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The Elder Scrolls V: Skyrim Discussion Thread


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#6251
bussinrounds

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naughty99 wrote...

bussinrounds wrote...

Morroian wrote...

bussinrounds wrote...

LOL.  Ppl aren't asking for an 'arcade fighting games combat'   they just expect it to be a little less static and more reactive than the combat we had in Oblivion.  But unfortunately, it looks the exact same (with the addition of SLOW-MO FINISHERS) 

Well the initial spoiler reports are that it is more reactive and less static than Obliviion.

    I guess you haven't watched any of the live streams yet.


I have watched a few of them. Combat animations are hugely improved from Oblivion and although we are not seeing the intense attack moves of Dragon Age 2, combat still looks like a hell of a lot of fun to me.

As for the hit detection, it is exactly what we have already seen since the very first gameplay footage all the way back in January. How could anyone expect it to be any different? They certainly wouldn't have completely overhauled all the first person combat animations between September and October.

Unless an actor is blocking, it doesn't get knocked back by melee blows. There is excellent hit detection if you Fus Ro Dah somebody, however.:wizard:

Am I still talking to the same person who is a fan of isometric turn-based RPGs, or was your account hacked by an imposter who favors graphics over RPG meat and potatoes? :P



   Haha, it's the same guy allright.  But in games like these which are really more action/adventure sim type games,  i'm not playing them for the so called rpg elements (lets face it, i never even had to look at my stats pages much in Oblivion anyway)  Graphics, animations and things of that nature now take the forefront and are much more of a priority, as they help the immershun factor that these games are trying to accomplish. 

   And Naughty, i know how much of a fan you are, and i appreciate you not getting over defensive like alot of ppl seem to do do when you give a criticism to a certain aspect of the games.  Thanks.

#6252
chunkyman

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sympathyforsaren wrote...

Nice name you picked out. Hue many hours are you expecting your first playthrough to take?


At least 150 hours. I usually switch characters after 50 - 75 hours, but I've spent way too long planning out my character to only use him for 50 hours. How long are you going to use Gammameggon?

#6253
RymenQwun

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sympathyforsaren wrote...

I have a feeling Alduin is one bad worm.

He seems pretty chill to me.

#6254
Dhiro

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Alduin is actually a dragon-hipster. The soundtrack for the last battle will the the less known Slipknot songs.

#6255
RymenQwun

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Dhiro wrote...

Alduin is actually a dragon-hipster. The soundtrack for the last battle will the the less known Slipknot songs.


Final battles are too mainstream, he's just gonna ask to talk DANCE it out.

Modifié par RymenQwun, 03 novembre 2011 - 01:00 .


#6256
sympathyforsaren

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chunkyman wrote...

sympathyforsaren wrote...

Nice name you picked out. Hue many hours are you expecting your first playthrough to take?


At least 150 hours. I usually switch characters after 50 - 75 hours, but I've spent way too long planning out my character to only use him for 50 hours. How long are you going to use Gammameggon?


Yeah its so hard building a character and then not staying with them very long, or not long enough. I'm going to do a long, complete and thorough playthrough doing everything I can possibly do. You know how I loot and explore all dungeons, too, and im a thorough looter, so that adds more, but I'm hoping for that 300 hour mark. I'm not fast travelling, though, so some of it will be walking and riding. What's the first thing you're going to do when out in the free world?

#6257
RymenQwun

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sympathyforsaren wrote...

chunkyman wrote...

sympathyforsaren wrote...

Nice name you picked out. Hue many hours are you expecting your first playthrough to take?


At least 150 hours. I usually switch characters after 50 - 75 hours, but I've spent way too long planning out my character to only use him for 50 hours. How long are you going to use Gammameggon?


Yeah its so hard building a character and then not staying with them very long, or not long enough. I'm going to do a long, complete and thorough playthrough doing everything I can possibly do. You know how I loot and explore all dungeons, too, and im a thorough looter, so that adds more, but I'm hoping for that 300 hour mark. I'm not fast travelling, though, so some of it will be walking and riding. What's the first thing you're going to do when out in the free world?

