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The Elder Scrolls V: Skyrim Discussion Thread


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#32551
Splinter Cell 108

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Addai67 wrote...

Splinter Cell 108 wrote...

The fact that there's no more DLC is a contributor to this and the way they finished Skyrim was also sloppy. Everything will soon slow down for the game, even modding, especially if they come up with Fallout 4. I'm sure the next gen consoles had a lot to do with this happening. I hope it didn't have to do with any deals Microsoft might have made with Bethesda, because if they did, then the same old crap will continue to happen with the timed exclusive DLC for xbox. Although, the xbone's less than stellar reputation might change that. 

The damage may already be done for now.  I don't think Skyrim being dropped just before the Xbox One reveal and E3 is a coincidence.  Sad.  Sad, sad, sad.


I hope not, otherwise once again us PC gamers will get screwed over by the timed exclusive nonsense. 

#32552
Commander Dariush Shepard

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Has anyone ever played as a Khajiit and pretend to be a Thundercat?

#32553
Sajuro

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Splinter Cell 108 wrote...

Addai67 wrote...

Splinter Cell 108 wrote...

The fact that there's no more DLC is a contributor to this and the way they finished Skyrim was also sloppy. Everything will soon slow down for the game, even modding, especially if they come up with Fallout 4. I'm sure the next gen consoles had a lot to do with this happening. I hope it didn't have to do with any deals Microsoft might have made with Bethesda, because if they did, then the same old crap will continue to happen with the timed exclusive DLC for xbox. Although, the xbone's less than stellar reputation might change that. 

The damage may already be done for now.  I don't think Skyrim being dropped just before the Xbox One reveal and E3 is a coincidence.  Sad.  Sad, sad, sad.


I hope not, otherwise once again us PC gamers will get screwed over by the timed exclusive nonsense. 

again
you'll get screwed over by the timed exclusive nonsense again. I'm looking at you Dawnguard, Dragonborn, Hearthfire.

#32554
Splinter Cell 108

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Sajuro wrote...


again
you'll get screwed over by the timed exclusive nonsense again. I'm looking at you Dawnguard, Dragonborn, Hearthfire.


That is not yet known, especially if sales on xbone sucks. Unless Bethesda had already signed that deal provided there was anything to sign. Fallout 4 could be years away for all we know. 

Modifié par Splinter Cell 108, 27 mai 2013 - 06:55 .


#32555
ejoslin

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Barbarossa2010 wrote...

What are your favorite mods? Outside of visuals...I'm pretty weak on the visual aspects of my game and should probably start to remedy that; so I don't have a lot of visual improvements on outside of better cities; but my favorite ones are:

UFO (walking around with a squad is definitely different, but don't use it if you want to level [your guys will kill everything, and fast] and I've had more than a few friendly fire incidents when in close quarters...but it's all fun).

More NPCs in the Wild (probably my number one--being able to coax Thalmor patrols into fighting by openly proclaiming yourself a heretic, so you don't incur a bounty, is worth the price of admission...which is free!!)

Bandoliers bags and Pouches (I love crafting these things and they look great, plus the carry weight bonus is no joke)
Weapon Variant Expansion (craftable and lootable. I think the Dwarven Shortswords are the coolest addition)
Dovahkiin Hideout (just awesome--best housing mod out there imo. Well supported and high-end functional)
Craftable Blades Armor (finally I can make a set with proper stats...and can make more if I outgrow the enchantments)

Just a few I've stuck with over time.

I am looking at Moonpath to Elsweyr for a large quest add-on. Any feedback on it.


I have a love/hate relationship with ENB.  It's beautiful, but my computer takes a hit (from 60fps to about 40fps, which is only an issue when I want to add things to enhance the cities).


I wrote a few cheat mods -- for things like this, it's worth taking the hour or so to learn the basics of the Creation Kit.  I turned off the music in the Hearthfire houses, for instance, because I always buy a bard.  

My latest tweak is the ability to make perfect gems from imperfect ones and vice versa, the ability to craft black soul gems, plus I added more daedra hearts to alchemy merchants and added linen wraps to the general goods merchants (linen wraps for clothing mods that I use).

I'm using a modified Breezehome which is amazing.  You can build all your crafting stations in the basement, but what makes it awesome is the author did some scripting which ties particular storage to the stations, so when you click on the crafting thing (whichever one) it loads the inventory and when you exit, it puts the stuff back in the containers.  The only hiccup to this is your pelts and leathers have separate storage from your smithing, so either you have to divide what you have been those two storages, or you have to just decide on one, and when you want to do the other, manually pull the leathers/pelts from the storage.

I use a lot of clothing mods and whatnot, though I'm always looking for more, and I use customized followers as well, though no mod to increase the number I can take with me.

Modifié par ejoslin, 27 mai 2013 - 12:49 .


