The Elder Scrolls V: Skyrim Discussion Thread
#276
Posté 24 janvier 2011 - 07:00
#277
Posté 24 janvier 2011 - 07:05
#278
Posté 24 janvier 2011 - 07:50
#280
Posté 24 janvier 2011 - 09:14
LOL I like to think of it as gamboling.slimgrin wrote...
I'm so excited that I'm randomly jumping whenever I go somewhere, just so I can level up.
Modifié par Addai67, 24 janvier 2011 - 09:15 .
#281
Posté 24 janvier 2011 - 10:34
This update provides new details on the combative, arcane, or stealthy ways to deal with adverseries.
#282
Posté 24 janvier 2011 - 11:21
#283
Posté 24 janvier 2011 - 11:49
#284
Posté 25 janvier 2011 - 02:43
#285
Posté 25 janvier 2011 - 03:12
#286
Posté 27 janvier 2011 - 12:00
#287
Posté 27 janvier 2011 - 12:22
#288
Posté 27 janvier 2011 - 10:55
#289
Posté 27 janvier 2011 - 11:11
Except in both Morrowind and Oblivion one could easily make characters have 100% resist magic, 100% reflect magic or 100% spell absorption due to combination of enchanting, items and racial boons.chunkyman wrote...
I would like defensive alteration spells to be way stronger this time, because even masters couldn't maintain useful shields for very long (and even then it would take most of your magic!).
Modifié par virumor, 27 janvier 2011 - 11:13 .
#290
Posté 27 janvier 2011 - 03:38
virumor wrote...
Except in both Morrowind and Oblivion one could easily make characters have 100% resist magic, 100% reflect magic or 100% spell absorption due to combination of enchanting, items and racial boons.chunkyman wrote...
I would like defensive alteration spells to be way stronger this time, because even masters couldn't maintain useful shields for very long (and even then it would take most of your magic!).
In Oblivion at least, you couldn't enchant with reflect or absorb. You can technically get a bunch of special items, but thats not really the same of actually casting useful spells. In a practical sense, you can't defend yourself with casting alteration spells, unless you are a master or maybe expert. I would like the spells too work good without having to compensate heavily with enchantments or racial boons.
#291
Posté 27 janvier 2011 - 03:42
Or just 100% Chameleon. Don't know if that worked in Morrowind, but Oblivion let you with no trouble.virumor wrote...
Except in both Morrowind and Oblivion one could easily make characters have 100% resist magic, 100% reflect magic or 100% spell absorption due to combination of enchanting, items and racial boons.
#292
Posté 27 janvier 2011 - 06:45
I'm pretty sure there were Sigil stones with reflect/absorb magic.chunkyman wrote...
In Oblivion at least, you couldn't enchant with reflect or absorb. You can technically get a bunch of special items, but thats not really the same of actually casting useful spells. In a practical sense, you can't defend yourself with casting alteration spells, unless you are a master or maybe expert. I would like the spells too work good without having to compensate heavily with enchantments or racial boons.
#293
Posté 27 janvier 2011 - 06:52
Chaos-fusion wrote...
Or just 100% Chameleon. Don't know if that worked in Morrowind, but Oblivion let you with no trouble.virumor wrote...
Except in both Morrowind and Oblivion one could easily make characters have 100% resist magic, 100% reflect magic or 100% spell absorption due to combination of enchanting, items and racial boons.
i remember i did 100% chameleon, slashed a guard and resisted arrest, he just drew his sword and said "hmm he was here a second ago.........":D
Modifié par J0HNL3I, 27 janvier 2011 - 07:02 .
#294
Posté 28 janvier 2011 - 12:02
virumor wrote...
I'm pretty sure there were Sigil stones with reflect/absorb magic.chunkyman wrote...
In Oblivion at least, you couldn't enchant with reflect or absorb. You can technically get a bunch of special items, but thats not really the same of actually casting useful spells. In a practical sense, you can't defend yourself with casting alteration spells, unless you are a master or maybe expert. I would like the spells too work good without having to compensate heavily with enchantments or racial boons.
There were absorb Sigil Stones, but no reflect. What I want are defensive alteration spells that actually protect you without taking 150-300 magic and a 5 second duration. I guess shield enchantments work, but that feels so cheap and lame. I want regular ol' spells to work good. In Oblivion, most shield spells were 5%-50% protection. You could make customs, but even tiny durations of 75-100% shields would take most of your magic. I just want short term, but powerful, shields for a more reasonable cost. If a mage only takes 20% less damage from being hit with an axe, which is an average defensive spell, he won't last long. I want the defensive spells to work like blocking, where you time them just right and take almost no damage.
#295
Posté 28 janvier 2011 - 12:37
#296
Posté 29 janvier 2011 - 12:11
Menus of Skyrim
#297
Posté 29 janvier 2011 - 12:27
They look snazzy, though the suspicious part of me wonders what they'll be like to use, especially in the longer term. I hope they are as useful as they look because they're nicely aesthetic.chunkyman wrote...
The new menu system sounds sweet! Depending on the perks you choose, stars will light up in the constellation based menu to show what you focus on.
Menus of Skyrim
#298
Posté 29 janvier 2011 - 12:49
chunkyman wrote...
The new menu system sounds sweet! Depending on the perks you choose, stars will light up in the constellation based menu to show what you focus on.
Menus of Skyrim
Rather than refine the pre-existing menu system from Oblivion or Fallout3, Bethesda decided to toss them on the scrap heap and develop a new, streamlined interface. Searching for inspiration, the team kept coming back to Apple, and for good reason. Over the last decade the company hasrevolutionized how consumers interact with software and hardware moreso than any other tech outfit.
I can hear people crying now.
To be honest, it did actually remind me a bit of DA2's new UI, one which I am also not a huge fan of since it also looks too modern. Oh well, I am sure this will work better at least
Modifié par Piecake, 29 janvier 2011 - 12:50 .
#299
Posté 29 janvier 2011 - 01:16
I have no idea what they are talking about...
#300
Posté 29 janvier 2011 - 01:30
slimgrin wrote...
Pressing B or Circle button?
I have no idea what they are talking about...
Skyrim is console exclusive, didnt you hear?





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