Probably just take it all in.

#6258
RinpocheSchnozberry

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Aurie-El is pretty street. He'll probably just want to hug it out.

#6259
Redneck1st

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sympathyforsaren wrote...

I have a feeling Alduin is one bad worm.



Now if I'm not mistaken shouldn't that be wyrm? Sorry just couldn't resist getting that in there. Image IPBImage IPB

#6260
RPGamer13

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You are correct, the term hee was looking for is Wyrm.

ME_Fan wrote...

If i've never played an Elder Scrolls game before, but like Rpg loot games, would you reccomend this for me? I've heard a lot about this for months, kinda overhyped TBH.


Well, compared to Mass Effect I'd say it's a "loot RPG", but it technically isn't.  Diablo, Too Human... They all have much more loot than the Elder Scrolls does.

If you like RPGs, I would recommend it.  I don't like enemy scaling, but they have said there are areas that as a level 1, you don't have nearly enough abilities and/or strength to deal with them.  That tells me that scaling is to a smaller degree than it was in Oblivion.

This game also looks nicer than Morrowing and Oblivion.  Honestly, the textures and stuff of Oblivion were horrible even by my relatively low standards.

Also, for what it's worth, my experience with Oblivion was bad enough to drive me away from having any interest in any future titles in the series.  And yet, Skyrim can't come soon enough and I'm sure this time, I will get the experience I was expecting with Oblivion.


virumor wrote...

I need that in lower resolution.


It actually scales quite nicely.  What's your resolution?

I'm at 1920 x 1080 and tried 1600 x 900 and it looks nice either way.  As long as you use your monitor's native resolution, it should look fine.

Modifié par RPGamer13, 03 novembre 2011 - 01:12 .


#6261
Splinter Cell 108

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I'm planning to buy Skyrim but I have a concern. Will it be as buggy as Oblivion, Fallout 3, Fallout NV. I know the game isn't using the Gamebryo engine anymore but I've heard the new engine that it uses is based off of Gamebryo.

I love Fallout NV but I hate having to turn off my xbox and turn it on again just because the game crashed or froze. Does anyone know about bugs? Any help is appreciated.

#6262
naughty99

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bussinrounds wrote...

   Haha, it's the same guy allright.  But in games like these which are really more action/adventure sim type games,  i'm not playing them for the so called rpg elements (lets face it, i never even had to look at my stats pages much in Oblivion anyway)  Graphics, animations and things of that nature now take the forefront and are much more of a priority, as they help the immershun factor that these games are trying to accomplish. 


I suppose in my case, the role-playing aspects that I enjoy most are the interaction with NPCs and factions and branching path quests, all of which seems to be greatly improved over Oblivion and Morrowind.

I guess the more layers of activity and things to do in the game world, the closer it feels to a simulation of the pen and paper RPGs I grew up playing (AD&D 2e, GURPS, C.H.I.L.L., Shadowrun, Gamma World) where you can literally do whatever the hell you can imagine.

bussinrounds wrote...

And Naughty, i know how much of a fan you are, and i appreciate you not getting over defensive like alot of ppl seem to do do when you give a criticism to a certain aspect of the games.  Thanks. 


I know what you mean - meh, it takes different strokes for different folks and even among RPG fans, there are always going to be different elements that appeal to people. 

#6263
chunkyman

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sympathyforsaren wrote...

 What's the first thing you're going to do when out in the free world?


I'm probably going to stare at the mountains for a good 5 minutes. When I got Oblivion, I remember my jaw literally dropping when I saw the Ayleid ruin, the rolling green hills, and the snowy mountains in the background. I just stood there for a few minutes taking everything in, admiring the landscape. I know I will spend even more time doing this in Skyrim.

#6264
naughty99

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Splinter Cell 108 wrote...

I'm planning to buy Skyrim but I have a concern. Will it be as buggy as Oblivion, Fallout 3, Fallout NV. I know the game isn't using the Gamebryo engine anymore but I've heard the new engine that it uses is based off of Gamebryo.

