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The Elder Scrolls V: Skyrim Discussion Thread


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#32026
Lazengan

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also this video to see how a creative player can use all the abilities given to him to make an extremely profiting situation







every spell in dishonored has it's use. There are always many choices to make. There are no useless spells and stupid gimmicks.

If you play in insanity you HAVE to be a creative player to get through the missions

Modifié par Lazengan, 07 mai 2013 - 06:11 .


#32027
happy_daiz

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Ahh, I see what you're referring to. The enemies appear to react and anticipate blows to specific body parts, if they're not caught off guard (in which case you'd just murderknife them). You're then able to quickly counter to another part of their body for a killing blow. The teleporting seems like it would almost make the game too easy, but it's probably just the video making it look that way.

So if I'm understanding this correctly, you'd like to be able to adjust strength/power/focus of blows in a more organic way, other than two attack "modes", if you will, ala standard or heavy attack (Skyrim)? Plus add in varying skills/weapons as the situation demands, on the fly? I can see that.

I'm more of a V.A.T.S. kind of girl, tbh. The level of skill and calculation it sounds like you're wanting doesn't interest me much, but I can see where it would for other people. My ADD manifests itself in other ways. Image IPB

But I would add that more games need to incorporate better climbing capabilities. If I'm not able to be all Assassin's Creed (or Uncharted, Tomb Raider, etc.) on buildings and rocks, it makes me a little sad. Probably doesn't fit in Skyrim, per se, just an unnecessary sidenote.

Modifié par happy_daiz, 07 mai 2013 - 06:21 .


#32028
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Anyone here tried out Legendary difficulty? If so, does it inject some sorely needed challenge into the game for once?

#32029
Endurium

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happy_daiz wrote...

Ahh, I see what you're referring to. The enemies appear to react and anticipate blows to specific body parts, if they're not caught off guard (in which case you'd just murderknife them). You're then able to quickly counter to another part of their body for a killing blow. The teleporting seems like it would almost make the game too easy, but it's probably just the video making it look that way.

In my stealth, no-kill game it took good timing to teleport behind people to put them to sleep. That's harder than it looks and took me many reloads to get through each map. The AI has an almost supernatural ability to detect the player. Image IPB

But I would add that more games need to incorporate better climbing capabilities. If I'm not able to be all Assassin's Creed (or Uncharted, Tomb Raider, etc.) on buildings and rocks, it makes me a little sad. Probably doesn't fit in Skyrim, per se, just an unnecessary sidenote.

Yes please! This would have added another dimension to exploration in Skyrim to say the least. Also the jumping puzzles in GW2 would be so much more lifelike if my character would exercise a desire to succed by *gasp* using hands to grab platforms on a near miss. Image IPB

#32030
Sajuro

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I think they could have given each spell more flavor of its own like Mass Effect 2/3 did with guns and have the dps of the spell dependent on the player's strength in that school of magic (though frost wouldn't be as powerful as ice storm still) and maybe give a few more things in the environments that you could use physics with, see a lit Brazier behind the necromancer? Use telekinesis to send it hurtling at his back or even use fusrodah to collapse platforms and such in caves that your enemies are standing on.
Also while we're on the subject, code the rain so it doesn't fall through stone archways outside, okay? I was like "fukballs skyrim's amazing!" and then phase rain reminded me of Morrowind.

#32031
happy_daiz

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^ What you're describing reminds me of the hanging braziers in Tomb Raider. Once you had one lit, you could swing those to light bags on fire, or light others in a string, to set something in the distance on fire (to get to the next area or whatnot). That would have been awesome.

And then there were the hanging/ chandeliers you could swing on to get to the other side of the room... really, there are lots of examples of that stuff that would have been cool in this environment.

And along with what Endurium mentioned about grabbing platforms, it would have been the icing on the cake. Now if only they would have (also) incorporated hidden blades and halberds... Where is the love for polearms, dang it?

Modifié par happy_daiz, 07 mai 2013 - 07:03 .


#32032
Lazengan

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happy_daiz wrote...

Ahh, I see what you're referring to. The enemies appear to react and anticipate blows to specific body parts, if they're not caught off guard (in which case you'd just murderknife them). You're then able to quickly counter to another part of their body for a killing blow. The teleporting seems like it would almost make the game too easy, but it's probably just the video making it look that way.

So if I'm understanding this correctly, you'd like to be able to adjust strength/power/focus of blows in a more organic way, other than two attack "modes", if you will, ala standard or heavy attack (Skyrim)? Plus add in varying skills/weapons as the situation demands, on the fly? I can see that.

