The Elder Scrolls V: Skyrim Discussion Thread
#4226
Posté 25 septembre 2011 - 04:40
#4227
Posté 25 septembre 2011 - 06:21
Redneck1st wrote...
Thats one of the things for which I don't care about with Oblivion is the Leveled Items. Because it basicly penalized you for doing the quest or area early in the game and yet the Item would have been you find out later that the Item would have been allot more powerful if you would have waited till you were level 30 or so.
This annoyed me as well.
#4228
Posté 25 septembre 2011 - 07:05
#4229
Posté 25 septembre 2011 - 07:27
#4230
Posté 25 septembre 2011 - 07:32
LegendaryAvenger wrote...
I think they should release a hardcore mode for Skyrim, like with New Vegas. No spell regeneration while awake, hunger, thirst, like that.
I was looking forward to something like this as well, but it was confirmed a while back in a radio interview with Pete Hines that there is no hardcore mode.
If you will be playing on PC, I believe Arwen and Duke Patrick will be putting together some survival mods incorporating hunger, thirst, hypothermia, etc.
Modifié par naughty99, 25 septembre 2011 - 07:33 .
#4231
Posté 25 septembre 2011 - 08:22
As far as what I hope the game in general will be like, I hope it'll be a nice blend of Oblivion and Morrowind because believe it or not, there were quite a few things that Oblivion did right that Morrowind didnt and visa versa. For example, I liked the overall feel of Oblivion's combat better than Morrowind and the 3rd person camera better. Where as I liked the overall feel of the world in Morrowind better than that of Oblivion. However, in my opinion, Shivering Isles did a good job of attempting to make up for some of that.
And besides, how can you NOT like Sheogorath? Not only was he the god of madness, but the god of awesome as well lol. Well, Im sure there's a few folks out there that didnt like him very much. But, c'est la vie. I liked him and that's all that matters to me. Just reserved my copy yesterday at gamestop along with The Witcher 2 for xbox 360.
The only thing Im really on the fence about is the pre-order "perks". Or should I say, the lack there of. On one hand, it's kind of a nice change of pace that they're not giving folks first dibs on day 1 DLC for free or exclusive weapons etc. and just giving us a "burlap'ish" map. But on the other, I kinda like the idea of having that exclusive content for free where I can kinda have bragging rights and say "See? This is why you should pre-order". But oh well, either way, Im about 99.99% sure that Im going to enjoy this game just as much as I did Oblivion and Morrowind. (Both of which I pretty much enjoyed equally) so Im completely not worried about it sucking.
Annnnnnnnnnd Ive rambled on long enough about what I think of a game I have yet to play. So anyway, yea, it's going to be sweet I'll wager and cant wait to get my hands on it.
#4232
Posté 25 septembre 2011 - 09:01
#4233
Posté 25 septembre 2011 - 11:02
naughty99 wrote...
LegendaryAvenger wrote...
I think they should release a hardcore mode for Skyrim, like with New Vegas. No spell regeneration while awake, hunger, thirst, like that.
I was looking forward to something like this as well, but it was confirmed a while back in a radio interview with Pete Hines that there is no hardcore mode.
If you will be playing on PC, I believe Arwen and Duke Patrick will be putting together some survival mods incorporating hunger, thirst, hypothermia, etc.
That sounds rather cool actually :happy:
#4234
Posté 26 septembre 2011 - 01:39
Yeay! I love having the need to eat, drink, sleep, etc, it makes the game so much more immersive for me. And honestly, I prefer it being seperated from the hard core mode, because I'm a very casual gamer, I only really play RPG's, so I'm not very good when it comes to the killing bits.naughty99 wrote...
LegendaryAvenger wrote...
I think they should release a hardcore mode for Skyrim, like with New Vegas. No spell regeneration while awake, hunger, thirst, like that.
I was looking forward to something like this as well, but it was confirmed a while back in a radio interview with Pete Hines that there is no hardcore mode.
If you will be playing on PC, I believe Arwen and Duke Patrick will be putting together some survival mods incorporating hunger, thirst, hypothermia, etc.
