The Elder Scrolls V: Skyrim Discussion Thread
#751
Posté 23 mai 2011 - 09:50
#752
Posté 23 mai 2011 - 03:51
Ringo12 wrote...
Lookie here Nothing new and not sure if someone posted this already.
Cool. $10 off Skyrim along with the other stuff makes that a bargain. Hopefully they announce a collector's edition of Skyrim soon enough.
#753
Posté 23 mai 2011 - 04:15
On the other hand we only have big retail chains around me so yeah no one would of had it anyways.
Modifié par KenKenpachi, 23 mai 2011 - 04:15 .
#754
Posté 23 mai 2011 - 05:44
#755
Posté 23 mai 2011 - 08:21
Great, on the day when terrible disaster will happen that game is gonna be released.
#756
Posté 23 mai 2011 - 08:31
Info
- -There is a perk that will lower the sound of your footsteps.
- -Perk for Axe that enables deeper cuts, which means prolonged bleeding. You can hit someone once and they will eventually bleed out.
- -Eventual perk upgrade for Maces that will allow you to hit for full damage, ignoring armor stats.
- -The article mentions placing runes on the floor (that we know already) but in particular talks about 'lob a frost rune down and if an enemy wanders over it, shards of ice will be launched through its body'
- -Telekinesis is an available spell.
- -'No more agility to build up so don't have to keep jumping around to level up' (I assume they mean no longer skills like acrobatics and athletes but they use the word agility)
- -Dragon shouts have cooldown periods after each shout performed. Individual shouts will have their own cooldown time.
- -In the northern parts of Solitude is the Bard's College. The city is a busy port and there's event similar to bonfire night that has the burning of an effigy of King Olaf.
- -Windhelm is the largest city. It has a palace that should look spectacular. This is also apparently the hangout for the Imperial Guards who monitor the path to Morrowind.
- -Bleak Falls Barrows is a dungeon, with ancient Nord catacombs which features rivers, tree roots coming through the ceiling and light coming through odd cracks.
- -Whole world is hand-crafted. Oblivion had some generated landscapes and there is NONE of that anymore used in Skyrim.
- -The Shivering isles expansion inspired the team that unique, hand-crafted cities, where no two buildings look the same, was the way to go.
- -The Snow. Has been a lot of confusion about this. OXM UK says that snowfall is dynamic. Instead of a texture with a bit of white added, landscapes realistically get dusted with snow landing in appropiate nooks and crannies.
- -There are one-off puzzles in certain dungeons.
- -Example of new AI: 'Wolves have a den. Few times a day they go out and do a patrol and hunt in a pack. If they kill something then they'll hang out there. If you go outside and they're on patrol they will come after you. If they've killed something they will guard that and not chase you down as they want to look after it..
- -dynamic shadows
- -if a weapon and a shield or two weapons are equiped, you cannot cast any spell (quite logical indeed)
- -smithing can only be done in forges (you cannot repair your equipment everywhere like in morrowind or oblivion)-incredible level of detail such as : blood vessels on skin, modelling, animations, clothings (not sure what "clothing" means here))
- -meteorological effects : clouds are gathering in real time around mountain peaks (sounds pretty cool), snow affects textures (so again pretty much confirmed that this isn't 3d accumulating snow but I'm fine with that anyway).
- -a major inspiration for snowy landscapes seems to be artists like Brom and Frazetta.
- -Matthew Carofano (artistic director of Skyrim) : Dwemer ruins (we know that already) and a Dunmer city!!! (yeah you heard me : Dunmer :celebration: )
- -again from M. Carifano : "after Oblivion where every place looked alike, in Skyrim you'll find once agin the excentricity of Vvardenfell. Here every Nord Clan has its own colors, its own identity."
- -For consoles : the "block" action is performed by pressing both trigger buttons at the same time. Each separatly correspond to the action of what you equipped in one hand or the other.
- -80 spells among which some are entirely new (the journalist might have picked a rounded off number since GI said 85 or so?)
- -spells confirmed : Detect Life, Fury (force ennemies to fight between them), Circle of Protection (hurl ennemies outside a magic circle), Snow trap (triggers only when an ennemy walks on it), Lightnings, Fireballs.
- -Concerning finishing moves we'll see stuff like : Axe blade planted in the neck, dagger in the chest.
- -AI : NPCs have day and night activities like cooking and brushing the ground in front of their houses.
- -dialog : most "unimportant" NPC like simple villagers won't have any dialogue tree (instead they'll directly comment on rumors or on what they're doing) ; only important NPCs will actually exchange dialogue with you, you CAN cut short the dialogue simply by walking away.
- -Every city and town is bound to some particular resources meaning if you burn their mill or mine, you affect their economy and they'll be forced to buy flour or mineral somewhere else and when you'll want to buy these resources here again it will be more expensive. (good thing for evil characters
and maybe desctructible environnement?) - -the Dragon Shout key on PS3 is R3
- -archery : when aiming at something, you can hold your breath (consuming stamina) and the action is slowed.
- -Dark Brotherhood mentionned as might be in (in a previous interview they were confirmed definitely in)
- -Dragons can be unpredictible in their behaviour, they will fly in the air, crawl on the land, they can crash when wounded.
- -On the favorite menu: "Clicking on a key, the screen freeze and a list of weapons or 'favorite' spells is shown next to each hand".
