The Elder Scrolls V: Skyrim Discussion Thread
#7026
Posté 08 novembre 2011 - 02:25
#7027
Posté 08 novembre 2011 - 02:50
#7028
Posté 08 novembre 2011 - 02:54
#7029
Posté 08 novembre 2011 - 02:57
LegendaryAvenger wrote...
Are Crossbows out of the picture? That was basically my signature weapon in Morrowind.
I'm 90% certain I remember Todd Howard saying that they are in. Need confirmation though, not positive.
#7030
Posté 08 novembre 2011 - 03:00
spiros9110 wrote...
I just listened to a few tracks from Skyrim's soundtrack (it's supposed to be a 4-disc set right?) and I gotta say, it's one of my favourites score's from a game in recent years. Such a beautiful mixture of orchestra and voice work.
You're right, its extremely beautiful and full of emotion. Some unique sounds in the tracks, too. I like the exploration theme in the overworld. The Ice Dungeon track musically portrays 'cold'.
#7031
Posté 08 novembre 2011 - 03:04
Some anon guy : hey guy I have it and it am....
Suprez : LALALALALALA
Modifié par Suprez30, 08 novembre 2011 - 03:05 .
#7032
Guest_EternalAmbiguity_*
Posté 08 novembre 2011 - 03:06
Guest_EternalAmbiguity_*
Modifié par EternalAmbiguity, 08 novembre 2011 - 03:06 .
#7033
Posté 08 novembre 2011 - 03:21
#7034
Posté 08 novembre 2011 - 03:27
Apparently. For battlemage, the Dunmer are great. Though, I will be playing an Argonian frost battlemage/Ranger hybrid myself.TheGunslinger wrote...
So Argonians are better battlemages than Nords right?
Modifié par LegendaryAvenger, 08 novembre 2011 - 03:29 .
#7035
Posté 08 novembre 2011 - 03:31
I think the very, very end of the live action trailer, when the dragon roars at the character, is actual gameplay footage. Look at it...it looks like a mini cutscene but actual game footage.
Could that be a boss-fight with Alduin one-on-one? After he was stripped of power somehow? If by some chance it was....holy **** what a boss fight. Not that I'd see it anytime this side of six months, anyways, but still.
I'm serious....I think it was in-game footage at the end.
I allowed myself and treated myself to 4 and a half minutes of leaked gameplay...I specifically wanted to avoid spoilers but see new gameplay footage. Got to see what traversing the open tundra would be like, and the plains. I like the realistic breathing audio in all movement.
There was a dragon attack near this small village and the dragon came up and just dropped his body on (and killing instantly) two well armed guards, driving in full weight...then roasting another guard in seconds.
Lol @ the PC, but that PC died so suddenly and so violently when the dragon turned its attention to the player that I actually felt that player's pain. It's nice to know it'll be a little bit of a challenge, at least at early levels. Let's hope it remains challenging throughout.
#7036
Posté 08 novembre 2011 - 03:33
Can I haz link of the player death?
Modifié par LegendaryAvenger, 08 novembre 2011 - 03:34 .
#7037
Posté 08 novembre 2011 - 03:50
They are about 2 times the size of the ones in Oblivion, and they look like hermit crabs of the apocalypse!
Modifié par chunkyman, 08 novembre 2011 - 03:51 .
#7038
Posté 08 novembre 2011 - 03:50
LegendaryAvenger wrote...
I don't think Skyrim would resort to cheesy live-action cut-scenes. More importantly, I don't think they would film 20 different races and genders...
Can I haz link of the player death?
I would, but I give opinions BioWare doesn't want to hear on Mass Effect forums, so I tend to get banned often. I think its a hobby for them, banning me over there. It's just ironic things have turned out as I predicted (unfortunately). If a mod saw me post an open link to leaked gameplay they'd ban me so fast I would be locked out my next refresh.