#4235
Posté 26 septembre 2011 - 02:54
It's gonna suck to play an argonian, thennaughty99 wrote...
LegendaryAvenger wrote...
I think they should release a hardcore mode for Skyrim, like with New Vegas. No spell regeneration while awake, hunger, thirst, like that.
I was looking forward to something like this as well, but it was confirmed a while back in a radio interview with Pete Hines that there is no hardcore mode.
If you will be playing on PC, I believe Arwen and Duke Patrick will be putting together some survival mods incorporating hunger, thirst, hypothermia, etc.
#4236
Posté 26 septembre 2011 - 03:22
Modifié par monkeycamoran, 26 septembre 2011 - 03:44 .
#4237
Posté 26 septembre 2011 - 03:32
PERKS
Speech
- Buying and selling price 10% better (5 ranks)
- 10% price buying from opposite sex
- Invest in shops and increase available gold permanently in invested stores
- Master Trader - every merchant in world gains 1000 gold for bartering
- Buy and sell from any merchant regardless of what they normally buy and sell
- Intimidation attempts twice as successful
- Persuasion attempts more likely successful
Alchemy
- Potions 20% stronger (5 ranks)
- Potions for restore health, magicka or stamina are 25% more powerful (maybe ranked)
- Poisons 25% more effective (maybe ranked)
- Poisons last for twice as many hits
- Two ingredients are gathered from plants
- 50% resistance to all poisons
- All negative effects removed from potions and all positive removed from poisons
- 2 effects of an ingredient are revealed when testing it for the first time (instead of just one)
- Another (unclear recording, sorry!)
Illusion
- Dual casting overcharges effect for more powerful spell
- Cast Novice spells for 50% less magicka
- Cast Apprentice spells for 50% less magicka
- Cast Adept, Expert, Master etc spells for 50% less magicka (more levels this time around)
- Spells work on higher level animals
- Spells work on higher level people
- All spellcasting (from ANY school) is done silently
- Spells work on undead, daedra and automatons
- One I genuinely didn't understand, and it wasn't clear on the recording either - something about "Kindred Mage" or something.
- Fear spells work on higher level enemies
Conjuration
- Novice for 50% magicka etc (up to Master)
- Dual casting overcharges --> greater spell effect
- Bound weapons do more damage
- Bound weapons cast Soul Trap on target
- Bound weapons banish certain creatures (and I think summon creature in their place, not 100% on that though, dodgy recording)
- Reanimate undead with 100 more health
- Summon 2 Atronachs or reanimated zombies
- Summon Atronachs at twice the distance
- Summoned Atronachs twice as strong
Destruction
- More damage for each school (fire, frost and shock) - ranked
- Novice for 50% magicka etc.
- Shock damage chance to disintegrate targets if their health is under 10%
- Frost damage chance to paralyse targets if health low
- Fire damage chance to make low health enemies flee
- Place runes 5x farther away
Restoration
- Healing spells also restore stamina
- Novice for 50% less magicka etc
- Healing spells do 50% more healing
- Something about recharging healing spells (sorry about poor recording quality, it was in my pocket!)
- More is recharged with each hit with healing spells (again, sorry not 100% sure what this means!)
