True, but spell-making was optional, not a requirement.
So is spell casting. Your point?
I have *no* idea why they nerfed magic in Skyrim; Why they eliminated so many spells; Or Why they scrapped the spell creation system outright. People have put forth some guess-reasons, but none of them make sense and anyone who's actually played Skyrim for more than 1 hour knows it. Lets run them down:
Reason #1:
Because they didn't want magic to overshadow Shouts. - silly reason. Crafting, Alchemy, Archery, and Melee already render shouts trivial - in a blatantly obvious way. But
they weren't nerfed. They were expanded.
Reason #2:
Balance. Magic in Morrowind and Oblivion was too powerful - Same as #1. And since when did Balance matter in an Elder Scrolls game anyway?
Reason #3: (my personal favorite)
They just didn't have time to develop a robust spell creation system.... and levitation mechanics.... and spells that unlock chests....And destruction spells that scale up as you level, and all the other magic effects they got rid of. - Sure, And if you believe that, I've got 30 acres of palm trees in Winterhold to sell you. EVERYTHING in Skyrim is vastly improved, more detailed, more robust and more polished from previous ES games..... except for magic.
I wonder why that is.