In Oblivion male argonians make better rogues, while females make better mages. In Skyrim races just give you a small headstart on skills, and each race has their own set of abilities. I'd just choose whatever race you find the most visually appealing, because almost every racial ability can be aquired through spells or enchantments, and the skills are just a small headstart, which in the long run won't make that big of a diference.Splinter Cell 108 wrote...
I have a question. I've never played an Elder Scrolls game before so I don't know how the whole class thing works, from what I understand that's not present in Skyrim, instead the player has access to everything from the start and gets to choose what he or she likes in regards to combat.
If I choose an Argonian am I supposed to go more towards an assassin instead of a warrior or a mage or is this just what Argonian's are better at? I want an Argonian warrior so does it mean that my character won't be as effective in those skillsets as another race would be?
The Elder Scrolls V: Skyrim Discussion Thread
#6976
Posté 07 novembre 2011 - 11:34
#6977
Posté 07 novembre 2011 - 11:44
Another great thing I saw was a recruitable companion. The player didn't do much with her other than use her as a fighting assistant, but from what I've seen companions can actually be moderately useful against enemies (instead of the useless companions of Oblivion).
For any of you worried that dragons might be nerfed to make the game easier, rest assured they are not. From what I saw, I would estimate (very roughly!) that a dragon is about equal in power to 5-7 guards. A direct sustained hit by dragon flames will reduce your health in about half at low levels!
Not only are their a HUGE number of ingredients in Skyrim, there are multiple forms of the same type of ingredient. For instance you have red apples and green apples, yellow butterflies and blue butterflies, etc. Whether they have different alchemical properties remains to be seen.
It seems draft horses (my favorite!) are the norm in Skyrim. They are much more realistic looking than Oblivion's horses, and even have some equipment attached to their saddles!
Hunting is now a viable role playing option. Whiterun has many deer, elk, rabbits, etc. being in the nearby forest near Riverwood. After taking their pelts you can go to town and tan it. I saw one lady in Whiterun cutting the fat off of a pelt in preparation for being turned into leather (I think so anyways, I only saw 1 second of that).
Cooking is pretty cool, NPCs can be seen stirring pots filled with bubbling meat soup! You can do that too. I saw maybe 3-4 dozen recipes available.
Voice acting is improved dramatically. It seems like the voice actors tried to fit the personalities of the characters they were voicing, and they did so successfully. Instead of the flat deliveries that tarnished dialogue in Oblivion, we now have the lines being delivered with the appropriate emotions and tones conveyed wonderfully.
Rivers can have strong currents, making crossing them a challenge. Salmon are a common sight in Riverwood's nearby river. Waterfalls are beautiful, with a definite improvement over Oblivion.
I noticed a few glitches, but nothing horrible. One thing that really bothered me was seeing the player stand in this fire pit inside a building and not having it burn them.
Children are present in Whiterun, and some are very amusing! I swear one was a bandit in the making, considering how she bossed other children around.
People and clothing are much grittier than Oblivion. Dirty looking people are common, especially amongst warriors and peasants. The more sophisticated people tend to be cleaner. Luckily Bethesda didn't go the fan service route and make all women hot and have chain-mail bikinis (although some female armor is revealing). I only saw one woman that I would consider hot, with most being Plain Janes.
I'm pretty sure we have persuasion checks now, based off your speech skill.
It seems getting away with murder is possible if no one sees it. I saw a player club a farmer to death on the road, and it didn't result in the guards knowing because no one else was on the roads.
Modifié par chunkyman, 07 novembre 2011 - 11:49 .
#6978
Posté 07 novembre 2011 - 11:52
#6979
Posté 07 novembre 2011 - 11:53
Sounds like Animal Crossing meets Oblivion.chunkyman wrote...
I'll say a few more things I noticed (I won't say any serious spoilers though, if you want those then PM me).