I'm more of a V.A.T.S. kind of girl, tbh. The level of skill and calculation it sounds like you're wanting doesn't interest me much, but I can see where it would for other people. My ADD manifests itself in other ways. Image IPB

But I would add that more games need to incorporate better climbing capabilities. If I'm not able to be all Assassin's Creed (or Uncharted, Tomb Raider, etc.) on buildings and rocks, it makes me a little sad. Probably doesn't fit in Skyrim, per se, just an unnecessary sidenote.


Dishonored combat is creative and about combo flowing

Every ability has it's use, and abilities can be combo'd for very creative and innovative uses. For example throwing a grenade, freezing time, then using wind blast to propel the grenade at further ranges.

The greates compliment a game developper can ever have is when players start to play around with the mechanics of the game and start creating interactions that even the developpers did not think were possible.

I myself am a community volunteer that works on DoTA, and everyday we are brainstorming more ridicolous ideas for new heroes.

Beta testers told me that Skyrim had HUGE plans and this was going to be the core element of gameplay

but Time and Budget constraints ended up with these mechanics never being implemented. What a massive disappointment

here is a list of dishonored powers. http://dishonored.wi...ural_Abilities.

I'll let you think of the possibilities that this game has, and you would be pleased to know that whatever you think of can be put into actual application in-game

ironically the same company that made dishonored was the one that published Skyrim.

Modifié par Lazengan, 07 mai 2013 - 07:21 .


#32033
Sajuro

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As much as I don't want to step on you dishonored boner Lazengan, it got stale after awhile, maybe the story just bleh and maybe I'm just not one for stealth but even after I got 'high chaos' at the party level for killing about five guards outside the party I just lost my feel for it.

#32034
Lazengan

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Sajuro wrote...

As much as I don't want to step on you dishonored boner Lazengan, it got stale after awhile, maybe the story just bleh and maybe I'm just not one for stealth but even after I got 'high chaos' at the party level for killing about five guards outside the party I just lost my feel for it.


My only hard on for dishonored is the combat. Which could use some refinement, but is definitely towards the right direction.

They dumbed down elements of story telling, and this is true. The lady Boyle mission told you literally everything to do, and it is not fun when a developper pats gamers on the back and tugs them on a leash on what to do.

Apparently they had to dumb it down because beta testers found it too difficult. Urgh disgusting

Dishonored's stealth system was pretty bad too

but the combos, the powers, the fact that every counter was different and unpredictable, the limitless mechanical depth and creative potential, I loved it

Modifié par Lazengan, 07 mai 2013 - 07:27 .


#32035
Sajuro

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Before we get back onto topic about why Skyrim sucks coodles, can I just say that Dishonored also was dampened by the High Chaos/Low Chaos system?
I did feel like a bamf when I jumped down behind the scientist in that level and choked him from behind to knock him out (after reloading several times in earlier parts) even though I apparently got a high chaos ending for one little (massive and truly glorious) guard fight in the alarm station

#32036
Lazengan

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Sajuro wrote...

Before we get back onto topic about why Skyrim sucks coodles, can I just say that Dishonored also was dampened by the High Chaos/Low Chaos system?
I did feel like a bamf when I jumped down behind the scientist in that level and choked him from behind to knock him out (after reloading several times in earlier parts) even though I apparently got a high chaos ending for one little (massive and truly glorious) guard fight in the alarm station


the chaos system tried to implement choice making through gameplay but it was underdevelopped and a poor gimmick

but again a step in the right direction

desicion making through gameplay

#32037
happy_daiz

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^ That whole chaos thing is part of the reason I haven't played Dishonored, tbh. I got the game on release day, and my husband tried it out for a couple of hours, and I watched him play. I heard later about the chaos business, and how it would affect the ending, and it really worried me. I would probably attempt to be ultra paragon (I always do...well, eventually I turn to the dark side somewhat), but the thought of messing that up kinda kept me from trying it.

Lazengan wrote...
My only hard on for dishonored is the combat. Which could use some refinement, but is definitely towards the right direction.

They dumbed down elements of story telling, and this is true. The lady Boyle mission told you literally everything to do, and it is not fun when a developper pats gamers on the back and tugs them on a leash on what to do.

