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The Elder Scrolls V: Skyrim Discussion Thread


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#51
Leinadi

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NV is not on rails. It does feature a quest path up to Vegas which you *can* take (and it's probably a good idea to do it for the first time) but if you're a bad enough dude you can find other ways to get there with a bit of patience and bravado.



I'd say that Skyrim needs to have some actual challenge put into it. Not just in terms of heavily (and I really mean that, heavily) reducing the amount of level scaling. I'm also talking about stuff like the factions. The player should have to choose where his allegiances lie, there should be no "become Archmage even though you can't do a lick of magic" rubbish and so forth.

But yeah, I'd say one of the biggest ones is just the area design overall. Some areas *should* whoop your behind if you get there early. Give the player reason to level up for god's sakes. Don't have this completely tepid world that doesn't have any real fangs. Make us run away in fear every once in a while.



Also, a setting that isn't the fantasy equivalent of disney land would be nice.

#52
HoonDing

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Leinadi wrote...

Some areas *should* whoop your behind if you get there early.

Some areas do.

#53
Zeus_Deus

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An improved levelling system is a must - or at least a way to track in-game what skills you improved since the last level up.

Quest reward items with stats that improve as your stats improve - not fixed at the level when you received them. This makes the game "open" again since you don't have to plan on an optimal quest order to get the best stats for your rewards.

Tougher, bigger bosses and creatures ala Jyggalag and Umaril.

Better/proper endings for main quest and factions!

Better animation for spells to reflect the power and level of the spell.

Combat in Oblivion is good, I prefer the mechanics in Oblivion to Morrowind; Morrowind is more hit & hope, where success depends on stats, whereas Oblivion is collision detection based.
I think damage should also reflect what area your attack lands - for example, head shots should do more damage than body shots!

Exclusive factions.

Exploration/Mining/Smithing quests - Oblivion had hundreds of locations, but I'm guessing most of these were never explored since there's no real reason to, unless they're quest related.
Shivering isles on OTOH, I explored all the locations to find Madness ore and Amber which I could use to make high quality equipment. Skyrim should have similar quests that give you incentive to explore all these locations.

Exclusive skills? Tricky one this, but it seems strange that no matter what class you choose, you'll always have the same skills - the only difference is what is a major or minor skill.
Since all these skills can all be maxed out, it makes classes irrelevant.
So how about putting a skill level cap on minor skills or just limit the number of minor/misc skills?

#54
Harley_Dude

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Leinadi,



Did you try heading north from Goodsprings? The Cazadors kill you in two strikes at level 5. What is the point of creating an open world if you are prevented from exploring by overleveled creatures and invisible barriers. Oblivion and FO3 I could go nearly everywhere and keep myself alive with a little caution. The average player in FNV is forced to stick to the southern roads in the beginning by design.

#55
Mr Mxyzptlk

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Zeus_Deus wrote...

Quest reward items with stats that improve as your stats improve - not fixed at the level when you received them. This makes the game "open" again since you don't have to plan on an optimal quest order to get the best stats for your rewards.


Either that or fix the level of the items entirely, a level 20 mace will always be a level 20 mace regardless of level. I can understand what you are saying but personally I really dont want to be able to do everything at level 1 and everything scales down to my level, defeats the purpose of leveling up, some content should have to be worked for.

#56
Harley_Dude

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I didn't mind the leveled creatures but the leveled unique weapons sucked. On my second character I ended up avoiding certain quests/areas because I wanted the fully level item.



I agree with some improvement in casting magic. Some type of aim assist or target lock would be helpful.

#57
Freelancer rook

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Yeah, and for the main character to have a voice too, an epic voice and not a corny one like two worlds 1.

#58
bussinrounds

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The Harley Dude wrote...

I didn't mind the leveled creatures but the leveled unique weapons sucked. On my second character I ended up avoiding certain quests/areas because I wanted the fully level item.



I agree with some improvement in casting magic. Some type of aim assist or target lock would be helpful.



I couldn't STAND the leveled world, especially the leveled creatures. It goes against the basic principles of rpgs, and defeats the purpose of leveling up. It kept me from getting into Oblivion.

#59
Crippledcarny

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It wasn't so bad that there was a leveled world, though I would prefer if there wasn't, but that it was a poorly made system that left the player feeling underpowered at times. As well, it makes doing escort quests pointless after like level 20.

Also, wtf is with mobs on the roads? Bandits are fine, but I've found at least 10 npcs just dead on the side of the road from troll attacks.

#60
Harley_Dude

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I guess I'm in the minority because I liked the leveling in Oblivion because it keeps your toon and the world on about equal terms and your edge in combat comes from your specialization skills, enchanted items/weapons and combo spells. One hit room clearing spells are not my thing.



The only issue I had with the leveling was protecting companions. In the Bruma battle I was around level 40 and ended up reverse pickpocketing enchanted daggers on Martin, Baurus and few others to keep them alive.