- -"a cause-consequence tree for each mission", -each mission will be a bit different from the same mission played by another player who has done other quests. Also can be different depending on which mission you did before.
- -it seems he says that when most NPCs give you a quest, they'll give you precise directions or accompany you to the road showing you which direction to take to go on on you quest.
- -the player should be excited when discovering a new place, or overhearing rumors spoken by NPCs between them.-the testers mark the most beautiful landscape, so they should have things like temples, stuff that will entice the player to go and check by himself.
- -Speaking of jobs : woodcutting, weaponsmithing, sells stuff you made to the forge or to the mill...
- -he insists on the importance of activities they thought apparently useless before Skyrim, but they found that was surprinsingly important for immersion after implementing them into Skyrim.
Modifié par naughty99, 23 mai 2011 - 10:51 .
#757
Posté 23 mai 2011 - 08:35
#758
Posté 23 mai 2011 - 08:40
Ringo12 wrote...
Naughty you need to start your own thread just of news on Skyrim!
I just hope Harold Camping doesn't postpone the end of the world to 11.10.11
#759
Posté 23 mai 2011 - 08:42
naughty99 wrote...
Ringo12 wrote...
Naughty you need to start your own thread just of news on Skyrim!
I just hope Harold Camping doesn't postpone the end of the world to 11.10.11
I imagine all of you waiting for Skyrim will tell God to wait just a few months.
#760
Posté 23 mai 2011 - 08:50
Ringo12 wrote...
naughty99 wrote...
Ringo12 wrote...
Naughty you need to start your own thread just of news on Skyrim!
I just hope Harold Camping doesn't postpone the end of the world to 11.10.11
I imagine all of you waiting for Skyrim will tell God to wait just a few months.
I'll make god wait a few months.
#761
Posté 23 mai 2011 - 09:06
#762
Posté 23 mai 2011 - 09:14
J0HNL3I wrote...
Are they doing Anything special for E3?
Yes we will see some new stuff. There will be a closed Skyrim presentation for journalists. Hopefully new gameplay footage.
Also, Todd Howard mentioned specifically new faction info at E3.
#763
Posté 23 mai 2011 - 10:41
#764
Posté 24 mai 2011 - 08:38
#765
Posté 24 mai 2011 - 01:00
Not that I want Uber Gore mind you. It just in a manner its silly.
EDIT for typo's I just noticed. Jesus I need to wake up when I post in the morning....
Modifié par KenKenpachi, 24 mai 2011 - 02:50 .
#766
Posté 24 mai 2011 - 02:28
Details are scarce, but they've said the violence will be between Oblivion and Fallout 3. If you watch the gameplay trailer you can see an enemy have an axe implanted in its head and a guy impaled with a short sword.KenKenpachi wrote...
Hmm aboe news sorta makes me more at easy with my reservation. But one thing I wonder sure our news caster (Naughty99) will know is, do they have plans to have like body damage? I know from some news reports that you can damage parts, but I ment say, someone is blocking with a sword repeatidly and I just hack away at the shoulder, cab I cut off an arm, such as I can in Fallout? In other words can realistic body damage happen? I remember from the older games...well pretty much all of them I can sneak behind you and swing a huge ass claymore at your head and knock you a good 20 feet, yet its still there and minus a small pool of blood no visiable effects at all from the damage.
Not that I want Uber Gore mind you. It just in a manner is silly.
#767
Posté 26 mai 2011 - 12:51
One thing that would be interesting is if they add executions, like in Killzone 3 and Halo: Reach.
#768
Posté 26 mai 2011 - 12:54
Fail edit is fail.LegendaryAvenger wrote...
Yay, no more useless conversation initiations
One thing that would be interesting is if they add executions, like in Killzone 3 and Halo: Reach. The thing with melee sneak attacks in skyrim is that it feels that I am poking someone with a sword and they die.
Modifié par LegendaryAvenger, 26 mai 2011 - 12:54 .
#769
Posté 26 mai 2011 - 12:58
Really looking forward to a different sort of gameplay with far less cut scenes. I imagine there will still be at least a few cut scenes during the main quest, no?
#770
Posté 26 mai 2011 - 02:19
#771
Posté 26 mai 2011 - 02:28
sympathy4saren wrote...
I heard that with every piece of loot is a rotatable, zoomable and detailed 3D image of the object. Plus some pieces of loot hold hints or directions to a side quest or an artifact of sorts.
It is like the extreme polar opposite of DA2 in this regard.
That was one of the things I really disliked about DA2, that the devs made nearly all the loot some kind of generic, worthless junk.
#772
Posté 26 mai 2011 - 12:25
#773
Posté 26 mai 2011 - 12:27
#774
Posté 26 mai 2011 - 04:28
virumor wrote...
I've decided my first character will be a female Nord barbarian, dual-wielding axes and donning a horned helmet.
I played a male Nord in Oblivion and have a fondness for him. I'll probably recreate him in Skyrim. Poor guy- he keeps landing in prison.
#775
Posté 26 mai 2011 - 04:31
sympathy4saren wrote...
I heard that with every piece of loot is a rotatable, zoomable and detailed 3D image of the object. Plus some pieces of loot hold hints or directions to a side quest or an artifact of sorts.
I hope it's a little easier to move stuff around and place it. Too many memories of spending an hour setting up food in my dining room only to make a wrong move and send mutton and carrots flying every which way.





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