Apparently they had to dumb it down because beta testers found it too difficult. Urgh disgusting

Dishonored's stealth system was pretty bad too

but the combos, the powers, the fact that every counter was different and unpredictable, the limitless mechanical depth and creative potential, I loved it

Nothing wrong with liking a game for its combat. I mean heck, I can think of a few other games where that is the case for me. The story might stink, but something about the combat mechanics is fun or unique, and strangely addictive.

So they hand-hold in Dishonored? Hmm. That is pretty annoying. I remember that feeling really out of place for something I played not too long ago... The Witcher 2, maybe? Dragon's Dogma does that a bit, too, but what was it? Arrgh, I'll think of it.

Don't you wish sometimes that you could take your favorite elements from several games and put them into one? Not sure what kind of crazy story that would entail in my case, but it would be fun.

Modifié par happy_daiz, 07 mai 2013 - 07:55 .


#32038
Lazengan

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happy_daiz wrote...

^ That whole chaos thing is part of the reason I haven't played Dishonored, tbh. I got the game on release day, and my husband tried it out for a couple of hours, and I watched him play. I heard later about the chaos business, and how it would affect the ending, and it really worried me. I would probably attempt to be ultra paragon (I always do...well, eventually I turn to the dark side somewhat), but the thought of messing that up kinda kept me from trying it.

Lazengan wrote...
My only hard on for dishonored is the combat. Which could use some refinement, but is definitely towards the right direction.

They dumbed down elements of story telling, and this is true. The lady Boyle mission told you literally everything to do, and it is not fun when a developper pats gamers on the back and tugs them on a leash on what to do.

Apparently they had to dumb it down because beta testers found it too difficult. Urgh disgusting

Dishonored's stealth system was pretty bad too

but the combos, the powers, the fact that every counter was different and unpredictable, the limitless mechanical depth and creative potential, I loved it

Nothing wrong with liking a game for its combat. I mean heck, I can think of a few other games where that is the case for me. The story might stink, but something about the combat mechanics is fun.

So they hand-hold in Dishonored? Hmm. That is pretty annoying. I remember that feeling really out of place for something I played not too long ago... The Witcher 2, maybe? Dragon's Dogma does that a bit, too, but what was it? Arrgh, I'll think of it.

Don't you wish sometimes that you could take your favorite elements from several games and put them into one? Not sure what kind of crazy story that would entail in my case, but it would be fun.


there is a DLC challenge where all you do is kill X people in the shortest amount of time

you are given many tools and resources to do so in creative ways

#32039
happy_daiz

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^ That also sounds like a challenge in Far Cry 3, actually. Which, btw, was pretty fun, combat-wise.

But alas, we should probably get back to Skyrim discussion, lest we draw the ire of our peers.

#32040
Joy Divison

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Lazengan wrote...

My only hard on for dishonored is the combat.


So while you are allowed to hold nuanced opinions and reject any simplistic claim that we may throw out you, you have no problem labeling us as "Skyrim fanboys" who are "butthurt" rather than recognize the diverging views we hold about the game?

Nice...

Modifié par Joy Divison, 07 mai 2013 - 08:25 .


#32041
Splinter Cell 108

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Lazengan wrote...

lol

because I really care what  illogical fanboys have to say when I explain their favourite cancer simulator for what it is 

I am looking forward to replies from people who care about the game


Of course you don't care what us fanboys say, I guess there must be another reason as to why you've been coming here periodically to say the exact same bull**** every time. What is it that you think you're accomplishing? You have your opinion, we have ours. You don't like Skyrim's x and y  features or whatever it is that you don't like, that's fine. Is there any productive reason to come here every certain amount of months to tell us about how we don't know about game design or how Skyrim is a bad game?

You don't give a damn about the game, otherwise you'd be complaining over at Bethesda. You're here for the attention and must have some kind of problem if you've been going at it for as long as you have been and now you'll probably dismiss this and say I'm a fanboy or something because that's how Lazengan works. You should really find something better to do. 

#32042
Sajuro

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Lazengan wrote...

Sajuro wrote...

Before we get back onto topic about why Skyrim sucks coodles, can I just say that Dishonored also was dampened by the High Chaos/Low Chaos system?
I did feel like a bamf when I jumped down behind the scientist in that level and choked him from behind to knock him out (after reloading several times in earlier parts) even though I apparently got a high chaos ending for one little (massive and truly glorious) guard fight in the alarm station


the chaos system tried to implement choice making through gameplay but it was underdevelopped and a poor gimmick

but again a step in the right direction

desicion making through gameplay

It was overdone I think, you could have had it through the in mission side goals, like whether you poison the cure or maybe unleash plague rats to get rid of a group of guards in your way

#32043
Lazengan

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Splinter Cell 108 wrote...

