Exactly.
It probably will have a lot of bugs/annoyances. Oblivion had them up the wazoo when I bought it.
But luckily, I didn't run into anything game breaking.
I acknowledge that bugs are likely to be present, but I'm not going to let it ruin the game for me. Even if I do run into stuff, at least I will have had fun with the character creator. I wouldn't be this excited if I thought it was going to end up like Oblivion.
naughty99 wrote...
Each quest has certain components, for example in the case of a kidnapping quest, it could include the quest giver's identity, the identity of the NPC who was kidnapped, the location where they are being held, the faction or antagonist who did the kidnapping, and the quest reward, etc.
When you enter a new town, radiant story checks to see who are the NPCs with which the player has interacted, do any of them have children, are there factions that dislike the player, is there a dungeon nearby that the player has not visited recently, etc., and populates these roles at the moment you enter the town. If you kill the quest giver before receiving the quest, it gets reassigned.
There is a kind of spectrum in terms of how much radiant story features are incorporated in each quest. There are some stages of the main quest that have very little or no radiant story, and then there are some quests that are entirely radiant story components. Most are probably some where in between.
Pete Hines has confirmed that you can keep playing the game forever and you will continue to receive new respawning radiant story quests indefinitely. I imagine these would be at that extreme end of the spectrum in terms of random quest elements.
That's cool, that's deeper than I thought they'd go with it.
Better to have low expectations than absurdly high ones that there's no hope of being fulfilled.