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The Elder Scrolls V: Skyrim Discussion Thread


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#33351
LTD

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Neat lil video that puts names and faces on Skyrim's VAs.

Modifié par LTD, 07 août 2013 - 11:45 .


#33352
Yrkoon

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It's interesting, even in a game as massive as Skyrim, where any given actor will voice many characters, the old addage still rings true: Voice actors tend to resemble the characters they're voicing.

Aela's voice actor looks remarkably similar to Aela!

Esbern's VA looks like Esbern.

Tullius' VA looks like Tullius.


And in an unrelated note, I did not know that Sheogorath and Hermeaus Mora are voiced by the same Actor. Freaky. That guy is *good*.

Modifié par Yrkoon, 07 août 2013 - 12:20 .


#33353
Endurium

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Nice video; always enjoy seeing the VA next to the characters they provide voices for.

#33354
Huntress

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So many new mods made me wat to play this game again and so I started as an Elf she is lvl 26 her Name is Luna.

Posted Image

Posted Image

#33355
Aaleel

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Huntress wrote...

So many new mods made me wat to play this game again and so I started as an Elf she is lvl 26 her Name is Luna.


Wasn't just the actual mods for me, it was how much fun modding is as well.  Making my own followers made me start from the beginning.  I put one in Riverwood and one in Whiterun.  Got a mod that lets you have more than one at a time, and lets them live anywhere and I was set.  My first one:

Posted Image

I've given her some different armor since this but this is how you find my new favorite archer in Whiterun.

Modifié par Aaleel, 08 août 2013 - 11:52 .


#33356
Guest_Lathrim_*

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I just reinstalled Skyrim and I can't seem to remember the name of the mod that made it unnecessary to wear a head piece to receive the matching armour bonus. Would anyone happen to know one? :crying:

(even if it works only for light armour - that was the one I used)

Edit: a friend found it, thanks anyway. ^_^

Modifié par Lathrim, 11 août 2013 - 10:03 .


#33357
Jaison1986

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Well lucky me, I got the legendary edition and decided to start an brand new character. Turns that after level 10 or so, vampires attack Whiterun, killing a poor horse on the stable, luckly, no civilian was killed. And now here I go, an squishy level 10 nord going to join Dawnguard before an innocent NPC gets killed. The things I do for these people...

#33358
Yrkoon

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Jaison1986 wrote...

Well lucky me, I got the legendary edition and decided to start an brand new character. Turns that after level 10 or so, vampires attack Whiterun, killing a poor horse on the stable, luckly, no civilian was killed. And now here I go, an squishy level 10 nord going to join Dawnguard before an innocent NPC gets killed. The things I do for these people...

LOL

If your motivation is to protect innocent NPCs from getting murdered in the streets by random vampire attacks, then you did the absolute worst thing  in the world by joining the Dawnguard at level 10.

     Before joining the Dawnguard,  a vampire and a pair of his thralls will attack a city once every 4 or 5 nights.   And that's the scope of it.    But once you join the Dawnguard, a Traveller  (master vampire),  a pair of thralls, and a pair of death hounds will be the random encounter, and it happens far more frequently.... like every other night.

Modifié par Yrkoon, 12 août 2013 - 10:56 .


#33359
Jaison1986

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Yrkoon wrote...

Jaison1986 wrote...

Well lucky me, I got the legendary edition and decided to start an brand new character. Turns that after level 10 or so, vampires attack Whiterun, killing a poor horse on the stable, luckly, no civilian was killed. And now here I go, an squishy level 10 nord going to join Dawnguard before an innocent NPC gets killed. The things I do for these people...

LOL

If your motivation is to protect innocent NPCs from getting murdered in the streets by random vampire attacks, then you did the absolute worst thing  in the world by joining the Dawnguard at level 10.

     Before joining the Dawnguard,  a vampire and a pair of his thralls will attack a city once every 4 or 5 nights.   And that's the scope of it.    But once you join the Dawnguard, a Traveller  (master vampire),  a pair of thralls, and a pair of death hounds will be the random encounter, and it happens far more frequently.... like every other night.


Well, but also, I heard that vampire attacks stop happening entirely on cities once you complete the main questline.

#33360
Elhanan

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Jaison1986 wrote...

Well, but also, I heard that vampire attacks stop happening entirely on cities once you complete the main questline.


While seemingly true, this also removes one of the more entertaining encounters in the game worthy of the DB. To get the most out of it now is to avoid Fast Travel, and explore locations of interest between the Dawnguard quests. Do not rush it; you should find the end results more rewarding this way, IMO.