#32556
TMB903

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I've been sort of burnt out on ME3 and wanted to finally catch up on Dawnguard and Dragonborn. Man am I glad I did...roleplaying a Paladin is PERFECT with the Dawnguard armor and the Dawnbreaker sword.

#32557
Barbarossa2010

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ejoslin wrote...

I have a love/hate relationship with ENB.  It's beautiful, but my computer takes a hit (from 60fps to about 40fps, which is only an issue when I want to add things to enhance the cities).


I wrote a few cheat mods -- for things like this, it's worth taking the hour or so to learn the basics of the Creation Kit.  I turned off the music in the Hearthfire houses, for instance, because I always buy a bard.  

My latest tweak is the ability to make perfect gems from imperfect ones and vice versa, the ability to craft black soul gems, plus I added more daedra hearts to alchemy merchants and added linen wraps to the general goods merchants (linen wraps for clothing mods that I use).

I'm using a modified Breezehome which is amazing.  You can build all your crafting stations in the basement, but what makes it awesome is the author did some scripting which ties particular storage to the stations, so when you click on the crafting thing (whichever one) it loads the inventory and when you exit, it puts the stuff back in the containers.  The only hiccup to this is your pelts and leathers have separate storage from your smithing, so either you have to divide what you have been those two storages, or you have to just decide on one, and when you want to do the other, manually pull the leathers/pelts from the storage.

I use a lot of clothing mods and whatnot, though I'm always looking for more, and I use customized followers as well, though no mod to increase the number I can take with me.


Now THAT sounds useful, especially for alchemy when you're random mixing and want access to all your ingredients, without actually having to load the thousand some odd items from a satchel, only having to put them all back when you're done.

#32558
ejoslin

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Barbarossa2010 wrote...

ejoslin wrote...

I have a love/hate relationship with ENB.  It's beautiful, but my computer takes a hit (from 60fps to about 40fps, which is only an issue when I want to add things to enhance the cities).


I wrote a few cheat mods -- for things like this, it's worth taking the hour or so to learn the basics of the Creation Kit.  I turned off the music in the Hearthfire houses, for instance, because I always buy a bard.  

My latest tweak is the ability to make perfect gems from imperfect ones and vice versa, the ability to craft black soul gems, plus I added more daedra hearts to alchemy merchants and added linen wraps to the general goods merchants (linen wraps for clothing mods that I use).

I'm using a modified Breezehome which is amazing.  You can build all your crafting stations in the basement, but what makes it awesome is the author did some scripting which ties particular storage to the stations, so when you click on the crafting thing (whichever one) it loads the inventory and when you exit, it puts the stuff back in the containers.  The only hiccup to this is your pelts and leathers have separate storage from your smithing, so either you have to divide what you have been those two storages, or you have to just decide on one, and when you want to do the other, manually pull the leathers/pelts from the storage.

I use a lot of clothing mods and whatnot, though I'm always looking for more, and I use customized followers as well, though no mod to increase the number I can take with me.


Now THAT sounds useful, especially for alchemy when you're random mixing and want access to all your ingredients, without actually having to load the thousand some odd items from a satchel, only having to put them all back when you're done.


It is great.  The only issue is that the tanning rack is not tied to the smithing storage -- it instead has its own storage.  I generally keep the leathers and pelts in with the smithing supplies anyway, and when I need to do some tanning, I grab what I need manually from the smithing stuff.

The house itself looks beautiful as well.  The mod author says it doesn't work with the Skyrim Optimization Project, but I use both and haven't noticed any issues at all.  

Modifié par ejoslin, 27 mai 2013 - 05:51 .


#32559
Endurium

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Barbarossa2010 wrote...

Endurium wrote...

*SNIP*

- Unofficial Patches for Skyrim and all DLC

*SNIP*

- A collection of my own tweaks including:

- All imagespaces edited to eliminate HDR overglow/blur; can actually enjoy the details in dwemer ruins, and can see in front of my nose in certain caves. Also fixed Blackreach which didn't have an assigned imagespace, so it used whichever imagespace was last loaded. I went down there one sunny afternoon and the area was quite bright.

*SNIP*

I would love if Bethesda's next singleplayer game got rid of door loading screens altogether; GW2 proves you can have decent looking interiors without giving each interrior it's own map and loading screen, and in 1999 Ultima IX did the same thing. :)

*SNIP*

All this talk has me missing Skyrim a bit. *sniff*


Do you know if the Unofficial Patch fixes the triggering/bugs associated with the "Blood on the Ice" quest. I've had trouble with it on every playthrough (XBOX 360 and PC), but I couldn't find it in the patch notes. That's a small thing of course. Just wondering.

