The Elder Scrolls V: Skyrim Discussion Thread
#26
Posté 18 décembre 2010 - 05:31
#27
Guest_dream_operator23_*
Posté 18 décembre 2010 - 06:02
Guest_dream_operator23_*
And yes, if this is going to take place in the land of the Nords, epic beards are a must. No self-respecting Nord would go around with just a little scruff on his chin.
#28
Posté 18 décembre 2010 - 06:20
#29
Posté 18 décembre 2010 - 07:31
#30
Posté 18 décembre 2010 - 09:48
More importantly, I want the recycling minimalized. I like how every town had its own unique architecture and feel in Oblivion, but the rest of the world was filled with identical, plaines, forrests, caves and ruins, mostly filled with the same kinds of enemies.
I would also like more living characters: Make them able to interact with you in more ways than just stand/sit and stare at you while you're talking, and for God's sake improve the voice acting. Give me more emotion; make me care and make me feel guilty for not caring.
The last but not least is more and better factions. The only truly great faction in Oblivion was the Dark Brotherhood, so more of that please.
#31
Guest_Rex Tremendae Majestatis_*
Posté 18 décembre 2010 - 12:28
Guest_Rex Tremendae Majestatis_*
Hehe, as long as you're not saying that Mass Effect is so much more original...TheMufflon wrote...
Rex Tremendae Majestatis wrote...
I don't know about you, but that sounds like a plot to me. At least as far as I remember it.
I guess that's the difference between you and me; I have standards.
#32
Guest_dream_operator23_*
Posté 18 décembre 2010 - 04:07
Guest_dream_operator23_*
The only thing that really bothered me about the level scaling was all the bandits wearing glass armor after a certain level...SO lore-breaking (glass armor is supposed to be exceedingly rare). I think one shouldn't see bandits in anything above leather except for the bandit leaders. Make the rare armors in the game harder to get so you actually feel special wearing them, instead of looking like a common bandit.
#33
Posté 18 décembre 2010 - 05:54
-A totally refined character creator that doesn't take a person a couple of hours to make a decent face without the help of mods.
-Tattoos.
-More voice actors.
-No more greenish skin tints. Redguards and darker skins looked absolutely horrible.
-No more dramatic level/item scaling. Level scaling can be good if its done properly, but bandits popping around in glass armor? No thanks.
-To be the Dovahkiin.
-Able to do more combat moves, then just block-hit-block.
-More guilds/quests just like Morrowind.
-A stable gaming engine.
-Less glitches/bugs.
-Smart AI.
Modifié par Xeyska, 18 décembre 2010 - 05:55 .
#34
Posté 18 décembre 2010 - 06:27
#35
Guest_Gnas_*
Posté 18 décembre 2010 - 06:49
Guest_Gnas_*
#36
Posté 18 décembre 2010 - 07:02
#37
Posté 19 décembre 2010 - 03:06
Very much this.In Exile wrote...
Exclusive content. In Oblivion you could jointly control all organizations as some kind of overlord of all creation. That needs to go.
#38
Posté 19 décembre 2010 - 05:20
#39
Posté 19 décembre 2010 - 05:21
Tripled.GodWood wrote...
Very much this.In Exile wrote...
Exclusive content. In Oblivion you could jointly control all organizations as some kind of overlord of all creation. That needs to go.
#40
Posté 19 décembre 2010 - 05:08
thegreateski wrote...
Better dialogue. Considering how Fallout: New Vegas turned out I would say that they're on the right track with that one.
First of all I think Obsidian wrote New Vegas, second care to give an example? I really couldnt get into New Vegas and I cant say that I saw much of an improvement in the dialogue over Fallout 3. Then again I really diddnt play much of New Vegas and there were a lot of things I would have missed.
#41
Guest_randumb vanguard_*
Posté 19 décembre 2010 - 05:13
Guest_randumb vanguard_*
But wasn't it Obsidian that made that? And Bethesda was just the publisher...thegreateski wrote...
Better dialogue. Considering how Fallout: New Vegas turned out I would say that they're on the right track with that one.
edit: oh wait someone just said that... sorry.
Modifié par randumb vanguard, 19 décembre 2010 - 05:14 .
#42
Posté 19 décembre 2010 - 05:27
In Exile wrote...
Exclusive content. In Oblivion you could jointly control all organizations as some kind of overlord of all creation. That needs to go.
But there should be a good explanation, why you can't be in guild A and secret society B at the same time.
In Morrowind the houses were exclusive, since you can't swear allegiance to more than one of them, while Thieves' Guild and Fighters' Guild were not technically exclusive, but at some point had colliding interests, resulting that you could only advance in one of them (iirc).
It should go along lines lines like that, because I don't see why it should be impossible to, say, lead a double life as a respected Mage and a sneaky murderer at the same time.
TheMufflon wrote...
Rex Tremendae Majestatis wrote...
I don't know about you, but that sounds like a plot to me. At least as far as I remember it.
I guess that's the difference between you and me; I have standards.
Care to elaborate? What's a plot by your standards and why is that what is in Oblivion none?
Modifié par Stazro, 19 décembre 2010 - 05:35 .
#43
Posté 19 décembre 2010 - 07:50
Then we're @#$%ed.randumb vanguard wrote...
But wasn't it Obsidian that made that? And Bethesda was just the publisher...thegreateski wrote...
Better dialogue. Considering how Fallout: New Vegas turned out I would say that they're on the right track with that one.
edit: oh wait someone just said that... sorry.
Unless Bethesda steps up their game.
#44
Posté 20 décembre 2010 - 04:48
#45
Posté 21 décembre 2010 - 12:35
Modifié par Hayllee, 21 décembre 2010 - 12:37 .
#46
Posté 21 décembre 2010 - 08:22
Opponents that don't level with you. That creates two problems.
1. If you stay at level one you rock.
2. If you aren't an amazing level optimizer then as you level past 10-12ish things get harder rather than easier. <- big problem in Oblivion.
#47
Posté 21 décembre 2010 - 03:06
Ulous wrote...
No more ridiculous and awkward to navigate terrain, that used to ****** me right off.
Especially if there are to be a lot of mountains. In that case there needs to be some sort of climbing mode that activates when the slope is too steep.
#48
Posté 21 décembre 2010 - 09:04
Another improvement I want would be better graphics for the magic system. Currently there is a blue smear, a deep red smear, an orange ball looking thing, fuzzy yellow lighting, and a white glow. More variety would be welcome, as well as refinement of the current spell graphics.
#49
Posté 22 décembre 2010 - 02:26
Plot: Oblivion's plot was fairly straight forward but it had its lore mixed in whether some people want to believe it or not and claim the plot sucked without giving any evidence. Morrowind while it's main quest didn't last longer then Oblivions (subtracting the amount of walking and times I went off track because of the bloody cliff racers) it had plenty of lore in the background that if you took the time to examine things and read into them you had a very unique feel to it. Recreating that feeling would be awesome.
Companions: Hopefully working with Obsidian on New Vegas gave Beth's writers some inspiration on writing companions.
#50
Posté 22 décembre 2010 - 02:40





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