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The Elder Scrolls V: Skyrim Discussion Thread


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#32401
ejoslin

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Do you need to report to the Jarl of Whiterun before going to Solitude or Windhelm? I have no clue -- I always get the civil war quest as soon as the intro dungeon is over, so it never occurred to me that you couldn't do it first. Though I suppose that makes sense, because either way, you do have to involve him, don't you.

As far having to do the MQ to do DG, that's not true. I have only done the MQ once, but DG twice. You do have to get the elder scroll, but you don't have to do the quests leading up to that first -- and they'll still be waiting for you to do before you can use it at the appropriate place.

#32402
Joy Divison

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ejoslin wrote...

 I'm poking my head in here to ask a question.  I love Skyrim, though I rarely post here. I like my current character, but she's still low level enough where she's fun.  Does anyone here use ASIS?  I want to try it, but I don't want to screw up yet another game.  It does have a lot of endorsements, but it looks like it would change things very radically.

Then again, it's not like higher level combat didn't need an overhaul.  



I've used ASIS for awhile now and can't imagine running a game without it.  It doesn't change the game radically as far as mechanics and gameplay...your DB will still do the same things as before and so will the enemies (except they will occassionally drink a potion).  With the increased spawns you *will have to take better precautions* - you can't just wander into a random bandit fort and easily wipe them out.  You will need to prepare and use abilities/spells/stuff you have never had to do.  It is a challenge and does it the right way, without gimping you or making the enemies one shot you.

I don't know if it will ruin your present game by installing it right now.  I wouldn't think so, but if you're at level 50 and everything is a cakewalk, you don;t have much to lose, now do you?

The readme isn;t tthe greatest and installing it isn;t the most intuitive thing.  If you have any questions send me a PM.

#32403
Yrkoon

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ejoslin wrote...

Do you need to report to the Jarl of Whiterun before going to Solitude or Windhelm?

Nope.

And I'd recommend doing at least one playthrough of this game where you totally veer off the beaten "path" from start to finish.  Immensly fun  I did a playthrough once where I exited the  tutorial then traveled straight east to Riften, then after doing some stuff there, I took a carriage to Markarth then  ventured my way to Solitude.

#32404
Barbarossa2010

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Splinter Cell 108 wrote...

Barbarossa2010 wrote...

Well that sent me off on another mod hunt. Found this one.

http://skyrim.nexusm...com/mods/9494// Warzones - Civil Unrest

Seems good for those who want combat difficulty with large battles centered around SC vs I, and have it seamlessly integrated into the game and storyline.  You know, with all the talk of civil war, there really isn't all that much war happening. This evidently changes with Warzones. You will happen upon these huge battles between Stormcloaks and Imperials as you walk across Skyrim, and supposedly the battle will shift based upon your actions. They also tell you to not be afraid to cut and run. I'm intrigued. It appears you need quite the system to run it though. I might have to test it out.

Seems like a good mod to really work out UFO or Mercenaries and it actually be in the game as part of the storyline.


Unfortunately that mod is broken as crap, it crashes regardless of the spawn rate you choose. It has been abandoned by the author and it doesn't look like anyone is too interested in fixing the mess that it
is. For some other reason, I've already had several games that have gone bust because of that author's mods. I wouldn't recommend getting, it sounds too good to be true. Don't waste your time with it, it is a hassle to run properly and it always has a problem in some way or another. It doesn't really matter what kind of PC you have, mine is very potent and even then the game was still crashing, there are warzones that crash no matter the circumstance, like the Dawnstar area, or the Redoran's Retreat Warzone, they always find a way to crash.;

This is a more than suitable replacement, it adds battles too, not as many and not as large as Warzones, but it is stable and it adds a lot more than a few battles too. It adds patrolling Dawnguard, .Werewolves, Vampires, more Thalmor, Imperials and Stormcloaks and in fact I think there's a Thalmor vs Stormcloak battle in there too, but I'm not sure since I haven't been able to play Skyrim that much. Nonetheless, I prefer that mod over Warzones, the only issue is that it adds too many esps but I'll merge them myself eventually if the author doesn't do it first. 


Read this just in time. Thanks. After I read the mod's overview, yeah, he was pretty damn defensive about frame rate drops, and crashes, and everything else, so there must've been a ton of problems.

