The Elder Scrolls V: Skyrim Discussion Thread
#326
Posté 31 janvier 2011 - 07:38
with lots of vikings, so i´ll feel at home.
#327
Posté 31 janvier 2011 - 07:58
vometia wrote...
I was just thinking about the background dialogue last night and was wondering if the much-hated mudcrab dialogue is really worse than none at all. And I concluded that on balance I'd rather have the inane dialogue than weird silence.
It''s not bad, just that the dialogue can be so mechanical and disjointed it occasionally catches your ear. That's not standard, not even for Bethesda who wanted to have a more natural dialogue like the misleading Oblivion demo videos. Really, it's not an either stupid or silent choice especially not for Skyrim.
There's never going to be consensus about this sort of thing because it is subjective. But personally I don't like generic or no-name NPCs with no schedules and nothing to say. They may not add to the "epicness" of the game, but they are indicative of attention to detail, and from that point of view I'd rather some effort was spent on them.
Then again, I almost always prefer doing side-quests to the MQ, however good or bad it is, just to give an idea of where I'm coming from.
I'm not arguing against what people are immersed by. My point is named or not, filler NPC's function essentially the same.
In Morrowind, for example, had named enemy NPCs. You go into a cave called Addamasartus near the start of the game, and you have three hostile dark elves. Yet, there's no character. How are they different from Bandit and Bandit Leader when they're there to challenge you?
#328
Guest_Jamaicob_*
Posté 31 janvier 2011 - 10:09
Guest_Jamaicob_*
monkeycamoran wrote...
Jamaicob wrote...
I listen, I don't care if they don't put character into un-important NPCs, but, as Vometia wrote, it is alot more immersing if they put in a real name and unique facial structure. RPG stands for role playing games, a game where you take on the role of a character you can morph to make it however you like, whether a complete oposite of you or exactly like you. Bethesda has done a very good job in the past making you feel like the hero, and almost believing you are in cyrodiil, morrowind or the capital wastleland. Where ever, it doesn't matter. What does matter is the overall experience and replacing a character, however small, with a random generated NPC takes away the immersion and the feeling of actually being there.
For me, Its as immersion breaking as if you were in a game and you come across a beautiful clearing in a misty forest were dew sparkles off of spiders webs and the rising sun is dancing on a water fall with clear crystal lake at the bottom and the Game crashes, ruining all your data.
The ability for Bethesda RPGs to allow you to customize characters have nothing to do with this, and I don't consider RPGs as a sublime experience as some gamers like to describe them. We're talking about filler NPCs here, and some people do get immersed by nameless characters as named characters. The prioritiy of filler NPCs vary from person to person.
But, it also happens to be equally immersion-breaking if a game suffers from inane dialogue just to fill a couple of NPCs. Rumors: "We have the best mutton on Chorrol." :snort: "That Malintuas Ancrus and Glistel living together, shameful." "NO!" "See you." "Get away from me fool." The matter of random NPCs having names is a matter of using a name generator. However, all of that that voice-acting is wasted on idiotic banter. So, while you feel need to prioritize names for the sake of immersion, an nameless NPC and named NPC essentially functions with the same role, that is just being.
Every one can agree that the Oblivion Coversations were terrible, but that was a game that came out in 2006. At that time, it was the Best they had. Completly taking out all NPCs and Replacing them with gen. C.s just over a bad part of a old game seems stupid. Besides, in 5 years, I'm sure it'll be improved tremendously
#329
Posté 01 février 2011 - 02:56
#330
Posté 01 février 2011 - 03:00
chunkyman wrote...
What specifically are the forum rules for posting images and links? I could post a few screenshots, but I don't want to get Stanley Woo'd in the process.
Just post them and find out later.
#331
Posté 01 février 2011 - 03:15
slimgrin wrote...
chunkyman wrote...
What specifically are the forum rules for posting images and links? I could post a few screenshots, but I don't want to get Stanley Woo'd in the process.
Just post them and find out later.
Funny:D
I like not being banned thank you, so can you tell me the actual answer.
#332
Posté 01 février 2011 - 10:39
I think you don't get banned if you post it here(off-topic)....and he only locked the topic with scans of gameinformer...chunkyman wrote...
slimgrin wrote...
chunkyman wrote...
What specifically are the forum rules for posting images and links? I could post a few screenshots, but I don't want to get Stanley Woo'd in the process.
Just post them and find out later.