Modifié par Elhanan, 12 août 2013 - 12:35 .


#33361
Jaison1986

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Elhanan wrote...

Jaison1986 wrote...

Well, but also, I heard that vampire attacks stop happening entirely on cities once you complete the main questline.


While seemingly true, this also removes one of the more entertaining encounters in the game worthy of the DB. To get the most out of it now is to avoid Fast Travel, and explore locations of interest between the Dawnguard quests. Do not rush it; you should find the end results more rewarding this way, IMO.


Wich encounter you mean exactly?

#33362
Elhanan

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Jaison1986 wrote...

Wich encounter you mean exactly?


Both city and random travel encounters. The vampires actually offer a challenge; much more than a simple annoyance like many other types. If you want to remove annoyance, set the merchants to Essential; use Deadly Dragons settings for this myself.

#33363
Jaison1986

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Elhanan wrote...

Both city and random travel encounters. The vampires actually offer a challenge; much more than a simple annoyance like many other types. If you want to remove annoyance, set the merchants to Essential; use Deadly Dragons settings for this myself.


Ah, I see. If the vampires only were to target me alone I would be fine with the encounters, but since they may kill an minor quest giver or that little NPC I like, I would rather not, especially since I don't like to constantly reload my saves. I could try the "when vampires attack" mod, but I heard it's bugged and cause NPCs to stay stuck in their homes forever.

#33364
Elhanan

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Jaison1986 wrote...

Ah, I see. If the vampires only were to target me alone I would be fine with the encounters, but since they may kill an minor quest giver or that little NPC I like, I would rather not, especially since I don't like to constantly reload my saves. I could try the "when vampires attack" mod, but I heard it's bugged and cause NPCs to stay stuck in their homes forever.



That mod bug hit me; was the one that posted the glitch here. Instead, in Deadly Dragons it offers a setting to make all merchants, Quest Givers, etc to essential. And if I need to target one later, simply alter the setting temporarily. I do not mind losing a merchant or two for immersion, but when it becomes too annoying, then I change the game to my preferences.

#33365
LTD

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Elhanan wrote...
. ..To get the most out of it now is to avoid Fast Travel...'


I'm finding it little odd how disabling fast travel isn't an in-game option in vanilla.  Having fast travel on and using it freely does much harm to overall experience. Just  jumping from hotspot to another makes world feel so  much smaller. It turns Skyrim into windows desktop crammed with shortcuts. Many small stories and sights just don't happen.

I very much encourage disabling fast travel entirely.. That combined with carriage mod which adds them to each of the smaller holds and Hearthfire playerhouses makes a pretty beautiful balance.

#33366
Elhanan

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LTD wrote...

I'm finding it little odd how disabling fast travel isn't an in-game option in vanilla.  Having fast travel on and using it freely does much harm to overall experience. Just  jumping from hotspot to another makes world feel so  much smaller. It turns Skyrim into windows desktop crammed with shortcuts. Many small stories and sights just don't happen.

I very much encourage disabling fast travel entirely.. That combined with carriage mod which adds them to each of the smaller holds and Hearthfire playerhouses makes a pretty beautiful balance.


The option does exist; it is called Self-Control.... Posted Image

I like to use Fast Travel to avoid annoying jaunts that have already been cleared recently, or simply cover the same routes that are covered with carriages and mods. I do not need a mod to create immersive ways to utilize something already in game; have an imagination for that, and it is far easier on my computer.

But I do agree that too much of Fast Travel can spoil a playthrough. So when I find myself tempted to use it frequently, I try and take a break from the game as a way to refresh everything, and renew my perspective.

#33367
Jaison1986

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Elhanan wrote...

The option does exist; it is called Self-Control.... Posted Image


ZING! 

Sorry, I just had to.

Seriously tough, I also noticed some stuff with the added DLC. How it adds new food, items such as toys and stuff. It gotta be really humiliating being killed by an wooden sword. But really, you can gift daggers to children? Giving a sharp weapon to your child gotta be one of the most irresponsible things a parent could do. And for last, I got an hilarious bug with Sven. When I recruited him, he said "all right, master Neloth just thinks I get in his way anyway..."

When did you went to Solstheim, Sven?!

#33368
Elhanan

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Jaison1986 wrote....


... Seriously tough, I also noticed some stuff with the added DLC. How it adds new food, items such as toys and stuff. It gotta be really humiliating being killed by an wooden sword. But really, you can gift daggers to children? Giving a sharp weapon to your child gotta be one of the most irresponsible things a parent could do. And for last, I got an hilarious bug with Sven. When I recruited him, he said "all right, master Neloth just thinks I get in his way anyway..."

