The Elder Scrolls V: Skyrim Discussion Thread
#51
Posté 22 décembre 2010 - 11:54
I'd say that Skyrim needs to have some actual challenge put into it. Not just in terms of heavily (and I really mean that, heavily) reducing the amount of level scaling. I'm also talking about stuff like the factions. The player should have to choose where his allegiances lie, there should be no "become Archmage even though you can't do a lick of magic" rubbish and so forth.
But yeah, I'd say one of the biggest ones is just the area design overall. Some areas *should* whoop your behind if you get there early. Give the player reason to level up for god's sakes. Don't have this completely tepid world that doesn't have any real fangs. Make us run away in fear every once in a while.
Also, a setting that isn't the fantasy equivalent of disney land would be nice.
#52
Posté 22 décembre 2010 - 01:41
Some areas do.Leinadi wrote...
Some areas *should* whoop your behind if you get there early.
#53
Posté 22 décembre 2010 - 04:53
Quest reward items with stats that improve as your stats improve - not fixed at the level when you received them. This makes the game "open" again since you don't have to plan on an optimal quest order to get the best stats for your rewards.
Tougher, bigger bosses and creatures ala Jyggalag and Umaril.
Better/proper endings for main quest and factions!
Better animation for spells to reflect the power and level of the spell.
Combat in Oblivion is good, I prefer the mechanics in Oblivion to Morrowind; Morrowind is more hit & hope, where success depends on stats, whereas Oblivion is collision detection based.
I think damage should also reflect what area your attack lands - for example, head shots should do more damage than body shots!
Exclusive factions.
Exploration/Mining/Smithing quests - Oblivion had hundreds of locations, but I'm guessing most of these were never explored since there's no real reason to, unless they're quest related.
Shivering isles on OTOH, I explored all the locations to find Madness ore and Amber which I could use to make high quality equipment. Skyrim should have similar quests that give you incentive to explore all these locations.
Exclusive skills? Tricky one this, but it seems strange that no matter what class you choose, you'll always have the same skills - the only difference is what is a major or minor skill.
Since all these skills can all be maxed out, it makes classes irrelevant.
So how about putting a skill level cap on minor skills or just limit the number of minor/misc skills?
#54
Posté 22 décembre 2010 - 08:22
Did you try heading north from Goodsprings? The Cazadors kill you in two strikes at level 5. What is the point of creating an open world if you are prevented from exploring by overleveled creatures and invisible barriers. Oblivion and FO3 I could go nearly everywhere and keep myself alive with a little caution. The average player in FNV is forced to stick to the southern roads in the beginning by design.
#55
Posté 22 décembre 2010 - 09:40
Zeus_Deus wrote...
Quest reward items with stats that improve as your stats improve - not fixed at the level when you received them. This makes the game "open" again since you don't have to plan on an optimal quest order to get the best stats for your rewards.
Either that or fix the level of the items entirely, a level 20 mace will always be a level 20 mace regardless of level. I can understand what you are saying but personally I really dont want to be able to do everything at level 1 and everything scales down to my level, defeats the purpose of leveling up, some content should have to be worked for.
#56
Posté 22 décembre 2010 - 10:31
I agree with some improvement in casting magic. Some type of aim assist or target lock would be helpful.
#57
Posté 22 décembre 2010 - 10:32
#58
Posté 22 décembre 2010 - 11:56
The Harley Dude wrote...
I didn't mind the leveled creatures but the leveled unique weapons sucked. On my second character I ended up avoiding certain quests/areas because I wanted the fully level item.
I agree with some improvement in casting magic. Some type of aim assist or target lock would be helpful.
I couldn't STAND the leveled world, especially the leveled creatures. It goes against the basic principles of rpgs, and defeats the purpose of leveling up. It kept me from getting into Oblivion.
#59
Posté 23 décembre 2010 - 12:59
Also, wtf is with mobs on the roads? Bandits are fine, but I've found at least 10 npcs just dead on the side of the road from troll attacks.
#60
Posté 23 décembre 2010 - 03:00
The only issue I had with the leveling was protecting companions. In the Bruma battle I was around level 40 and ended up reverse pickpocketing enchanted daggers on Martin, Baurus and few others to keep them alive.
