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The Elder Scrolls V: Skyrim Discussion Thread


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#7601
naughty99

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RPGamer13 wrote...

Is there anyone else who is downloading the game 100% through Steam?


It downloaded on Steam for me on Tuesday.

#7602
fdgvdddvdfdfbdfb

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virumor wrote...

It really can't be THAT good, can it?

I'm one of the biggest defenders of Morrowind (and it does blow Oblivion away) but I think nostalgia has gotten ahold of you, especially when you consider this is UNMODDED Skyrim we're talking about.

#7603
Soul Cool

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So, either this game is incredibly good, or all I need to do is grab ahold of my rose-tinted glasses and rock out to the memories.

So, win-win.

#7604
Texhnolyze101

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holy crap...you can be a cannibal to!...well helloooo breton serial killer >:D

#7605
fdgvdddvdfdfbdfb

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101ezylonhxeT wrote...

holy crap...you can be a cannibal to!...well helloooo breton serial killer >:D

Hey you already get to eat people as a Werewolf. and yes it's animated!

#7606
Texhnolyze101

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fdgvdddvdfdfbdfb wrote...

101ezylonhxeT wrote...

holy crap...you can be a cannibal to!...well helloooo breton serial killer >:D

Hey you already get to eat people as a Werewolf. and yes it's animated!


You literally eat people? and see yourself eating them? :o

#7607
fdgvdddvdfdfbdfb

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101ezylonhxeT wrote...

fdgvdddvdfdfbdfb wrote...

101ezylonhxeT wrote...

holy crap...you can be a cannibal to!...well helloooo breton serial killer >:D

Hey you already get to eat people as a Werewolf. and yes it's animated!


You literally eat people? and see yourself eating them? :o

Yeah you get an animation and blood spewing everywhere, but the body stays there obviously. The finishing moves are also brutal and very visceral(overused word but completely apprpriate here)

#7608
Soul Cool

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This makes me wonder what the vampire animations are like. Huh.

#7609
Texhnolyze101

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fdgvdddvdfdfbdfb wrote...

101ezylonhxeT wrote...

fdgvdddvdfdfbdfb wrote...

101ezylonhxeT wrote...

holy crap...you can be a cannibal to!...well helloooo breton serial killer >:D

Hey you already get to eat people as a Werewolf. and yes it's animated!


You literally eat people? and see yourself eating them? :o

Yeah you get an animation and blood spewing everywhere, but the body stays there obviously. The finishing moves are also brutal and very visceral(overused word but completely apprpriate here)


My life is now complete *passes out* :D

#7610
fdgvdddvdfdfbdfb

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Soul Cool wrote...

This makes me wonder what the vampire animations are like. Huh.

I'm optimistic. Casting spells to suck blood was so lame.

#7611
HoonDing

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Hmm, in that case I'll eat my wife and mother-in-law (if possible). classy way to receive a Dark Brotherhood invitation as well.

#7612
Sarquindi

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101ezylonhxeT wrote...

holy crap...you can be a cannibal to!...well helloooo breton serial killer >:D


^ Hahahaha! I have to say, I thought the same thing! >:3

#7613
Soul Cool

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fdgvdddvdfdfbdfb wrote...

Soul Cool wrote...

This makes me wonder what the vampire animations are like. Huh.

I'm optimistic. Casting spells to suck blood was so lame.

Yes, it really was.

#7614
Texhnolyze101

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Uinen03 wrote...

101ezylonhxeT wrote...

holy crap...you can be a cannibal to!...well helloooo breton serial killer >:D


^ Hahahaha! I have to say, I thought the same thing! >:3


LOL! im going to be infamous in the world of skyrim :D

Modifié par 101ezylonhxeT, 10 novembre 2011 - 03:23 .


#7615
Texhnolyze101

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fdgvdddvdfdfbdfb wrote...

Soul Cool wrote...

This makes me wonder what the vampire animations are like. Huh.

I'm optimistic. Casting spells to suck blood was so lame.


Is that an actual spell for vampires in skyrim?

#7616
RPGamer13

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Well, I found out some new stuff on character creation:

They got rid of slider dependency, but at the cost of less options.

Ears, what you see for the race you chose, is what you get. But they did a good job on it so I don't think it matters.

The Warpaint and Scars look much better than what was in Mass Effect and Dragon Age.

You got preset shapes and sizes for everything, but the faces look much more natural than in any other game I have seen.


There is only a slider, at least for females, for Weight. But having the slider all the way to the right doesn't make your character fat, it just affects neck thickness and the overall width of your character. At least, from what I saw with the clothes on.

#7617
naughty99

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In related news, Edward and Jacob mods arrive Nov 12.