I'll take a look at Immersive Patrols. I'm really looking for a larger scale combat mod that will properly workout UFO. As of now, all I've been able to find that's stable is Battlefield, which takes you out of the game into a stand alone arena...and then your companions tend to glitch every so often, not acknowledging a hostile when that very hostile is kicking the living crap out of them.

Really want that in-game mod that's stable and I don't have to leave Skyrim to experience.

#32405
Splinter Cell 108

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Barbarossa2010 wrote...

Read this just in time. Thanks. After I read the mod's overview, yeah, he was pretty damn defensive about frame rate drops, and crashes, and everything else, so there must've been a ton of problems. 

I'll take a look at Immersive Patrols. I'm really looking for a larger scale combat mod that will properly workout UFO. As of now, all I've been able to find that's stable is Battlefield, which takes you out of the game into a stand alone arena...and then your companions tend to glitch every so often, not acknowledging a hostile when that very hostile is kicking the living crap out of them.

Really want that in-game mod that's stable and I don't have to leave Skyrim to experience.


I think there's no uninstall instructions for Warzones either, at least I don't remember there being any so even if you get it installed, I'm pretty sure uninstalling it will break your game. The comments are also full of complaints and issues about several things related to problems with Warzones. 

Unfortunately, I don't think there's anything else such as Warzones, there was one thing someone wanted to do called Wars in Skyrim but it was never finished. Immersive Patrols is the closest and most stable that works, at least for me. It also adds several other features. 

If Skyrim wasn't a 32bit application, I'm sure Warzones would have "less" issues but I bet it would still crash, it has several dirty edits which were never fixed and a load of other problems that no one ever cared to fix, plus  like I said I've had a bad history with that mod author's mods especially when it comes to uninstalling them. 

#32406
Addai

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greengoron89 wrote...

LOL. I liked that one too, but it grew tiresome trying to translate all of my opinions into verse after a while. One does not simply do a long-term impersonation of the Grand Oak Tree.

Heh, that was you?  Well done.

I don't use ASIS or any big mod really, so can't help out there.  Vanilla gameplay is fine for me.  Of course I'm not playing Skyrim anymore or maybe it would bug me after a while.

#32407
Bfler

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Splinter Cell 108 wrote...

Unfortunately, I don't think there's anything else such as Warzones, there was one thing someone wanted to do called Wars in Skyrim but it was never finished. 


It was finished.  Problem was, that mod author is an idiot. He removed it from Nexus, because, according to him, he didn't get enough endorsements.

Modifié par Bfler, 15 mai 2013 - 05:46 .


#32408
Sajuro

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LPPrince wrote...

I didn't think of Dawnguard or Dragonborn as silly. Don't know where you got the impression DG was silly, though my curiosity's piqued.

I use Silly in a strange way, but the reason I didn't like Dawnguard was first Harkon was a poor villain to me and he just seemed overly evil without doing anything to the player that nearly every group of bandits and some shop keepers already did to me (send thugs to kill me). Another part is taking place in mainland Skyrim, it just seems to emphasize how much of the normal progession would be trekking across the same stretch of land to a new cave that uncovered itself after you installed the DLC, for me it became a series of hopping between points I already explored to get on with it since the quest had that constant peril in the story though it never seemed like it. Then I found out that Harkon would fight you anyway as the final boss, leaving the choice between Dawnguard and Vampires to seem largely cosmetic (and how chaotic stupid you're feeling) and largely reversible. Last of all was using Auriel's bow, I saved my game thinking it would be permanent since that what it seemed to be saying all throughout the story line that you needed to find the bow or Harkon would blot out the sun forever and ever., and then it says that it will only last for a day 'wat?', it isn't even darkness, the ratway is darker then the sky for Akatosh's sake, it just has a slightly blackish sun with a dark red tint over the rest of the sky.

I liked exploring a new area in Dragonborn, being somewhere where the enemies are challenging me again with a whole slew of sidequests and new dungeons to randomly explore. Miraak was more than just the evil guy sending mooks against you for no well explained reason at first, you saw what he did to the island by enslaving the people even when he was trapped in Moria's realm, you had a personal reason to hate him beyond him taunting you when he would ****block your dragon soul taking, especially if it was a tough battle he would just show up and take it from you. It lead up to the finale where you rode to him on the back of an enthralled Dragon and instead of being frozen in place like Skyrim sometimes does, you have the option to end his taunting prematurely with a mid monologue sword smack. More over the battle was a good contrast between Miraak and the player as Miraak needed the words of power to gain a Dragon's loyalty while the player has at least one Dragon they can call for back up and they gained that loyalty by proving they were badasses, the fact that Miraak killed Dragons to regain his health only pissed off my Dragonborn. Anyway, in the end I get to loot Miraak's corpse and dress a mannequin up like him in one of my houses to show what **** I just owned.

