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The Elder Scrolls V: Skyrim Discussion Thread


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#32601
Elhanan

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TMB903 wrote...

What is a good way to level up the Smithing skill? My current method is crafting Dwarven Bows but was wondering if there was something more efficient.


As I understand, crafting jewelry from scratch with Transmute can improve Smithing, Alteration, and Speech, as well as your purse.

#32602
Xain88

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@TMB
Buy a lot of leather than make strips out of them. Smith gauntlets (i think) or whatever takes the least resources to smith. Cost effective and you should have a high level smithing skill in an hour. Do it in the city that has the werewolf clan (don remember names anymore lol).

#32603
Splinter Cell 108

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Xain88 wrote...

@TMB
Buy a lot of leather than make strips out of them. Smith gauntlets (i think) or whatever takes the least resources to smith. Cost effective and you should have a high level smithing skill in an hour. Do it in the city that has the werewolf clan (don remember names anymore lol).


That doesn't work anymore. You'll get to a point where it takes forever to do that. Best way to level up smithing is through making Jewelry, specifically gold. or making weapons and armor from rare materials, but that takes longer due to those materials being rare. 

#32604
Splinter Cell 108

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Endurium wrote...

I bit the bullet and installed Open Cities and a few other mods by Arthmoor (signs, tree in Whiterun). My test run with a quick new character verified Open Cities worked with a custom uGrids of 7, which I've run for over a year without issues. There's a bit of a loading hitch as the detailed city data is loaded (versus the low-content profile that usually existed), but it's liveable. Was awesome swinging open the doors and marching in without a loading screen. Alas all the houses/buildings still have loading screens. Oh well.

Made a new breton to start a serious game; hope to post a screenshot of her this evening. Still playing GW2 but my friends are east coast so after 7pm or so they log off so I have time to play Skyrim. In this case time zones are in my favor.


Do you use open cities with an ENB and/or High Res textures? Every time I try to use I get infinite loading screens, at first I though it was the Personalized Music mod I use, because the author states that running the music at high frequencies can cause that, but I think it might be something else. I'd like to use it because it's a great mod.

#32605
Endurium

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I use Climates of Tamriel, my own edited imagespaces, and an older version of the FX Injector tool I've tweaked. No ENB for me because what I use is sufficient to my eyes.

For textures I use Bethesda's hi-res texture DLC, the unofficial patch for said DLC, and a few custom textures provided by SMIM, Better looking Snow, etc. I make it all behave by using TESVEdit, which is probably an advanced form of mod management compared to say, BOSS, but it works for me and gives me hours of stability. I like knowing what mods are changing what, so if there's a problem I know where to go to fix it.

Modifié par Endurium, 03 juin 2013 - 10:31 .


#32606
Elhanan

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Whatever ENB is, Gopher will be looking at them one at a time in the near future of a new series, I believe. See more about them here:




#32607
Splinter Cell 108

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Endurium wrote...

I use Climates of Tamriel, my own edited imagespaces, and an older version of the FX Injector tool I've tweaked. No ENB for me because what I use is sufficient to my eyes.

For textures I use Bethesda's hi-res texture DLC, the unofficial patch for said DLC, and a few custom textures provided by SMIM, Better looking Snow, etc. I make it all behave by using TESVEdit, which is probably an advanced form of mod management compared to say, BOSS, but it works for me and gives me hours of stability. I like knowing what mods are changing what, so if there's a problem I know where to go to fix it.


Yeah I use that too, however when I checked there were no conflicts. I'm guessing the game has reached its 4GB limit.

#32608
Endurium

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Well here's my breton Rana, starting the "escape with Hadvar" part of the beginning. I stood her in front of a candelabra so the light and camera would get me a facial closeup.

Posted Image

#32609
blaidfiste

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Fantastic TES lore series, i'm going through the episodes right now



#32610
Sajuro

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Endurium wrote...

Well here's my breton Rana, starting the "escape with Hadvar" part of the beginning. I stood her in front of a candelabra so the light and camera would get me a facial closeup.

Posted Image

That certainly is.... an impressive picture.
you said this was your serious run?

#32611
MarchWaltz

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^

She sure has the most...talent.

Sailor Moon fans would get it :)

#32612
themonty72

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Endurium wrote...

Well here's my breton Rana, starting the "escape with Hadvar" part of the beginning. I stood her in front of a candelabra so the light and camera would get me a facial closeup.

Posted Image

At first I thought this was a redguard ...brown skin, brown eyes, well nice pic.

#32613
Endurium

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Thanks :) It's a Breton with the darkest skin tone, probably a bit different than vanilla due to using CBBE with the No More Ugly Bronze Shine mod, and my FX Injector/imagespace mods. (No ENB) Redguards are much darker in my game, basically African, but beautiful :)

And yeah I made a new character for the Open Cities experience, as recommended by the mod author. My other character hadn't gotten far so no great loss.

For reference, if interested, I started with the bald preset since it had my preference for overal facial structure. I've learned if I can make her beautiful bald, adding hair is like icing on the cake. :)

Modifié par Endurium, 04 juin 2013 - 05:22 .


#32614
mybudgee

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^ Does that redguard woman work on a dairy farm by any chance...?

#32615
Haplose

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TMB903 wrote...

What is a good way to level up the Smithing skill? My current method is crafting Dwarven Bows but was wondering if there was something more efficient.


