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The Elder Scrolls V: Skyrim Discussion Thread


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#701
A Crusty Knight Of Colour

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KenKenpachi wrote...

Wow so let me get this right...you guys like that **** in your games?

Having went four ****ing days in real life with no food and ONE bottle of water and passing out because of a lack of sleep on the final day I can say, take your asses outside when you have no choice but to keep moving and have no food in summer heat with it being 100f+, THEN see if you want that **** on your game. Hell I know whats its like to be broken by the elements. As to crippled limbs and purposely moving still. Full of ****, you won't be limping no damn place and if you DID find the supplies in such an event, if you want to ask and barter, you deserve to die in the desert.


I wholeheartedly apologise for using mods that makes the game more challenging.

But notice how I never said to force it on everyone, just improve the optional mode that we already have.

#702
KenKenpachi

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I just don't see how anyone enjoys that. Then again games are fun first to me.

Guess I'm not "Hardcore" I just don't see having been through crap like that, how anyone could enjoy it. Each to his own as they say....though wonder who they are.

#703
A Crusty Knight Of Colour

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Yes well, personal experience obviously can make an impact. In the same way people who have been in war may not like first person shooters.

It doesn't stop other people from enjoying them though, nor should it.

#704
KenKenpachi

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True enough. But kinda reminds me of that....what was that game, Bus Driver? Don't remember but it took 100 hours to beat and it was just drving to Arizona with nothing to do. Ah well doesn't matter I guess. Though I always have kept food in those games as cheap healing alternatives, well minus Fallout, who wants to eat radioactive food?

But speaking of one thing from Elderscrolls. Why no bottles of water? Serriously, does everyone just drink wine? Or at least being able to drink form a stream. Also dissapointed in the fact there are no ruins or such to explore under water.

Modifié par KenKenpachi, 17 mai 2011 - 03:34 .


#705
Captain Crash

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KenKenpachi wrote...

I just don't see how anyone enjoys that. Then again games are fun first to me.

Guess I'm not "Hardcore" I just don't see having been through crap like that, how anyone could enjoy it. Each to his own as they say....though wonder who they are.

Yep exactly. People like the added challenge and realism to it. What may be fun to you may not be for others. Some people like hard others don't. Personally I loved the mode and made the game far more entertaining to me personally and for several others. In fact Hardcore mode was one the most popular features of the game. It was heavily promoted by Obsidian prior to release as a selling point.

As the name states "Hardcore Mode" is a mode of the game which is still optional to those who want more of a challenge. It was never forced upon you in NV and I suggested it as an option because I would like to see a challenge setting in Skyrim. Dont get me wrong I dont want it forced upon the casual gamer like yourself. Thats why all games have difficulty settings to allow for skill curves. Hardcore mode would of course be at the top of that.

Modifié par Captain Crash, 17 mai 2011 - 03:23 .


#706
In Exile

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Just to chime in, I think there's a difference between being a casual gamer and finding a feature an annoyance. I enjoy playing games on the highest possible difficultly... unless things become a chore. I don't enjoy something like a hardcore more (anymore than I would Witcher 2's death = locked save mode) because it crosses the line into aggravating (for me).

That's not to say that such a feature isn't fun for some; but it isn't right to frame the debate as one over how much challenge one would like in a game, because it's not entirely clear a feature like that sort of hardcore mode (which IMO is more a simulation than anything) is difficulty versus annoyance.

#707
AventuroLegendary

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naughty99 wrote...

Volus Warlord wrote...

I <3 Dark Brotherhood.. I hope there is a good equivalent.


Yes there is...the equivalent will be The Dark Brotherhood.

They have been confirmed in Skyrim in an interview with Todd.

Another thing that I want is an assassin/contract menu. I'm sick of going quest after quest to prove my worth in the dark brotherhood. I want to be able to select missions and jobs.

#708
naughty99

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In Exile wrote...

Just to chime in, I think there's a difference between being a casual gamer and finding a feature an annoyance. I enjoy playing games on the highest possible difficultly... unless things become a chore. I don't enjoy something like a hardcore more (anymore than I would Witcher 2's death = locked save mode) because it crosses the line into aggravating (for me).

That's not to say that such a feature isn't fun for some; but it isn't right to frame the debate as one over how much challenge one would like in a game, because it's not entirely clear a feature like that sort of hardcore mode (which IMO is more a simulation than anything) is difficulty versus annoyance.


