In related news, Edward and Jacob mods arrive Nov 12.
Spells from the strategy guide:
Alteration:[/b]
Candle Light - Creates a hovering light that lasts for 60s.
Oakflesh - Improves the caster's armor rating by 40 points for 60s.
Magelight - Ball of light that lasts 60s, and sticks where it strikes.
Stoneflesh - Improves the caster's armor rating by 60 points for 60s.
Detect Life - Nearby living creatures, but not undead, machines, or daedra can be seen through walls.
Ironflesh - Improves the caster's armor rating by 80 points for 60s.
Telekenisis - Can pull an object to you from distance. Add it to your inventory or throw it.
Waterbreathing - Can breath water for 60s.
Detect Dead - Nearby dead can be seen through walls.
Ebonyflesh - Improves the caster's armor rating by 100 points for 60s.
Paralyze - Targets that fal to resist are paralyzed for 10s.
Dragonhide - Caster ignores 80% of all physical damage for 30s.
Mass Paralysis - All targets in the area that fail to resist are paralyzed for 15s.
Equilibrium - Converts 25 points of health into magicka per second. Caster can be killed by this effect.
Transmute - Transmute one piece of unrefined Ore to Silver, or Silver Ore to Gold, if the caster is carrying any.
Conjuration[/b]
Bound Sword - Creates a magic sword for 120's. Sheathe it to dispel.
Conjure Familiar - Summons a Familiar for 60s. wherever the caster is pointing.
Raise Zombie - Reanimate a weak dead body to fight for you for 60s.
Bound Battleaxe - Creates a magic battle axe for 120s. Sheathe it to dispel.
Conjure Flame Atronach - Summons a Flame Atronach for 60s wherever the caster is pointing.
Reanimiate Corpse - Reanimate a more powerful dead body to fight for you for 60s.
Soul Trap - If a target dies within 60s, fills a soul gem.
Banish Daedra - Weaker summoned daedra are sent back to Oblivion.
Bound Bow - Creates a magic bow for 120's. Sheathe it to dispel.
Conjure Frost Atronach - Summons a Frost Atronach for 60s wherever the caster is pointing.
Revenant - Reanimate a powerful dead body to fight for you for 60s.
Command Daedra - Powerful summoned and raised creatures are put under your control.
Conjure Dremora Lord - Summons a Dremora Lord for 60s.
Conjure Storm Atronach - Summons a Storm Atronach for 60s wherever the caster is pointing.
Dread Zombie - Reanimiate a very powerful dead body to fight for you for 60s.
Expel Daedra - Powerful summoned daedra creatures are sent back to Oblivion.
Dead Thrall - Reanimate a dead body peranently to fight for you. Only works on people.
Flame Thrall - Summons a Flame Atronach permanently.
Frost Thrall - Summons a Frost Atronach permanently.
Storm Thral - Summons a Storm Atronach permanently.
Flaming Familiar - Summons a Flaming Familiar which will charge into battleand explode.
Summon Arniel's Shade - Summons a Shade of Arniel Gane for 60's, wheever the caster is pointing.
Summon Unbound Dremora - Summons an unbound Dremora.
Destruction[/b]
Flames - A gout of fire that does 8 points per second. Targets on fire take extra damage.
Frostbite - A blast of cold that does 8 points of damage per second to Health and Stamina.
Sparks - Lightning that does 8 points of shock damage to Health and Magicka per second.
Fire Rune - Cast on a nerby surface, it explodes for 50 points of fire damage when enemies come near.
Firebolt - A blast of fire that does 25 points of damage. Targets on fire take extra damage.
Frost Rune - Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near.
Ice Spike - A spike of ice that does 25 points of frost damage to Health and Stamina.
Lightning Bolt - A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka.
Lightning Rune - Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near.
Chain Lightning - Lighting bolt that does 40 points of shock damage to Health and Magicka and half to Magicka, then leaps to a new arget.
Fireball - A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage.
Flame Cloak - For 60s, opponents in melee range take 8 points of fire damage per second. Targets on fire take extra dmage.
Frost Cloak - Fore 60s, opponents in melee range take 8 points of frost damage and stamina damage per second.
Ice Storm - A freezing whirwind that does 40 points of frost damage per second to Health and Stamina.
Lightning Cloak - For 60s, nearby opponents take 8 points of shock damage and half magicka damage.
Icy Speak - A spear of ice that does 60 points of frost damage to Health and Stamina
Incinerate - A blast of fire that does 60 points of damage. Targets on fire take extra damage.
Thunderbolt - A thunderbolt that does 60 points of shock damage to Health and half that to Magicka.
Wall of Flames - Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second.
Wall of Frost - Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second.
Wall of Storms - Sprayed on the ground it creates a wall of lightning that does 50 points of shock damage per second.
Blizzard - Targets take 20 points of frost damage for 10s, plus stamina damage
Fire Storm - A 100 point fiery explotion centered on the caster. Does more damage to closer targets.
Lightning Storm - Target takes 75 points of shock damage per second to Health, and half that to Magicka.
Arniels Convection Burns the target 1 points per second. Targets on fire take extra damage.
Vampiric Drain - Absorb Health from the target.
Illusion[/b]
Courage - Target won't flee for 60s and gets some extra health and stamina.
Clarivoyance - Shows the path to the current goal.
Fury - Creatures and People up to Lv6 will attack anything nearby for 30s.
Calm - Creatures and people up to Lv9 won't fight for 30s.
Fear - Creatures and people up to Lv9 flee from combat for 30s.
Muffle - You move more quietly for 180s.
Frenzy - Creatures and people up to Lv14 will attack anyone nearby for 60s.
Rally - Targets won't flee for 60s and get extra health and stamina.
Invisibility - Caster is invisible for 30s. Activating an object or attacking will break the spell.
Pacify - Creatures and people up to Lv20 won't fight for 60s.
Rout - Creatures and people up to level 20 flee from co bat for 30s.
Call to Arms - Targets have improved combat skills, health and stamina for 10m.
Harmony - Creatures and people up to Lv25 won't fight for 60s.
Hysteria - Creatures and people up to Lv25 flee from combat for 60s.
Mayhem - Creatures and people up to Lv25 will attack anyone nearby for 60s.
Vision of the Tenth Eye - See what others cannot.
Vistion of the Tenth Eye (Sperate Spell from above) - See what others cannot.
Restoration[/b]
Healing - Heals the caster 10 points per second.
Lesser Ward - Increases armor rating by 4 pointsand negates up to 40 points of spell damage or effects.
Fast Healing - Heals the caster 50 points.
Healing Hands - Heals the target 10 points per second, but not undead, atronachs, or machines.
Steadfast Ward - Increases armor rating by 60 points and negates up to 60 points of spell damage or effects.
Turn Lesser Undead - Undead up to Lv6 flee for 30s.
Close Wounds - Heals the caster 100 points.
Greater Ward - Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.
Heal Other - Heals the target 75 points, but not undead atronachs, or machines.
Repel Lesser Undead - All affected undead up to level 8 flee for 30s.
Turn Undead - Undead up to Lv13 flee for 30s.
Circle of Protection - Undead up to Lv30 entering the circle will flee.
Grand Healing - Heals everyone close to the caster 200 points.
Repel Undead - All affected undead up to Lv16 flee for 30s.
Turn Greater Undead - Undead up to Lv21 flee for 30s.
Bane of the Undead - Sets undead up to Lv30 on fire and makes them flee for 30s.
Guardian Circle - Undead up to Lv35 enteringthe circle will flee. Caster heals 20 health per second inside it.
Modifié par naughty99, 10 novembre 2011 - 03:34 .