Another great thing I saw was a recruitable companion. The player didn't do much with her other than use her as a fighting assistant, but from what I've seen companions can actually be moderately useful against enemies (instead of the useless companions of Oblivion).
For any of you worried that dragons might be nerfed to make the game easier, rest assured they are not. From what I saw, I would estimate (very roughly!) that a dragon is about equal in power to 5-7 guards. A direct sustained hit by dragon flames will reduce your health in about half at low levels!
Not only are their a HUGE number of ingredients in Skyrim, there are multiple forms of the same type of ingredient. For instance you have red apples and green apples, yellow butterflies and blue butterflies, etc. Whether they have different alchemical properties remains to be seen.
It seems draft horses (my favorite!) are the norm in Skyrim. They are much more realistic looking than Oblivion's horses, and even have some equipment attached to their saddles!
Hunting is now a viable role playing option. Whiterun has many deer, elk, rabbits, etc. being in the nearby forest near Riverwood. After taking their pelts you can go to town and tan it. I saw one lady in Whiterun cutting the fat off of a pelt in preparation for being turned into leather (I think so anyways, I only saw 1 second of that).
Cooking is pretty cool, NPCs can be seen stirring pots filled with bubbling meat soup! You can do that too. I saw maybe 3-4 dozen recipes available.
Voice acting is improved dramatically. It seems like the voice actors tried to fit the personalities of the characters they were voicing, and they did so successfully. Instead of the flat deliveries that tarnished dialogue in Oblivion, we now have the lines being delivered with the appropriate emotions and tones conveyed wonderfully.
Rivers can have strong currents, making crossing them a challenge. Salmon are a common sight in Riverwood's nearby river. Waterfalls are beautiful, with a definite improvement over Oblivion.
I noticed a few glitches, but nothing horrible. One thing that really bothered me was seeing the player stand in this fire pit inside a building and not having it burn them.
Children are present in Whiterun, and some are very amusing! I swear one was a bandit in the making, considering how she bossed other children around.
People and clothing are much grittier than Oblivion. Dirty looking people are common, especially amongst warriors and peasants. The more sophisticated people tend to be cleaner. Luckily Bethesda didn't go the fan service route and make all women hot and have chain-mail bikinis (although some female armor is revealing). I only saw one woman that I would consider hot, with most being Plain Janes.
I'm pretty sure we have persuasion checks now, based off your speech skill.
It seems getting away with murder is possible if no one sees it. I saw a player club a farmer to death on the road, and it didn't result in the guards knowing because no one else was on the roads.
#6980
Posté 07 novembre 2011 - 11:54
#6981
Posté 07 novembre 2011 - 11:58
#6982
Posté 08 novembre 2011 - 12:03
#6983
Posté 08 novembre 2011 - 12:16
AND DAMN IT ITS SUB ZERO!!!!!
GET OVER HERE!
Modifié par KenKenpachi, 08 novembre 2011 - 12:29 .
#6984
Posté 08 novembre 2011 - 12:26
RymenQwun wrote...
In Oblivion male argonians make better rogues, while females make better mages. In Skyrim races just give you a small headstart on skills, and each race has their own set of abilities. I'd just choose whatever race you find the most visually appealing, because almost every racial ability can be aquired through spells or enchantments, and the skills are just a small headstart, which in the long run won't make that big of a diference.Splinter Cell 108 wrote...
I have a question. I've never played an Elder Scrolls game before so I don't know how the whole class thing works, from what I understand that's not present in Skyrim, instead the player has access to everything from the start and gets to choose what he or she likes in regards to combat.
If I choose an Argonian am I supposed to go more towards an assassin instead of a warrior or a mage or is this just what Argonian's are better at? I want an Argonian warrior so does it mean that my character won't be as effective in those skillsets as another race would be?
Ok thanks for the answer, I'm glad it works that way since I usually like to play as a warrior in my first playthrough in these sorts of games.