- Spells more effective against undead
- Once a day chance to autocast 250HP restoration when health drops low
- Magicka regenerates 25% faster
Alteration
- Novice for 50% less etc
- Alteration spells have greater duration (probably ranked)
- Absorb 30% magicka that hits you
- Another couple - bad recording again
Enchanting
- Enchants are 20% stronger (ranked)
- Enchanted armour 25% stronger
- "Soul gems provide extra magicka for recharging" - again, dodgy recording but that's what I heard, even if it doesn't make much sense
- Death blows to creatures but not people trap souls for weapon recharge
- Health, magicka and stamina enchants stronger
- Extra effect on already-enchanted weapon can be applied
- Shock, Frost and Fire enchants 25% stronger (individual perks for each element) (probably ranked)
Heavy Armour
- Increase armour rating 20% (5 ranks)
- Unarmed attacks with heavy armour gauntlets - damage increased by gauntlets' armour rating
- Half fall damage if all in heavy armour
- Heavy armour weighs nothing and doesn't slow you at all
- Additional 25% armour if in matching set
- 25% armour bonus if all in heavy armour (not necessarily matching)
- 50% less stagger if all in heavy armour
- 10% damage reflected back to enemy if all in heavy armour
2-handed weapons
- 2h weapons do 20% more damage (5 ranks)
- Attacks with warhammers ignore 25% armour (ranked)
- Attacks with battleaxes do extra bleeding damage (ranked)
- Attacks with greatswords do extra critical damage (ranked)
- Power attacks cost 25% less stamina
- Standing power attacks do 25% bonus damage, chance to decapitate
- Sprinting power attacks do double (critical) damage
- Sideways power attacks hit all targets
- Backwards power attacks have 25% chance of paralysis
Archery
- Bows do 25% more damage
- Zoom in
- Zooming slows time
- 10% crit chance
- Move faster with drawn bow
- Recover twice as many arrows from dead bodies
- 50% chance of paralysing for few seconds (might be 15%, can't really hear...)
- Draw bow 30% faster
- Another about arrows - can't hear
Sneak
- 20% harder to detect (ranked)
- Sneak attacks do 6x damage with 1h weapons
- Sneak attacks with bows do 3x damage
- Sneak attacks with daggers do 15x damage (end perk on skill tree)
- Noise from armour reduced 50%
- No longer activate pressure plates
- Sprinting while sneaking performs silent forward roll
- Running does not affect detection chance
- Crouching can make hostile enemies lose sight of you and search for a target
Source: http://forums.bethso...st__p__18664408
#4238
Posté 26 septembre 2011 - 03:54
The perk tree is so diverse it's actually worthwhile losing the class system.
#4239
Posté 26 septembre 2011 - 04:23
monkeycamoran wrote...
****...
The perk tree is so diverse it's actually worthwhile losing the class system.
There is an outstanding amount of choice available. It seemingly encourages specialization and is optimal for specializing.
#4240
Posté 26 septembre 2011 - 06:41
Redneck1st wrote...
J0HNL3I wrote...
Gotholhorakh wrote...
I genuinely don't care if it looks like Oblivion, it wasn't the looks that spoilt oblivion, I just hope they have fixed NPC and quest variety a bit, a la FO3.
Oblivion is one of the best game of all time imo but i hated how the main quest was basicly 'get this item, ok now come back to cloudruler temple; ok now get this one, now come back...'
Well now isn't that pretty much the way it is with most quest you go and retrieve an item and than return it to the person who asked you to retrieve it.
If that's what you really think adventuring is all about, than I would say maybe you should try playing some other games.
#4241
Posté 26 septembre 2011 - 06:48
naughty99 wrote...
- All spellcasting (from ANY school) is done silently
- Reanimate undead with 100 more health
- Sneak attacks do 6x damage with 1h weapons
- Sneak attacks with daggers do 15x damage (end perk on skill tree)
- Running does not affect detection chance
The ones I liked the most. Thanks, naughty99
Modifié par Dhiro, 26 septembre 2011 - 06:48 .
#4242
Posté 26 septembre 2011 - 07:21
Haplose wrote...
Redneck1st wrote...
J0HNL3I wrote...
Gotholhorakh wrote...
I genuinely don't care if it looks like Oblivion, it wasn't the looks that spoilt oblivion, I just hope they have fixed NPC and quest variety a bit, a la FO3.
Oblivion is one of the best game of all time imo but i hated how the main quest was basicly 'get this item, ok now come back to cloudruler temple; ok now get this one, now come back...'
Well now isn't that pretty much the way it is with most quest you go and retrieve an item and than return it to the person who asked you to retrieve it.
If that's what you really think adventuring is all about, than I would say maybe you should try playing some other games.
Well... put it this way, it's the standard trap that lots of quests fall into and become boring, and good games avoid or mitigate that as much as possible.
