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The Elder Scrolls V: Skyrim Discussion Thread


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#36576
The Hierophant

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Is there any mention from the devs about special powers like Thu'um becoming a trend for future titles?

#36577
Guest_greengoron89_*

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Nope. There's really no word on anything Bethesda plans to do at the moment. I suspect Fallout 4 is in development though so any news about TES VI is probably pretty far off.


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#36578
Elhanan

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Is there any mention from the devs about special powers like Thu'um becoming a trend for future titles?


It was almost a full year before release when this thread started for Skyrim. Simply based on that level of anticipation, I am not expecting the next TES title for a couple of years.

On a brighter note, the modders are still at work on SkyWind and other treasures!
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#36579
Fast Jimmy

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Nope. There's really no word on anything Bethesda plans to do at the moment. I suspect Fallout 4 is in development though so any news about TES VI is probably pretty far off.


I'm betting it will be a Fallout/TES crossover.

...packaged as Half Life 3.



God - screw Kim Kardashian's a$$... THAT would break the Internet.

#36580
Dermain

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So you're playing vegetarian werewolves only?

 

I usually can't play werewolves either.

 

I either avoid the Companions quests like the plague, or never transform into a werewolf and rush the cure as fast as possible.



#36581
PresidentVorchaMasterBaits

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i like the companions' questline but i never really cared much for the whole werewolf thing. the only reason i become one is to get the 100% disease immunity. other than that i rarely transform.



#36582
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I'm still eager to know where TES VI will take place. I think my number one pick would be heading south and putting the last few nails in the Aldmeri Dominion's coffin. Summerset Isle would make for an interesting location. The Elder Scrolls VI: Dominion also sounds pretty good as a name.

 

And I wouldn't mind Akavir either as I mentioned before.


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#36583
Dutchess

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I usually can't play werewolves either.

 

I either avoid the Companions quests like the plague, or never transform into a werewolf and rush the cure as fast as possible.

 

Tsk, using your terror howl and then mauling enemies to death is fun! :D


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#36584
mybudgee

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Sorry but the Vampires are much more interesting than the Lycans... Werewolves are too 1 dimensional in Skyrim IMHO



#36585
Abraham_uk

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I'm thinking of doing a psychological horror fan fiction set in the Elder Scrolls Universe.

 

Set somewhere in the first era, the Falmer are being brutal slaughtered by the Nords. A few manage to escape the carnage only to seek refuge in a Dwemer city.

 

They are helpless unarmed refugees who are already traumatised by what happened on the surface. However their nightmare isn't over. They are tricked by the Dwemer to eat food laced with some sort of drug. Soon they become paranoid and start hallucinating. The hallucinations combined with the post traumatic stress causes them to turn on one another.

 

Over time they lose their mind and lose touch with reality and start attacking each other.

This story is supposed to be an intense tale of hunger, survival, disease, the battle for sanity and the betrayal at the hands of the Dwemer leading them to become the blind and mindless Falmer you see in Skyrim. Oh and most of the main characters die.

This fan fiction will require research into both Elder Scrolls lore, the effects of hallucinogenic drugs and post traumatic stress syndrome. It's meant to be gritty, frightening and uncompromising.

 

Do you have any advice?



#36586
mybudgee

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My advice: keep working on it. This idea has potential


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#36587
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#36588
Vroom Vroom

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Is there any mention from the devs about special powers like Thu'um becoming a trend for future titles?

I suspect they'll have something new in place of it. 

 

I get a strong sense that TES VI will be set in Hammerfell due to the fact that Bethesda trademarked "Redguard" a year or two back. 

 

They could do a lot of buried cities and stuff like that with all the sand in that Providence. 

 

Despite that, it is disappointing to me as I want the next one to be set in Black Marsh, but I doubt we'll ever get a game set in Black Marsh or Elsewhere (spelling it wrong, but pronounced it right XD). I believe this due to the fact that a bunch of players would probably feel alienated while being surrounded by Argonians or Khajit. Not to mention that parts of Black Marsh would be inaccessible to all the races other than Argonian (A Hist-infused main character would be pretty neat and a way to get around this).

 

Odds are Bethesda is going to focus on the human-centric Providences as it would be less risky for them.  

 

Source: http://www.ign.com/a...called-redguard



#36589
Dermain

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Yes.