I love Fallout NV but I hate having to turn off my xbox and turn it on again just because the game crashed or froze. Does anyone know about bugs? Any help is appreciated.


It's simply not possible to QA test such a massive open world RPG the same way you can test Call of Duty, for example. Bethesda could have a team of 100 testing the game for 2 years and still not find everything.

It's one thing to thoroughly test a 5-10 hour game thousands of times, but it's something else entirely to do the same for a 300+ hour game. I'm sure they do as thorough of a job as they can, and certainly they have learned from previous games, so they are paying close attention to avoid things like the Oblivion A-Bomb bug, etc.

However, at some point eventually you have to put the game out there or you will never make your money back.

I think for people playing on Xbox or PS3, bugs might be problematic, but for anyone playing on PC, if some cosmetic glitch makes you stuck in the terrain or something similar, you can use console command to get out of it. with Xbox you have to load an earlier save (so save often)

That was my experience with Fallout New Vegas. I had a fantastic time with it and no crashes or anything serious; however, some PS3/Xbox gamers complained about having to restart their game due to cosmetic glitches.

Modifié par naughty99, 03 novembre 2011 - 01:23 .


#6265
Morroian

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bussinrounds wrote...

Morroian wrote...

bussinrounds wrote...

LOL.  Ppl aren't asking for an 'arcade fighting games combat'   they just expect it to be a little less static and more reactive than the combat we had in Oblivion.  But unfortunately, it looks the exact same (with the addition of SLOW-MO FINISHERS) 

Well the initial spoiler reports are that it is more reactive and less static than Obliviion.

    I guess you haven't watched any of the live streams yet.


Live streams don't give you a feel for how the game controls. I'm going by direct testimony of people who have played it.

#6266
Morroian

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Splinter Cell 108 wrote...

I'm planning to buy Skyrim but I have a concern. Will it be as buggy as Oblivion, Fallout 3, Fallout NV. I know the game isn't using the Gamebryo engine anymore but I've heard the new engine that it uses is based off of Gamebryo.


It is based on gamebryo and the new radiant story system sounds so complex that there are bound to be bugs, hopefully not gamebreaking ones.

#6267
ErichHartmann

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I never encountered game breaking bugs in Morrowind or Oblivion. My biggest complaint about Oblivion is the relatively poor optimization and instability. Crashing is pretty much guaranteed regardless of how good your hardware is.  So I'm more worried about stability.  I don't mind working around wacky bugs that may appear now and then. 

Modifié par ErichHartmann, 03 novembre 2011 - 01:59 .


#6268
Yrkoon

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chunkyman wrote...

sympathyforsaren wrote...

Nice name you picked out. Hue many hours are you expecting your first playthrough to take?


At least 150 hours. I usually switch characters after 50 - 75 hours, but I've spent way too long planning out my character to only use him for 50 hours. How long are you going to use Gammameggon?

Interesting.

I rarely ever scrap a character midway through a game, unless   he's horribly built, with no way to change his  level advancement path,  and  I  eventually find myself sick and tired of dying in encounters that everyone else is describing as easy.   But I seriously doubt this is gonna happen in skyrim since  the level advancement system seems to be so unbelievably open-ended.

#6269
naughty99

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Yrkoon wrote...

chunkyman wrote...

sympathyforsaren wrote...

Nice name you picked out. Hue many hours are you expecting your first playthrough to take?


At least 150 hours. I usually switch characters after 50 - 75 hours, but I've spent way too long planning out my character to only use him for 50 hours. How long are you going to use Gammameggon?

Interesting.

I rarely ever scrap a character midway through a game, unless   he's horribly built, with no way to change his  level advancement path,  and  I  eventually find myself sick and tired of dying in encounters that everyone else is describing as easy.   But I seriously doubt this is gonna happen in skyrim since  the level advancement system seems to be so unbelievably open-ended.


Each character in Oblivion seemed to last a few hundred hours or so. I have never finished the main quest, but I would retire the character when it felt like it was too powerful or too wealthy and there wasn't any more progression going on.

After installing a bunch of mods, my most recent character has taken a few hundred hours just to reach level 8. 