Yeah, that's good. Made A LOT of Dwarven Bows myself. Dive in a Dwemer ruin, collect junk lying all over the place, smelt, use these hundreads of ingots to train smithing. You actually earn good coin by making them.. especially if you care to enchant them as well. Only issue is overencumbrance... but you learn to deal with it. A horse is especially usefull, I guess.

Dwemer material is the reason I train Dwemer crafting even on my light armor characters. Seems to be the easiest way to train smithing, by far.

Jewlery is decent, but mainly as for rings and neclaces with valuable gems and the supply of these is limited (even using picpocket). It's also slightly annoying to stop Transmutation at silver, if you have gemstones to complement this material. Otherwise dwarven smithing is better IMVHO.

#32616
Yrkoon

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With smithing, I've just decided to bite the bullet later on and pay Eorland Gray-mane to train me from 75-90. But I do get to 75 the traditional "long way", Crafting Dwarf bows, Jewelery, and bracers of different material (mainly because armor pieces are a lot easier to mass-enchant than weapons are, when the time comes to work on increasing your enchanting skill)

Modifié par Yrkoon, 04 juin 2013 - 12:16 .


#32617
blaidfiste

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yep every smith on my team took Dwarven Smithing. Dawnguards made thousands of the crossbow bolts which weigh nothing and could be upgraded with salts.

#32618
Joy Divison

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Yrkoon wrote...

With smithing, I've just decided to bite the bullet later on and pay Eorland Gray-mane to train me from 75-90. But I do get to 75 the traditional "long way", Crafting Dwarf bows, Jewelery, and bracers of different material (mainly because armor pieces are a lot easier to mass-enchant than weapons are, when the time comes to work on increasing your enchanting skill)


Don't you have to be a mangy werewolf for him to train you?

Leather armor/helmets go a long way to getting smithing scores up to about 60 or so.  All you have to do is wonder the plains of Whiterun for raw materials.

#32619
Elhanan

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Joy Divison wrote...

Don't you have to be a mangy werewolf for him to train you?

Leather armor/helmets go a long way to getting smithing scores up to about 60 or so.  All you have to do is wonder the plains of Whiterun for raw materials.


Nope; simply have to join the Companions. You can avoid the Circle initiation  if you wish.

#32620
TMB903

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Cool. Thanks for the feedback. I'm glad to see the Dwarven smithing is a fairly popular method of training. I actually really enjoy exploring (or reexploring) the Dwarven ruins so I'll just continue doing it that way.

#32621
Endurium

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Elhanan wrote...

Joy Divison wrote...

Don't you have to be a mangy werewolf for him to train you?

Leather armor/helmets go a long way to getting smithing scores up to about 60 or so.  All you have to do is wonder the plains of Whiterun for raw materials.


Nope; simply have to join the Companions. You can avoid the Circle initiation  if you wish.

Can also play nice, become a werewolf once, then seek the cure while taking care of another matter. Everyone's happy.

#32622
Barbarossa2010

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Splinter Cell 108 wrote...

mybudgee wrote...

"different equipment in different slots"?


You set up a group of items, say an armor set and a weapon or something like that in one of those lots you get it hotkeyed, just press that key and you equip everything in that slot. Simple, and makes more use of the keyboard. 


Now that sounds useful. I rarely, if ever, change out armor sets, since my goal is always to max armor rating and dual enchant everything to a personal pre-set for augments; BUT swapping out weapon sets is exactly what my Dova could use, as I do that often, and the favorite menu is a terrible mechanic for a Dova that changes on the fly. I do use rings and necklaces to specifically augment certain activities as well, so does the quick slot let you equip/unequip rings and necklaces along with weapons? 

If so...I'm all in.

#32623
Splinter Cell 108

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Barbarossa2010 wrote...

Splinter Cell 108 wrote...

mybudgee wrote...

"different equipment in different slots"?


You set up a group of items, say an armor set and a weapon or something like that in one of those lots you get it hotkeyed, just press that key and you equip everything in that slot. Simple, and makes more use of the keyboard. 


Now that sounds useful. I rarely, if ever, change out armor sets, since my goal is always to max armor rating and dual enchant everything to a personal pre-set for augments; BUT swapping out weapon sets is exactly what my Dova could use, as I do that often, and the favorite menu is a terrible mechanic for a Dova that changes on the fly. I do use rings and necklaces to specifically augment certain activities as well, so does the quick slot let you equip/unequip rings and necklaces along with weapons? 

If so...I'm all in.


Yeah I usually don't swap armor sets either but this could be great for Frostfall and the extra immersion in cities when you don't want to walk around in armor. 

#32624
mybudgee

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Is the Elven (left) side of the smithing tree all that bad? I am sick of all the Daedric hype, so I am excited to be crafting Dragonbone stuff first. I am quite sure, however that I will make some Daedric stuff with my other non-orc character.

#32625
Splinter Cell 108

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mybudgee wrote...

Is the Elven (left) side of the smithing tree all that bad? I am sick of all the Daedric hype, so I am excited to be crafting Dragonbone stuff first. I am quite sure, however that I will make some Daedric stuff with my other non-orc character.


Dragonbone weapons are better looking than Daedric, besides if you enchant items with smithing fortifications you can practically improve any weapon and armor to have good ratings that you won't get killed that often. If you mix alchemy, smithing and enchanting that has even better results.