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The Elder Scrolls V: Skyrim Discussion Thread


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#5326
Yrkoon

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Il Divo wrote...

Yrkoon wrote...

Redneck1st wrote...
As for Skyrim itself I see already that there is one thing I'm not going to like about the game at all. The fact that they've combined Greaves/cuirass' 

Are we sure about this?  Because I was reading through the various '3 hour' convention demos and this guy is reporting that he made a pair of boots.  Just boots.  And equipped them.  Then later he brags about the fact that while the guy  playing next to him found a dragon, he, on the other hand, found a tanning station, and managed to craft a pair of gloves.


It's been pretty much confirmed by multiple sources. Overall, I think this is looking better than Oblivion, but that is definitely one element that has me seriously disappointed. Combining left and right gauntlets into one "gauntlet" set I can understand, which Oblivion did. This seems a bit overkill.

Then this means... what?  We can scratch Eurogamer off our list of reliable preview sources?

Or is there some bizzare mechanic  in Skyrim I'm not understanding here?

Modifié par Yrkoon, 18 octobre 2011 - 02:03 .


#5327
chunkyman

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 Best preview ever.

#5328
Il Divo

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Yrkoon wrote...


Then this means... what?  We can scratch Eurogamer off our list of reliable preview sources?

Or is there some bizzare mechanic  in Skyrim I'm not understanding here?


Boots are not part of your greaves in either Morrowind or Oblivion. From what I've heard, Bethesda has combined the cuirass and greaves, which make up the chest and legging portions of armor, but not boots or gloves.

Modifié par Il Divo, 18 octobre 2011 - 02:25 .


#5329
Gotholhorakh

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Il Divo wrote...

Yrkoon wrote...


Then this means... what?  We can scratch Eurogamer off our list of reliable preview sources?

Or is there some bizzare mechanic  in Skyrim I'm not understanding here?


Boots are not part of your greaves in either Morrowind or Oblivion. From what I've heard, Bethesda has combined the cuirass and greaves, which make up the chest and legging portions of armor, but not boots or gloves.


Meh, if it's true, it's a bit more of a concession than lots of people want to make, given the "dress-up-Barbie" element of these games, but I can kind of see their point.

Armour is/can be a problem with the models in Oblivion, start modding and it's pretty easy to end up with a deformed player model because of that separation. Fart-arsing around to make things match up with everything else you might apply, is a big chunk of seldom-appreciated work, and since the cuirass/greaves one-piece is something you do see in other games, dropping that work is I suppose.. quite sensible.


I'll kind of miss it as a player though, because some things (especially getting your vampiric look right!) just cry out for mix and match. :P

Modifié par Gotholhorakh, 18 octobre 2011 - 03:36 .


#5330
Il Divo

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Gotholhorakh wrote...

Il Divo wrote...

Yrkoon wrote...


Then this means... what?  We can scratch Eurogamer off our list of reliable preview sources?

Or is there some bizzare mechanic  in Skyrim I'm not understanding here?


Boots are not part of your greaves in either Morrowind or Oblivion. From what I've heard, Bethesda has combined the cuirass and greaves, which make up the chest and legging portions of armor, but not boots or gloves.


Meh, if it's true, it's a bit more of a concession than lots of people want to make, given the "dress-up-Barbie" element of these games, but I can kind of see their point.

Armour is/can be a problem with the models in Oblivion, start modding and it's pretty easy to end up with a deformed player model because of that separation. Fart-arsing around to make things match up with everything else you might apply, is a big chunk of seldom-appreciated work, and since the cuirass/greaves one-piece is something you do see in other games, dropping that work is I suppose.. quite sensible.


I'll kind of miss it as a player though, because some things (especially getting your vampiric look right!) just cry out for mix and match. :P


That's pretty much my outlook. Overall, the previews of Skyrim have been pretty out-standing, so I'm willing to forgive this one disappointment. And I can't deny that the cuirass-greaves criss-cross meshes weren't always pretty; some definitely worked better than others. We'll see what happens.

But on the topic of Vampirism, have they made any announcements on that? Image IPB

#5331
RPGamer13

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Eh, the armors always looked best when equipped as a set.  So, I for one wouldn't mind if there was just one slot for armor.

At the very least, I certainly don't need a fifth slot for leg armor, 4 does just fine.

KenKenpachi wrote...

It won't with me Homefront taught me not to overhype any game.


That's funny, Oblivion taught me that lesson.  I bought it impulsively as an excuse to buy an Xbox 360 back in 2006, I was going to wait for Ninety-Nine Nights or Blue Dragon.

#5332
Captain Crash

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chunkyman wrote...

 Best preview ever.


Every little thing I hear about the environment is just inspiring!  Im not sure if I will actually play the game or just walk around gawping at how awesome eveything looks!!  :P

#5333
Il Divo

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Captain Crash wrote...

chunkyman wrote...

 Best preview ever.


Every little thing I hear about the environment is just inspiring!  Im not sure if I will actually play the game or just walk around gawping at how awesome eveything looks!!  :P




They really do look unbelievable. It puts Oblivion to shame, which is saying alot.

#5334
HoonDing

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"Most realistic game environment"? I'd rather put up Crysis for that.

#5335
sympathyforsaren

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Dhiro wrote...

sympathyforsaren wrote...

@ Redneck1st

I highly doubt any single item will be able to have multiple enchantments. We may be able to reenchant items by taking everything to its base elements and removing the magical power, but I highly doubt an item will have multiple effects.


Actually, I think there's a Perk that lets you enchant a already enchanted item. Of course, we don't know if that means we'll be able to erase a enchantment and put a new one or enchant a same object two times.


I didn't know about that, that's a cool perk. Thanks for the info, Dhiro

#5336
sympathyforsaren

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Everything I've been hearing in previews has been gushing about how amazing this game is. In a huge open world rpg, it is amazing so much detail could go into the game. The content is massive, to give this type of detail is astounding.

#5337
Captain Crash

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virumor wrote...

"Most realistic game environment"? I'd rather put up Crysis for that.



They dont just mean graphics, they also mean things like people coughing, smiling, going of to go fish, having a working and leisure pattern. Plus dozens of small interactive things like butterflies.  All these details add to the environment which makes it "realistic".  But its more then that, the environment actually functions and has its own economy. 

#5338
CroGamer002

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I'm afraid that my PC won't handle it.

#5339
HoonDing

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Mesina2 wrote...

I'm afraid that my PC won't handle it.

It's a console port. 

#5340
KBomb

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chunkyman wrote...

 Best preview ever.



Anyone know where you can buy Vitamin D in bulk? I have a feeling when this game comes out, I won’t be seeing sunlight for months.

#5341
naughty99

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Mesina2 wrote...

I'm afraid that my PC won't handle it.


what are your specs and what resolution is your monitor?

#5342
Zeus_Deus

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virumor wrote...

"Most realistic game environment"? I'd rather put up Crysis for that.


Crysis was soooo 3 years ago.

There have been games with better graphics since.

#5343
sympathyforsaren

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Il Divo wrote...

Gotholhorakh wrote...

Il Divo wrote...

Yrkoon wrote...


Then this means... what?  We can scratch Eurogamer off our list of reliable preview sources?

Or is there some bizzare mechanic  in Skyrim I'm not understanding here?


Boots are not part of your greaves in either Morrowind or Oblivion. From what I've heard, Bethesda has combined the cuirass and greaves, which make up the chest and legging portions of armor, but not boots or gloves.


Meh, if it's true, it's a bit more of a concession than lots of people want to make, given the "dress-up-Barbie" element of these games, but I can kind of see their point.

Armour is/can be a problem with the models in Oblivion, start modding and it's pretty easy to end up with a deformed player model because of that separation. Fart-arsing around to make things match up with everything else you might apply, is a big chunk of seldom-appreciated work, and since the cuirass/greaves one-piece is something you do see in other games, dropping that work is I suppose.. quite sensible.


I'll kind of miss it as a player though, because some things (especially getting your vampiric look right!) just cry out for mix and match. :P


That's pretty much my outlook. Overall, the previews of Skyrim have been pretty out-standing, so I'm willing to forgive this one disappointment. And I can't deny that the cuirass-greaves criss-cross meshes weren't always pretty; some definitely worked better than others. We'll see what happens.

But on the topic of Vampirism, have they made any announcements on that? Image IPB


Vampirism is a definite go....it is 100% confirmed to be in Skyrim. Not much detail, if any, has been given to how it'll work or how its contracted from obtaining the disease to becoming a vampire, but my guess is its similar to IV.

I don't wear armor too often....I primarily wear robes and enchanted robes at that, but I am on the fence about cuirasses and greaves being combined. I tend to always side on whatever gives the player the most choice. A mix of both would be preferable, but maybe Bethesda went back and changed some stuff because I heard this months back.

I am a fan of sets of armor gaining more emphasis, with each piece of a set being given more statistical potency to the entire set itself. I'm also hopeful there are more diverse robes and different robes to use. A choice between 20-30 various styles would be perfect.

#5344
HoonDing

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As far as system requirements go, I think a good indicator is whether you can run The Witcher 2 or not.

If you can run The Witcher 2 smoothly on medium settings, you should be able to easily max out Skyrim. Witcher 2 on low settings is probably equal to Skyrim on medium settings (which should be equal to console graphics).

Modifié par virumor, 18 octobre 2011 - 08:05 .


#5345
naughty99

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virumor wrote...

As far as system requirements go, I think a good indicator is whether you can run The Witcher 2 or not.

If you can run The Witcher 2 smoothly on medium settings, you should be able to easily max out Skyrim. Witcher 2 on low settings is probably equal to Skyrim on medium settings (which should be equal to console graphics).


Yes, I woudl agree with virumor.

If you have a DX11 graphics card, the frame rate you get with Witcher 2 on lowest possible settings might be comparable to Skyrim on highest settings, since Skyrim will make use of DX11 optimization features to improve frame rate.

When I run Witcher 2 at native resolution (1920x1080) with every setting dialed down as low as possible, the game is just barely playable for me - around 20-30fps, sometimes dipping below 20, and the controls feel very unresponsive.

I have much better results with most other recent 2010-2011 games at 1920x1080, as I usually get around 50-60fps (or better) at Ultra or High settings. I imagine Skyrim will not be much more demanding than most other recent games (certainly unlikely that it would be as demanding as Witcher 2). If you can get decent frame rate for Fallout 3, Fallout New Vegas, Skyrim probably won't be much more demanding than that (and even perhaps less demanding than FO3/FNV, if you have a DX11 graphics card).

In any case, the PC specs are supposed to be released this week, so you shouldn't have very long to wait.

Modifié par naughty99, 18 octobre 2011 - 08:15 .


#5346
Morroian

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chunkyman wrote...

 Best preview ever.


From the same website:

http://made2game.com...designer-makes/

#5347
Dhiro

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SPOILERS

We witnessed a murder in a town square, where a lady called Margret was viciously stabbed to death before our very eyes.

We
killed the assailant, and then went into a shop where people were
talking about the noise outside. It was a scripted event (and that start
of a side-quest), but happened in a brilliantly organic way.

We
killed an Elk with massive antlers (obviously head of the small group
he was with). When he was dead we were able to kept the antlers, which
we would no doubt have displayed in our house as soon as we'd bought one
in one of the cities.

We were able to look at characters'
facial expressions without cringing at the old engine. They’re much
improved, and suspicious looks from a town leader's bodyguards work
brilliantly with the dialogue to set a mood that we should mind our Ps
and Qs.

We dual-wielded magic. It's possible to have two of the same spell or even different spells mapped to the triggers.

We went swimming in a river and almost fell down a big waterfall, and let out an audible gasp when we climbed to safety.

We caught Riverbetty fish and Salmon while swimming with our bare hands.

We
waited in the middle of a field just to see the day/night transition
unfold before your very eyes. It was much like Shenmue II.

We
went to the nearest city and took a carriage to a city that was further
away. It could take us to any of the game’s cities – even the ones we
hadn’t been to.

We heard people shout for help in the
wilderness in a fashion not dissimilar to Red Dead Redemption, except
instead of needing to be defended from outlaws, they’re running from
dire wolves or Orcs. Or dragons.

We stared in awe at the mist around mountains. It looks phenomenal.

We
went into someone’s house and were asked politely to leave. Then
firmly. Then they started calling for the guards. So long, old RPG
tropes!

We were happy to see that the “over-encumbered”
message was gone, replaced with “You are carrying too much to be able to
run,” which, crucially, still allows you to move, only very slowly.
Very… very slowly.

We explored the tops of mountains, and noticed that the snowfall increased as we got higher. It’s all rendered in 3D.

We slowly climbed down a steep mountain, jumping from rock to rock to avoid taking damage.

We tried to climb slowly down a steep mountain, but then fell to our death.

We stole a horse and had people yell at us as we rode away.

We
saw a woolly mammoth lay dead, but just as we were about to get off our
horse and have a look, we saw a bear that had been feeding off it. He'd
seen us too. Run!

We spent 20 minutes riding from one spot
on the map to another. Skyrim is freakin' humongous, and much of it in
wide-open areas populated by mammoths and giants.

We learned
the difference between riding on the road with a horse (they can gallop
at full-speed) and riding in the hills on a horse (they can only trot,
never building speed).

We fell off a cliff with our horse
several times. Most of the times it killed us, but once we saw our
character slowly climb to his feet and continue after a particularly
unfortunate fall.

We were amazed as we rode through shallow
water with a horse. Water ripples are brilliantly rendered in real time,
and look straight out of a Pixar movie.

We had the horse
shot out from under us. Enemies will always attack your steed first
before they start attacking you. Once your horse is down... you ain't
goin' nowhere, son.

We mistakenly hit the wrong button to jump, because it’s now mapped to A, which is where it always should have been.

We
collected glow worms called “torchbugs,” which fly around. But sadly,
collecting them kills them (and butterflies too) and adds their thoraxes
and wings respectively as ingredients for alchemy in your inventory.
Shame. But they look lovely while they're alive.

We cried about killing torchbugs.

We spent several minutes looting a large laboratory of ingredients.

We crafted the crap out of potions. Once we found an Alchemy bench we filled out inventory with alchemical potions.

We found Nirnroot. Hey! Nirnroot is back!

We
learned which ingredients do what. Snowberries and Silverside Perch
resist frost; Dragon's Tongue and Strawberries both resist fire;
Deathbell and Bleeding Crown both contain weakness to poison. When we
mixed Snowberries, Silverside Perch, and Dragon's Tongue we created a
Potion of Resist Frost.

We also tried to improve our weapons using Grindstones, but we didn’t have any of the ingredients.

We swung our axe at the Grindstone in frustration – it bounced off.

We
tried to talk to a Ghostly Headless Horsemen, but he wouldn’t have a
conversation with us despite having a “talk' prompt.” Presumably,
because he doesn’t have a mouth. That, or he’s a rude bastard.

We
mistakenly alerted guards as we tried to sneak up on them by bumping
into bones dangling from ropes on the ceiling. They made a clattery
noise and we jumped.

We passed a stone column with a sword, shield, and flowers laid at its base. We left them well alone.

We
enjoyed talking to NPCs without time freezing around us. Talking to
people is a much more organic process, happening in real-time.

We
reloaded a previous save because an NPC wouldn’t progress the quest. He
just stood in the room looking like he wanted to attack a wall like it
had wronged him. Or there was an enemy stuck in it.

We hit a guard in the head with a mace and got thrown in jail.

We tried to pick the lock in our jail cell but failed, breaking the one lockpick we snuck in.

We broke out of our cell by smashing through a crumbing wall, and then took back our stuff and fought our way out .

We
saw some giants standing around and went to talk to them. They didn’t
want to talk to us. Way to perpetuate the stereotypes, guys.

We drank a potion and entered into an NPC’s memories.

We talked to a salty sea captain who lost his sea salt in a sea cave.

We overheard a conversation about women in a town having horrid nightmares, and were given a side-quest to help end them.

We randomly attacked a ship’s captain, hoping the crew would join in our coup.

We weren’t all that surprise when the crew didn’t join in our coup.

We jumped off the boat into the water, and swam away from out failed coup.

We walked in snow so thick we could barely see where we were going.

We
read the letters in our inventory, which are 3D and unfold as you
select them, revealing their written contents realistically written on
the paper, not just as screen text.

We had some epic battles
thanks to the new combat. Holding down the attack button does a charge
attack in both senses of the word. Not only will the blow be more
forceful, our Argonian also ran forward several steps before delivering
the attack.

We missed several powerful swings of our weapon.
The lunge is easy to miss, though if it was too easy, the move would
likely be overpowered. If you do hit, however, it knocks the hell out of
them.

We saw a fox while we were running through the
forest. Quickly, we turned to it and used our magical ability to light
it on fire. We actually laughed out loud and said “Heh, Firefox.”

We
leveled up and spent our skill to improve our magical abilities. It
turned our small flame attack into a full-blown flamethrower.

We swung a mace at a wolf and hit it so hard it rolled down the side of a hill for nearly a minute. It was a big hill.

We
were randomly attacked by a woman while passing a village, but the only
reason we noticed it was because we heard a “twang” and saw an arrow
fall to the ground after striking a rock.

We overheard people talking about a recent attack, though they didn’t go into details.

We found a cave in the middle of nowhere filled with traps.

We tried to explore the cave, but were killed by the traps.

We tried to explore the cave again, but were killed by zombies after being weakened by the traps.

We decided that the cave sucked and was for losers and didn’t go back.

We went to the cave again and cleared it, earning awesome new items and gaining a ton of experience.

We
walked into a city we saw an executioner preparing to bring an axe down
on a man’s neck. For no reason at all, we took out a bow and shot the
executioner in the head – causing every guard in the town to attack us.

We
ran from the guards, turning on Assassin’s Creed mode. We led them on a
chase across bridges, up narrow paths, and down rooftops before dodging
them down an alley and escaping.

[/list]http://www.gamesradar.com/63-amazing-things-we-saw-and-did-skyrim/

Modifié par Dhiro, 18 octobre 2011 - 08:38 .


#5348
Captain Crash

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Started reading, but I think a lot of those I want to discover for myself!!  B)  


Not that I will be short of finding awesome things anyway!  :D :P

#5349
nijnij

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This one's really worth reading, this reviewer really had it their way instead of going for the now-repetitive Riverwood-Golden Claw route, it's very detailed and it sounds like they had a blast :

http://www.pcgamer.c...skyrim-preview/

#5350
Rockworm503

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Mesina2 wrote...

I'm afraid that my PC won't handle it.


Yea I don't think mine could either.  Though I've been wrong before.