The Elder Scrolls V: Skyrim Discussion Thread
#4251
Posté 26 septembre 2011 - 06:16
Either way, I always liked examining my kills with my archer characters in MW and Oblivion when I made a really nice SA Bow kill.
#4252
Posté 26 septembre 2011 - 07:40
#4253
Posté 27 septembre 2011 - 01:55
KenKenpachi wrote...
Hmm waiting to see what Light Armor, and one handed blades get. Still Sneak and speech are good, I love how they've done away with merchantile and combined it with speech craft/
Completely agree with mercantile/speechcraft. If you are good at persuading them to let you into a secret area, you are good at persuading merchants to lower their prices.
As for One-Handed, here are the perks (revealed during quakecon):
One-Handed
One-Handed Prowess (1 of 5)
One-Handed weapons do 40% more damage. Requires: One-handed 20.
Hack and Slash (3 levels)
Attacks with war axes cause extra bleeding damage. Requires: One-handed 30.
One-Handed Tactics
Charge!
Bone Breaker (3 levels)
Stand and Deliver
Savage Blow
Bladesman (3 levels)
Here are a few more perk trees that we knew previously:
Pickpocketing
Light Fingers (0/5)
Pickpocketing bonus of 20% – Item weight and value reduce pickpocketing odds…
Night Thief
Pickpocketing sleeping people almost always works…
Poisoned
Place poisons in other people’s pockets silently to harm or kill…
Cutpurse
Pickpocketing gold is 50% easier…
Extra Pockets
Carrying capacity is increased by 100…
Keymaster
Pickpocketing keys always works…
Misdirections
You can pickpocket equipped weapons…
Perfect Touch
You can pickpocket equipped items…
Block
Shield Wall (1 of 5)
Blocking is 25% more effective. Requires: Block 20.
Deadly Bash
Bashing does more damage. Requires: Block 20.
Power Bash
Able to do a power bash. Requires: Block 30.
Bash Disarm
Shield Charge
Able to move faster with a shield raised. Requires: Block 100.
Quick Reflexes
Time slows down if you are blocking during a power attack. Requires: Block 30.
Deflect Arrows
Riposte
Elemental Protection
Two-Handed
Two-Handed Prowess (0 of 5)
Two-Handed weapons do 20% more damage. Requires: Two-handed 30.
Deep Wounds (0 of 3)
Attacks with greatswords have a 10% chance of doing critical damage. Requires: Two-handed 30.
Skullcrusher (0 of 3)
Attacks with warhammers ignore 25% of armor. Requires: Two-handed 30.
Two-Handed Tactics
Limbsplitter (3 levels)
Great Charge!
Devastating Blow
#4254
Posté 27 septembre 2011 - 02:51
Aradace wrote...
Im liking what Im seeing in the stealth tree alot...Especially the SA damage for Daggers x 15. I was always annoyed in MW and Oblivion that there was no real upside to using a dagger other than a faster melee attack. Very happy to see this. Im also liking the archery tree almost as much, especially the zoom slo-mo. Which reminds me, does anyone know if we'll actually get any "additional" damage for an arrow that strikes the enemy's head this time around or is it going to be standard Elder Scrolls "cosmetic"?
Either way, I always liked examining my kills with my archer characters in MW and Oblivion when I made a really nice SA Bow kill.
I fully agree it's about time we got some decent damage for using a dagger while in the stealth mode. One of the reasons for which I never used a dagger is due to the fact that they had little benifits even if you were in steath mode.
Archery is my favorite and one that I use allot in Oblivion. I've gotten pretty good at using a Destruction spell than following it up with an arrow. I would than slip away to where I was hidden once again.
I was wondering something else has it been confirmed yet as to whether or not we'll be able to enchant our own Items and such? Or has that been done away with this time around?
Modifié par Redneck1st, 27 septembre 2011 - 03:09 .
#4255
Posté 27 septembre 2011 - 09:54
Yes. Enchanting items is in.Redneck1st wrote...
I was wondering something else has it been confirmed yet as to whether or not we'll be able to enchant our own Items and such? Or has that been done away with this time around?
