The Elder Scrolls V: Skyrim Discussion Thread
#33576
Posté 21 octobre 2013 - 08:19
"IM YOUR BOSS!"
"...sorry"
Hah
#33577
Posté 21 octobre 2013 - 09:49
Niranye isn't the only Altmer in Windhelm. Nurelion and the stable owners are also Altmer, and seem to have no problems in the city. The stable owner guy is about as nice and chipper a person as you'll meet in Skyrim.Arcane Warrior Mage Hawke wrote...
That's only cause she made the "right friends* according to her atleast.
We don't know that the Dunmer are actually forced to live in the Grey Quarter. Some of them claim that, but it may have been an agreement drawn up under similar terms as the Decree of Monument, which isn't recent- it was signed in 4E20 which is 180 years before game time.
Under that agreement, the Dunmer got Solstheim for free and weren't obligated to swear fealty to any jarl. It sounds a lot like the attitude of those in the Grey Quarter too, such as the woman who says that the civil war isn't their fight. They don't consider themselves citizens of Skyrim. So naturally they're not Ulfric's first priority. But they still were given refuge in a walled city when Skyrim had no obligation to take any of them in. When the Khajiit and Bosmer were warring, Cyrodiil closed its border so that refugees couldn't cross. That's Tamriel for you. The Nords have been extremely generous to the Dunmer, and everyone thinks it's so horrible.
#33578
Posté 21 octobre 2013 - 10:29
happy_daiz wrote...
Aww, come on, snooty old ladies need love, too.
Personally, I wish I could have taken anyone from the TG, or DB for that matter, as a follower. Or Steward, because surely they'd never steal from the Guildmaster...Right?
Absolutely. But there's no alternative but to ignore...which I happily do unless I'm a thieving, conniving...
C'mon, we put our boot in the ass of an ancient Dragon, who travels through time, eats worlds and runs rough shot over purgatory...but ohhhh...nooooo, Maven is too tough, cunning and scary; and dare I say?...snooty!
#33579
Posté 21 octobre 2013 - 11:15
#33580
Posté 22 octobre 2013 - 12:21
#33581
Posté 22 octobre 2013 - 12:50
#33582
Posté 22 octobre 2013 - 04:52
fdgvdddvdfdfbdfb wrote...
Anyone who has lingering sympathies for Dunmer just need to play Morrowind to get rid of it.
I haven't played it yet, but Dragonborn was enough. Everyone calls you Outlander or N'Wah, even the bandits.
#33583
Posté 22 octobre 2013 - 04:59
Modifié par happy_daiz, 22 octobre 2013 - 04:59 .
#33584
Posté 22 octobre 2013 - 05:02
MW with the overhaul mod is fantastic.Splinter Cell 108 wrote...
fdgvdddvdfdfbdfb wrote...
Anyone who has lingering sympathies for Dunmer just need to play Morrowind to get rid of it.
I haven't played it yet, but Dragonborn was enough. Everyone calls you Outlander or N'Wah, even the bandits.
#33585
Posté 22 octobre 2013 - 07:32
BouncyFrag wrote...
MW with the overhaul mod is fantastic.
Which overhaul mod? If its Skywind, I'm actually waiting for it to be more finished before I get there,
#33586
Posté 22 octobre 2013 - 09:10
It is from a little while back and its not Skywind. Its a substantial and comprehensive collection of MW mods enhancing the original game. It even has an auto-installer making the process easy for a noob-modder like me.Splinter Cell 108 wrote...
BouncyFrag wrote...
MW with the overhaul mod is fantastic.
Which overhaul mod? If its Skywind, I'm actually waiting for it to be more finished before I get there,
www.ornitocopter.net/category/morrowind-overhaul/
#33587
Posté 22 octobre 2013 - 01:24
Come on guys, we're waiting for it.Giggles_Manically wrote...
I sense a civil war debate!
#33588
Posté 22 octobre 2013 - 03:58
Modifié par Endurium, 22 octobre 2013 - 03:58 .
#33589
Posté 22 octobre 2013 - 04:08
#33590
Posté 22 octobre 2013 - 05:05
happy_daiz wrote...
Ugh, I didn't remember there being so many Dragon Cultists and Draugr in Forelhost. I'd already climbed the wall outside to get to the word wall, so that will be a bust at the end, but I'm looking forward to it being over.
