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The Elder Scrolls V: Skyrim Discussion Thread


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#4201
Captain Crash

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Indeed, cant forget about that current :D

I doubt you will spend a lot of time in the water anyway. Other the for shortcuts and a nice paddle.  Oh and catching some Salmon!! 


But when you got a game as detailed as Skyrim, sometimes you have to be picky because everything else seems awesome!  B)

#4202
gammameggon

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I enjoyed the critical review, too, and to be honest I'm a little alarmed that there seems to be an abundance of seemingly tacky flaws still apparent this late in development. Nothing super concerning or anything, but there seems to be a few nasty bugs, and the water animations being supposedly this poor is pretty disappointing. Especially since I'm going to be an Argonian.

The "extraordinary physics" don't bother me per se...it is a fantasy world and a touch of the unrealistic will add flavor to the fantasy element imo. Long load screens....long in their perspective....are ok for me to given the content as long as it isn't longer than IV. A bit disappointed by animal animations: if an elk books for the sea and jumps in, I hope its only because there was no other route of escape.

Levelling, too. I don't want to be levelling every 5 minutes. It is nice to get new perks and gain health, but it takes away from the importance of a level and can be disruptive. Did Todd say levelling occurs more early on and slows down the higher and higher you get??

Still time to hit on these things as I'm sure debugging is happening right now as we speak at a solid rate.

Now....what I liked!!

-loved the fact stamina plays more of a role. In Oblivion, I don't think I ever used or needed a Restore Stamina potion and I had a bunch of them...only sold them. I played almost that entire game without ever worrying about my stamina meter. Stamina is an important attribute and I hope it'll add a new gameplay dynamic this go around for me.

-The enemy models seem excellent...I was hoping for complex and differentiating aspects of enemies. The spriggan looks upgraded with 'branch armor' occurring naturally and the Necromancers from this preview and other previews seem very complex and strong...if only in their ability to fight me. They seem very intelligent.

- Dragons!!! Glad they will destroy me very easily early on. That leaves one option early in the game......RUN!!!! These creatures need to be very hard and I'm glad they seem like they will present a legitimate challenge. Adds a lot of atmosphere to the game world and a bunch of suspense. I want it to be like running into a pack of four Deathclaws at level 1 or 2 in Fallout 3. We all know what happens. Early on, I want that "oh ****!!!!!!!!!!!!" feeling when encountering dragons. :)

-Sounds like weapons are good for the weapon wielders. Sounds like spells are terrific for me. I just hope the powerful double wielding will be extremely costly in magicka.

Modifié par gammameggon, 24 septembre 2011 - 05:54 .


#4203
Captain Crash

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Well I had a thought earlier. If there are 20 Dragon Shouts and you can upgrade them 3 times does that mean we need to kill 60 Dragons (to absorb Dragon Souls) to max out in Skyrim then?!


Its not a unreasonable number as the maximum number of Oblivion Gates you could close in Oblivion was also 60.

Modifié par Captain Crash, 24 septembre 2011 - 05:28 .


#4204
chunkyman

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 Download this, gigantic Skyrim preview with new screenshots about half way through. Pork Rinds please.

#4205
Bad King

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monkeycamoran wrote...

Bad King wrote...

She also has a hatred of the undead and is eager to stamp out the evil practice of necromancy in Tamriel. Most daedra princes in the Elder Scrolls universe are far from being black and white.


So? She allowed her Aurorans to kill the Nine Divines faction and destroyed an Ayleid city in Sideways Cave. Generally, daedra princes are bad and dealing with them is bad. Just because not all of them are outright malicious as Molag Bal or Mehrunes Dagon doesn't mean they are not dangerous.


Necromancy is considered an immoral and evil practice by the Mages Guild and so Meridia's crusade against raising the undead can be seen as good in the eyes of many (not so much in the eyes of the necromancers though!). Daedric princes are generally not as clear cut as you might think. Take Azura for example- she aided the PC in Morrowind in defeating Dagoth Ur who otherwise would have conquered Tamriel and transformed its people into monstrosities who would serve him. Daedra represent change- they aren't inherently good or evil, the morality of their actions are only interpretations by mortals. For example the Tribunal temple in Morrowind considered some 'good daedra' and others 'bad daedra' which was based on the relationship that these daedra princes had with the temple.

