In Exile wrote...
Just to chime in, I think there's a difference between being a casual gamer and finding a feature an annoyance. I enjoy playing games on the highest possible difficultly... unless things become a chore. I don't enjoy something like a hardcore more (anymore than I would Witcher 2's death = locked save mode) because it crosses the line into aggravating (for me).
That's not to say that such a feature isn't fun for some; but it isn't right to frame the debate as one over how much challenge one would like in a game, because it's not entirely clear a feature like that sort of hardcore mode (which IMO is more a simulation than anything) is difficulty versus annoyance.
I have to agree. It's kind of insulting to call someone a "casual gamer" simply because they dislike a particular feature.
the term "hardcore" has all sorts of connotations and it might not have been the best choice of words for NV hardcore mode.
- some people (myself included) really enjoy the survival elements like reduced carry weight, no healing crippled injuries, eating, drinking sleeping required to stay alive, and the various mods that enhance the survival or immersive aspects, or the fact that companion death permanent
- others (myself included) like more challenging combat from increasing the difficulty slider, which IIRC results in higher damage from enemies, reduced damage caused by the player, or from mods that make combat more challenging
- others (myself not included) like to play a game where if you die you have to start all the way over from the beginning, etc.
Personally, unless I am dying frequently, the combat doesn't feel challenging. If it were possible to play the entire game without dying, either I would feel it was too easy or, if it is challenging enough, then I would die thousands of times and never get beyond the very beginning of the game. Either case sounds boring to me, but I'm sure that type of "death equals death" game is a lot of fun for some players.
Modifié par naughty99, 18 mai 2011 - 03:26 .