Joy Divison wrote...
The game has enough flaws that I could write an entire dissertation and still forget to mention half of them. I've never played a RPG that had as uninspired and unimaginative magic system as Skyrim.
Heh, try Risen...
But it's bad, I agree. At least there is SLIGHTLY more diversity to the offensive magic (side) effects then in the earlier
ES titles. Then again, some awesome magic effects are gone (levitate, fortify speed for example).
But the no-skill-scaling and repetiveness of effects within schools are indeed just BAD.
The fact the different weapon and armor material do not have distictive qualities and are so close mechanically renders the entire purpose of having different materials moot.
Would be pretty awesome, indeed. But actually very few games implement this. Most notable DnD titles, I think. And really important differences are only for the rarest material, such as mithral or adamantium, perhaps [good] silver.
The linear two-handed scaling system is a joke because one-handed does proportionally far more damage at higher-levels.
Seriously disagree here. There's way more to two-handed combat then raw damage. It can't beat dual weapons in that, true. But you still CAN block and bash enemies. You still get the timeslow when an enemy tries to power attack you, if you picked the relevant perk. Has a great balance of offence and defence. Sword and Shield feels very weak, when compared to two-handed combat. It is a bit slow, true, but you can change this with the Elemental Fury shout.
And most importantly, two-handed has the best force modifiers, by far. If you want to overpower enemies in combat and brutally slay then as they helplessly lay on their knees after failing to withstand the power of your blows, then two-handed is for you!
Also if you eventually want to end most duels with one charge power-attack. And then the weapon swing speed is no longer relevant...
That you can drink 30 potions in an instant is ridiculous.
Yes, this I agree with. You should be limited to just one at a time... reached for, opened, drank and thrown away in real time... as the enemies slash at the defensless practice dummy you've just became.
Modifié par Haplose, 08 mai 2013 - 07:04 .