They do need to fix the random NPC deaths. I could not buy the Skingard house because the Orc died that sells it. I think one of the Red Dawn got him.

#61
Mr Mxyzptlk

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Crippledcarny wrote...

Also, wtf is with mobs on the roads? Bandits are fine, but I've found at least 10 npcs just dead on the side of the road from troll attacks.


Trolls killed my Dark Brotherhood assassination target as he was traveling to Bruma, I fast traveled to Bruma to head him off however once I got there I got a message saying that he had been killed, easy money.

#62
chunkyman

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One thing I didn't like about level-scaling was being attacked by bandits, who presumably wanted to kill you for your possessions, that had armor worth 10,000 Septims (enough to buy a mid-sized house!). If they can afford magic demon armor, you'd think they would find something else to do than kill random travelers. A larger population in cities would be nice, too. Cities have as many guards as they do citizens, can you imagine what the tax rates must be!

#63
Guest_Capt. Obvious_*

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NvVanity wrote...

Environment: We're in Skyrim, it's full of Nords. Cyrodiil besides the Rome inspired Imperial City the rest of the cities felt like something i'd find in various parts of the United Kingdom. Morrowind felt exotic and Skyrim should recreate that feeling with its viking inspired areas. Don't just have all the cities be Bruma clones, they need to model them on different styles utilized by the various different groups in Scandinavia.

Plot: Oblivion's plot was fairly straight forward but it had its lore mixed in whether some people want to believe it or not and claim the plot sucked without giving any evidence. Morrowind while it's main quest didn't last longer then Oblivions (subtracting the amount of walking and times I went off track because of the bloody cliff racers) it had plenty of lore in the background that if you took the time to examine things and read into them you had a very unique feel to it. Recreating that feeling would be awesome.

Companions: Hopefully working with Obsidian on New Vegas gave Beth's writers some inspiration on writing companions.


I agree with everything except the companions. They need to focus more time on the quest stories. And Elder Scrolls is not a personal experience like Fallout: New Vegas.

If there's one thing you should be able to do, it's to make more options in quests. The quests in Oblivion felt too linear.

Modifié par Capt. Obvious, 28 décembre 2010 - 04:32 .


#64
vometia

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It'd be nice if they learnt something from the teams who put together FCOM and the Unofficial Oblivion Patch.  Unfortunately I expect neither will have influenced them much and we'll end up with another barely playable bugfest that'll never be fixed.

Ever the optimist...

#65
J0HNL3I

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the guards to still say: Stop! you violated the law!

#66
Khayness

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Dumbed down, omg, it's ruined forever!

#67
vometia

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J0HNL3I wrote...

the guards to still say: Stop! you violated the law!

Meh.  I preferred it when they called me "scum".  Still, the Imperial Watch types could be persuaded to address me properly if I failed badly enough at the speech minigame, which I frequently did in the early days.

Hmm, I wonder how the disposition system will work in Skyrim...

#68
Jonp382

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Khayness wrote...

Dumbed down, omg, it's ruined forever!


I like everything I read there. More, I need more! Specifically I want to know more about the UI. I hope there's something like VATS in for at least bows and spells. That would send my interest meter to the moon.

#69
NvVanity

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Khayness wrote...

Dumbed down, omg, it's ruined forever!


Check out the Beth forums. It's one giant argument, not over that its ruined forever, but which thing ruined it forever.

Love the Fallout-clone cries. They're hilarious.

#70
slimgrin

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I'm in favor of all the changes, even the lack of classes. 18 skills is still quite a few. The new level scaling sounds like it might actually work. Sprinting, finishing moves, dual wield, Fallout 3 inspired leveling, better art design, no weird zooming camera for conversations; and best of all, better 3rd person gameplay ( so they say ) It's basically a list of all the things I wanted improved from Oblivion.

I can't wait to see it in action.

Modifié par slimgrin, 08 janvier 2011 - 08:15 .


#71
NvVanity

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I hope there's a hard-core mode. Oblivion Modders LOVED IT. Fallout 3 modders LOVED IT. And recently in Fallout NV with it implemented EVERYONE LOVED IT.



I like that there's also an option to disable the HUD. I remember trying to machinimate with Oblivion. Very hard to do. I hope there's a fast-travel disable option. Doesn't feel like a giant arctic north if we can pop into the nearest city when we were in the middle of a wasteland.

#72
slimgrin

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J0HNL3I wrote...

the guards to still say: Stop! you violated the law!


They should have one single guard in all of Skyrim say this. Your quest will be to find him. :P

#73
NvVanity

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I wonder if they'll implement some kind of timer on guards. It's a little odd that I could stand for an hour not picking any option and they don't just knock me out and throw me in jail.

#74
chunkyman

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I want to ride dragons!

#75
vometia

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chunkyman wrote...

I want to ride dragons!

Mudcrabs.  I want my character to ride into battle atop a warmudcrab waving aloft the Carrot of Indignation and shouting her warcry of "Wibble!  Sir Timothy,  I have come to reclaim the Teasmaid of Provenance!"