Redneck1st wrote...
Thats one of the things for which I
don't care about with Oblivion is the Leveled Items. Because it basicly
penalized you for doing the quest or area early in the game and yet the
Item would have been you find out later that the Item would have been
allot more powerful if you would have waited till you were level 30 or
so.
Yeah, I hated that, along with levelled enemies it kind of removed the point of travelling to different places, there were no massively dangeours places and no massively easy places, little item lottert and you might as well stay in 1-3 places and get the same kind of items/gameplay experience.
Still, that's what mods are for, Oblivion was soooo broken without them, I expect SKyrim will be, too.
#4243
Posté 26 septembre 2011 - 07:25
Gotholhorakh wrote...
Redneck1st wrote...
Thats one of the things for which I
don't care about with Oblivion is the Leveled Items. Because it basicly
penalized you for doing the quest or area early in the game and yet the
Item would have been you find out later that the Item would have been
allot more powerful if you would have waited till you were level 30 or
so.
Yeah, I hated that, along with levelled enemies it kind of removed the point of travelling to different places, there were no massively dangeours places and no massively easy places, little item lottert and you might as well stay in 1-3 places and get the same kind of items/gameplay experience.
Still, that's what mods are for, Oblivion was soooo broken without them, I expect SKyrim will be, too.
I hate to agree, but Skyrim will probably be as bugged as Oblivion. I may as well wait a few months for a fan-made bugfix before buying the game.
#4244
Posté 26 septembre 2011 - 09:02
#4245
Posté 26 septembre 2011 - 09:23
virumor wrote...
There's a difference between bugs and design choices. Regarding leveling, it is supposed to be like Fallout 3.
Yes, I used the wrong words.
I'm probably right about the bugs, though.
#4246
Posté 26 septembre 2011 - 10:29
gammameggon wrote...
monkeycamoran wrote...
****...
The perk tree is so diverse it's actually worthwhile losing the class system.
There is an outstanding amount of choice available. It seemingly encourages specialization and is optimal for specializing.
Indeed, im having a hard time deciding where to go already!! Thats a great system :happy:
#4247
Posté 26 septembre 2011 - 11:32
monkeycamoran wrote...
****...
The perk tree is so diverse it's actually worthwhile losing the class system.
I couldn't agree with you more on the perk tree. Love what they've done with the Archery. I just hope there is some good bows available.
Modifié par Redneck1st, 26 septembre 2011 - 12:01 .
#4248
Posté 26 septembre 2011 - 04:53
#4249
Posté 26 septembre 2011 - 05:08
Redneck1st wrote...
Aradace-Little slow @ reserving yous aren't you?<G> I've not only had mine reserved but paid for it as well two months ago.<G> But will have to agree with you I was surprised that there weren't any perks for Pre ordering it either. Of course I pre-orded DA2 for the perks and they ended up giving them to everyone whether or not they pre-ordered the game. And that ticked off allot of folks. Not to mention that the game play wasn't all that great.
Yea, I was a little slow pre-ordering lol. Primarily because back when I could have pre-ordered earlier, I opted not to because at that time I had a choice between ME3 or Skyrim. And as much as I love Elder Scrolls, ME3 had to come first. But hey, better late than never I suppose?
#4250
Posté 26 septembre 2011 - 06:03
Aradace wrote...
Redneck1st wrote...
Aradace-Little slow @ reserving yous aren't you?<G> I've not only had mine reserved but paid for it as well two months ago.<G> But will have to agree with you I was surprised that there weren't any perks for Pre ordering it either. Of course I pre-orded DA2 for the perks and they ended up giving them to everyone whether or not they pre-ordered the game. And that ticked off allot of folks. Not to mention that the game play wasn't all that great.
Yea, I was a little slow pre-ordering lol. Primarily because back when I could have pre-ordered earlier, I opted not to because at that time I had a choice between ME3 or Skyrim. And as much as I love Elder Scrolls, ME3 had to come first. But hey, better late than never I suppose?
Well that is true there at least you've got it and that is a good thing there right?





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