Saw a video with one of the devs describing the process, in fact. I'll see if I can dig it up. But from what I remember, the way you learn how to do it is by "reverse engineering". You find, say, an already enchanted magic weapon, and you *destroy* it/take it apart to discover what's it's made of and how it was made. You can then take what you've learned and duplicate the specificd enchantments on another weapon.
Modifié par Yrkoon, 27 septembre 2011 - 09:56 .
#4256
Posté 27 septembre 2011 - 10:44
Yrkoon wrote...
Yes. Enchanting items is in.Redneck1st wrote...
I was wondering something else has it been confirmed yet as to whether or not we'll be able to enchant our own Items and such? Or has that been done away with this time around?
Saw a video with one of the devs describing the process, in fact. I'll see if I can dig it up. But from what I remember, the way you learn how to do it is by "reverse engineering". You find, say, an already enchanted magic weapon, and you *destroy* it/take it apart to discover what's it's made of and how it was made. You can then take what you've learned and duplicate the specificd enchantments on another weapon.
That actually sounds pretty sweet. It makes me think back when I was a kid, how I used to take things apart (like my radio, NES, or other electronic equipment I had), to try and figure out how they worked and then put them back together lol. And it still applies even today when I want to know how something works. Im not an Albert Einstein or Steven Hawking by any means in terms of intelligence but Im no slouch either. So when something interests me, even an abstract idea, I like to "take it apart" so to speak, find out what makes it tick, and then "put it back together". I know, most of that was irrelevant to the topic but it made me think is all. Sorry for derailing
#4257
Posté 27 septembre 2011 - 10:59
http://uk.pc.ign.com.../1196606p1.html
Orc: Berserker
Redguard: Adrenaline Rush
Wood Elf: Resist Poison, Resist Disease, Command Animals
Nord: Battlecry
Khajiit: Night-Eye, Claw Attacks
Imperial: Voice of the Emporer, find more coins while looting
High Elf: Regenerate Magicka faster
Dark Elf: Ancestor's Wrath, Resist Fire
Breton: Dragonskin, Resist Shock
Argonian: Hitskin, Resist Disease, Breathe Underwater
#4258
Posté 27 septembre 2011 - 11:09
Fantastic!!! Rawr hear me roar sissies! King of the Skyrim approaches!
Edit: Breton: Dragonskin
Argonian: Hitskin
I wonder what these sking thingys do.
Modifié par Cyberarmy, 27 septembre 2011 - 11:11 .
#4259
Posté 27 septembre 2011 - 11:13
Going Imperial on first run!
#4260
Posté 27 septembre 2011 - 11:29
Mesina2 wrote...
"Imperial: Voice of the Emporer, find more coins while looting "
Going Imperial on first run!
Singing while looting!
#4261
Posté 27 septembre 2011 - 12:05
Captain Crash wrote...
Race starting benefits also now confirmed (new to me, probably just missed it a couple pages back)
http://uk.pc.ign.com.../1196606p1.html
Orc: Berserker
Redguard: Adrenaline Rush
Wood Elf: Resist Poison, Resist Disease, Command Animals
Nord: Battlecry
Khajiit: Night-Eye, Claw Attacks
Imperial: Voice of the Emporer, find more coins while looting
High Elf: Regenerate Magicka faster
Dark Elf: Ancestor's Wrath, Resist Fire
Breton: Dragonskin, Resist Shock
Argonian: Hitskin, Resist Disease, Breathe Underwater
Orc: Same as Oblivion, wasnt impressed with it then. Unless it's been revamped now, probably wont be with Skyrim either.
Redguard: Same as Oblivion, see Orc.
Wood Elf: Same as Oblivion, see Orc.
Nord: Curious about this one. I daresay possibly intrigued.
Khajiit: Night eye, was useful in Oblivion at times. And Claw Attacks? YES PLEASE!!! lol.
Imperial: Glad to see VoE doesnt suck anymore lol.
High Elf: Faster mana regen? Dare I say, "Oh hell yes please!!" lol
Dark Elf: Seemingly same as Oblivion, see Orc.
Breton: Not looking very impressed with it for some reason.
Argonian: Hitskin? *scratches chin stubble* What in the nine divines could that be I wonder? lol
Modifié par Aradace, 27 septembre 2011 - 12:07 .