#7039
Posté 08 novembre 2011 - 04:46
Naughty thanks for the pic of the Pima game guide that thing is huge.<G> I might just go in and add one to the game tomorrow as I didn't know it was that big. Any idea how many pages are in that thing? Never bought a pima game guide before are they worth the money and do they hold up well?
Modifié par Redneck1st, 08 novembre 2011 - 04:50 .
#7040
Posté 08 novembre 2011 - 05:20
Redneck1st wrote...
Now given all the changes for which have been made to the game mechanics like the way we level up and such I was thinking for a first time run through that I might run a jack of all trades type character. Until I get the feel of the game. Then I'll play through role playing as I think that it will make it easer once you know how things work in the game. Now do you think that this would be the wrong way to do things the first time through or should I in fact role play right from the beginning?
Naughty thanks for the pic of the Pima game guide that thing is huge.<G> I might just go in and add one to the game tomorrow as I didn't know it was that big. Any idea how many pages are in that thing? Never bought a pima game guide before are they worth the money and do they hold up well?
IIRC it's well over 600 pages. I have it pre-ordered with the game and usually I don't look at the guides until I beat the game. (Well, I skim through art work and such). Something tells me this is going to be so huge, I will either have to lock it in my trunk, or just bite and absorb every word.
And I always play a character that’s a jack-of-all-trades, but who specializes in one or two skills more than others. To me, it’s how I justify joining the different guilds. I have some friends who do various plays only joining one guild in each play through to stay consistent to character. I can’t do that. I want it all!
Modifié par KBomb, 08 novembre 2011 - 05:27 .
#7041
Posté 08 novembre 2011 - 05:25
#7042
Posté 08 novembre 2011 - 05:25
KBomb wrote...
Redneck1st wrote...
Now given all the changes for which have been made to the game mechanics like the way we level up and such I was thinking for a first time run through that I might run a jack of all trades type character. Until I get the feel of the game. Then I'll play through role playing as I think that it will make it easer once you know how things work in the game. Now do you think that this would be the wrong way to do things the first time through or should I in fact role play right from the beginning?
Naughty thanks for the pic of the Pima game guide that thing is huge.<G> I might just go in and add one to the game tomorrow as I didn't know it was that big. Any idea how many pages are in that thing? Never bought a pima game guide before are they worth the money and do they hold up well?
IIRC it's well over 600 pages. I have it pre-ordered with the game and usually I don't look at the guides until I beat the game. (Well, I skim through art work and such). Something tells me this is going to be so huge, I will either have to lock it in my trunk, or just bite and absorb every word.
You happen to know what they are going for price wise? I mean with 600 pages they must want almost as much as the cost of the game for that thing.
#7043
Posté 08 novembre 2011 - 05:31
Redneck1st wrote...
You happen to know what they are going for price wise? I mean with 600 pages they must want almost as much as the cost of the game for that thing.
Off the top of my head, I think it was around $25.00, but I got a discount for ordering both game and guide together. My receipt is upstairs and I am still recovering from a broken foot. I make my steps count! I can tell you exact later, if that’s okay. I want to say it was 10% off though.
EDIT: Gah, I had a dummy moment. Don't know why I didn't just look it up for you. At Gmestop it is $26.99. If you pre-order it, you get 10% off.
Modifié par KBomb, 08 novembre 2011 - 05:33 .
#7044
Guest_Dinosaur Act_*
Posté 08 novembre 2011 - 05:33
Guest_Dinosaur Act_*
#7045
Posté 08 novembre 2011 - 05:38
KBomb wrote...
Redneck1st wrote...
You happen to know what they are going for price wise? I mean with 600 pages they must want almost as much as the cost of the game for that thing.
Off the top of my head, I think it was around $25.00, but I got a discount for ordering both game and guide together. My receipt is upstairs and I am still recovering from a broken foot. I make my steps count! I can tell you exact later, if that’s okay. I want to say it was 10% off though.