Modifié par naughty99, 03 novembre 2011 - 02:16 .


#6270
KenKenpachi

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I would never ever play a game that long, or depend on mods :P

I Think my longest run on Oblivion is 120 hours with one character, no mods, and honestly I've played it enough with just him any time I attempt a replay I just get "meh" with it and stop.

#6271
naughty99

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KenKenpachi wrote...

I would never ever play a game that long, or depend on mods :P

I Think my longest run on Oblivion is 120 hours with one character, no mods, and honestly I've played it enough with just him any time I attempt a replay I just get "meh" with it and stop.


it's a huge game.

Across all my playthroughs, I've probably racked up at least 1000 hours and I've still haven't had time to complete the main quest, Shivering Isles, KOTN, Fighter's Guild, Mages' Guild or Thieves' Guild questlines.

And I've installed mods that add nine new religious faction questlines, three different Necromancer faction questlines, 14 artifact quests, quite a few other quests, and I haven't completed any of these at all, either.

There is a hell of a lot to do in the game. I think you could play for years and never "finish" even the vanilla game. You could rush through the main quest, of course, but there are 180+ dungeons, for example and something like 300 side quests in vanilla Oblivion.

In the case of my heavily modded version of the game, with balancing mods like FCOM, Duke Patricks, and survival/hypothermia mods, etc., it is a lot more challenging and I die very frequently at almost every combat encounter. Bows are much more powerful with Duke Patrick's combat archery, but enemy archers can also one-shot you, so you have to approach each encounter carefully, taking cover behind rocks, trees, etc.  Even the tiniest dungeons take me a few hours to complete.

it probably also has a bit to do with my playing style. I don't use fast travel, just walk around the world, looking for new locations to discover. I approach traveling between towns as a sort of journey, so from an RP perspective the character is going to have all kinds of encounters along the way, and with survival mods I'm always on the lookout for food, water and a place to rest. (Especially helps that some of the mods add interesting NPCs and factions to encounter on the roads.)

Modifié par naughty99, 03 novembre 2011 - 02:36 .


#6272
Guest_Montezuma IV_*

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Splinter Cell 108 wrote...

I'm planning to buy Skyrim but I have a concern. Will it be as buggy as Oblivion, Fallout 3, Fallout NV. I know the game isn't using the Gamebryo engine anymore but I've heard the new engine that it uses is based off of Gamebryo.

I love Fallout NV but I hate having to turn off my xbox and turn it on again just because the game crashed or froze. Does anyone know about bugs? Any help is appreciated.


I never understood why people whine about the bugs. Half the time I find something I didn't even notice was a bug....bull**** whinning mostly, to tell you the truth :\\


How can you tell how many hours you logged into Oblivion? I'm pretty sure I've gotten at least 1000 hours...and I'm still playing it....Probably because I roll play so much. 

Also I got my 8 year old cousin hooked on it lol....she's more excited then me, for me to get Skyrim.

Modifié par Montezuma IV, 03 novembre 2011 - 02:41 .


#6273
KenKenpachi

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My save timers tells me how long :P

@ Naughty, ahh..

I always use fast travel when I can, I run or ride a horse, I don't take time to sleep unless its to level, ot to eat, sit around town etc. Get there, get done, get out. Plus I used guides for the side quests I've missed, and other locations. So I actully did "beat" the game. Plus in combat I always used more direct means of combat. I don't care to ****** around, get in, kill em all, get out. Though I will say there are most likely alot of items I over looked.

#6274
naughty99

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KenKenpachi wrote...

My save timers tells me how long :P


LOL yes, of course, I didn't mean to imply otherwise.

I guess in my case when I play TES RPGs I usually don't have any feeling of urgency about finishing the main quest. In fact, I've been putting it off because it will feel like that's the end of the game.

In the case of Skyrim, the main quest seems a lot more compelling, however, and with more branching path options.

Modifié par naughty99, 03 novembre 2011 - 03:07 .


#6275
naughty99

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*double post

Modifié par naughty99, 03 novembre 2011 - 03:06 .