Haha, it's the same guy allright. But in games like these which are really more action/adventure sim type games, i'm not playing them for the so called rpg elements (lets face it, i never even had to look at my stats pages much in Oblivion anyway) Graphics, animations and things of that nature now take the forefront and are much more of a priority, as they help the immershun factor that these games are trying to accomplish.naughty99 wrote...
bussinrounds wrote...
I guess you haven't watched any of the live streams yet.Morroian wrote...
Well the initial spoiler reports are that it is more reactive and less static than Obliviion.bussinrounds wrote...
LOL. Ppl aren't asking for an 'arcade fighting games combat' they just expect it to be a little less static and more reactive than the combat we had in Oblivion. But unfortunately, it looks the exact same (with the addition of SLOW-MO FINISHERS)
I have watched a few of them. Combat animations are hugely improved from Oblivion and although we are not seeing the intense attack moves of Dragon Age 2, combat still looks like a hell of a lot of fun to me.
As for the hit detection, it is exactly what we have already seen since the very first gameplay footage all the way back in January. How could anyone expect it to be any different? They certainly wouldn't have completely overhauled all the first person combat animations between September and October.
Unless an actor is blocking, it doesn't get knocked back by melee blows. There is excellent hit detection if you Fus Ro Dah somebody, however.
Am I still talking to the same person who is a fan of isometric turn-based RPGs, or was your account hacked by an imposter who favors graphics over RPG meat and potatoes?
And Naughty, i know how much of a fan you are, and i appreciate you not getting over defensive like alot of ppl seem to do do when you give a criticism to a certain aspect of the games. Thanks.





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