 

I suspect they'll have something new in place of it. 

 

I get a strong sense that TES VI will be set in Hammerfell due to the fact that Bethesda trademarked "Redguard" a year or two back. 

 

They could do a lot of buried cities and stuff like that with all the sand in that Providence. 

 

Despite that, it is disappointing to me as I want the next one to be set in Black Marsh, but I doubt we'll ever get a game set in Black Marsh or Elsewhere (spelling it wrong, but pronounced it right XD). I believe this due to the fact that a bunch of players would probably feel alienated while being surrounded by Argonians or Khajit. Not to mention that parts of Black Marsh would be inaccessible to all the races other than Argonian (A Hist-infused main character would be pretty neat and a way to get around this).

 

Odds are Bethesda is going to focus on the human-centric Providences as it would be less risky for them.  

 

Source: http://www.ign.com/a...called-redguard

 

I remember that. The Bethesda forums exploded with speculation or so I'm told. I officially (and successfully) quit that forum after Dawnguard was released, or as I preferred to call it the Vampire Apocalypse Simulator DLC since I ended up having the bug where vampires always attack. It was odd attempting to walk around in the cities filled with dead bodies and eternal piles of ash.



#36590
Degenerate Rakia Time

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I suspect they'll have something new in place of it. 

 

I get a strong sense that TES VI will be set in Hammerfell due to the fact that Bethesda trademarked "Redguard" a year or two back. 

 

They could do a lot of buried cities and stuff like that with all the sand in that Providence. 

 

Despite that, it is disappointing to me as I want the next one to be set in Black Marsh, but I doubt we'll ever get a game set in Black Marsh or Elsewhere (spelling it wrong, but pronounced it right XD). I believe this due to the fact that a bunch of players would probably feel alienated while being surrounded by Argonians or Khajit. Not to mention that parts of Black Marsh would be inaccessible to all the races other than Argonian (A Hist-infused main character would be pretty neat and a way to get around this).

 

Odds are Bethesda is going to focus on the human-centric Providences as it would be less risky for them.  

 

Source: http://www.ign.com/a...called-redguard

as i said a while back, do you know what a huge resourse hog all those animated tails would be?


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#36591
Vroom Vroom

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as i said a while back, do you know what a huge resourse hog all those animated tails would be?

I never considered that.

 

That sucks for me; another point against ever having a Black Marsh entry. 

 

Hammerfell and the Summerset Isles wouldn't be that bad though, I just don't want Valenwood. I find giant trees to be boring, I'd rather have sand with secret buried underneath or a bunch of islands swirling with magic.



#36592
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I think TES VI will be in Hammerfell. And Sword Singing/Shehai will be the new Thu'um mechanic. Memory Stones will be the new Word Walls.


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#36593
Abraham_uk

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You know what could replace the Thu'um?

 

Sand Magic.

 

 

Sand Magic are special spells that can only be taught by special gifted individuals in Hammerfell.

Seek them out, by talking to them.

Gain their trust through quests or rescue them from peril.

 

When you do, as a reward they could teach you a new Sand Magic ability.

Like the Thu'um Sand Magic will rely on cool downs rather than Magicka.

 

 

How Sand Magic Works:

 

Sand magic spells are made up of 3 components (like the Thu'um).

When you learn a few of these components, you can combine them to make new special Sand Magic spells.

There will even be a spell maker just for Sand Magic.

 

The conventional spells will still be around using magicka.

However a lot of the mysticism, telekinesis and even shape shifting effects would be tied to sand magic whereas the straight forward healing, damaging, buffing and conjuration spells will be in the five conventional schools of magic.

 

There are over 200 components to search for in Hammerfell.

These are rewarded through side quests and main quests alike. So keep helping out people and you'll become a very powerful mage.

One that will not have to rely on magicka ever again or one that supplements their spell casts with cost free spell casts.

 

 

In my proposed idea there will also be a spell maker for conventional spells (restoration, destruction, illusion, alteration and conjuration).

However Sand Magic will be it's own separate school with it's own perk tree.