I remember Forelhost. And yeah its crawling with Draugr. Even after making it through the dungeon, making it to the Dragon Priest chamber, and defeating Rahgot (right and to the rear) and his zombie horde of Deathlords....

....I got the added bonus of being betrayed by that SOB Captain Valmir. These guys never seem to learn rule #1 of NPC behavior in Skyrim....Don't attack, extort, or betray the Dragonborn. It never, ever ends well.
Modifié par Barbarossa2010, 22 octobre 2013 - 05:07 .
#33591
Posté 22 octobre 2013 - 06:14
Splinter Cell 108 wrote...
Endurium wrote...
I tried once again CTD and Memory Patch ENBoost with FXAA Post Process Injector, my preferred post-process mod. Managed to get it working this time, thankfully, as I really wanted to benefit from the numerous fixes the CTD mod provides.
What I did was rename FXAA's d3d9.dll to fx_d3d9.dll, then install the CTD ENB mod per the author's instructions. I then opened enblocal.ini and, under [PROXY], set EnableProxyLibrary=true, InitProxyFunctions=true, ProxyLibrary=fx_d3d9.dll
After saving those changes I went into enbseries.ini, under [GLOBAL], and set UseEffect=false, to avoid using any ENB post-processing effects. This ensures only the FXAA post processing takes place. Game still looks great and performs better. *whew*
Interesting, I wonder if ENBoost works with Enhanced Lights and FX. I dropped ENBs all together, they're alot more trouble than they are worth. They are amazing save bloaters, and Skyrim isn't the most stable of games to be using them. They work fine in New Vegas though, which is the biggest irony EVER, considering that New Vegas is older.
As long as Enhanced Lights and FX doesn't include it's own copy of d3d9.dll it shouldn't be a problem. Even if it does you could do like I did and hook it as a proxy dll, then disable ENB's effects so only ELFX does anything graphically.
How does ENB bloat saves? I can see ENBoost not doing so since it's a DLL modification.
#33592
Posté 22 octobre 2013 - 07:06
Endurium wrote...
As long as Enhanced Lights and FX doesn't include it's own copy of d3d9.dll it shouldn't be a problem. Even if it does you could do like I did and hook it as a proxy dll, then disable ENB's effects so only ELFX does anything graphically.
How does ENB bloat saves? I can see ENBoost not doing so since it's a DLL modification.
Actually they don't, I meant to say that they are more stressful the engine, they don't bloat saves but if you have too many textures and a demanding ENB it's going to crash a lot, especially if there's a lot of script heavy mods in between. I've been trying to use them, but there's no point really, its too much of a hassle to get a stable FPS. Besides, there's alternatives like ELnFX, RLO,etc and they do not demand so much and look similar anyway.
I'd rather have more script mods than eye candy, the engine wasn't made to function very well with HD textures, demaninding lighting mods and other stuff like that. ELnFX doesn't actually use d3d9.dll, but I wouldn't know how to mess around with that, lighting mods are not my specialty. I'm better with thinks that involve CK or TES5Edit.
#33593
Posté 22 octobre 2013 - 10:51
#33594
Posté 23 octobre 2013 - 12:40
I've never had enb cause a crash.Splinter Cell 108 wrote...
Endurium wrote...
As long as Enhanced Lights and FX doesn't include it's own copy of d3d9.dll it shouldn't be a problem. Even if it does you could do like I did and hook it as a proxy dll, then disable ENB's effects so only ELFX does anything graphically.
How does ENB bloat saves? I can see ENBoost not doing so since it's a DLL modification.
Actually they don't, I meant to say that they are more stressful the engine, they don't bloat saves but if you have too many textures and a demanding ENB it's going to crash a lot, especially if there's a lot of script heavy mods in between. I've been trying to use them, but there's no point really, its too much of a hassle to get a stable FPS. Besides, there's alternatives like ELnFX, RLO,etc and they do not demand so much and look similar anyway.
I'd rather have more script mods than eye candy, the engine wasn't made to function very well with HD textures, demaninding lighting mods and other stuff like that. ELnFX doesn't actually use d3d9.dll, but I wouldn't know how to mess around with that, lighting mods are not my specialty. I'm better with thinks that involve CK or TES5Edit.