Neither are the aedra as clear cut as we may perceive. Take Akatosh for example- he is seen as good by the Imperials for aiding them in gaining freedom from the Ayleids and protecting them from the Ayleids' summoned daedra. However, he also allowed the men that he helped to commit genocide on the Ayleids. On top of that, the Nords perceive him as being bad- Alduin the world eater who swallows the world in cycles of destruction. They meanwhile see Lorkhan (Shor) as a hero while the Altmer see him as more of a villain.

#4206
HoonDing

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Azura's involvement in Morrowind is much more ambiguous than you claim. She mainly wanted to destroy the Tribunal because they had spurned her and stolen the worship of the Chimer away from her.

A good source here is the Trial of Vivec. At the end, Vivec destroys Azura and banishes her from Mundus.

#4207
RymenQwun

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chunkyman wrote...

 Download this, gigantic Skyrim preview with new screenshots about half way through. Pork Rinds please.

I was more intrested in the halo 4 article in there.

#4208
Bad King

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virumor wrote...

Azura's involvement in Morrowind is much more ambiguous than you claim. She mainly wanted to destroy the Tribunal because they had spurned her and stolen the worship of the Chimer away from her.

A good source here is the Trial of Vivec. At the end, Vivec destroys Azura and banishes her from Mundus.


I agree that the daedra are ambiguous- I never implied that Azura was a benevolent saint, I was stating that daedric princes have the capacity to act in ways perceived as good or evil by mortals. But regardless of her intentions, she prevented the spread of dagoth ur (who also wanted to overthrow the Tribunal) and it becomes apparent in both Morrowind and Oblivion that she cares for her servants, despite being at times ambitious and ruthless.

In the same way, Akatosh is seen as benevolent by the imperials, and yet how do we know that his aid to the men was not a way of striking at the ayleids (who had turned to the daedra) and gaining a new following of people? One of the things that I like about the Elder Scrolls is that things are rarely clear cut. Daedra =/= Demons and Aedra =/= Angels for example.

Modifié par Bad King, 24 septembre 2011 - 08:09 .


#4209
J0HNL3I

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RymenQwun wrote...

chunkyman wrote...

 Download this, gigantic Skyrim preview with new screenshots about half way through. Pork Rinds please.

I was more intrested in the halo 4 article in there.


lol same

#4210
IronSabbath88

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Am I the only one who would be okay with some of those things still being in the game?

An elk running into water? Melons flying up in the air after getting shot with arrows? LOL. Those are things that'd make me laugh, those are the good kinds of weird things.

#4211
Mystic dream

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I just hope the bodies have more weight into them when you strike your opponent airborne. In Oblivion it looked like they were under a permanent slow fall spell.

#4212
AventuroLegendary

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Mystic dream wrote...

I just hope the bodies have more weight into them when you strike your opponent airborne. In Oblivion it looked like they were under a permanent slow fall spell.

Yeah, Same here. In Oblivion, whenever someone dies in a quest, it feels like "Is s/he dead or knocked out?".

#4213
naughty99

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Captain Crash wrote...

Well I had a thought earlier. If there are 20 Dragon Shouts and you can upgrade them 3 times does that mean we need to kill 60 Dragons (to absorb Dragon Souls) to max out in Skyrim then?!


Its not a unreasonable number as the maximum number of Oblivion Gates you could close in Oblivion was also 60.


Yes, if you want to learn every word you will have to kill more than 60 dragons, as there are reportedly more than 20 shouts and every shout has three words.

I'm hoping that some of the word walls will be really hard to find.

gammameggon wrote...
Levelling, too. I don't want to be levelling every 5 minutes. It is nice to get new perks and gain health, but it takes away from the importance of a level and can be disruptive. Did Todd say levelling occurs more early on and slows down the higher and higher you get??
.


