Endurium wrote...
I use ENBoost solely for the fixes it provides, and because it lets me continue to benefit from FXInjector for graphics post-processing. I'm thankful to ENB's author for providing (and continuing to update) a core set of fixes that can be used with the vanilla game if the player desires.
My video card (GTX680) also has 2GB of VRAM, so I'm mindful of texture size, as I mentioned before. Unfortunately for PC gamers, Skyrim's engine seems to have been tuned for consoles, which greatly hamstrings it on a PC.
In other news, loaded up the game looking over Lake Illinata last night and the rain was coming down (I have immersive thunder mod so thunder really booms). Great to leave running while doing other things in my apartment. haha. (Edit: I have the game day slowed to 12 hours real time, so weather stays consistent for quite awhile. I use console to change weather if it gets annoying.)
Yeah, but the strange thing about that is that Fallout New Vegas' engine does not have this limitation and there isn't so much trouble if you uninstall mods or install a bad mod by accident. It doesn't start crashing your game or bloating your saves.
What I'm trying to say is that it is kind of ironic that New Vegas runs smoother than Skyrim with mods, although there is that problem that New Vegas has once you get past 139 mods, then it starts acting weird. It starts to lose meshes, doesn't let you use the main menu and starts corrupting data. I guess its less for more stability, but they say its a Gamebryo glitch. You could say Skyrim "can" use more but it becomes less stable, and that also depends on what you put into your game.
I'm guessing Skyrim's engine was desinged around consoles and thus causes al these problems when trying to run with mods. I still think they should start using Id Tech 5, Bethesda owns it now, and Id has a good history with the PC.





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