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The Elder Scrolls V: Skyrim Discussion Thread


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#33276
Giggles_Manically

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FUS RO-
Sorry but that is just awesome

#33277
Addai

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Aaleel wrote...

One of the things they look at when determining fair use is whether the the potential sales/market of the original work is being hurt, and let's be honest it is not.

Even if this isn't fair use I highly doubt Behtesda would waste and employee hours in their legal department even for a paralegal or intern to make a cease and desist letter and send it certified mail or have this person served.  It's not costing them any money.

Linking it on the web in different forums is probably doing more harm than anything because its free advertising.  Honestly if the sample was so absurd I might have bought it for a dollar if it had looked interesting, but I saw it here.  Plus it may give other people the idea to go and write their own and put it out.

There's more to IP copyright than whether you're harmed financially.  This is the argument GRRM will make for why he doesn't support fanfiction at all.  If you don't defend your IP in the little things, you're not able to do it later on when someone really is harming your business.

Why would you pay even a dollar for crappy fanfiction?  There's plenty of it on the internet for free.

#33278
Yrkoon

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<edit>

Modifié par Yrkoon, 28 juillet 2013 - 05:44 .


#33279
Yrkoon

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And.... this is a non-issue. 

http://www.forbes.co...-kindle-worlds/

Not only does Amazon.com allow the sale of fan fiction through its Kindle-Worlds program, but  they've done so via financial agreement with IP owners.  Chances are,  Bethesda has already agreed to it, and is  making more money off each fanfic download than the authors  themselves are.

LOL we were  so Naive thinking  that  the  Big players don't already have everything figured out...  and stacked in their favor.

Modifié par Yrkoon, 28 juillet 2013 - 06:00 .


#33280
Addai

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That's interesting. I still think it's kind of dishonest, in that it violates the spirit of the thing, but as long as the IP owners are in agreement and someone's willing to pay for it, why not.

#33281
Splinter Cell 108

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Addai67 wrote...

That's interesting. I still think it's kind of dishonest, in that it violates the spirit of the thing, but as long as the IP owners are in agreement and someone's willing to pay for it, why not.


Nonetheless, is someone willing to pay for that? Especially that type of "fanfiction", I would hope not. 

#33282
Elhanan

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Splinter Cell 108 wrote...

Nonetheless, is someone willing to pay for that? Especially that type of "fanfiction", I would hope not. 


Agreed, but based on the number of downloads like mods get, it will likely have a niche crowd.

#33283
gneisenau556

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Giggles_Manically wrote...

Image IPB

FUS RO-
Sorry but that is just awesome


Oh god, that place was a nightmare for my followers

#33284
Addai

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Splinter Cell 108 wrote...

Addai67 wrote...

That's interesting. I still think it's kind of dishonest, in that it violates the spirit of the thing, but as long as the IP owners are in agreement and someone's willing to pay for it, why not.


Nonetheless, is someone willing to pay for that? Especially that type of "fanfiction", I would hope not. 

And especially when a lot of it is free on the internet.  I suppose the writers think even if they only get a couple bucks from it, there's a sucker born every minute so why not put your stuff behind a paywall.

#33285
Haplose

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gneisenau556 wrote...

Giggles_Manically wrote...

Image IPB

FUS RO-
Sorry but that is just awesome


Oh god, that place was a nightmare for my followers


Is that... Sen's Fortress? :D

#33286
LTD

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Two closely related things in Skyrim ****** me off muchly: Quest location pointers&Quest journal. Both are done by and to lazy ADHD people.

I suppose most agree Skyrim makes a game where exploration, travelling, discovering are very close to heart of it all. Yet, none of the main or side quests is that eager to give you an opportunity to do any of this: If you are given a task to find a missing corpse near the lake, you usually get a gigantic magical pointer arrow leading you straight home. This nmagic arrow appears in-game, on your map and in your HUD. You just don't get to explore, search and find in Quests.

What's much worse is how game's worthless excuse of a quest journal actually both assumes and even requires you to use the navigator arrows; quest descriptions are poorly written and lacking in directtions. I usually play with navigator arrows off. And very often come across situations where only clue or hint of approximate whereabouts or direction of thing X would be the goddamned magic arrow itself. Game does not fully support turning the arrows off. Skyrim is an exploration game where you don't have to explore.

