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The Elder Scrolls V: Skyrim Discussion Thread


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#301
vometia

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Piecake wrote...

slimgrin wrote...

Pressing B or Circle button?

I have no idea what they are talking about...


Skyrim is console exclusive, didnt you hear?

I heard it was only going to be released on the Wii.

Possibly.

#302
Piecake

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vometia wrote...

Piecake wrote...

slimgrin wrote...

Pressing B or Circle button?

I have no idea what they are talking about...


Skyrim is console exclusive, didnt you hear?

I heard it was only going to be released on the Wii.

Possibly.


That would be a smart move.  It does have the biggest user base and all

#303
slimgrin

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Piecake wrote...

slimgrin wrote...

Pressing B or Circle button?

I have no idea what they are talking about...


Skyrim is console exclusive, didnt you hear?


Who knows. It may as well be. I'll have to see if they've devoted any time or thought to a pc interface, or if its just an endless parade of menus and sub-menus.

#304
SOLID_EVEREST

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I just hope they get some dang writers. Oblivion had almost zero story, and quickly went dull after the "next gen" graphics became present day graphics. The only reason I got over 500 hours in that game was because it was so beautiful, and probably is still one of the best looking game on the PS3/XBOX. They should hire some of the Obsidian writers to make up the story; although, the Dark Brotherhood was about as good of a story as it got in Oblivion.

#305
Dune01

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I quite like the new interface and all(except the B or O buttons).....It looks quite amazing.Well the idea at least.We'll have to see how it actually turns out.

#306
chunkyman

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Here is some info I found. The authenticity and accuracy of it is disputed, so don't take it as 100% definitive.

"-There are 5 major cities, 20 minor cities and 100+ dungeons 

-the creation engine is totally new, it's not based on the gamebryo

-graphics look a lot better than the oblivion and fallout 3 one

-there are fishes that jump out of the water 

-the hud appears only when you fight. you will see the three status bar and the compass 

-the UI is really user freindly but it's not intended to be mouse-used

-every weapon has a damage stat and a block stat

-it appears that there are no birthsigns

-there is a separate control system for the pc

-there is a "local map" for every zone of Skyrim

-there are 100+ subquests

-it will be possibile to play after the main quest

-Steam, not gfwl. they're disappointed with LIVE!

-you can't create spells. 

-there are houses which you can buy

-there are many puzzles in the dungeons

-cities, dungeons etc will be added to the 3d map as soon as you encounter them

-water physics

-every town has an economic system

-minor cities contains 10+ buildings

-75% of the quests are dynamic. even the rewards and the quest giver are randomized

-snow is not a texture (I don't get it, why a magazine says that is a texture and the other one says the opposite?)

-bandits in the dungeons are alive and not puppet-like

-soulgems are also used to regain magicka

-"turn undead" spell confirmed

-you can set oil on fire

-there are birds

-there is NO multiplayer

-the npcs which give us the main quests are only knocked unconsious

-Every city has a specific economy "


The no spell creation annoys me, nut I guess I'll live without it.:unsure:

#307
Piecake

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The bandits are alive?!?!?!? Holy crap, I am definitely not buying this game then. I don't want some bandit climb out of my PC screen and then who robs me blind and stabs me in the gut.



More puzzles are good though. Were there many puzzles in Oblivion and Morrowind? I really can't remember any/many.

#308
slimgrin

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chunkyman wrote...


-the hud appears only when you fight. you will see the three status bar and the compass 



A highly annoying trend that has no place in RPG's. What if in my travels I want to know my HP before I encounter enemies? Now I have to pull up a menu?

I wish they'd keep this crap in action games where it belongs.

Modifié par slimgrin, 30 janvier 2011 - 12:53 .


#309
Guest_PureMethodActor_*

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I think it would be awesome if the famous "Imperial Guard Song" was referenced in Skyrim, like some guard singing it :P



#310
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I CANT WAIT!!!

#311
Bryy_Miller

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The menu sounds more in-depth than Mass Effect's overworld map.

#312
Dune01

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Chunkyman, thanks for new info especially the steam one! (YAY!)

#313
chunkyman

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Dune01 wrote...

Chunkyman, thanks for new info especially the steam one! (YAY!)


I live to serve.:wizard:


But I wouldn't 100% believe everything in my last post, because the guy who originally posted the info claims he got it from an Italian gamers magazine, but he never cited his source, so some speculate it could be made up for the lulz. Seems believable to me, but you never know...

#314
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I really hope it's not going to be too much like Fallout.



Fallout's good, but it wasn't very serious. Every character seems to be crazy or off in their own world. Not that I don't like a character with, well, character, but not a character that will shout cheese the moment you speak to them.



Also, NO TOWN CITIZENS! I HATE the "novac citizen" or "random traveler" they had in fallout so that there's only 3 characters in each town that actually say something other than "welcome to new vegas."