EDIT: Gah, I had a dummy moment. Don't know why I didn't just look it up for you. At Gmestop it is $26.99. If you pre-order it, you get 10% off.
Now why didn't I think of looking it up on there myself. Sheesh! Are the game guides worth the money and do they hold up well?
Broken Foot that's not fun at all. I know that from past experience. Hope you're better soon. Of course look at the bright side more time to play Skyrim
#7046
Posté 08 novembre 2011 - 05:47
Redneck1st wrote...
Now why didn't I think of looking it up on there myself. Sheesh! Are the game guides worth the money and do they hold up well?
Broken Foot that's not fun at all. I know that from past experience. Hope you're better soon. Of course look at the bright side more time to play Skyrim
I think most guides are worth it. I have bought some and wondered if whoever wrote the guide was playing the actual game. I just like having the guide. I like the art work, the tidbits about characters and lore, etc. Some people see no need in it since everything you need to know can be found online. I think it depends on what you’re looking for in the guide. A walkthrough or an addition to the game itself.
About my foot: I am out of the cast, but it’s still pretty tender. Which is unfortunate. If I was still in the cast, I may have been able to milk a week off with sympathy and play Skyrim constantly, only stopping for bathroom breaks and to hose myself off. For some reason, people aren’t as “You should be at home, you poor thing!” when you’re walking with a cane. Obviously, they think I am quite dapper with a walking stick and therefore am perfectly able to continue my normal duties.
Modifié par KBomb, 08 novembre 2011 - 05:48 .
#7048
Posté 08 novembre 2011 - 06:02
KBomb wrote...
Redneck1st wrote...
Now why didn't I think of looking it up on there myself. Sheesh! Are the game guides worth the money and do they hold up well?
Broken Foot that's not fun at all. I know that from past experience. Hope you're better soon. Of course look at the bright side more time to play Skyrim
I think most guides are worth it. I have bought some and wondered if whoever wrote the guide was playing the actual game. I just like having the guide. I like the art work, the tidbits about characters and lore, etc. Some people see no need in it since everything you need to know can be found online. I think it depends on what you’re looking for in the guide. A walkthrough or an addition to the game itself.
About my foot: I am out of the cast, but it’s still pretty tender. Which is unfortunate. If I was still in the cast, I may have been able to milk a week off with sympathy and play Skyrim constantly, only stopping for bathroom breaks and to hose myself off. For some reason, people aren’t as “You should be at home, you poor thing!” when you’re walking with a cane. Obviously, they think I am quite dapper with a walking stick and therefore am perfectly able to continue my normal duties.
Well you've sold me on the guide.<G> I'll be down near gamestop in the am and I'll go in and get one. I want it for mainly the artwork. Of course after I play through the game at least once I might check it out more in depth to see what I might of missed.
How'd you break your foot if you don't mind my asking? Hope that where you work you don't have to be on your feet allot and you get the chance to sit down from time to time. One advantage of having the cane no one gives you any cr** cause you could crack them in the head with it and show them whose boss.
#7049
Posté 08 novembre 2011 - 06:03
Redneck1st wrote...
KBomb wrote...
Redneck1st wrote...
Now given all the changes for which have been made to the game mechanics like the way we level up and such I was thinking for a first time run through that I might run a jack of all trades type character. Until I get the feel of the game. Then I'll play through role playing as I think that it will make it easer once you know how things work in the game. Now do you think that this would be the wrong way to do things the first time through or should I in fact role play right from the beginning?
Naughty thanks for the pic of the Pima game guide that thing is huge.<G> I might just go in and add one to the game tomorrow as I didn't know it was that big. Any idea how many pages are in that thing? Never bought a pima game guide before are they worth the money and do they hold up well?
IIRC it's well over 600 pages. I have it pre-ordered with the game and usually I don't look at the guides until I beat the game. (Well, I skim through art work and such). Something tells me this is going to be so huge, I will either have to lock it in my trunk, or just bite and absorb every word.
