Neat lil video that puts names and faces on Skyrim's VAs.
Modifié par LTD, 07 août 2013 - 11:45 .
Modifié par LTD, 07 août 2013 - 11:45 .
Modifié par Yrkoon, 07 août 2013 - 12:20 .
Huntress wrote...
So many new mods made me wat to play this game again and so I started as an Elf she is lvl 26 her Name is Luna.

Modifié par Aaleel, 08 août 2013 - 11:52 .
Guest_Lathrim_*
Modifié par Lathrim, 11 août 2013 - 10:03 .
LOLJaison1986 wrote...
Well lucky me, I got the legendary edition and decided to start an brand new character. Turns that after level 10 or so, vampires attack Whiterun, killing a poor horse on the stable, luckly, no civilian was killed. And now here I go, an squishy level 10 nord going to join Dawnguard before an innocent NPC gets killed. The things I do for these people...
Modifié par Yrkoon, 12 août 2013 - 10:56 .
Yrkoon wrote...
LOLJaison1986 wrote...
Well lucky me, I got the legendary edition and decided to start an brand new character. Turns that after level 10 or so, vampires attack Whiterun, killing a poor horse on the stable, luckly, no civilian was killed. And now here I go, an squishy level 10 nord going to join Dawnguard before an innocent NPC gets killed. The things I do for these people...
If your motivation is to protect innocent NPCs from getting murdered in the streets by random vampire attacks, then you did the absolute worst thing in the world by joining the Dawnguard at level 10.
Before joining the Dawnguard, a vampire and a pair of his thralls will attack a city once every 4 or 5 nights. And that's the scope of it. But once you join the Dawnguard, a Traveller (master vampire), a pair of thralls, and a pair of death hounds will be the random encounter, and it happens far more frequently.... like every other night.
Jaison1986 wrote...
Well, but also, I heard that vampire attacks stop happening entirely on cities once you complete the main questline.
Modifié par Elhanan, 12 août 2013 - 12:35 .
Elhanan wrote...
Jaison1986 wrote...
Well, but also, I heard that vampire attacks stop happening entirely on cities once you complete the main questline.
While seemingly true, this also removes one of the more entertaining encounters in the game worthy of the DB. To get the most out of it now is to avoid Fast Travel, and explore locations of interest between the Dawnguard quests. Do not rush it; you should find the end results more rewarding this way, IMO.
Jaison1986 wrote...
Wich encounter you mean exactly?
Elhanan wrote...
Both city and random travel encounters. The vampires actually offer a challenge; much more than a simple annoyance like many other types. If you want to remove annoyance, set the merchants to Essential; use Deadly Dragons settings for this myself.
Jaison1986 wrote...
Ah, I see. If the vampires only were to target me alone I would be fine with the encounters, but since they may kill an minor quest giver or that little NPC I like, I would rather not, especially since I don't like to constantly reload my saves. I could try the "when vampires attack" mod, but I heard it's bugged and cause NPCs to stay stuck in their homes forever.
Elhanan wrote...
. ..To get the most out of it now is to avoid Fast Travel...'
LTD wrote...
I'm finding it little odd how disabling fast travel isn't an in-game option in vanilla. Having fast travel on and using it freely does much harm to overall experience. Just jumping from hotspot to another makes world feel so much smaller. It turns Skyrim into windows desktop crammed with shortcuts. Many small stories and sights just don't happen.
I very much encourage disabling fast travel entirely.. That combined with carriage mod which adds them to each of the smaller holds and Hearthfire playerhouses makes a pretty beautiful balance.
Elhanan wrote...
The option does exist; it is called Self-Control....
Jaison1986 wrote....
... Seriously tough, I also noticed some stuff with the added DLC. How it adds new food, items such as toys and stuff. It gotta be really humiliating being killed by an wooden sword. But really, you can gift daggers to children? Giving a sharp weapon to your child gotta be one of the most irresponsible things a parent could do. And for last, I got an hilarious bug with Sven. When I recruited him, he said "all right, master Neloth just thinks I get in his way anyway..."
When did you went to Solstheim, Sven?!
Elhanan wrote...
While I have not chosen to adopt any children yet, one must understand that this is not set in our current civilized settings. When Trolls, giant spiders, Giants, etc are commonly seen outside the front door, it might be irresponsible NOT to train the kids in martial self-defense. Better they know how to properly use a weapon safely than leave them relatively defenseless, IMO.
Jaison1986 wrote...
If you are living with them in the countryside, I suppose yes. But when they are living on a walled city such as Solitude, it's safe enough so they don't need to carry a weapon.
Modifié par Endurium, 12 août 2013 - 04:52 .
Endurium wrote...
I tend to agree with training children how to fight from a young age when living in times such as are portrayed in TES and Witcher games. For example, many martial artists started training as children to be as good as they are. Another example is Ciri, in Blood of Elves (A Witcher novel). It's not like today where if you spend 5 minutes learning how to use a gun, and are a good aim, you can be proficient.
Still fiddling with that ENB stuff. I didn't install realistic lighting but have a feeling that's required. Sigh.
Elhanan wrote...
The option does exist; it is called Self-Control....
Modifié par LTD, 12 août 2013 - 06:04 .
Endurium wrote...
Still fiddling with that ENB stuff. I didn't install realistic lighting but have a feeling that's required. Sigh.