I too prefer script mods actually, but it's rather the opposite- the engine doesn't handle script mods very well. That's why scripting mods have been really limited compared to Oblivion. An author actually had to dumb down a lot of his mod compared to his Oblivion version. Why does the engine not function well with custom textures? People have been loading big textures into Bethesda's games since Morrowind. If you have enough video memory the only real drawback are increased loading times. Which I do loathe, so I don't use very big ones. Not the engines fault though.
#33595
Posté 23 octobre 2013 - 05:26
fdgvdddvdfdfbdfb wrote...
I've never had enb cause a crash.You can have alot of the features without even affecting performance much. Have you actually tested what you are saying with the crashes? None of those alternatives offer any actual features like ENB, like sunshafts, enhanced shadows, depth of field etc. They just change the colours and or sharpen, which ENB does completely free. You just have to use the right setup, it's completely customisable. Make no mistake, ENB is one of the greatest things ever created for games, the author has pretty much performed a goddamn miracle to offer so much visual enhancement at such a low cost. Puts the actual developers to shame.
I too prefer script mods actually, but it's rather the opposite- the engine doesn't handle script mods very well. That's why scripting mods have been really limited compared to Oblivion. An author actually had to dumb down a lot of his mod compared to his Oblivion version. Why does the engine not function well with custom textures? People have been loading big textures into Bethesda's games since Morrowind. If you have enough video memory the only real drawback are increased loading times. Which I do loathe, so I don't use very big ones. Not the engines fault though.
I know how script mods work, put too many in and the engine won't be able to handle it. However that is also, what happens with ENBs and textures. ENBs don't just add colors and nice shadows, they also have their own Anti Aliasing and depth of field, which are both taxing, not to the GPU but the to the engine itself. Skyrim wasn't made that way and once you start running too many pretty things or scripts it blows up. Each texture requires more space, more space means that your saves get heavier and heavier depending on what exactly you downloaded. Eventually the saves just get too big and too unstable. Get past 20MB and you can kiss your game goodbye, it will be CTD after CTD and probably just after 15 minutes.
This is why mods also have to be used wisely. For example, if you use Wet and Cold, its best that you do not have mods that alot of NPCs, otherwise those scripts will check on every one of those NPCs and will litterally kill the engine. Things like player headtracking, that footprints mod and mods that are constantly running scripts are a bad idea. They will break the game.
It's not really ENB who's causing the crashes, ENB works fine and I've used my share before, its not that I don't know how to install them or how they work, its that they affect performance, regardless of how performance heavy the author makes the effects. I believe it is also related to the 3.1GB limit, although why textures and ENBs affect RAM is beyond me, they should be utilizing VRAM instead. The problem with the engine is that it is old, even if Skyrim's is new it is based of Gamebryo. They should really start utlizing Id Tech 5 though, since they own Id now, and Id Tech engines have always been easily moddable. In fact I'm going to say that New Vegas is way more stable than Skyrim, and that should be the other way around.
#33596
Posté 23 octobre 2013 - 08:56
Yes ENBs have a lot of features, that was um, what I was emphasizing. However, they can all be turned off. There's even a bare minimum version of ENB of affects nothing, not even colours. Nothing at all except enabling parallax textures (a "fake 3d" effect).
Um textures do not affect save games. Not one little bit.
Actually ENB even fixes the ram problem. I haven't really used it, but there's an addon fixes some memory issues and lets the game use all the ram available. I'm sure it works though, it was one of the top nexus files. And yes it comes in a "naked" version that doesn't even change the way game looks.
#33597
Posté 23 octobre 2013 - 10:37
Is there any way to save a bugged-as-hell Xbox 360 character? I really like my guy, and I don't have the time to just start over with a second "serious" character in a Bethesda game.
I've probably encountered every single of the known ones by now, but my main problems are:
- Animal "companion slot" ruined by Stray Dog vanish bug, Meeko already encountered & dead
- Illia (high-level Destruction mage in Darklight Tower, Riften) only responding with generic dialogue after having been sent away once
Illia has been my follower ever since the very beginning (being ironically one of the few who correctly scale), thus I grew fond of her and she holds on to a lot of unique pieces of equipment. ("Accessing" it would be obviously easy, but then I do have a heart. A weird, videogame-pixelpeople-mercy-heart, but a heart nevertheless)
Secondly, I do realize the dog is clearly more of an annoyance than an actually benefit most of the times, but I have been compensating for my inability to have dogs IRL ever since Fallout 3, plus armored Huskies are basically every Saturday-morning-mid-budget-Disney-movie-watching-kid's dream, right?