I have to agree. It's kind of insulting to call someone a "casual gamer" simply because they dislike a particular feature.

the term "hardcore" has all sorts of connotations and it might not have been the best choice of words for NV hardcore mode.
  • some people (myself included) really enjoy the survival elements like reduced carry weight, no healing crippled injuries, eating, drinking sleeping required to stay alive, and the various mods that enhance the survival or immersive aspects, or the fact that companion death permanent
  • others (myself included) like more challenging combat from increasing the difficulty slider, which IIRC results in higher damage from enemies, reduced damage caused by the player, or from mods that make combat more challenging
  • others (myself not included) like to play a game where if you die you have to start all the way over from the beginning, etc.

Personally, unless I am dying frequently, the combat doesn't feel challenging. If it were possible to play the entire game without dying, either I would feel it was too easy or, if it is challenging enough, then I would die thousands of times and never get beyond the very beginning of the game. Either case sounds boring to me, but I'm sure that type of "death equals death" game is a lot of fun for some players.

Modifié par naughty99, 18 mai 2011 - 03:26 .


#709
sympathy4saren

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Anyone check out or see the game'e new lighting system?

#710
Guest_Tigerblood and MilkShakes_*

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I honestly cant wait for its release.i am hoping its going to be more like morrow wind.im thinking LA Norie and TES:SR is going toe to toe for GOTY and i believe TES:SR well get it

#711
A Crusty Knight Of Colour

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sympathy4saren wrote...

Anyone check out or see the game'e new lighting system?


Nope, got any links?

On another note, I really like how they've re-beastified some of the races. I hated how they handled them in Oblivion. First character is definitely going to be a badass Khajiit.

#712
sympathy4saren

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mrcrusty wrote...

sympathy4saren wrote...

Anyone check out or see the game'e new lighting system?


Nope, got any links?

On another note, I really like how they've re-beastified some of the races. I hated how they handled them in Oblivion. First character is definitely going to be a badass Khajiit.


I just saw a brief scene in a trailer....stretch I know...heard much more good about it from other publications and we'll see more at E3. In the trailer, when he lights the Staff of Light in that cave...look at the floor....amazing light effects.

I didn't like how they did the races in oblivion either... the Kahjiit looks incredible. Not sure yet who I'm going to be...curiosity to see the other races. Won't be an orc, though

#713
Captain Crash

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naughty99 wrote...

In Exile wrote...

Just to chime in, I think there's a difference between being a casual gamer and finding a feature an annoyance.


I have to agree. It's kind of insulting to call someone a "casual gamer" simply because they dislike a particular feature.


Sorry that was bad wording on my part because Ken said he played more casually previous post.  

Anyway the "mode" was seperate to the difficulty setting anyway. You could still select easy, normal, hard ect.  The mode option was a feature you could select at the beginning if you chose.  It just mentioned that it would make the game far more difficult, thus me relating it as a difficulty setting.

#714
A Crusty Knight Of Colour

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http://www.rockpaper...limiteddragons/

In a story that makes for one of the most double-take inducing headlines of 2011, Skyrim director Todd Howard last week told Norweigan outlet Gamer.no that Skyrim will have “an unlimited number of dragons”.


Not sure if want.

#715
KenKenpachi

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Wow if thats true I might wish I hadn't pre-ordered Skyrim today...ah well plenty of time to switch it for Dead Island depending on what we see at E-3.

Modifié par KenKenpachi, 19 mai 2011 - 11:36 .


#716
naughty99

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KenKenpachi wrote...

Wow if thats true I might wish I hadn't pre-ordered Skyrim today...ah well plenty of time to switch it for Dead Island depending on what we see at E-3.


Am I understanding you correctly?

Because there are an unlimited number of dragons you suddenly regret your purchase?

#717
A Crusty Knight Of Colour

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naughty99 wrote...

KenKenpachi wrote...

Wow if thats true I might wish I hadn't pre-ordered Skyrim today...ah well plenty of time to switch it for Dead Island depending on what we see at E-3.


Am I understanding you correctly?

Because there are an unlimited number of dragons you suddenly regret your purchase?


Cliff Racers v2.

That would definitely give me doubts.

#718
KenKenpachi

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naughty99 wrote...

KenKenpachi wrote...

Wow if thats true I might wish I hadn't pre-ordered Skyrim today...ah well plenty of time to switch it for Dead Island depending on what we see at E-3.


Am I understanding you correctly?

Because there are an unlimited number of dragons you suddenly regret your purchase?