Spells from the strategy guide:

Alteration:[/b]
Candle Light - Creates a hovering light that lasts for 60s.
Oakflesh - Improves the caster's armor rating by 40 points for 60s.
Magelight - Ball of light that lasts 60s, and sticks where it strikes.
Stoneflesh - Improves the caster's armor rating by 60 points for 60s.
Detect Life - Nearby living creatures, but not undead, machines, or daedra can be seen through walls.
Ironflesh - Improves the caster's armor rating by 80 points for 60s.
Telekenisis - Can pull an object to you from distance. Add it to your inventory or throw it.
Waterbreathing - Can breath water for 60s.
Detect Dead - Nearby dead can be seen through walls.
Ebonyflesh - Improves the caster's armor rating by 100 points for 60s.
Paralyze - Targets that fal to resist are paralyzed for 10s.
Dragonhide - Caster ignores 80% of all physical damage for 30s.
Mass Paralysis - All targets in the area that fail to resist are paralyzed for 15s.

Equilibrium - Converts 25 points of health into magicka per second. Caster can be killed by this effect.
Transmute - Transmute one piece of unrefined Ore to Silver, or Silver Ore to Gold, if the caster is carrying any.

Conjuration[/b]
Bound Sword - Creates a magic sword for 120's. Sheathe it to dispel.
Conjure Familiar - Summons a Familiar for 60s. wherever the caster is pointing.
Raise Zombie - Reanimate a weak dead body to fight for you for 60s.
Bound Battleaxe - Creates a magic battle axe for 120s. Sheathe it to dispel.
Conjure Flame Atronach - Summons a Flame Atronach for 60s wherever the caster is pointing.
Reanimiate Corpse - Reanimate a more powerful dead body to fight for you for 60s.
Soul Trap - If a target dies within 60s, fills a soul gem.
Banish Daedra - Weaker summoned daedra are sent back to Oblivion.
Bound Bow - Creates a magic bow for 120's. Sheathe it to dispel.
Conjure Frost Atronach - Summons a Frost Atronach for 60s wherever the caster is pointing.
Revenant - Reanimate a powerful dead body to fight for you for 60s.
Command Daedra - Powerful summoned and raised creatures are put under your control.
Conjure Dremora Lord - Summons a Dremora Lord for 60s.
Conjure Storm Atronach - Summons a Storm Atronach for 60s wherever the caster is pointing.
Dread Zombie - Reanimiate a very powerful dead body to fight for you for 60s.
Expel Daedra - Powerful summoned daedra creatures are sent back to Oblivion.
Dead Thrall - Reanimate a dead body peranently to fight for you. Only works on people.
Flame Thrall - Summons a Flame Atronach permanently.
Frost Thrall - Summons a Frost Atronach permanently.
Storm Thral - Summons a Storm Atronach permanently.
Flaming Familiar - Summons a Flaming Familiar which will charge into battleand explode.

Summon Arniel's Shade - Summons a Shade of Arniel Gane for 60's, wheever the caster is pointing.
Summon Unbound Dremora - Summons an unbound Dremora.

Destruction[/b]
Flames - A gout of fire that does 8 points per second. Targets on fire take extra damage.
Frostbite - A blast of cold that does 8 points of damage per second to Health and Stamina.
Sparks - Lightning that does 8 points of shock damage to Health and Magicka per second.
Fire Rune - Cast on a nerby surface, it explodes for 50 points of fire damage when enemies come near.
Firebolt - A blast of fire that does 25 points of damage. Targets on fire take extra damage.
Frost Rune - Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near.
Ice Spike - A spike of ice that does 25 points of frost damage to Health and Stamina.
Lightning Bolt - A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka.
Lightning Rune - Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near.
Chain Lightning - Lighting bolt that does 40 points of shock damage to Health and Magicka and half to Magicka, then leaps to a new arget.
Fireball - A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage.
Flame Cloak - For 60s, opponents in melee range take 8 points of fire damage per second. Targets on fire take extra dmage.
Frost Cloak - Fore 60s, opponents in melee range take 8 points of frost damage and stamina damage per second.
Ice Storm - A freezing whirwind that does 40 points of frost damage per second to Health and Stamina.
Lightning Cloak - For 60s, nearby opponents take 8 points of shock damage and half magicka damage.
Icy Speak - A spear of ice that does 60 points of frost damage to Health and Stamina
Incinerate - A blast of fire that does 60 points of damage. Targets on fire take extra damage.
Thunderbolt - A thunderbolt that does 60 points of shock damage to Health and half that to Magicka.
Wall of Flames - Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second.
Wall of Frost - Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second.
Wall of Storms - Sprayed on the ground it creates a wall of lightning that does 50 points of shock damage per second.
Blizzard - Targets take 20 points of frost damage for 10s, plus stamina damage
Fire Storm - A 100 point fiery explotion centered on the caster. Does more damage to closer targets.
Lightning Storm - Target takes 75 points of shock damage per second to Health, and half that to Magicka.