#6985
Posté 08 novembre 2011 - 12:30
#6986
Posté 08 novembre 2011 - 12:42
Splinter Cell 108 wrote...
I have a question. I've never played an Elder Scrolls game before so I don't know how the whole class thing works, from what I understand that's not present in Skyrim, instead the player has access to everything from the start and gets to choose what he or she likes in regards to combat.
If I choose an Argonian am I supposed to go more towards an assassin instead of a warrior or a mage or is this just what Argonian's are better at? I want an Argonian warrior so does it mean that my character won't be as effective in those skillsets as another race would be?
You just do whatever activities you want to do and you will naturally progress in those areas.
The starting bonuses just make things a tiny bit easier when you are first starting out. You can easily be an Orc mage or an Altmer Thief or Argonian Barbarian warrior.
If you keep using one handed or two handed weapons, heavy armor, blocking, smithing etc., you will level those abilities and unlock perks.
#6987
Posté 08 novembre 2011 - 12:43
Modifié par KenKenpachi, 08 novembre 2011 - 12:44 .
#6988
Posté 08 novembre 2011 - 12:44
Modifié par naughty99, 08 novembre 2011 - 12:48 .
#6989
Posté 08 novembre 2011 - 12:45
Fix'd for you.KenKenpachi wrote...
Well its safe to assume who will have BEST GAME of 2011 at the very least.
AND DAMN IT ITS SUB ZERO!!!!!
GET OVER HERE!
And ICE SLIDE.
This fight will be your last!
Modifié par LegendaryAvenger, 08 novembre 2011 - 12:47 .
#6990
Posté 08 novembre 2011 - 12:46
Modifié par slimgrin, 08 novembre 2011 - 12:46 .
#6991
Posté 08 novembre 2011 - 12:47
DAT GUIDEslimgrin wrote...
Bloody hell, that guide...it's so damn THICK.
#6992
Posté 08 novembre 2011 - 12:49
KenKenpachi wrote...
I think its leveling and the three regions that will really matter on your character rather than the perks and leveling I mean what good is a mage without enough mana for the spell s/he just learned, or a warrior thats a glass cannon.
Yes, magicka, health and stamina are also very important; however, with Skyrim's leveling system, instead of having to min/max major/minor skills to boost these, you simply get 10 points every level up to spend on either Magicka, Health or Stamina.
So a level 20 Orc could have been focusing on magic skills and have 200 extra magicka points.
Also there are perks that reduce the magicka cost for spells in certain magic schools, and other perks that reduce the stamina cost for using power attacks, or reduce the health loss from enemy attacks, etc.
Modifié par naughty99, 08 novembre 2011 - 12:49 .
#6993
Posté 08 novembre 2011 - 12:52
#6994
Posté 08 novembre 2011 - 12:55
LegendaryAvenger wrote...
Reduce the cost of spells? That reminds me of Daggerfall when I got a ton of spells down to the cost of five.
Yeah, you can also specialize in certain elemental types of magic with special perks for frost, fire, shock damage etc.
#6995
Posté 08 novembre 2011 - 12:55
naughty99 wrote...
KenKenpachi wrote...
I think its leveling and the three regions that will really matter on your character rather than the perks and leveling I mean what good is a mage without enough mana for the spell s/he just learned, or a warrior thats a glass cannon.
Yes, magicka, health and stamina are also very important; however, with Skyrim's leveling system, instead of having to min/max major/minor skills to boost these, you simply get 10 points every level up to spend on either Magicka, Health or Stamina.
So a level 20 Orc could have been focusing on magic skills and have 200 extra magicka points.
Also there are perks that reduce the magicka cost for spells in certain magic schools, and other perks that reduce the stamina cost for using power attacks, or reduce the health loss from enemy attacks, etc.
Hmm so are there any safe guards from having a "superman"? Not that I care I'm fine with that.
LegendaryAvenger wrote...
Fix'd for you.KenKenpachi wrote...