On your Blackreach fix, did you happen to upload it as a mod? I'm getting ready to head there and am NOT looking forward to using Candlelight and Mage Light. I use them to level Alteration, but they burn my eyes like chlorine! Image IPB I'd love to see Blackreach in real light.

I too, would like to bid door loading screen good riddance. I don't think my rig will handle a load screen-less map like open cities, but I did mod Breezehome to be open.

If you miss Skyrim, that's quite an easily resolvable issue! Image IPB

Sorry for the late response; been busy playing GW2.

The UP is of course only for PC, and  has fixed a few bugs with that quest: http://www.uesp.net/...lood_on_the_Ice. Note that the other big wiki for skyrim doesn't usually take UP fixes into consideration. Otherwise it's decent enough that I have it bookmarked.

I haven't uploaded any mods in ages, especially if it's a one-field fix like Blackreach. If you're not afraid to use the Creation Kit, it's simple to fix Blackreach. Start CK and load your plugin or create a new plugin. Click on the World menu item and select World Spaces. A World Space editor will open. Select Blackreach; should be the second item down the list. Find the empty Interior Lighting field and set it to Blackreach Template. Click OK then Save your plugin. Make sure it's activated then start your game. Based on TESVEdit's display, *none* of the Unofficial Patch mods have this fix. Here's a screenshot with the relevant field circled:
Image IPB

Without this change, Blackreach will load whatever lighting template was last used. In other words, the last map you were in when you  entered Blackreach. If you enter from the dwemer ruins (your first visit) it'll use dwemer lighting. If you later return via one of the dwemer elevators, it'll use whatever lighting was active on Tamriel's surface at the time. I discovered this glitch by using an elevator at high noon. :lol:

I originally started with this mod to eliminate the annoying bright blur with certain lighting and light spells. You might consider it, or mods like it.

Modifié par Endurium, 27 mai 2013 - 07:51 .


#32560
mybudgee

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Paladin is my next RP character probably...

:happy:

Modifié par mybudgee, 27 mai 2013 - 08:42 .


#32561
Barbarossa2010

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Endurium wrote...

Barbarossa2010 wrote...

Endurium wrote...

*SNIP*

- Unofficial Patches for Skyrim and all DLC

*SNIP*

- A collection of my own tweaks including:

- All imagespaces edited to eliminate HDR overglow/blur; can actually enjoy the details in dwemer ruins, and can see in front of my nose in certain caves. Also fixed Blackreach which didn't have an assigned imagespace, so it used whichever imagespace was last loaded. I went down there one sunny afternoon and the area was quite bright.

*SNIP*

I would love if Bethesda's next singleplayer game got rid of door loading screens altogether; GW2 proves you can have decent looking interiors without giving each interrior it's own map and loading screen, and in 1999 Ultima IX did the same thing. :)

*SNIP*

All this talk has me missing Skyrim a bit. *sniff*


Do you know if the Unofficial Patch fixes the triggering/bugs associated with the "Blood on the Ice" quest. I've had trouble with it on every playthrough (XBOX 360 and PC), but I couldn't find it in the patch notes. That's a small thing of course. Just wondering.

On your Blackreach fix, did you happen to upload it as a mod? I'm getting ready to head there and am NOT looking forward to using Candlelight and Mage Light. I use them to level Alteration, but they burn my eyes like chlorine! Image IPB I'd love to see Blackreach in real light.

I too, would like to bid door loading screen good riddance. I don't think my rig will handle a load screen-less map like open cities, but I did mod Breezehome to be open.

If you miss Skyrim, that's quite an easily resolvable issue! Image IPB

Sorry for the late response; been busy playing GW2.

The UP is of course only for PC, and  has fixed a few bugs with that quest: http://www.uesp.net/...lood_on_the_Ice. Note that the other big wiki for skyrim doesn't usually take UP fixes into consideration. Otherwise it's decent enough that I have it bookmarked.

I haven't uploaded any mods in ages, especially if it's a one-field fix like Blackreach. If you're not afraid to use the Creation Kit, it's simple to fix Blackreach. Start CK and load your plugin or create a new plugin. Click on the World menu item and select World Spaces. A World Space editor will open. Select Blackreach; should be the second item down the list. Find the empty Interior Lighting field and set it to Blackreach Template. Click OK then Save your plugin. Make sure it's activated then start your game. Based on TESVEdit's display, *none* of the Unofficial Patch mods have this fix. Here's a screenshot with the relevant field circled:
Image IPB

Without this change, Blackreach will load whatever lighting template was last used. In other words, the last map you were in when you  entered Blackreach. If you enter from the dwemer ruins (your first visit) it'll use dwemer lighting. If you later return via one of the dwemer elevators, it'll use whatever lighting was active on Tamriel's surface at the time. I discovered this glitch by using an elevator at high noon. :lol:

I originally started with this mod to eliminate the annoying bright blur with certain lighting and light spells. You might consider it, or mods like it.


