inflict more damage... stuff like that.
the thing with the oil spill ignite
is that it's basically a cutscene. It actually isn't a result of the mechanics of the game. It's like Half Life fooling players with the illusion of choice and that they are in fact responsible for the thigns that happen around them, when in fact it is a scripted occurence
A dragon picking up a mammoth and killing you with physics is purely unscripted and uses the mechanics of the game.
#31994
Posté 07 mai 2013 - 01:39

Between the scenery and the sound of the horse it can be a bit relaxing.
#31995
Posté 07 mai 2013 - 01:40
#31996
Posté 07 mai 2013 - 01:42
Sundance31us wrote...
I enjoy jumping on my horse and just riding around the world.
Between the scenery and the sound of the horse it can be a bit relaxing.
screw your horse, I ride a sabretooth tiger

CATCEPTION
#31997
Posté 07 mai 2013 - 01:43
#31998
Posté 07 mai 2013 - 01:44
LPPrince wrote...
HOW MUCH YOU SPEND ON THAT SABRETOOTH TIGER ARMOR BRAH
$10 ofc
#31999
Posté 07 mai 2013 - 01:46
It's a slight alteration of an armor available via Convenient Horses; all you pay for is the horse (1000 gold).LPPrince wrote...
HOW MUCH YOU SPEND ON THAT HORSE ARMOR BRAH
#32000
Posté 07 mai 2013 - 01:46





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