Unless the Dragons level scale no. But if each and every one of the ones you fight are boss level, and come out of no where with no warning and at random, then, yes. As thats ****ty. I mean look at it this way, say you just got out of a temple and have no healing items or mana renewing ones. You can't cast but so many healing spells till they run out. Which means if they are boss level, you die. Or you just carry a ****** pot full of HP pots which means less loot, or you drop all of your loot and run like hell.

Thats not fun so much as a giant Troll face. Its like playing Fallout three and every time you leave a cave a Super Mutant Behemoth is waiting for you and all you have ammo left for is your AR.

Modifié par KenKenpachi, 20 mai 2011 - 12:16 .


#719
KenKenpachi

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Edit Double post

Modifié par KenKenpachi, 20 mai 2011 - 12:16 .


#720
naughty99

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KenKenpachi wrote...

naughty99 wrote...

KenKenpachi wrote...

Wow if thats true I might wish I hadn't pre-ordered Skyrim today...ah well plenty of time to switch it for Dead Island depending on what we see at E-3.


Am I understanding you correctly?

Because there are an unlimited number of dragons you suddenly regret your purchase?

Unless the Dragons level scale no. But if each and every one of the ones you fight are boss level, and come out of no where with no warning and at random, then, yes. As thats ****ty. I mean look at it this way, say you just got out of a temple and have no healing items or mana renewing ones. You can't cast but so many healing spells till they run out. Which means if they are boss level, you die. Or you just carry a ****** pot full of HP pots which means less loot, or you drop all of your loot and run like hell.

Thats not fun so much as a giant Troll face. Its like playing Fallout three and every time you leave a cave a Super Mutant Behemoth is waiting for you and all you have ammo left for is your AR.


Todd has explained that they put a lot of time into crafting exactly the right balance for the dragon encounters, and there is some sort of script that determines when a certain amount of time has passed since you fought your last dragon, or some other elements that trigger when they spawn.

The fact that they respawn simply means that for those of use who enjoy very long playthroughs of hundreds or even thousands of hours, we can continue to fight a dragon once in a while.

It might be something similar to Oblivion, where the Oblivion gates continue to spawn until you get to a certain point in the main quest. 

#721
naughty99

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double post what is the deal with this server?

Modifié par naughty99, 20 mai 2011 - 12:22 .


#722
KenKenpachi

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naughty99 wrote...

KenKenpachi wrote...

naughty99 wrote...

KenKenpachi wrote...

Wow if thats true I might wish I hadn't pre-ordered Skyrim today...ah well plenty of time to switch it for Dead Island depending on what we see at E-3.


Am I understanding you correctly?

Because there are an unlimited number of dragons you suddenly regret your purchase?

Unless the Dragons level scale no. But if each and every one of the ones you fight are boss level, and come out of no where with no warning and at random, then, yes. As thats ****ty. I mean look at it this way, say you just got out of a temple and have no healing items or mana renewing ones. You can't cast but so many healing spells till they run out. Which means if they are boss level, you die. Or you just carry a ****** pot full of HP pots which means less loot, or you drop all of your loot and run like hell.

Thats not fun so much as a giant Troll face. Its like playing Fallout three and every time you leave a cave a Super Mutant Behemoth is waiting for you and all you have ammo left for is your AR.


Todd has explained that they put a lot of time into crafting exactly the right balance for the dragon encounters, and there is some sort of script that determines when a certain amount of time has passed since you fought your last dragon, or some other elements that trigger when they spawn.

The fact that they respawn simply means that for those of use who enjoy very long playthroughs of hundreds or even thousands of hours, we can continue to fight a dragon once in a while.

It might be something similar to Oblivion, where the Oblivion gates continue to spawn until you get to a certain point in the main quest. 



Hmm still that timer part doesn't mean what I pointed out can't happen. And if its built on such that means in such an area you are stuck forever. If say its set for every oh 20 hours, and it happens in my outlined scenerio then unless you have a crap load of extra saves (when I normaly keep no more than two alternating saves) then your screwed. And that would just rub me wrong.

Ah well doubt I'ld play it that long. I think the longest time I've logged on one play in any RPG is 57 hours. Well minus one of the Records of games. That thing the main game that is took like 80 friggin hours to finish. Funny enough I closed the Oblivion gates as fast as I could. Hated going into Oblivion. And if Bethseda has shown me anything over the years, the more complex and planned out anything they do is, the more bug ridden. And given all the problems that are still in Oblvion it concerns me gravely. Least E-3 is before it or Dead island come out and I can figure which of the two I want more.

As to your below, lol I know, least it isn't logging me out every so often now.

#723
naughty99

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KenKenpachi wrote...