Thanks Endurium, wasn't expecting a mini-tutorial. That's fantastic. It gives me a lot to look at and start working on. I did DL the CK several months ago, and have actually gone in and played around a bit, viewed a few tutorials, but have only used it for some 're-arrange the furniture' kind of stuff; I haven't really used it to modify my game in any meaningful way, opting for mods developed by people who actually know what they're doing, to fix and add things. Seems like a good project to start with...and with your directions it shouldn't be all that difficult.

Again, very much appreciated.

Modifié par Barbarossa2010, 28 mai 2013 - 05:12 .


#32562
Splinter Cell 108

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I want to learn how to use the CK and maybe create some armors later on through texture editors and 3D modeling tools. I'd do things with scripts, however since that's basically what I get do do all day at college I'd rather not. So if anyone knows about to tutorials on those things I mentioned, I;d be grateful if you referred me to them.

#32563
Barbarossa2010

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Yeah, same here. Am currently fuddling about trying to work Breezehome to my own view of perfection. If I can do that, then I'll work on the Blackreach stuff I want to do. If success still follows, I want to work on a wood elf ranger companion to align with my normal tank-ish characters. Eh, what the heck else am I going to do? Not like I'm looking forward to the next big game anytime soon.

#32564
mybudgee

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Hey guys: any tips for defeating three bandits at once (one is a chief) Plz do not say come back later..

I need to do it... long story

Modifié par mybudgee, 28 mai 2013 - 11:02 .


#32565
ejoslin

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mybudgee wrote...

Hey guys: any tips for defeating three bandits at once (one is a chief) Plz do not say come back later..

I need to do it... long story


Bring a follower and lots of potions.  Not only heal potions, but potions that help your particular type of combat.  

#32566
Haplose

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Also try some shouts, if you have any good ones. Elemental Fury can make a lot of difference, especially with a two-hander.

Modifié par Haplose, 28 mai 2013 - 12:00 .


#32567
Joy Divison

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mybudgee wrote...

Hey guys: any tips for defeating three bandits at once (one is a chief) Plz do not say come back later..

I need to do it... long story


Depends who you are and who are the bandits. Off the top of my head: frenzy + fus ro dah + summon means you'll only have to deal with the chief in about 30 seconds :wizard:

#32568
Barbarossa2010

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mybudgee wrote...

Hey guys: any tips for defeating three bandits at once (one is a chief) Plz do not say come back later..

I need to do it... long story


This is your sword and Board Orc right?

Kill one of the underlings outright. Don't power strike because you'll need the stamina to duck in behind that shield if you're still a fairly weak character. Back step and Shield Bash to stagger, then follow up with a couple of strikes while your enemy is stunned; duck behind your shield or dodge their blows, and keep back stepping; supplement with your Shout; potion-up as necessary; rinse/repeat.

They'll be blocking you as well, so use Bash to stagger them to keep them from blocking you.

Pretty much your only option, since I'm almost sure you don't want to cut and run and be an Un-Orc!Image IPB

Modifié par Barbarossa2010, 28 mai 2013 - 02:43 .


#32569
Elhanan

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mybudgee wrote...

Hey guys: any tips for defeating three bandits at once (one is a chief) Plz do not say come back later..

I need to do it... long story


I attempt to gain a positional advantage: higher ground, choke point, remain hidden, etc when facing more powerful odds.

#32570
blaidfiste

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 It's amazing how fus roh dah took on a life of its own.



#32571
ejoslin

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blaidfiste wrote...

 It's amazing how fus roh dah took on a life of its own.



I about died laughing when I saw this.  That's awesome!

Modifié par ejoslin, 28 mai 2013 - 07:23 .


#32572
Endurium

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blaidfiste wrote...

 It's amazing how fus roh dah took on a life of its own.


LOL

I was having fun last night and used player.setscale 10 on my new wood elf. Wow! On the other hand, a value of 0.05 is also hilarious. :D

#32573
ejoslin

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Oh, wow, WHY have I never noticed that narrator is Duncan?

ETA: Or is it?  It sounds like him, but it's not listed on the VA's credits anywhere that I can see.

Modifié par ejoslin, 28 mai 2013 - 07:41 .


#32574
Barbarossa2010

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Are you talking about Max von Sydow?  He narrates the trailer and also voices Esbern.

http://elderscrolls....i/Max_von_Sydow

Modifié par Barbarossa2010, 28 mai 2013 - 07:56 .


#32575
ejoslin

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Barbarossa2010 wrote...

Are you talking about Max von Sydow?  He narrates the trailer and also voices Esbern.

http://elderscrolls....i/Max_von_Sydow


Okay, so NOT Duncan.  In that clip, it sounds just like him.