Modifié par LTD, 29 juillet 2013 - 09:18 .


#33287
Elhanan

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Sorry, but I must have my map markers. While the DB is a hero of many Skills, having a good sense of direction is not one of mine. I have had map course work in RL and know how to navigate from magnetic North, but still find myself heading towards Windhelm instead of Riftin far too often. I wish I could blame it on the stroke, but it has always been so. Using the iHUD mod, I do try and play w/o such hints all the time, but refuse to allow annoyance to lead gameplay.

Have no issues with the Journal myself, but agree that greater clarity would be helpful.

#33288
Haplose

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Well, there were no pointers in Morrowind. And it was playable. Somehow the world felt... much bigger (no fast travel as well). you could ask people what they know of other people. That was... kinda cool. Far more immersive this way.

But now I'm a bit too old for this. Would take ages to get anything done this way. So I take the pointers and fast travel as necessary evils: in order to reduce the game time 10-fold. Playtime is huge anyways!

#33289
LTD

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Elhanan wrote...

Sorry, but I must have my map markers. While the DB is a hero of many Skills, having a good sense of direction is not one of mine. I have had map course work in RL and know how to navigate from magnetic North, but still find myself heading towards Windhelm instead of Riftin far too often. I wish I could blame it on the stroke, but it has always been so. Using the iHUD mod, I do try and play w/o such hints all the time, but refuse to allow annoyance to lead gameplay.

Have no issues with the Journal myself, but agree that greater clarity would be helpful.


Oh I don't mind compass and map markers of major holds or such. I ment to speak of magical quest arrows, not of compass as a whole.

I mind  it when quests like " Find a missing person nearby"  or *Kill the bandit chief  terrorizing countryside "  have markers popping up on top of the very corpse.
I mind it when quest journal so often merely says " Find bandit camp" and you have to rely on magic arrow to tell you where it is.  I'd much like arrow-free experience and journal entry stating " Find Bandit camp North-West of Riften" I much rather search and find. I consider these to be fun and satisfying things to do in game like Skyrim. Journal(even a modded Journal:l) doesn't much support player in this.

@Haplose
Aah yas, I personally consider fast travel a similar devil it happens:p Unlike magic arrows, fast travel is easy to disable  and replace with some mechanism that offers a proper compromize between immersion and cosyness. I play with fast travel off but have carriages to and from every single Hold+ Hearthfire playerhouses. I found bit of a perfect balance from this. 


 

Modifié par LTD, 29 juillet 2013 - 11:40 .


#33290
Elhanan

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LTD wrote...

Oh I don't mind compass and map markers of major holds or such. I ment to speak of magical quest arrows, not of compass as a whole.

I mind  it when quests like " Find a missing person nearby"  or *Kill the bandit chief  terrorizing countryside "  have markers popping up on top of the very corpse.
I mind it when quest journal so often merely says " Find bandit camp" and you have to rely on magic arrow to tell you where it is.  I'd much like arrow-free experience and journal entry stating " Find Bandit camp North-West of Riften" I much rather search and find. I consider these to be fun and satisfying things to do in game like Skyrim. Journal(even a modded Journal:l) doesn't much support player in this.

@Haplose
Aah yas, I personally consider fast travel a similar devil it happens:p Unlike magic arrows, fast travel is easy to disable  and replace with some mechanism that offers a proper compromize between immersion and cosyness. I play with fast travel off but have carriages to and from every single Hold+ Hearthfire playerhouses. I found bit of a perfect balance from this. 


On this I agree, in that map markers should not be required to locate an item, person, or place. However, I do like being able to confirm which Giant is to be killed, or insure which robed indv is marked for death. Have almost killed a couple of noted NPC's for wearing the same gear and being too close to such a target.

Fast Travel is like seasoning for me; use it to aid my game play and avoid annoyance, but too much can ruin everything. I do know that a game breaking bug may occur from using it to go to and from cities, so Stables and surrounding locations are now seeing more of me now. Great for finding Shadowmere after taking out a group of Thalmor, but skipping the entire route should be limited... like salt.