Hmm still that timer part doesn't mean what I pointed out can't happen. And if its built on such that means in such an area you are stuck forever. If say its set for every oh 20 hours, and it happens in my outlined scenerio then unless you have a crap load of extra saves (when I normaly keep no more than two alternating saves) then your screwed. And that would just rub me wrong.

Ah well doubt I'ld play it that long. I think the longest time I've logged on one play in any RPG is 57 hours. Well minus one of the Records of games. That thing the main game that is took like 80 friggin hours to finish. Funny enough I closed the Oblivion gates as fast as I could. Hated going into Oblivion. And if Bethseda has shown me anything over the years, the more complex and planned out anything they do is, the more bug ridden. And given all the problems that are still in Oblvion it concerns me gravely. Least E-3 is before it or Dead island come out and I can figure which of the two I want more.

As to your below, lol I know, least it isn't logging me out every so often now.


I think we won't encounter too many dragons until we get to a higher level or the game would be too challenging for most. Probably the idea is that for the first one it is supposed to be a "Holy ****!" moment for the player.

On the other hand, every dragon you kill means you steal their souls and gain a cool new dragon shout ability.

I wonder how that will work with respawning dragons once you learn all the dragon shouts.

Modifié par naughty99, 20 mai 2011 - 12:40 .


#724
KenKenpachi

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naughty99 wrote...

KenKenpachi wrote...

Hmm still that timer part doesn't mean what I pointed out can't happen. And if its built on such that means in such an area you are stuck forever. If say its set for every oh 20 hours, and it happens in my outlined scenerio then unless you have a crap load of extra saves (when I normaly keep no more than two alternating saves) then your screwed. And that would just rub me wrong.

Ah well doubt I'ld play it that long. I think the longest time I've logged on one play in any RPG is 57 hours. Well minus one of the Records of games. That thing the main game that is took like 80 friggin hours to finish. Funny enough I closed the Oblivion gates as fast as I could. Hated going into Oblivion. And if Bethseda has shown me anything over the years, the more complex and planned out anything they do is, the more bug ridden. And given all the problems that are still in Oblvion it concerns me gravely. Least E-3 is before it or Dead island come out and I can figure which of the two I want more.

As to your below, lol I know, least it isn't logging me out every so often now.


I think we won't encounter too many dragons until we get to a higher level or the game would be too challenging for most. Probably the idea is that for the first one it is supposed to be a "Holy ****!" moment for the player.

On the other hand, every dragon you kill means you steal their souls and gain a cool new dragon shout ability.

I wonder how that will work with respawning dragons once you learn all the dragon shouts.

Hmm maybe switch over to loot? And I retract my previous statement just noticed my time on Oblivion is 86 hours and have finished many of the side quests lol.

#725
naughty99

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KenKenpachi wrote...

naughty99 wrote...

KenKenpachi wrote...

Hmm still that timer part doesn't mean what I pointed out can't happen. And if its built on such that means in such an area you are stuck forever. If say its set for every oh 20 hours, and it happens in my outlined scenerio then unless you have a crap load of extra saves (when I normaly keep no more than two alternating saves) then your screwed. And that would just rub me wrong.

Ah well doubt I'ld play it that long. I think the longest time I've logged on one play in any RPG is 57 hours. Well minus one of the Records of games. That thing the main game that is took like 80 friggin hours to finish. Funny enough I closed the Oblivion gates as fast as I could. Hated going into Oblivion. And if Bethseda has shown me anything over the years, the more complex and planned out anything they do is, the more bug ridden. And given all the problems that are still in Oblvion it concerns me gravely. Least E-3 is before it or Dead island come out and I can figure which of the two I want more.

As to your below, lol I know, least it isn't logging me out every so often now.


I think we won't encounter too many dragons until we get to a higher level or the game would be too challenging for most. Probably the idea is that for the first one it is supposed to be a "Holy ****!" moment for the player.

On the other hand, every dragon you kill means you steal their souls and gain a cool new dragon shout ability.

I wonder how that will work with respawning dragons once you learn all the dragon shouts.

Hmm maybe switch over to loot? And I retract my previous statement just noticed my time on Oblivion is 86 hours and have finished many of the side quests lol.


Funny that you mention closing the Oblvion gates quickly -- I've been playing for years now and I have never gotten around to completing the main quest. My latest playthrough (playing with 150+ mods) is approaching 400 hours game time after about 7 months of playing and I have not even entered Oblivion once yet.

Hopefully I will complete the main quest before Skyrim is released LOL

Modifié par naughty99, 20 mai 2011 - 12:42 .