#315
vometia

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Jamaicob wrote...

Also, NO TOWN CITIZENS! I HATE the "novac citizen" or "random traveler" they had in fallout so that there's only 3 characters in each town that actually say something other than "welcome to new vegas."

Oh yeah, that.  Even if they don't say anything, I just find "Generic Citizen" to be so boring and uninspired: I spent ages trying to rename the horde of generics in FNV and give at least some of them vaguely interesting schedules (a hint for anyone else who tries: don't bother.  It's much easier adding your own characters, however many and however complicated).

#316
Sigma Tauri

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Jamaicob wrote...

I really hope it's not going to be too much like Fallout.

Fallout's good, but it wasn't very serious. Every character seems to be crazy or off in their own world. Not that I don't like a character with, well, character, but not a character that will shout cheese the moment you speak to them.

Also, NO TOWN CITIZENS! I HATE the "novac citizen" or "random traveler" they had in fallout so that there's only 3 characters in each town that actually say something other than "welcome to new vegas."


A named citizen doesn't make a character anymore interesting.

Behold Oblivion.

#317
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monkeycamoran wrote...

Jamaicob wrote...

I really hope it's not going to be too much like Fallout.

Fallout's good, but it wasn't very serious. Every character seems to be crazy or off in their own world. Not that I don't like a character with, well, character, but not a character that will shout cheese the moment you speak to them.

Also, NO TOWN CITIZENS! I HATE the "novac citizen" or "random traveler" they had in fallout so that there's only 3 characters in each town that actually say something other than "welcome to new vegas."


A named citizen doesn't make a character anymore interesting.

Behold Oblivion.


Yes, but it's better than having towns filled with people with schedules that just make them walk around pointlessly and having their name as "[town name] Citizen"

#318
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Jamaicob wrote...

Yes, but it's better than having towns filled with people with schedules that just make them walk around pointlessly and having their name as "[town name] Citizen"


How so? That's what all the NPCs in Oblivion do. They walk around pointlessly when they're not scheduled to do something.

#319
vometia

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monkeycamoran wrote...

A named citizen doesn't make a character anymore interesting.

Behold Oblivion.

I disagree; I'm not saying everyone should be bothered by it, but I find it's somewhat immersion-breaking when I find most of the people are called some variation of Generic Citizen.

Oblivion is also perhaps not the best comparison since NPCs tended to have more complex schedules; the basic sandbox package in FO3/FNV has removed the need for some of the hand-assembled AI, but many of the characters' schedules in FNV have almost nothing at all.  I'd really not see more of the same in Skyrim.

#320
Few87

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TheMufflon wrote...

Rex Tremendae Majestatis wrote...

I don't know about you, but that sounds like a plot to me. At least as far as I remember it.


I guess that's the difference between you and me; I have standards.


Hell Yes! Oblivion was a travesty. I hope this will be of quality like morrowind but im not holding my breath :(

#321
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vometia wrote...

monkeycamoran wrote...

A named citizen doesn't make a character anymore interesting.

Behold Oblivion.

I disagree; I'm not saying everyone should be bothered by it, but I find it's somewhat immersion-breaking when I find most of the people are called some variation of Generic Citizen.

Oblivion is also perhaps not the best comparison since NPCs tended to have more complex schedules; the basic sandbox package in FO3/FNV has removed the need for some of the hand-assembled AI, but many of the characters' schedules in FNV have almost nothing at all.  I'd really not see more of the same in Skyrim.


Well, NPC behavior isn't determined by a name either. (But, I'm just being stupid for stating the obvious.) Yet, what I'm trying to convey is that an NPC is most interesting through player interaction, i.e. their role in a quest, which the writers are tasked to create. If the devs devote much more time in named NPCs with purpose, the character becomes more entertaining. Regardless, a person like Rena Bruiant who talks about her dogs isn't that different from a Megaton settler since they really are just there to fill space. Simply put, I believe that the devs should focus on a fewer more believable characters more than to spread it around.

Few87: I actually forgive Oblivion for being stupid. I don't think it's a fully realized products the devs wanted to create, with half the quests gone and the nobility faction being scrapped during development. Still, I have hope that Skyrim might contain the best of both Morrowind and Oblivion. There are fewer skills, but I hope for more fun gameplay than Oblivion while retaining the culture in Morrowind that even Todd Howard missed.

Modifié par monkeycamoran, 31 janvier 2011 - 04:12 .


#322
Cailean

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God, I really wanna have it! I hope it's more like Morrowind though... By the way, it's for the Xbox, PS3 AND PC...

#323
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monkeycamoran wrote...

vometia wrote...

monkeycamoran wrote...

A named citizen doesn't make a character anymore interesting.

Behold Oblivion.