You happen to know what they are going for price wise? I mean with 600 pages they must want almost as much as the cost of the game for that thing.
regular guide: $26.99
collector's edition guide: $39.99
Just for the sake of comparison on size of the guide, Oblivion's was around 360 pages
Modifié par guardian of hades, 08 novembre 2011 - 06:04 .
#7050
Posté 08 novembre 2011 - 06:05
This weighty tome clocks in at 656 pages. It is around 550,000 words. It has over 150 maps and well over 1,000 screenshots. It has an interactive online version with a malleable world map (and an iPad map app). But more importantly, it’s been designed to fundamentally aid the adventurer no matter what their skill level, knowledge of the series, or familiarity with past Bethesda titles. Here’s how the guide breaks down:
Training
After a comprehensive contents section, and the full lyrics (in both English and Dragon) to the “Song of the Dragonborn”, the first 70 pages of the guide are given over to general training.
In this, we cover:
The races, where specific advantages and innate abilities are shown: So you know, for example, whether a Dark Elf or Nord is particularly adept at the type of activities you’ll be relying upon.
Skills and Perks: After explanations on how each Skill is raised and improved (including portraits of all of the Skill Trainers of Skyrim), the guide exhaustively lists all 240+ Perks for each of the 18 Skills, and offers sound, tactical advice on each. This includes favored Perks to choose, based off copious testing, both in my grotty basement, and throughout Bethesda’s pristine QA and Designer departments.
Archetypes: Skyrim doesn’t pin you into creating a “wizard” or “warrior”. But if you’re happening to want to formulate the precise attributes (race, statistical focus, skills, perks, weapons, armor, followers, and strategic advice) for an adventurer with your favorite style of play in mind, we’ve an archetype for you
More Training: The training continues with advice on how to effectively kill enemies, whether you’re using brawn or cunning. Shouts and Word Walls are revealed next, as well as other abilities and diseases. After advice on crime and punishment across the nine Holds of Skyrim, there’s an exhaustive section on Crafting:
Crafting: The fundamentals, as well as expert information on Alchemy (foraging for ingredients and experimenting with their effects), Enchanting (imbuing an item with magical enhancements), Smithing (forging and improving items), and the “lesser” crafting activities (cooking, mining, smelting, tanning, and chopping wood), are revealed. Need to know the top three locations (as well as all the effects) of every ingredient in Skyrim? Or some incredibly strong potions (or poisons)? What about the base materials for fashioning Ebony Armor? Or the pittance you’re paid for chopping wood? It’s all here.
Yet More Training: The final part of Training grants you broader knowledge of your environment. There’s information on habitations (such as hold capitals) and dungeons (like Draugr crypts), mapping, and every type of puzzle and trap in the land (of course, with solutions on how to solve or avoid them).
Other areas of interest: Dotted throughout the landscape, or hidden away in some dark, dank hideyhole, are Standing Stones, strange Shadowmarks, and various kinds of books. Naturally, we pinpoint locations of each. Yes, that includes an example location of every book (including “common” books with stories to read) ever put to parchment.
Other advice: There’s plans on gaining favor with important, highfalutin folks across the province, a rogues’ gallery of every follower (with a portrait, their location, any prerequisites, and what skills they excel in, so you can compliment your style of play). After some advice on horses, carriages, and a visual list of every service, trader, crafting station, and collectible type in the realm, the Training concludes.
Inventory: The next 31 pages of the guide is a table-aficionado’s biggest thrill; stats, more stats, and even more stats. This covers every spell, weapon, armor, crafting element, and general item available to you across Skyrim. Basically, if it’s in the game (from soul gems to daedric artifacts; spell tomes to simple dungeon clutter), it’s in these charts.