#32409
Splinter Cell 108

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Bfler wrote...

Splinter Cell 108 wrote...

Unfortunately, I don't think there's anything else such as Warzones, there was one thing someone wanted to do called Wars in Skyrim but it was never finished. 


It was finished.  Problem was, that mod author is an idiot. He removed it from Nexus, because, according to him, he didn't get enough endorsements.



That's a pretty dumb reason to remove a mod, but I guess mod authors can be just as stupid and immature as everyone else. What an ass, if he never intended to keep it there he should've never uploaded it then. 

#32410
legion999

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Bfler wrote...

Splinter Cell 108 wrote...

Unfortunately, I don't think there's anything else such as Warzones, there was one thing someone wanted to do called Wars in Skyrim but it was never finished. 


It was finished.  Problem was, that mod author is an idiot. He removed it from Nexus, because, according to him, he didn't get enough endorsements.


That's like wanting water but throwing away the bottle when it doesn't fill up quickly enough. 

#32411
mybudgee

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Who cares who else likes a mod? I thought they were for your enjoyment first, if others get on board cool, if not who the f*ck cares... right?

#32412
ejoslin

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mybudgee wrote...

Who cares who else likes a mod? I thought they were for your enjoyment first, if others get on board cool, if not who the f*ck cares... right?


The thing is, not only does the modder spend a LOT of time working on them, they spend a lot of time doing the initial QA as well so it's running well on their system.  Then they have to support it.  If people are having problems, they have to go back and find out why.  They have to test and retest and re-release. 

I have to admit, as a modder, it's a bit disinheartening that more people don't go back and click that "endorse" button -- my major mod on DANexus has over 41k unique downloads and under 400 endorsements though I still support it and it actually is fairly popular.  Ultimately I don't mind, but for many, they do, and it's understandable since it's possible that the modder has put in hundreds of hours.  It's nice to have people who enjoy your work say, "Thank you."

Modifié par ejoslin, 15 mai 2013 - 10:32 .


#32413
mybudgee

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^ I had no idea it was so... personal

#32414
Yrkoon

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I will *always* come back and endorse any mod that made my game better. And of course it's personal. Should go without saying. Imagine spending hours... days...even weeks creating something, then presenting it to the world.... and then  checking back  later and noticing that... no one cares.


Sajuro wrote...

LPPrince wrote...

I didn't think of Dawnguard or Dragonborn as silly. Don't know where you got the impression DG was silly, though my curiosity's piqued.

I use Silly in a strange way, but the reason I didn't like Dawnguard was first Harkon was a poor villain to me and he just seemed overly evil without doing anything to the player that nearly every group of bandits and some shop keepers already did to me (send thugs to kill me).

I agree with this.  Thankfully, Dawnguard utterly acquits itself by giving us a second  main villian....  That Falmer guy, who's so gloriously different than every other villian in Skyrim.

Modifié par Yrkoon, 15 mai 2013 - 10:58 .


#32415
ejoslin

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mybudgee wrote...

^ I had no idea it was so... personal


So now you know :innocent:  In truth, if it weren't so much more work releasing a mod than just using it personally, it wouldn't be as big a deal.  Though still, going back and clicking that "endorse" button is such a minor thing to do, so I'm not sure why most people don't think to do that.  You're going to be spending far more time using the mod than the few seconds it takes to endorse it.

Then you have people who get mad at you (the modder) for various reasons.  They feel you should be writing a mod to their specifications (which isn't bad -- some modders do take requests), but get downright nasty if you don't, or if they don't like a change you made (and this can range from absolutely hilarious to maddening depending on how personal they take it and how good or bad their grammar and spelling are).

As it is, while I write small tweak mods for Skyrim, I don't release them because of the additional work involved.  

And to all who do make that effort to go back and endorse, the authors DO appreciate it :D  It's the reason to release those mods rather than just keeping them private.

Modifié par ejoslin, 15 mai 2013 - 11:45 .


#32416
ejoslin

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SOOO being sanctimonious aside, I think I am going to try ASIS, though bah, some of the others look really good as well. While I do turn up the difficulty as the game gets easier, all that seems to do is give the enemy more HP while the DB does less damage. I would love not only higher level enemies, but smarter ones as well.