#33291
Haplose

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Mmm.... I like my food very salty.

#33292
Elhanan

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Haplose wrote...

Mmm.... I like my food very salty.


So do I, but choose to use less for health reasons. As for Skyrim, am trying to limit Fast Travel to cleared routes recently used, recovering my horse, etc.

#33293
Jaison1986

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I wouldn't be able to play Skyrim without fast travel. If you played Dragon Dogma, you know how much of an pain in the ass it's to have to go on foot from one corner of the map to another. It gets really frustrating after some time. Things that really annoy me, is how people magically know I stole something from them when nobody saw me enter their homes.

#33294
gneisenau556

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Jaison1986 wrote...

I wouldn't be able to play Skyrim without fast travel. If you played Dragon Dogma, you know how much of an pain in the ass it's to have to go on foot from one corner of the map to another. It gets really frustrating after some time. Things that really annoy me, is how people magically know I stole something from them when nobody saw me enter their homes.


I quietly stole "song of the alchemists" from the old woman living in the shack near Riverwood, only to have her send thugs after me and oneshot me.:D

#33295
gneisenau556

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LTD wrote...

Two closely related things in Skyrim ****** me off muchly: Quest location pointers&Quest journal. Both are done by and to lazy ADHD people.

I suppose most agree Skyrim makes a game where exploration, travelling, discovering are very close to heart of it all. Yet, none of the main or side quests is that eager to give you an opportunity to do any of this: If you are given a task to find a missing corpse near the lake, you usually get a gigantic magical pointer arrow leading you straight home. This nmagic arrow appears in-game, on your map and in your HUD. You just don't get to explore, search and find in Quests.

What's much worse is how game's worthless excuse of a quest journal actually both assumes and even requires you to use the navigator arrows; quest descriptions are poorly written and lacking in directtions. I usually play with navigator arrows off. And very often come across situations where only clue or hint of approximate whereabouts or direction of thing X would be the goddamned magic arrow itself. Game does not fully support turning the arrows off. Skyrim is an exploration game where you don't have to explore.


Have you tried finding the pages of Jiub's missing book ? That doesn't have markers and took forever.

#33296
Haplose

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Well, in Morrowind you could at least train Athletics, fortify Athletics to become blazing fast. Or levitate over obstacles!

#33297
Splinter Cell 108

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LTD wrote...

Aah yas, I personally consider fast travel a similar devil it happens:p Unlike magic arrows, fast travel is easy to disable  and replace with some mechanism that offers a proper compromize between immersion and cosyness. I play with fast travel off but have carriages to and from every single Hold+ Hearthfire playerhouses. I found bit of a perfect balance from this. 


Don't like fast travel either, thankfully frostfall disables it, there are better ways to "fast travel" there's a mod that lets you do it with Dragon Riding, and originally that feature was going to make it into dragonborn but it was removed because consoles wouldn't be able to handle it. There's also a new scenic carriages mod that seems to "work" this time. 

#33298
Elhanan

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gneisenau556 wrote...

I quietly stole "song of the alchemists" from the old woman living in the shack near Riverwood, only to have her send thugs after me and oneshot me.:D 


If you visit her cellar, you may discover how she is able to know such things... even after death.

#33299
blaidfiste

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Jaison1986 wrote...

I wouldn't be able to play Skyrim without fast travel. If you played Dragon Dogma, you know how much of an pain in the ass it's to have to go on foot from one corner of the map to another. It gets really frustrating after some time. Things that really annoy me, is how people magically know I stole something from them when nobody saw me enter their homes.


They called the Skyrim Cops to report a burglary. 

Modifié par blaidfiste, 29 juillet 2013 - 04:39 .


#33300
Endurium

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Endurium wrote...

No thanks, to that mod.

ENB has released this mod to help folks fighting system and video memory limits imposed by the game engine, and related CTDs. I'm going to check it out this weekend.

I've tried this mod and played with the settings. Many of the graphically oriented settings actually make the game look worse (too dark, hazy, etc.). I need to see if I can disable all but changes to memory management so Realvision can do it's thing unimpeded.