Bestiary: A 16-page bestiary outlines general warnings for fighting every single entity you’ll encounter across the province, along with their health, weaponry, and items to pick up. If you’re about to head into a vampire lair, for example, you can cross-reference your level with the type of vampiric foe in this bestiary, so you know what to expect. Or consult these monster charts, so you can (for example) find out what item a Spriggan drops (Taproot, as it happens).
For the more deranged player, the comprehensive charts allow you to (for example) cross-reference the damage your two-handed Daedric Battleaxe inflicts (25 points) with the health of the Level 28 Vampire Nightstalker you’re facing (413 health) to figure out how many times you need to hit one before they expire (16 and a half times, generally speaking).
Quests: A great swathe of this guide (just under 300 pages) is dedicated to helping you through every single quest that’s available. Due to the radiant quest structure and general derangement of the game’s developers, this numbers into the hundreds (there’s at least 500 variations of quest to try, and around seven times the number of quest-based activities compared to Fallout 3). Keeping track of these, finding them all, taking screenshots, adding little spoiler flags to quests with particularly spectacular revelations… well, this took around three and a half months alone.
The results are worth it; every type of quest is covered, and begins with a list of every important character you can interact with. For example, all of the thieves of the Thieves Guild are shown, along with a biography and any general help they give you. The main locations in Skyrim (such as the base of a particular faction) related to the group of quests are shown, along with every possible quest you can complete, in table format, with a pleasant little check box so you can mark off any quest you’ve completed. In fact, check boxes are attached to every table in the guide, so you can easily keep track of weapons, quests, and anything else you wish.
The hundreds of quests are broken down by type (the Main Quest, Civil War Quests,or those taking place in specific Dungeons) and Faction (the College of Winterhold, Dark Brotherhood, or more minor factions such as the Bards College in Solitude). The Quest chapters culminate in the dizzying number of iscellaneous Objectives, Favors, and World Encounters you can have. In short; if it’s in your Quest menu, it’s in this chapter.
The hardbound Collector’s Edition Guide
Atlas: The guide continues with more than 200 pages dedicated to every single location of important in the province; the Atlas. Adapting the Fallout formula, my co-author spent four months wandering through every one of the 350+ primary locations, and sourcing every collectible, trader, unique weapon, and area of interest. To put the sheer size of Skyrim into perspective; Fallout 3 had 115 Primary Locations. Plus, this guide has 200+ Secondary Locations, not shown on any in-game map, for you to stumble across (or head straight towards, if you’re following our precise guide maps and location entries).
In order to get this Atlas right, we pieced together every single part of the overworld from around 20 feet in height, and our map makers spent four entire months building a world map so truly mind-boggling, it may snap the minds of some viewers. There’s a future blog post dedicated to this map (which is accurate down to every tree in the game). We made sure to show this in poster form, as well as segmented into each individual Hold. World encounters are tagged on each hold map as well.
Each location, whether it’s a sprawling hold capital like Markarth, a giant dungeon structure such as Labyrinthian, or the tiniest hut like Anise’s Cabin, receives a screenshot (or more), information on any related quests at the location, any collectibles, dangers, and even the recommended player level you should be before entering, as appropriate. Particularly confusing locations, and all hold capitals, are given additional interior maps. This means you can plan a trip anywhere, and know what to expect, or whether it’s better to start a quest first. However you utilize the Atlas during your gameplay, you’ll be at it for months.
Back of the Book: Finally, the last part of this tome is dedicated to Appendices, where all the important tables of collectibles are shown, along with every Achievement and Trophy (as well as advice on how to obtain every reward). A Dragon Language Glossary enables you to decipher Word Walls, and learn dozens of phrases and translate them into English, and there’s a nine-page, 2000+ term Index, so you can quickly search for a person or quest (for example), and find the appropriate page in seconds. I’m particularly happy we’ve got an index this time too, as it makes the game world eminently more searchable, and the guide a vital part of your adventuring.
Next Time: The next blog unveils the largest and most detailed strategy guide map ever made. And then dials back the hyperbole slightly.





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