I disagree; I'm not saying everyone should be bothered by it, but I find it's somewhat immersion-breaking when I find most of the people are called some variation of Generic Citizen.

Oblivion is also perhaps not the best comparison since NPCs tended to have more complex schedules; the basic sandbox package in FO3/FNV has removed the need for some of the hand-assembled AI, but many of the characters' schedules in FNV have almost nothing at all.  I'd really not see more of the same in Skyrim.


Well, NPC behavior isn't determined by a name either. (But, I'm just being stupid for stating the obvious.) Yet, what I'm trying to convey is that an NPC is most interesting through player interaction, i.e. their role in a quest, which the writers are tasked to create. If the devs devote much more time in named NPCs with purpose, the character becomes more entertaining. Regardless, a person like Rena Bruiant who talks about her dogs isn't that different from a Megaton settler since they really are just there to fill space. Simply put, I believe that the devs should focus on a fewer more believable characters more than to spread it around.


I listen, I don't care if they don't put character into un-important NPCs, but, as Vometia wrote, it is alot more immersing if they put in a real name and unique facial structure. RPG stands for role playing games, a game where you take on the role of a character you can morph to make it however you like, whether a complete oposite of you or exactly like you. Bethesda has done a very good job in the past making you feel like the hero, and almost believing you are in cyrodiil, morrowind or the capital wastleland. Where ever, it doesn't matter.  What does matter is the overall experience and replacing a character, however small, with a random generated NPC takes away the immersion and the feeling of actually being there.

For me, Its as immersion breaking as if you were in a game and you come across a beautiful clearing in a misty forest were dew sparkles off of spiders webs and the rising sun is dancing on a water fall with clear crystal lake at the bottom and the Game crashes, ruining all your data.

#324
Sigma Tauri

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Jamaicob wrote...
I listen, I don't care if they don't put character into un-important NPCs, but, as Vometia wrote, it is alot more immersing if they put in a real name and unique facial structure. RPG stands for role playing games, a game where you take on the role of a character you can morph to make it however you like, whether a complete oposite of you or exactly like you. Bethesda has done a very good job in the past making you feel like the hero, and almost believing you are in cyrodiil, morrowind or the capital wastleland. Where ever, it doesn't matter.  What does matter is the overall experience and replacing a character, however small, with a random generated NPC takes away the immersion and the feeling of actually being there.

For me, Its as immersion breaking as if you were in a game and you come across a beautiful clearing in a misty forest were dew sparkles off of spiders webs and the rising sun is dancing on a water fall with clear crystal lake at the bottom and the Game crashes, ruining all your data.


The ability for Bethesda RPGs to allow you to customize characters have nothing to do with this, and I don't consider RPGs as a sublime experience as some gamers like to describe them. We're talking about filler NPCs here, and some people do get immersed by nameless characters as named characters. The prioritiy of filler NPCs vary from person to person.

But, it also happens to be equally immersion-breaking if a game suffers from inane dialogue just to fill a couple of NPCs. Rumors: "We have the best mutton on Chorrol." :snort: "That Malintuas Ancrus and Glistel living together, shameful." "NO!" "See you." "Get away from me fool." The matter of random NPCs having names is a matter of using a name generator. However, all of that that voice-acting is wasted on idiotic banter. So, while you feel need to prioritize names for the sake of immersion, an nameless NPC and named NPC essentially functions with the same role, that is just being.

Modifié par monkeycamoran, 31 janvier 2011 - 07:21 .


#325
vometia

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monkeycamoran wrote...

The ability for Bethesda RPGs to allow you to customize characters have nothing to do with this, and I don't consider RPGs as a sublime experience as some gamers like to describe them. We're talking about filler NPCs here, and some people do get immersed by nameless characters as named characters. The prioritiy of filler NPCs vary from person to person.

But, it also happens to be equally immersion-breaking if a game suffers from inane dialogue just to fill a couple of NPCs. Rumors: "We have the best mutton on Chorrol." :snort: "That Malintuas Ancrus and Glistel living together, shameful." "NO!" "See you." "Get away from me fool." The matter of random NPCs having names is a matter of using a name generator. However, all of that that voice-acting is wasted on idiotic banter. So, while you feel need to prioritize names for the sake of immersion, an nameless NPC and named NPC essentially functions with the same role, that is just being.

I was just thinking about the background dialogue last night and was wondering if the much-hated mudcrab dialogue is really worse than none at all.  And I concluded that on balance I'd rather have the inane dialogue than weird silence.

There's never going to be consensus about this sort of thing because it is subjective.  But personally I don't like generic or no-name NPCs with no schedules and nothing to say.  They may not add to the "epicness" of the game, but they are indicative of attention to detail, and from that point of view I'd rather some effort was spent on them.

Then again, I almost always prefer doing side-quests to the MQ, however good or bad it is, just to give an idea of where I'm coming from.