Lazengan wrote...
LPPrince wrote...
Lazengan wrote...
I'm not even antagonistic to people who enjoy Skyrim
I am antagonistic to people who don't understand basic game design yet claim so much
Allan's point- Don't be antagonistic. Period.
K so we just mindlessly praise everything
Where would any product be if the developpers were so full of themselves and thought that it was perfect? We wouldn't get proper updates and good sequels or future products
No, you don't need to mindlessly praise everything. But I am at the point where I need to ask what your point is in being in this thread.
You tell me in your response to my post that you're not being antagonistic towards people that like Skyrim, but ARE being antagonistic towards people that don't understand basic game design (do you include yourself in this regard).
To make it clear:
Don't be antagonistic to anyone for any reason.
For intsance, as a developer, this is a pretty worthless post:
If you care about gameplay, don't download this
it just adds broken spells that offer no gameplay and break your game with overpowered magic
Okay, you feel the mod doesn't add to gameplay I guess. The magic is overpowered. Lets start at the beginning, because despite being incessantly critical towards other people, you're doing a lot of the things that should be causing you to antagonize yourself:
What context of gameplay are you discussing. The term "gameplay" is exceptionally vague, and could even be argued as personalized. I have seen arguments between whether or not our conversations, for example, constitute gameplay. I mean, you're just "picking options" so it's not gameplay like combat, to some.
So, as someone that "likes gameplay," break this down to me and tell me what you mean by "likes gameplay" (because I can only guess what it is that you're talking about, despite your condescending attitude towards others for their apparent lack of game design knowledge). From there, lets go into your critique.
As to this point:
I thought that Bethesda would learn from New Vegas and apply the lessons to Skyrim
It's important to note that New Vegas and Skyrim were made by completely different studios. Sure, Bethesda could have learned from it (as they could have learned from
any game - a fact that undermines your analogy), it seems painfully apparent to me that Obsidian and Bethesda seek to do different things with their games. This is
probably why Obsidian is my favourite developer, while Bethesda's releases are games I don't typically buy.
At some point, I have to ask you, what on Earth would motivate you to think that New Vegas would have any genuine impact on Bethesda, as opposed to Fallout 3 and Oblivion? I mean, my motivation for not buying Skyrim is because how much I did not enjoy Oblivion. Though I did enjoy Fallout 3, I didn't really think it'd carry over all that much into The Elder Scrolls, and so far it seems like my assessment is correct. So why did I seem to succeed in terms of game assessment of Skyrim, whereas it seems you appear to have dropped the ball? And further, how much of that is actually on your misplaced expectations for what Skyrim would deliver to you?