#36594
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I disagree. I don't think players would be opposed to an "alien" environment in TES games at all. Morrowind was pretty alien and people absolutely adore that game (myself included), and one of the reasons is because it's so alien. Dark elves are very foreign and Vvardenfell had a lot of Khajiit and Argonians as well. And the land and creatures and plantlife and everything was just really unique and a great break away from the typical high fantasy forests-and-fields landscapes. So a game set in Blackmarsh would absolutely get my seal of approval simply because I'd like to have that sense of strangeness again that Morrowind had.

 

Also I don't think Valenwood would be the best place to set it since the entire province is apparently playable in ESO. It would just feel a little redundant for a lot of players I think (not for me since I'll never play ESO but still).


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#36595
Abraham_uk

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Well there aren't any unexplored places in Tamriel if you're going to bring ESO into this discussion.

In which case, how about Akavir. You don't have to cover the whole of Akavir. You can just cover different parts of the giant continent.

A different game for each area.

 

Completely alien.

Also I'm sure there can be a story reason thought up for explaining the presence of the classic 10 races being playable along with the new Akaviri races.



#36596
mybudgee

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Well there aren't any unexplored places in Tamriel if you're going to bring ESO into this discussion.

In which case, how about Akavir. You don't have to cover the whole of Akavir. You can just cover different parts of the giant continent.

A different game for each area.

 

Completely alien.

Also I'm sure there can be a story reason thought up for explaining the presence of the classic 10 races being playable along with the new Akaviri races.

 

+1 



#36597
Guest_TheDarkKnightReturns_*

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You know what could replace the Thu'um?

 

Sand Magic.

 

 

Sand Magic are special spells that can only be taught by special gifted individuals in Hammerfell.

Seek them out, by talking to them.

Gain their trust through quests or rescue them from peril.

 

When you do, as a reward they could teach you a new Sand Magic ability.

Like the Thu'um Sand Magic will rely on cool downs rather than Magicka.

 

 

How Sand Magic Works:

 

Sand magic spells are made up of 3 components (like the Thu'um).

When you learn a few of these components, you can combine them to make new special Sand Magic spells.

There will even be a spell maker just for Sand Magic.

 

The conventional spells will still be around using magicka.

However a lot of the mysticism, telekinesis and even shape shifting effects would be tied to sand magic whereas the straight forward healing, damaging, buffing and conjuration spells will be in the five conventional schools of magic.

 

There are over 200 components to search for in Hammerfell.

These are rewarded through side quests and main quests alike. So keep helping out people and you'll become a very powerful mage.

One that will not have to rely on magicka ever again or one that supplements their spell casts with cost free spell casts.

 

 

In my proposed idea there will also be a spell maker for conventional spells (restoration, destruction, illusion, alteration and conjuration).

However Sand Magic will be it's own separate school with it's own perk tree.

 

Sand magic sucks. The Shehai is better. Pankratosword (a Sword Singing technique) is responsible for sinking Yokuda. And Yokuda was about as big as Tamriel. It could also split atoms.


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#36598
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Well ESO only covers specific parts of most provinces though. But I see your point.


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#36599
mybudgee

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I <3 Reiklings

 

<3



#36600
Dermain

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I never considered that.

 

That sucks for me; another point against ever having a Black Marsh entry. 

 

Hammerfell and the Summerset Isles wouldn't be that bad though, I just don't want Valenwood. I find giant trees to be boring, I'd rather have sand with secret buried underneath or a bunch of islands swirling with magic.

 

Valenwood was slightly covered in ESO, and I was thoroughly unimpressed with it. 

 

I disagree. I don't think players would be opposed to an "alien" environment in TES games at all. Morrowind was pretty alien and people absolutely adore that game (myself included), and one of the reasons is because it's so alien. Dark elves are very foreign and Vvardenfell had a lot of Khajiit and Argonians as well. And the land and creatures and plantlife and everything was just really unique and a great break away from the typical high fantasy forests-and-fields landscapes. So a game set in Blackmarsh would absolutely get my seal of approval simply because I'd like to have that sense of strangeness again that Morrowind had.

 

Also I don't think Valenwood would be the best place to set it since the entire province is apparently playable in ESO. It would just feel a little redundant for a lot of players I think (not for me since I'll never play ESO but still).

 

The problem with Morrowind is that we only explored Vvardenfell which is tiny compared to the actual province. Of course, there were probably technical limitations for not having all of Morrowind being open.