God mode can be fun, but it does get boring quickly :/

#32417
Splinter Cell 108

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 This other mod also makes combat harder.

As for annoying people who get mad at mod authors, those seem to be everywhere in Nexus. Why on earth someone would feel that a mod author has to make things the way they want is beyond me. If they want things done their way then maybe they should start modding.

#32418
Sajuro

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Yrkoon wrote...

I will *always* come back and endorse any mod that made my game better. And of course it's personal. Should go without saying. Imagine spending hours... days...even weeks creating something, then presenting it to the world.... and then  checking back  later and noticing that... no one cares.


Sajuro wrote...

LPPrince wrote...

I didn't think of Dawnguard or Dragonborn as silly. Don't know where you got the impression DG was silly, though my curiosity's piqued.

I use Silly in a strange way, but the reason I didn't like Dawnguard was first Harkon was a poor villain to me and he just seemed overly evil without doing anything to the player that nearly every group of bandits and some shop keepers already did to me (send thugs to kill me).

I agree with this.  Thankfully, Dawnguard utterly acquits itself by giving us a second  main villian....  That Falmer guy, who's so gloriously different than every other villian in Skyrim.

The only way he was different than every other villain for me was that he parked his ass in a spot I could just 'FUSRODAH!' him off the side of his balcony (along with Serena, but she got better)

#32419
Endurium

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God mode never gets boring for me, probably because I don't get to experience that in real life. ;) I also don't view combat as the main reason for playing a game; I do what I can to minimize it, so I can focus on things more important to me, like the virtual world.

I support some mods I use, but there are a few I always have to fix because they don't play nice with DLC and mess up world cells that have since been modified by DLC, to give one eample. Another thing I frequently find is that mods sometimes overwrite fixes provded by the unofficial patches. Thankfully TESVEdit lets me fix these issues so I don't have conflicts hiding in the background.

Modifié par Endurium, 15 mai 2013 - 04:18 .


#32420
blaidfiste

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ejoslin wrote...

mybudgee wrote...

^ I had no idea it was so... personal


So now you know :innocent:  In truth, if it weren't so much more work releasing a mod than just using it personally, it wouldn't be as big a deal.  Though still, going back and clicking that "endorse" button is such a minor thing to do, so I'm not sure why most people don't think to do that.  You're going to be spending far more time using the mod than the few seconds it takes to endorse it.

Then you have people who get mad at you (the modder) for various reasons.  They feel you should be writing a mod to their specifications (which isn't bad -- some modders do take requests), but get downright nasty if you don't, or if they don't like a change you made (and this can range from absolutely hilarious to maddening depending on how personal they take it and how good or bad their grammar and spelling are).

As it is, while I write small tweak mods for Skyrim, I don't release them because of the additional work involved.  

And to all who do make that effort to go back and endorse, the authors DO appreciate it :D  It's the reason to release those mods rather than just keeping them private.


lol "Dwarven crafts!  Fine Dwarven Crafts!  Direct from Orzammar!  You won't find better!"  I could have used that mod when I was playin DAO.

Reminds me of Skyrim's "There's a nip in the air."  troll.

#32421
alschemid

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There is also Deadly Combat that I have been using for quite some time, very stable and modular. And Deadly Dragons is very fun too. ^_^

Depending on what combat mod do you install don't forget the Brawl Bug Patch.

Modifié par alschemid, 15 mai 2013 - 06:52 .


#32422
Barbarossa2010

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A few fairly cool recent shots:

Posted Image
Kill cam on a Centurion. Yeah, it was a low blow.

Posted Image
Dragon swooping in out of nowhere to mess up a beautiful view.

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Dueling with a couple of Justiciars.

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Fight in the Rift.

#32423
Ravensword

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 Posted Image

Oh, look. A flying deathclaw.

Modifié par Ravensword, 16 mai 2013 - 01:57 .


#32424
Barbarossa2010

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LOL, I know, right? Catch them at the right moment and angle, and that's exactly what they look like:



Posted Image


Posted Image

#32425
Splinter Cell 108

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Deathclaws, haven't fought any up close yet in my current NV playthrough, just from a far. Neither have I fought any dragons yet with my Altmer battlemage/werewolf. I'm beginning to want to remake my old Argonian mercenary marksman.