#4262
Posté 27 septembre 2011 - 12:07
Although im sure late on a charm spell will be equal to it, if not better. Thus the offset with finding slightly more coin
#4263
Posté 27 septembre 2011 - 12:31
Yrkoon wrote...
Yes. Enchanting items is in.Redneck1st wrote...
I was wondering something else has it been confirmed yet as to whether or not we'll be able to enchant our own Items and such? Or has that been done away with this time around?
Saw a video with one of the devs describing the process, in fact. I'll see if I can dig it up. But from what I remember, the way you learn how to do it is by "reverse engineering". You find, say, an already enchanted magic weapon, and you *destroy* it/take it apart to discover what's it's made of and how it was made. You can then take what you've learned and duplicate the specificd enchantments on another weapon.
Now this is sweet here I'll have to admit that there one of the things I'll be looking forward to in the game. So than we can make Items with multiple enchantments this time? Anotherwords if we've got say a dagger with 3 enchantments that we would like to have on a long sword we can do a reverse engineering on the dagger than duplicate it on the long sword to give it the same enchantments?
Anyone know if there is going to be a good soul stealing weapon like Umbra in the game or Varla stones?
#4264
Posté 27 septembre 2011 - 12:58
#4265
Posté 27 septembre 2011 - 01:15
Captain Crash wrote...
Having Voice of the Emperor helps for those difficult speech checks you always get.
Although im sure late on a charm spell will be equal to it, if not better. Thus the offset with finding slightly more coin
If speech thing is gonna be the same like in Oblivion, it's gonna be a pointless ability for me.
Though I'm always for extra coin.
#4266
Posté 27 septembre 2011 - 02:02
Mesina2 wrote...
Captain Crash wrote...
Having Voice of the Emperor helps for those difficult speech checks you always get.
Although im sure late on a charm spell will be equal to it, if not better. Thus the offset with finding slightly more coin
If speech thing is gonna be the same like in Oblivion, it's gonna be a pointless ability for me.
Though I'm always for extra coin.
Based on the descriptions I've read it will be more along the lines of FO3 and FNV.
There is no more persuasion wheel mini-game. Instead, there are Fallout-style dialogue options that get unlocked based on factors such as your speechcraft score, whether you have completed certain quests relevant to the NPC and presumably based on other skill scores relevant to the conversation.
#4267
Posté 27 septembre 2011 - 02:12
naughty99 wrote...
*snip*There is no more persuasion wheel mini-game.*snip*
Thank the eight and one lol. I always hated that
#4268
Posté 27 septembre 2011 - 02:13
#4269
Posté 27 septembre 2011 - 02:14
http://www.computera...ad-guy-from-up/
#4270
Posté 27 septembre 2011 - 02:15
Dhiro wrote...
Looks like Breton was nerfed. Very sad.
My PC was a Breton in my last Oblivion playthrough.
Do I see horns on that Argonian?
Modifié par happy_daiz, 27 septembre 2011 - 02:20 .
#4271
Posté 27 septembre 2011 - 02:30
Dhiro wrote...
Looks like Breton was nerfed. Very sad.
Why?
#4272
Posté 27 septembre 2011 - 02:35
Druss99 wrote...
Not sure if this has been posted but the voice cast has been anounced...
http://www.computera...ad-guy-from-up/
I'm guessing they have a few more big names yet to be revealed.
Either that or the production budget amount listed on imdb is not accurate.
Here is the complete press release:
http://www.bethblog....r-studded-cast/
Modifié par naughty99, 27 septembre 2011 - 02:36 .
#4273
Posté 27 septembre 2011 - 03:02
#4274
Posté 27 septembre 2011 - 03:04
KenKenpachi wrote...
I hope its more than 9 VA's....or its......oh yay....everyone sounds the same....
Skyrim has more than 70 voice actors
#4275
Posté 27 septembre 2011 - 03:05
KenKenpachi wrote...
I hope its more than 9 VA's....or its......oh yay....everyone sounds the same....
Thats just something Ive come to expect from the Elder Scrolls series lol. Which, although grating at times, is overall unimportant to me. And Im sure there are plenty of people who think Im crazy but hey, we knew that already didnt we?
@naughty - Then I am plesantly surprised :happy:
Modifié par Aradace, 27 septembre 2011 - 03:06 .





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