Arniels Convection Burns the target 1 points per second. Targets on fire take extra damage.
Vampiric Drain - Absorb Health from the target.

Illusion[/b]
Courage - Target won't flee for 60s and gets some extra health and stamina.
Clarivoyance - Shows the path to the current goal.
Fury - Creatures and People up to Lv6 will attack anything nearby for 30s.
Calm - Creatures and people up to Lv9 won't fight for 30s.
Fear - Creatures and people up to Lv9 flee from combat for 30s.
Muffle - You move more quietly for 180s.
Frenzy - Creatures and people up to Lv14 will attack anyone nearby for 60s.
Rally - Targets won't flee for 60s and get extra health and stamina.
Invisibility - Caster is invisible for 30s. Activating an object or attacking will break the spell.
Pacify - Creatures and people up to Lv20 won't fight for 60s.
Rout - Creatures and people up to level 20 flee from co bat for 30s.
Call to Arms - Targets have improved combat skills, health and stamina for 10m.
Harmony - Creatures and people up to Lv25 won't fight for 60s.
Hysteria - Creatures and people up to Lv25 flee from combat for 60s.
Mayhem - Creatures and people up to Lv25 will attack anyone nearby for 60s.

Vision of the Tenth Eye - See what others cannot.
Vistion of the Tenth Eye (Sperate Spell from above) - See what others cannot.

Restoration[/b]
Healing - Heals the caster 10 points per second.
Lesser Ward - Increases armor rating by 4 pointsand negates up to 40 points of spell damage or effects.
Fast Healing - Heals the caster 50 points.
Healing Hands - Heals the target 10 points per second, but not undead, atronachs, or machines.
Steadfast Ward - Increases armor rating by 60 points and negates up to 60 points of spell damage or effects.
Turn Lesser Undead - Undead up to Lv6 flee for 30s.
Close Wounds - Heals the caster 100 points.
Greater Ward - Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.
Heal Other - Heals the target 75 points, but not undead atronachs, or machines.
Repel Lesser Undead - All affected undead up to level 8 flee for 30s.
Turn Undead - Undead up to Lv13 flee for 30s.
Circle of Protection - Undead up to Lv30 entering the circle will flee.
Grand Healing - Heals everyone close to the caster 200 points.
Repel Undead - All affected undead up to Lv16 flee for 30s.
Turn Greater Undead - Undead up to Lv21 flee for 30s.

Bane of the Undead - Sets undead up to Lv30 on fire and makes them flee for 30s.
Guardian Circle - Undead up to Lv35 enteringthe circle will flee. Caster heals 20 health per second inside it.

Modifié par naughty99, 10 novembre 2011 - 03:34 .


#7618
Nameless one7

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naughty99 wrote...

In related news, Edward and Jacob mods arrive Nov 12.


They don't need mods, they're obviously in the game, why else would Bethseda put in Vampires and Werewolves, watch out when you meet a NPC named Bella because you know she's trouble.

#7619
RPGamer13

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Took a look at Two-Handed and One Handed:

The One-Handed tree does have Dual Wield Perks, two of them and the first one has two levels. Now, just need to see if dual wielding two weapons is as cool as it should be.

Well, got to go. Will be on again tonight.

#7620
naughty99

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RPGamer13 wrote...



I don't see what's so wrong with this UI:
Image IPB


IMO this looks better:

Image IPB

Modifié par naughty99, 10 novembre 2011 - 03:43 .


#7621
Chromie

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@Naughty not to me. Then again I love the UI to games like Neverwinter Nights with an abundance of information for Elder Scrolls I always prefer a minimalist type UI.

Here is a long video for whoever wants to see the world!

PC Gamer Sykrim video walks the length of the world map

#7622
Guest_EternalAmbiguity_*

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I like the minimalism. Wouldn't mind like a clock or something though...

#7623
Verly

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I'll be at my local GameStop at midnight to get my already paid for copy of Syrim for my PS3 (why on my PS3, because choosing between my pc and my 42 inch TV was a non issue), but I have homework I have to do by midnight tomorrow and some I have to have done by midnight on Monday. life is cruel. lol

#7624
Addai

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I'm a little wary of reviewers' enthusiasm after DA2. Not that I expect Skyrim to be bad... Very excited to lose my weekend in it. Many, many weekends.

#7625
twincast

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RPGamer13 wrote...



I don't see what's so wrong with this UI:
Image IPB

 The tiny compass is way less clear and the off-center distrubtion of elements is frankly unsettling.