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The Elder Scrolls V: Skyrim Discussion Thread


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#36951
Degenerate Rakia Time

Degenerate Rakia Time
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How can you even play that ****?   :P

 

5 is like...... Like how?

well i have the unofficial patch, a house mod, a dragon removal mod, a quest item removal mod and a follower custom home mod, i dont need anything else :P



#36952
Voxr

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well i have the unofficial patch, a house mod, a dragon removal mod, a quest item removal mod and a follower custom home mod, i dont need anything else :P

Dragon removal? 



#36953
Degenerate Rakia Time

Degenerate Rakia Time
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Dragon removal? 

yeah, it stops random dragons from spawning



#36954
Voxr

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yeah, it stops random dragons from spawning

Oh well different strokes I guess..

 

:lol:



#36955
spinachdiaper

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yeah, it stops random dragons from spawning

 Dragons aren't that annoying, I could see using a Oblivion gate removal in Oblivion or a Cliff Racer removal in Morrowind but dropping dragons is just ????



#36956
Degenerate Rakia Time

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Oh well different strokes I guess..

 

:lol:

 

 

 Dragons aren't that annoying, I could see using a Oblivion gate removal in Oblivion or a Cliff Racer removal in Morrowind but dropping dragons is just ????

 

 

what, you like all those dragons that fly around and eat your favorite shopkeepers?



#36957
Voxr

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what, you like all those dragons that fly around and eat your favorite shopkeepers?

Yes. 



#36958
Degenerate Rakia Time

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Yes. 

if i could go trough the entire game without seeing a single dragon i'd be a happy man :P



#36959
Voxr

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if i could go trough the entire game without seeing a single dragon i'd be a happy man :P

So basically negate the whole selling point? 

 

;)



#36960
Degenerate Rakia Time

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So basically negate the whole selling point? 

 

;)

i thought flying mammoths were the selling point :P dragons are a poorly executed gimmick that gets tedious after the 2nd fight



#36961
spinachdiaper

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what, you like all those dragons that fly around and eat your favorite shopkeepers?

I usually have over 100K in game and know where to find all the raw materials, the one that gets me mad is the Vampires wiping out every village if you go any where near town during night



#36962
Voxr

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i thought flying mammoths were the selling point :P dragons are a poorly executed gimmick that gets tedious after the 2nd fight

http://www.nexusmods...im/mods/32597/?



#36963
Degenerate Rakia Time

Degenerate Rakia Time
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meh


  • Voxr aime ceci

#36964
Voxr

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meh


Lol Can't argue with that I guess. :P

#36965
Degenerate Rakia Time

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Lol Can't argue with that I guess. :P

i dont want them to be harder, i want them gone :P



#36966
Elhanan

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i dont want them to be harder, i want them gone :P


While I choose to pass on DCO, I am a fan of Deadly Dragons; mainly because the MCM allows for detailed Player customization.

#36967
Guest_Stormheart83_*

Guest_Stormheart83_*
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what, you like all those dragons that fly around and eat your favorite shopkeepers?

Hell yeah, makes the game world feel alive and dangerous.

#36968
Elhanan

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Hell yeah, makes the game world feel alive and dangerous.


I simply choose the options to make the shopkeepers of Skyrim alive and dangerous....
 
^_^

#36969
Dermain

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what, you like all those dragons that fly around and eat your favorite shopkeepers?

 

I can do without the vampire attacks.

 

Then again, I was among the unfortunate that had vampire attacks happening in every city/village every single time I went near them back when Dawnguard first launched.

 

The rage....the rage....  <_<

 

It doesn't help that the Bethesda community decided to mock me for it. Since the attacks occurred at level ten, there was no way to avoid them (this was on console), and since you're level ten there's no way you can counter two master vampires with death hounds and gargoyles (even on Easy).



#36970
Elhanan

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I can do without the vampire attacks.
 
Then again, I was among the unfortunate that had vampire attacks happening in every city/village every single time I went near them back when Dawnguard first launched.
 
The rage....the rage....  <_<
 
It doesn't help that the Bethesda community decided to mock me for it. Since the attacks occurred at level ten, there was no way to avoid them (this was on console), and since you're level ten there's no way you can counter two master vampires with death hounds and gargoyles (even on Easy).


This is a factor why I like this mod: Timing is Everything

http://www.nexusmods...im/mods/38151/?

#36971
Degenerate Rakia Time

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This is a factor why I like this mod: Timing is Everything

http://www.nexusmods...im/mods/38151/?

"Requires SkyUI"

 

meh...



#36972
Elhanan

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"Requires SkyUI"
 
meh...


Actually, it may only require the MCM. Gopher has a tutorial on this, but it may be easier to select SkyUI and customize the mod as desired.

#36973
AventuroLegendary

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"Requires SkyUI"

 

meh...

 

You don't have it installed? Poor thing.

 

 

Recommend disabling Auto-Update on Steam; could cause problems. Also prefer the NMM due to simplicity and mod & script safety.

 

Noted. I remember using NMM for New Vegas but it now looks like it can be useful for sorting out my non-workshop Skyrim mods (Interesting NPCs,More Creatures).

 

On a side note, does anyone have the Warzones - Civil Unrest mod? How is it?



#36974
Degenerate Rakia Time

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You don't have it installed? Poor thing.

i cant stand SkyUI, its clunky, cluttered and a general eyesore, the vanilla UI is a lot better



#36975
Elhanan

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i cant stand SkyUI, its clunky, cluttered and a general eyesore, the vanilla UI is a lot better


Perhaps it may have been at some point, but with the custom features available I have been using (eg; larger Font, select icons, etc), the end result has offered more features that I enjoy (eg; being able to list as desired). There may even be a way to keep the Vanilla system, but have not explored the mod for that myself.

But the included MCM is worth it; allows for many more mods and ones that have high customized options.