Thanks a lot for anyone's help in advance!
Modifié par Baelrahn, 23 octobre 2013 - 10:38 .
#33598
Posté 23 octobre 2013 - 04:24
fdgvdddvdfdfbdfb wrote...
That's not exactly it, I don't fully understand it myself but what I meant with the engine not liking script mods is well, they often don't work properly. Duke Patrick's combat mod is the best way to see this in action, some scripts effects delayed so long it looks completely ridiculous. For example, if you keep backpedaling over rocks you're supposed to trip over, but by the time you trip you're Waaaaaaaay past the rocks. It's not even tied to how fast your comp is, it's to do with the new papyrus scripting system.
Yes ENBs have a lot of features, that was um, what I was emphasizing. However, they can all be turned off. There's even a bare minimum version of ENB of affects nothing, not even colours. Nothing at all except enabling parallax textures (a "fake 3d" effect).
Actually ENB even fixes the ram problem. I haven't really used it, but there's an addon fixes some memory issues and lets the game use all the ram available. I'm sure it works though, it was one of the top nexus files. And yes it comes in a "naked" version that doesn't even change the way game looks.
It does work that way with scritps, look it up. If you add something like Wet and Cold and have another mod that adds a lot of NPCs, that script will be applied to every single one of those NPCs, your script latency will skyrocket and it is ideally supposed to run at least at 50ms and no higher than 100ms, past that point the engine starts going bad, hence the crashes. It is not that those mods don't work, its that their scripts affect a lot of things and the engine isn't strong enough to handle that.
I don't know about textures that much, all I'm saying is what I've heard and what I've heard is either lots of textures or lots of scripts. Running lots of both will blow up your game. Maybe not with save bloat, but running both will crash the engine pretty quickly since it has to render textures and run scripts, the memory limit will screw that up. If it were 64 bit this wouldn't happen.
What's the point of using an ENB if you're going to turn everything off? Might as well use RLO, Cot, or ELnFX for that matter, since they do the same at a lesser cost. I can run ENBs, I've used them before, but many of the best looking ENBs affect performance, I don't want to run my game at 45 FPS, I want it at 60 FPS and I've used ENBs that have allowed me to do this, but I'm not really interested in running them anymore.
ENB fixes the RAM problem but it still has a cost, VRAM, so unless you've got a TItan, you wouldn't be able to run too many textures, I don't run many but I still don't want to get too clos to 2048MB which is how much VRAM I've got. Maybe, now that I cut down on the textures I might get it and some ENB or that FX post prcoessing thing.
#33599
Posté 23 octobre 2013 - 05:21
My video card (GTX680) also has 2GB of VRAM, so I'm mindful of texture size, as I mentioned before. Unfortunately for PC gamers, Skyrim's engine seems to have been tuned for consoles, which greatly hamstrings it on a PC.
In other news, loaded up the game looking over Lake Illinata last night and the rain was coming down (I have immersive thunder mod so thunder really booms). Great to leave running while doing other things in my apartment. haha. (Edit: I have the game day slowed to 12 hours real time, so weather stays consistent for quite awhile. I use console to change weather if it gets annoying.)
Modifié par Endurium, 23 octobre 2013 - 05:32 .
#33600
Posté 23 octobre 2013 - 06:54
Sorry, I don't know of any way to fix that on 360, but then again, I've never tried. If I have issues like that, I just shrug and move on, but I know that's not the norm.Baelrahn wrote...
I need to ask something, maybe you guys can help:
Is there any way to save a bugged-as-hell Xbox 360 character? I really like my guy, and I don't have the time to just start over with a second "serious" character in a Bethesda game.
*snip*
A Google search nets several results, including sites with free downloads to software that allows editing. I have no idea if any of them are safe or worthwhile, so use them at your own risk. Good luck!
On a sidenote, I'm sad to hear you don't want to start a new character. Then again, I have 19, so...
Modifié par happy_daiz, 23 octobre 2013 - 06:58 .





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