Funny:D
I like not being banned thank you, so can you tell me the actual answer.
#333
Posté 03 février 2011 - 06:24
Hopefully, transcript will be posted soon.
#334
Posté 03 février 2011 - 06:50
I can't really put my finger on exactly why it makes a difference (for me, at least) but the difference is there nonetheless; I guess it's a similar thing to Oblivion's largely auto-generated landscape compared to games that are more hand-built and which benefit from it. You can't really specify "yes, it's better for reason x, y and z" if Oblivion's landscape does the job just as well, but people tended to object to it for being somewhat bland and samey from one cell to the next even though the landscape overall was quite varied. I guess I feel the same way about NPC naming, though I guess Oblivion was fortunate in that it had a large palette of randomised facegens to choose from instead of a small number of pre-made townsfolk and villains that you see elsewhere. But it would've been nice if it'd randomised the names, too.monkeycamoran wrote...
In Morrowind, for example, had named enemy NPCs. You go into a cave called Addamasartus near the start of the game, and you have three hostile dark elves. Yet, there's no character. How are they different from Bandit and Bandit Leader when they're there to challenge you?
#335
Posté 03 février 2011 - 07:21
quality>quantity
#336
Posté 03 février 2011 - 08:46
I do like the perk-based weapon specialization. If a reduced number of skills mean more varied ways to gain experience, I'm all for that.
#337
Posté 03 février 2011 - 09:59
#338
Posté 03 février 2011 - 10:15
vometia wrote...
Messrs. Piecake and monkeycamoran: would you mind terribly having a duel over who gets to use that avatar so that the rest of us can be slightly less confused in future? Thanks.
*punches monkeycamoran in the family jewels*
I win
#339
Posté 03 février 2011 - 10:52
Piecake wrote...
vometia wrote...
Messrs. Piecake and monkeycamoran: would you mind terribly having a duel over who gets to use that avatar so that the rest of us can be slightly less confused in future? Thanks.
*punches monkeycamoran in the family jewels*
I win
Remember. There is a third bear in this thread.
*concedes...for now*
#340
Posté 04 février 2011 - 12:15





All of these are official release, legally posted screenshots and concept arts, so don't ban me please!
(the last one is fan made)
#341
Posté 04 février 2011 - 12:19
[quote]Piecake wrote...
[quote]vometia wrote...
Messrs. Piecake and monkeycamoran: would you mind terribly having a duel over who gets to use that avatar so that the rest of us can be slightly less confused in future? Thanks.[/quote]
*punches monkeycamoran in the family jewels*
I win
[/quote]
Remember. There is a third bear in this thread.
*concedes...for now*
Halo for the win
#342
Posté 04 février 2011 - 11:13
1st one is actual ingame(and it looks AWESOME!) and the rest are concept art? Correct me if I'm wrong.chunkyman wrote...
By virtue of (perfectly within forum rules!) screenshot and art posting, I win this battle!
All of these are official release, legally posted screenshots and concept arts, so don't ban me please!
(the last one is fan made)
Also,trailer and podcast added on the front page....
#343
Posté 04 février 2011 - 02:22
Dune01 wrote...
1st one is actual ingame(and it looks AWESOME!) and the rest are concept art? Correct me if I'm wrong.
Also,trailer and podcast added on the front page....
The first one and the dragon flying over the warrior are ingame images. Except for the map of Skyrim, the rest of the images are concept art. The map of Skyrim is fanmade.
#344
Posté 04 février 2011 - 05:13
I didn't see that dragon one.....monkeycamoran wrote...
Dune01 wrote...
1st one is actual ingame(and it looks AWESOME!) and the rest are concept art? Correct me if I'm wrong.
Also,trailer and podcast added on the front page....
The first one and the dragon flying over the warrior are ingame images. Except for the map of Skyrim, the rest of the images are concept art. The map of Skyrim is fanmade.
#348
Posté 05 février 2011 - 05:04
chunkyman wrote...
By virtue of (perfectly within forum rules!) screenshot and art posting, I win this battle!
All of these are official release, legally posted screenshots and concept arts, so don't ban me please!
(the last one is fan made)
ZOMFG this is really wonderfull !
My reaction to your thread.
Modifié par Haristo, 05 février 2011 - 05:05 .
#350
Posté 06 février 2011 - 07:48
Putting aside fears of being labeled Benedict Stanley, do any devs reading want to share their opinions on Skyrim or past Elder Scrolls games?





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