I heard it was only going to be released on the Wii.Piecake wrote...
slimgrin wrote...
Pressing B or Circle button?
I have no idea what they are talking about...
Skyrim is console exclusive, didnt you hear?
Possibly.
I heard it was only going to be released on the Wii.Piecake wrote...
slimgrin wrote...
Pressing B or Circle button?
I have no idea what they are talking about...
Skyrim is console exclusive, didnt you hear?
vometia wrote...
I heard it was only going to be released on the Wii.Piecake wrote...
slimgrin wrote...
Pressing B or Circle button?
I have no idea what they are talking about...
Skyrim is console exclusive, didnt you hear?
Possibly.
Piecake wrote...
slimgrin wrote...
Pressing B or Circle button?
I have no idea what they are talking about...
Skyrim is console exclusive, didnt you hear?
chunkyman wrote...
-the hud appears only when you fight. you will see the three status bar and the compass
Modifié par slimgrin, 30 janvier 2011 - 12:53 .
Guest_PureMethodActor_*
Guest_kya169_*
Dune01 wrote...
Chunkyman, thanks for new info especially the steam one! (YAY!)
Guest_Jamaicob_*
Oh yeah, that. Even if they don't say anything, I just find "Generic Citizen" to be so boring and uninspired: I spent ages trying to rename the horde of generics in FNV and give at least some of them vaguely interesting schedules (a hint for anyone else who tries: don't bother. It's much easier adding your own characters, however many and however complicated).Jamaicob wrote...
Also, NO TOWN CITIZENS! I HATE the "novac citizen" or "random traveler" they had in fallout so that there's only 3 characters in each town that actually say something other than "welcome to new vegas."
Jamaicob wrote...
I really hope it's not going to be too much like Fallout.
Fallout's good, but it wasn't very serious. Every character seems to be crazy or off in their own world. Not that I don't like a character with, well, character, but not a character that will shout cheese the moment you speak to them.
Also, NO TOWN CITIZENS! I HATE the "novac citizen" or "random traveler" they had in fallout so that there's only 3 characters in each town that actually say something other than "welcome to new vegas."
Guest_Jamaicob_*
monkeycamoran wrote...
Jamaicob wrote...
I really hope it's not going to be too much like Fallout.
Fallout's good, but it wasn't very serious. Every character seems to be crazy or off in their own world. Not that I don't like a character with, well, character, but not a character that will shout cheese the moment you speak to them.
Also, NO TOWN CITIZENS! I HATE the "novac citizen" or "random traveler" they had in fallout so that there's only 3 characters in each town that actually say something other than "welcome to new vegas."
A named citizen doesn't make a character anymore interesting.
Behold Oblivion.
Jamaicob wrote...
Yes, but it's better than having towns filled with people with schedules that just make them walk around pointlessly and having their name as "[town name] Citizen"
I disagree; I'm not saying everyone should be bothered by it, but I find it's somewhat immersion-breaking when I find most of the people are called some variation of Generic Citizen.monkeycamoran wrote...
A named citizen doesn't make a character anymore interesting.
Behold Oblivion.
TheMufflon wrote...
Rex Tremendae Majestatis wrote...
I don't know about you, but that sounds like a plot to me. At least as far as I remember it.
I guess that's the difference between you and me; I have standards.
vometia wrote...
I disagree; I'm not saying everyone should be bothered by it, but I find it's somewhat immersion-breaking when I find most of the people are called some variation of Generic Citizen.monkeycamoran wrote...
A named citizen doesn't make a character anymore interesting.
Behold Oblivion.
Oblivion is also perhaps not the best comparison since NPCs tended to have more complex schedules; the basic sandbox package in FO3/FNV has removed the need for some of the hand-assembled AI, but many of the characters' schedules in FNV have almost nothing at all. I'd really not see more of the same in Skyrim.
Modifié par monkeycamoran, 31 janvier 2011 - 04:12 .
Guest_Jamaicob_*
monkeycamoran wrote...
vometia wrote...
I disagree; I'm not saying everyone should be bothered by it, but I find it's somewhat immersion-breaking when I find most of the people are called some variation of Generic Citizen.monkeycamoran wrote...
A named citizen doesn't make a character anymore interesting.
Behold Oblivion.
Oblivion is also perhaps not the best comparison since NPCs tended to have more complex schedules; the basic sandbox package in FO3/FNV has removed the need for some of the hand-assembled AI, but many of the characters' schedules in FNV have almost nothing at all. I'd really not see more of the same in Skyrim.
Well, NPC behavior isn't determined by a name either. (But, I'm just being stupid for stating the obvious.) Yet, what I'm trying to convey is that an NPC is most interesting through player interaction, i.e. their role in a quest, which the writers are tasked to create. If the devs devote much more time in named NPCs with purpose, the character becomes more entertaining. Regardless, a person like Rena Bruiant who talks about her dogs isn't that different from a Megaton settler since they really are just there to fill space. Simply put, I believe that the devs should focus on a fewer more believable characters more than to spread it around.
Jamaicob wrote...
I listen, I don't care if they don't put character into un-important NPCs, but, as Vometia wrote, it is alot more immersing if they put in a real name and unique facial structure. RPG stands for role playing games, a game where you take on the role of a character you can morph to make it however you like, whether a complete oposite of you or exactly like you. Bethesda has done a very good job in the past making you feel like the hero, and almost believing you are in cyrodiil, morrowind or the capital wastleland. Where ever, it doesn't matter. What does matter is the overall experience and replacing a character, however small, with a random generated NPC takes away the immersion and the feeling of actually being there.
For me, Its as immersion breaking as if you were in a game and you come across a beautiful clearing in a misty forest were dew sparkles off of spiders webs and the rising sun is dancing on a water fall with clear crystal lake at the bottom and the Game crashes, ruining all your data.
Modifié par monkeycamoran, 31 janvier 2011 - 07:21 .
I was just thinking about the background dialogue last night and was wondering if the much-hated mudcrab dialogue is really worse than none at all. And I concluded that on balance I'd rather have the inane dialogue than weird silence.monkeycamoran wrote...
The ability for Bethesda RPGs to allow you to customize characters have nothing to do with this, and I don't consider RPGs as a sublime experience as some gamers like to describe them. We're talking about filler NPCs here, and some people do get immersed by nameless characters as named characters. The prioritiy of filler NPCs vary from person to person.
But, it also happens to be equally immersion-breaking if a game suffers from inane dialogue just to fill a couple of NPCs. Rumors: "We have the best mutton on Chorrol." :snort: "That Malintuas Ancrus and Glistel living together, shameful." "NO!" "See you." "Get away from me fool." The matter of random NPCs having names is a matter of using a name generator. However, all of that that voice-acting is wasted on idiotic banter. So, while you feel need to prioritize names for the sake of immersion, an nameless NPC and named NPC essentially functions with the same role, that is just being.