They do need to fix the random NPC deaths. I could not buy the Skingard house because the Orc died that sells it. I think one of the Red Dawn got him.
#61
Posté 23 décembre 2010 - 01:41
Crippledcarny wrote...
Also, wtf is with mobs on the roads? Bandits are fine, but I've found at least 10 npcs just dead on the side of the road from troll attacks.
Trolls killed my Dark Brotherhood assassination target as he was traveling to Bruma, I fast traveled to Bruma to head him off however once I got there I got a message saying that he had been killed, easy money.
#62
Posté 28 décembre 2010 - 08:17
#63
Guest_Capt. Obvious_*
Posté 28 décembre 2010 - 04:31
Guest_Capt. Obvious_*
NvVanity wrote...
Environment: We're in Skyrim, it's full of Nords. Cyrodiil besides the Rome inspired Imperial City the rest of the cities felt like something i'd find in various parts of the United Kingdom. Morrowind felt exotic and Skyrim should recreate that feeling with its viking inspired areas. Don't just have all the cities be Bruma clones, they need to model them on different styles utilized by the various different groups in Scandinavia.
Plot: Oblivion's plot was fairly straight forward but it had its lore mixed in whether some people want to believe it or not and claim the plot sucked without giving any evidence. Morrowind while it's main quest didn't last longer then Oblivions (subtracting the amount of walking and times I went off track because of the bloody cliff racers) it had plenty of lore in the background that if you took the time to examine things and read into them you had a very unique feel to it. Recreating that feeling would be awesome.
Companions: Hopefully working with Obsidian on New Vegas gave Beth's writers some inspiration on writing companions.
I agree with everything except the companions. They need to focus more time on the quest stories. And Elder Scrolls is not a personal experience like Fallout: New Vegas.
If there's one thing you should be able to do, it's to make more options in quests. The quests in Oblivion felt too linear.
Modifié par Capt. Obvious, 28 décembre 2010 - 04:32 .
#64
Posté 28 décembre 2010 - 09:20
Ever the optimist...
#65
Posté 29 décembre 2010 - 10:12
#66
Posté 08 janvier 2011 - 07:48
#67
Posté 08 janvier 2011 - 07:55
Meh. I preferred it when they called me "scum". Still, the Imperial Watch types could be persuaded to address me properly if I failed badly enough at the speech minigame, which I frequently did in the early days.J0HNL3I wrote...
the guards to still say: Stop! you violated the law!
Hmm, I wonder how the disposition system will work in Skyrim...
#68
Posté 08 janvier 2011 - 08:04
Khayness wrote...
Dumbed down, omg, it's ruined forever!
I like everything I read there. More, I need more! Specifically I want to know more about the UI. I hope there's something like VATS in for at least bows and spells. That would send my interest meter to the moon.
#69
Posté 08 janvier 2011 - 08:07
Khayness wrote...
Dumbed down, omg, it's ruined forever!
Check out the Beth forums. It's one giant argument, not over that its ruined forever, but which thing ruined it forever.
Love the Fallout-clone cries. They're hilarious.
#70
Posté 08 janvier 2011 - 08:07
I can't wait to see it in action.
Modifié par slimgrin, 08 janvier 2011 - 08:15 .
#71
Posté 08 janvier 2011 - 08:15
I like that there's also an option to disable the HUD. I remember trying to machinimate with Oblivion. Very hard to do. I hope there's a fast-travel disable option. Doesn't feel like a giant arctic north if we can pop into the nearest city when we were in the middle of a wasteland.
#72
Posté 08 janvier 2011 - 08:18
J0HNL3I wrote...
the guards to still say: Stop! you violated the law!
They should have one single guard in all of Skyrim say this. Your quest will be to find him.
#73
Posté 08 janvier 2011 - 08:19
#74
Posté 08 janvier 2011 - 08:39
#75
Posté 08 janvier 2011 - 09:10
Mudcrabs. I want my character to ride into battle atop a warmudcrab waving aloft the Carrot of Indignation and shouting her warcry of "Wibble! Sir Timothy, I have come to reclaim the Teasmaid of Provenance!"chunkyman wrote...
I want to ride dragons!





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