It's possible the leveling was accelerated for the demo in some way, so people could experience what choosing a perk would be like even though they are only playing for 20 minutes.

Also, my understanding is that the Eurogamer hands on demo used a build of Skyrim dating back from June, so a lot of things I'm sure have been improved between June and September.

However, I'm kind of worried that we might level too quickly as well, so I plan to install a mod that slows down the pace of leveling. I'd love to be able to play for 300-400 hours and barely reach level 20-30, for example.

Modifié par naughty99, 25 septembre 2011 - 01:30 .


#4214
Sigma Tauri

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Bad King wrote...

Necromancy is considered an immoral and evil practice by the Mages Guild and so Meridia's crusade against raising the undead can be seen as good in the eyes of many (not so much in the eyes of the necromancers though!). Daedric princes are generally not as clear cut as you might think. Take Azura for example- she aided the PC in Morrowind in defeating Dagoth Ur who otherwise would have conquered Tamriel and transformed its people into monstrosities who would serve him. Daedra represent change- they aren't inherently good or evil, the morality of their actions are only interpretations by mortals. For example the Tribunal temple in Morrowind considered some 'good daedra' and others 'bad daedra' which was based on the relationship that these daedra princes had with the temple.

Neither are the aedra as clear cut as we may perceive. Take Akatosh for example- he is seen as good by the Imperials for aiding them in gaining freedom from the Ayleids and protecting them from the Ayleids' summoned daedra. However, he also allowed the men that he helped to commit genocide on the Ayleids. On top of that, the Nords perceive him as being bad- Alduin the world eater who swallows the world in cycles of destruction. They meanwhile see Lorkhan (Shor) as a hero while the Altmer see him as more of a villain.


The fact that the Princes of Misrule aren't clear cut makes them as agents to be suspicious of. Their capacity for benevolence also doesn't remove them from being what is generally bad. It doesn't mean though they can be merely classified into a simplistic good vs. evil morality. However, to paraphrase the Tribunal Temple's view, they harmed as much as they helped their followers. This is a universal sentiment in Tamriel. I'm not saying that the daedra are the objective personification of evil. Rather, it's their capacity to harm mortals actively that makes people wary of the daedra.

Modifié par monkeycamoran, 25 septembre 2011 - 06:38 .


#4215
Yrkoon

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naughty99 wrote...

gammameggon wrote...
Levelling, too. I don't want to be levelling every 5 minutes. It is nice to get new perks and gain health, but it takes away from the importance of a level and can be disruptive. Did Todd say levelling occurs more early on and slows down the higher and higher you get??


It's possible the leveling was accelerated for the demo in some way, so people could experience what choosing a perk would be like even though they are only playing for 20 minutes.


^This, probably.  But who knows. Players of the Demo were also forced to skip the entire opening dungeon, so maybe they did  pad the experience/leveling to make up for this.

And someone correct me here if I'm  mis-remembering  (it's been years since I've played Oblivion or Morrowind), but didn't you  get to level 4-5 really quick  in  those games too?

Modifié par Yrkoon, 25 septembre 2011 - 03:23 .


#4216
Redneck1st

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IronSabbath I can remember shortly after I got out of the prison and was running in the wide open areas of the Oblivion world and seen a couple of deer run down to the rivers edge and not stop but continue on leaping into the water. I did think that was funny.

#4217
Captain Crash

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Even in Fallout 3 you level up quickly if you get into fights straight away. Bethesda know how to balance games and there is normally always a good curve for balance. Its not something they will have forgotten or neglected. It looks like they spent a lot of time on it.

Either way I still think it may be worth put the slider difficulty up a notch or two to make it more interesting.

#4218
Tup3x

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Captain Crash wrote...

Even in Fallout 3 you level up quickly if you get into fights straight away. Bethesda know how to balance games and there is normally always a good curve for balance. Its not something they will have forgotten or neglected. It looks like they spent a lot of time on it.

Either way I still think it may be worth put the slider difficulty up a notch or two to make it more interesting.

