I doubt you will spend a lot of time in the water anyway. Other the for shortcuts and a nice paddle. Oh and catching some Salmon!!
But when you got a game as detailed as Skyrim, sometimes you have to be picky because everything else seems awesome!
Modifié par gammameggon, 24 septembre 2011 - 05:54 .
Modifié par Captain Crash, 24 septembre 2011 - 05:28 .
monkeycamoran wrote...
Bad King wrote...
She also has a hatred of the undead and is eager to stamp out the evil practice of necromancy in Tamriel. Most daedra princes in the Elder Scrolls universe are far from being black and white.
So? She allowed her Aurorans to kill the Nine Divines faction and destroyed an Ayleid city in Sideways Cave. Generally, daedra princes are bad and dealing with them is bad. Just because not all of them are outright malicious as Molag Bal or Mehrunes Dagon doesn't mean they are not dangerous.
I was more intrested in the halo 4 article in there.chunkyman wrote...
Download this, gigantic Skyrim preview with new screenshots about half way through. Pork Rinds please.
virumor wrote...
Azura's involvement in Morrowind is much more ambiguous than you claim. She mainly wanted to destroy the Tribunal because they had spurned her and stolen the worship of the Chimer away from her.
A good source here is the Trial of Vivec. At the end, Vivec destroys Azura and banishes her from Mundus.
Modifié par Bad King, 24 septembre 2011 - 08:09 .
RymenQwun wrote...
I was more intrested in the halo 4 article in there.chunkyman wrote...
Download this, gigantic Skyrim preview with new screenshots about half way through. Pork Rinds please.
Yeah, Same here. In Oblivion, whenever someone dies in a quest, it feels like "Is s/he dead or knocked out?".Mystic dream wrote...
I just hope the bodies have more weight into them when you strike your opponent airborne. In Oblivion it looked like they were under a permanent slow fall spell.
Captain Crash wrote...
Well I had a thought earlier. If there are 20 Dragon Shouts and you can upgrade them 3 times does that mean we need to kill 60 Dragons (to absorb Dragon Souls) to max out in Skyrim then?!
Its not a unreasonable number as the maximum number of Oblivion Gates you could close in Oblivion was also 60.
gammameggon wrote...
Levelling, too. I don't want to be levelling every 5 minutes. It is nice to get new perks and gain health, but it takes away from the importance of a level and can be disruptive. Did Todd say levelling occurs more early on and slows down the higher and higher you get??
.
Modifié par naughty99, 25 septembre 2011 - 01:30 .
Bad King wrote...
Necromancy is considered an immoral and evil practice by the Mages Guild and so Meridia's crusade against raising the undead can be seen as good in the eyes of many (not so much in the eyes of the necromancers though!). Daedric princes are generally not as clear cut as you might think. Take Azura for example- she aided the PC in Morrowind in defeating Dagoth Ur who otherwise would have conquered Tamriel and transformed its people into monstrosities who would serve him. Daedra represent change- they aren't inherently good or evil, the morality of their actions are only interpretations by mortals. For example the Tribunal temple in Morrowind considered some 'good daedra' and others 'bad daedra' which was based on the relationship that these daedra princes had with the temple.
Neither are the aedra as clear cut as we may perceive. Take Akatosh for example- he is seen as good by the Imperials for aiding them in gaining freedom from the Ayleids and protecting them from the Ayleids' summoned daedra. However, he also allowed the men that he helped to commit genocide on the Ayleids. On top of that, the Nords perceive him as being bad- Alduin the world eater who swallows the world in cycles of destruction. They meanwhile see Lorkhan (Shor) as a hero while the Altmer see him as more of a villain.
Modifié par monkeycamoran, 25 septembre 2011 - 06:38 .
naughty99 wrote...
gammameggon wrote...
Levelling, too. I don't want to be levelling every 5 minutes. It is nice to get new perks and gain health, but it takes away from the importance of a level and can be disruptive. Did Todd say levelling occurs more early on and slows down the higher and higher you get??
It's possible the leveling was accelerated for the demo in some way, so people could experience what choosing a perk would be like even though they are only playing for 20 minutes.
Modifié par Yrkoon, 25 septembre 2011 - 03:23 .
"Know how to balance"? Some might say that Oblivion was a mess on that department...Captain Crash wrote...
Even in Fallout 3 you level up quickly if you get into fights straight away. Bethesda know how to balance games and there is normally always a good curve for balance. Its not something they will have forgotten or neglected. It looks like they spent a lot of time on it.
Either way I still think it may be worth put the slider difficulty up a notch or two to make it more interesting.
Modifié par Captain Crash, 25 septembre 2011 - 11:17 .
Captain Crash wrote...
Well they learnt from that system and the result was the Fallout levelling system. Something that is returning for Skyrim with added developments and improvements.
I mean even in ME1 the first few levels go quickly and then stagnate over time so the challenge is there and you don't get too powerful to quickly. Point being, the first few levels always go quick and this isn't something Bethesda is alone in doing. Therefore im am not really concerned about it.
Modifié par naughty99, 25 septembre 2011 - 11:28 .
Captain Crash wrote...
Actually while were on the topic of things they got wrong has it been confirmed that unique items arnt levelled? I found it frustrating that some the top end equipment I inadvertently got at level 6 so its stats were quite low and I only needed it for a couple of hours of game time. Therefore missing out on some great gear when I needed it at level 30 because I cant go back and use it.
(yes unmodded 360 player here) :innocent:
Modifié par naughty99, 25 septembre 2011 - 11:55 .
That's definitely the result of mods.naughty99 wrote...
In my most recent Oblivion playthrough, I've been playing for a few hundred hours and I'm at level 8. I didn't grind any spells to increase magic skill level except getting Illusion, Restoration and Conjuration up to journeyman level.
Modifié par KenKenpachi, 25 septembre 2011 - 04:35 .