When did you went to Solstheim, Sven?!


While I have not chosen to adopt any children yet, one must understand that this is not set in our current civilized settings. When Trolls, giant spiders, Giants, etc are commonly seen outside the front door, it might be irresponsible NOT to train the kids in martial self-defense. Better they know how to properly use a weapon safely than leave them relatively defenseless, IMO.

#33369
Jaison1986

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Elhanan wrote...

While I have not chosen to adopt any children yet, one must understand that this is not set in our current civilized settings. When Trolls, giant spiders, Giants, etc are commonly seen outside the front door, it might be irresponsible NOT to train the kids in martial self-defense. Better they know how to properly use a weapon safely than leave them relatively defenseless, IMO.


If you are living with them in the countryside, I suppose yes. But when they are living on a walled city such as Solitude, it's safe enough so they don't need to carry a weapon.

#33370
Elhanan

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Jaison1986 wrote...

If you are living with them in the countryside, I suppose yes. But when they are living on a walled city such as Solitude, it's safe enough so they don't need to carry a weapon.


You mean the city with assassins, Thalmor, Daedra, and Vampires? Even before Dawnguard, Solitude was up to it's Imperial neck in troubles. Speak to the priest across from Proudspire Manor for insights. But take the time to play tag if you have the chance; just so all can smell the roses.

#33371
Endurium

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I tend to agree with training children how to fight from a young age when living in times such as are portrayed in TES and Witcher games. For example, many martial artists started training as children to be as good as they are. Another example is Ciri, in Blood of Elves (A Witcher novel). It's not like today where if you spend  5 minutes learning how to use a gun, and are a good aim, you can be proficient.

Still fiddling with that ENB stuff. I didn't install realistic lighting but have a feeling that's required. Sigh.

Modifié par Endurium, 12 août 2013 - 04:52 .


#33372
Elhanan

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Endurium wrote...

I tend to agree with training children how to fight from a young age when living in times such as are portrayed in TES and Witcher games. For example, many martial artists started training as children to be as good as they are. Another example is Ciri, in Blood of Elves (A Witcher novel). It's not like today where if you spend  5 minutes learning how to use a gun, and are a good aim, you can be proficient.

Still fiddling with that ENB stuff. I didn't install realistic lighting but have a feeling that's required. Sigh.


Gophervids offers additional vids on installation of those ENB's he has covered.

#33373
LTD

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Elhanan wrote...


The option does exist; it is called Self-Control.... Posted Image


But of course. Yet, this slightly ruins the flavor;p

Making game more time consuming by valiantly ignoring something readily available
                                                           Vs
Changing rules of the game so you can't take a bite of that low-hanging rotten fruit even if you'd like to!

Latter gives a warmer feeling inside surely:p

Modifié par LTD, 12 août 2013 - 06:04 .


#33374
Endurium

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Thanks Elhanan, I'll check out the vids for clarity over the week/next weekend. I got my gf Skyrim and she started asking about mods to make her game look like mine, so I suddenly was thrust back into figuring out ENB, a mod I'm not knowledgable about yet.

#33375
Splinter Cell 108

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Endurium wrote...
Still fiddling with that ENB stuff. I didn't install realistic lighting but have a feeling that's required. Sigh.


If you're referring to the mod called Realistic Lighting Overhaul, then no, that mod doesn't work with a lot of ENBs because it does what most of them do except it is not so heavy on performance hits. If you want to get visuals like those that you see in people's screenshots, then you need to run everything at its highest settings. You'd also need to disable Skyrim's Anti-Aliasing and Anisotropic filtering, since ENB uses its own more efficient(and more demanding) version. You'd have to get those to run at 16 samples, and you'd need to set Ambient Occlusion to true. Those settings can be found in enbseries.ini.

Although I wouldn't recommend running an ENB like that, most people who do get serious performance drops, no matter what GPU you may be using, you'll always lose FPS regardless, and that ENBoost thing helps but it will drain your VRAM if you're not careful, it uses VRAM instead of RAM since there isn't any limits on that. I'm guessing most of those people who make screenshots like those that you see on the various ENB pages, probably don't run a lot of mods, otherwise they'd have a huge strain on their system. The engine is just not resilient enough to handle so much because it was made for consoles. Also you'd need to turn on Depth of Field, but personally I think DoF is annoying and useless. Too much performance loss to make everything pretty, not worth it to me IMO.