Lazengan wrote...

lol

because I really care what  illogical fanboys have to say when I explain their favourite cancer simulator for what it is 

I am looking forward to replies from people who care about the game


Of course you don't care what us fanboys say, I guess there must be another reason as to why you've been coming here periodically to say the exact same bull**** every time. What is it that you think you're accomplishing? You have your opinion, we have ours. You don't like Skyrim's x and y  features or whatever it is that you don't like, that's fine. Is there any productive reason to come here every certain amount of months to tell us about how we don't know about game design or how Skyrim is a bad game?

You don't give a damn about the game, otherwise you'd be complaining over at Bethesda. You're here for the attention and must have some kind of problem if you've been going at it for as long as you have been and now you'll probably dismiss this and say I'm a fanboy or something because that's how Lazengan works. You should really find something better to do. 


I do care about the game

enough to pull my head out of my ass and see how bad it is instead of mindlessly praising it, and try to scrounge up, make, discover mods to make the game playable

until then waifu cancer for me

Modifié par Lazengan, 07 mai 2013 - 08:54 .


#32044
Lazengan

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Joy Divison wrote...

Lazengan wrote...

My only hard on for dishonored is the combat.


So while you are allowed to hold nuanced opinions and reject any simplistic claim that we may throw out you, you have no problem labeling us as "Skyrim fanboys" who are "butthurt" rather than recognize the diverging views we hold about the game?

Nice...


what actual views do you have about the game?

I see no one actually talking about gameplay in this thread for entire months

#32045
Lazengan

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happy_daiz wrote...

^ That also sounds like a challenge in Far Cry 3, actually. Which, btw, was pretty fun, combat-wise.

But alas, we should probably get back to Skyrim discussion, lest we draw the ire of our peers.


now you see where I am going at?

Skyrim combat is spamming the left click button with zero choices and spamming potions because there are no cooldowns.

It's poor and repetitive. I recommend realistic dueling mods that attempt to improve AI blocking (the mod is called realistic dueling)

#32046
Splinter Cell 108

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Lazengan wrote...

I do care about the game

enough to pull my head out of my ass and see how bad it is instead of mindlessly praising it, and try to scrounge up, make, discover mods to make the game playable


Sure you do, that's why you're complaining here in the BioWare forums instead of the Bethesda forums, THE place where the people who MADE the game are most likely to listen to feedback and complaints. I doubt your head is any place outside of your ass. 

#32047
Lazengan

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Splinter Cell 108 wrote...

Lazengan wrote...

I do care about the game

enough to pull my head out of my ass and see how bad it is instead of mindlessly praising it, and try to scrounge up, make, discover mods to make the game playable


Sure you do, that's why you're complaining here in the BioWare forums instead of the Bethesda forums, THE place where the people who MADE the game are most likely to listen to feedback and complaints. I doubt your head is any place outside of your ass. 



funny thing bethesda forums and skyrim nexus regard skyrim as complete trash and consider new vegas to be the superior game

strange how I find skyrim supporters on Bioware forums of all places

#32048
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funny thing bethesda forums and skyrim nexus regard skyrim as complete trash and consider new vegas to be the superior game

strange how I find skyrim supporters on Bioware forums of all places


The BioWare community is much better than the TES one, that I can confirm with past experiences. Even when TALKING about their respective titles, the BSN beats the TES. Thing is, we've had a lot of press and media on us with DA2/ME3, so the spot-light usually hits us more than them.

That said, anybody know when the last official patch is out? I know they've stopped their DLC, but I'd like to know about their patches. I want to get into Skyrim again and mod the **** out of it.

#32049
Endurium

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No idea Sim; I wasn't expecting the recent patch but now that they're done with DLCs it might be the last patch we see. At least the people maintaining the unofficial patch mods were on top of things so I didn't have to wait to keep playing with my mods :)

#32050
SirLysander

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Lazengan wrote...

Sundance31us wrote...

I enjoy jumping on my horse and just riding around the world. :D

Image IPB

Between the scenery and the sound of the horse it can be a bit relaxing.


screw your horse, I ride a sabretooth tiger


Image IPB

CATCEPTION

(Yes, I know - neither a mount nor Skyrim, but with that said...)

I'll see your Sabretooth and raise you a Charr:
Image IPB


:innocent: