RPGamer13 wrote...
No, since they got bonuses to the skills that make your character more persuasive, LPPrince is glad they'll be able to persuade the guards, assuming there is such a skill and that it doesn't require a high level.
Oh, yes, I read one of the journalist previews where he said he needed a Speechcraft score of "X" in order to intimidate or bluff the Whiterun guards.
Instead of the Oblivion persuasion mini-game, it will be a lot more like the dialogue options in Fallout 3 and Fallout New Vegas that get unlocked based on your stats or completed quests.
Hopefully, somewhere in the game there will be dialogue options that get unlocked based on your race or gender, to add to the replay value.
Modifié par naughty99, 31 octobre 2011 - 03:10 .