"Know how to balance"? Some might say that Oblivion was a mess on that department...

#4219
Captain Crash

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Well they learnt from that system and the result was the Fallout levelling system. Something that is returning for Skyrim with added developments and improvements.

I mean even in ME1 the first few levels go quickly and then stagnate over time so the challenge is there and you don't get too powerful to quickly. Point being, the first few levels always go quick and this isn't something Bethesda is alone in doing. Therefore im am not really concerned about it.

Modifié par Captain Crash, 25 septembre 2011 - 11:17 .


#4220
naughty99

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Captain Crash wrote...

Well they learnt from that system and the result was the Fallout levelling system. Something that is returning for Skyrim with added developments and improvements.

I mean even in ME1 the first few levels go quickly and then stagnate over time so the challenge is there and you don't get too powerful to quickly. Point being, the first few levels always go quick and this isn't something Bethesda is alone in doing. Therefore im am not really concerned about it.


I installed Arwen's Realism Tweaks for NV - it allows you to adjust the rate of XP gain as much as you want.

25% of the default rate seems to be perfect for New Vegas.

As for Oblivion, I have so many mods installed, I'm not sure whether any are affecting XP gain, but I seem to be leveling quite slowly (which is the pace I prefer). In my most recent Oblivion playthrough, I've been playing for a few hundred hours and I'm at level 8. I didn't grind any spells to increase magic skill level except getting Illusion, Restoration and Conjuration up to journeyman level.

Modifié par naughty99, 25 septembre 2011 - 11:28 .


#4221
Captain Crash

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Actually while were on the topic of things they got wrong has it been confirmed that unique items arnt levelled?  I found it frustrating that some the top end equipment I inadvertently got at level 6 so its stats were quite low and I only needed it for a couple of hours of game time.  Therefore missing out on some great gear when I needed it at level 30 because I cant go back and use it.



(yes unmodded 360 player here) :innocent:

#4222
naughty99

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Captain Crash wrote...

Actually while were on the topic of things they got wrong has it been confirmed that unique items arnt levelled?  I found it frustrating that some the top end equipment I inadvertently got at level 6 so its stats were quite low and I only needed it for a couple of hours of game time.  Therefore missing out on some great gear when I needed it at level 30 because I cant go back and use it.



(yes unmodded 360 player here) :innocent:


IIRC there will be some leveled items and some non-leveled items, but their levels will fit within the range of the dungeon you find them in. I think daedric artifacts won't be leveled this time. (I hope!)

I felt the same way - if you go through some really tough dungeon at a low level you should be rewarded appropriately. It was a great feeling when I entered Megaton as a low level character and managed to steal an AK-47 by defeating everyone in the town. I died numerous times before I managed to escape with the rifle.

Fortunately, in Skyrim, even the "leveled" rewards are an improvement over Oblivion. For example, if you are level 5 and you hack your way through a level 20 dungeon, there should be some powerful items inside, even though if you entered the same dungeon at level 25, they might be slightly more powerful.

However, there will be some items, like artifacts, etc., that are set to a fixed level. 

Modifié par naughty99, 25 septembre 2011 - 11:55 .


#4223
Captain Crash

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Thats great to hear thanks naughty :happy:


Time to boost illusion till I gain invisibility and then loot like crazy the 20+ dungeons then :P

#4224
Yrkoon

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naughty99 wrote...
In my most recent Oblivion playthrough, I've been playing for a few hundred hours and I'm at level 8. I didn't grind any spells to increase magic skill level except getting Illusion, Restoration and Conjuration up to journeyman level.

That's definitely the result of mods.

In a vanilla game, you'll be at level 3 maybe 10 minutes after you get out of prison.

#4225
KenKenpachi

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I wonder if we'll be seeing Jyggalag (or atl east shrines to him), given his curse was broken by the champion in Shivering isles, thus becoming the new Sheogorath. Or maybe Sheogorath ceased to be unless a mortal some how became a god. Which as Talos showed isn't impossible for the TES world.

Modifié par KenKenpachi, 25 septembre 2011 - 04:35 .