Well its safe to assume who will have BEST GAME of 2011 at the very least.
AND DAMN IT ITS SUB ZERO!!!!!
GET OVER HERE!
And ICE SLIDE.
This fight will be your last!
Though True...
I WILL STILL AVENGE MY WIFE, MY CHILD, AND MY CLAN!
Modifié par KenKenpachi, 08 novembre 2011 - 12:56 .
#6996
Posté 08 novembre 2011 - 12:57
KenKenpachi wrote...
naughty99 wrote...
KenKenpachi wrote...
I think its leveling and the three regions that will really matter on your character rather than the perks and leveling I mean what good is a mage without enough mana for the spell s/he just learned, or a warrior thats a glass cannon.
Yes, magicka, health and stamina are also very important; however, with Skyrim's leveling system, instead of having to min/max major/minor skills to boost these, you simply get 10 points every level up to spend on either Magicka, Health or Stamina.
So a level 20 Orc could have been focusing on magic skills and have 200 extra magicka points.
Also there are perks that reduce the magicka cost for spells in certain magic schools, and other perks that reduce the stamina cost for using power attacks, or reduce the health loss from enemy attacks, etc.
Hmm so are there any safe guards from having a "superman"? Not that I care I'm fine with that.
As for maxing every single skill to 100, it's certainly possible, it would just take a long time to do that, and you can't learn every single perk.
There are 280 or so perks and the absolute highest level you can reach would be around 70-80, after a really long time.
Modifié par naughty99, 08 novembre 2011 - 12:58 .
#6997
Posté 08 novembre 2011 - 12:58
KenKenpachi wrote...
I think its leveling and the three regions that will really matter on your character rather than the perks and leveling I mean what good is a mage without enough mana for the spell s/he just learned, or a warrior thats a glass cannon.
I do glass cannon warriors all the time. I think until I am satisfied with my stamina, I'm raising that and not health.
Dark Elf gets 0 Combat bonuses, that's funny.
Splinter Cell 108 wrote...
RymenQwun wrote...
In Oblivion male argonians make better rogues, while females make better mages. In Skyrim races just give you a small headstart on skills, and each race has their own set of abilities. I'd just choose whatever race you find the most visually appealing, because almost every racial ability can be aquired through spells or enchantments, and the skills are just a small headstart, which in the long run won't make that big of a diference.Splinter Cell 108 wrote...
I have a question. I've never played an Elder Scrolls game before so I don't know how the whole class thing works, from what I understand that's not present in Skyrim, instead the player has access to everything from the start and gets to choose what he or she likes in regards to combat.
If I choose an Argonian am I supposed to go more towards an assassin instead of a warrior or a mage or is this just what Argonian's are better at? I want an Argonian warrior so does it mean that my character won't be as effective in those skillsets as another race would be?
Ok thanks for the answer, I'm glad it works that way since I usually like to play as a warrior in my first playthrough in these sorts of games.
Let me tell you. I am playing a Dunmer because they are dark elves and they are my favorite race in anything. They get 0 bonuses that I plan on using. That might actually mean my level might be a bit higher just by concentrating on maxing the ones I want at their starting level.
In Oblivion it didn't matter either because race was basically just choosing what you liked the look of and/or the racial abilities you liked best. Even though the starting stats were different, it still was no problem to make my dark elf combat oriented and when I did the min-max to get all the stats to 100, I had no problem getting around.
#6998
Posté 08 novembre 2011 - 12:59
LegendaryAvenger wrote...
DAT GUIDEslimgrin wrote...
Bloody hell, that guide...it's so damn THICK.
What these two said.
#6999
Posté 08 novembre 2011 - 12:59
#7000
Posté 08 novembre 2011 - 01:01
AND I WILL AVENGE MY BROTHER! HE IS MY FAMILY AND CLAN! I FIGHT FOR HIS HONOR! FOR THE LIN KUEI!





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