The Elder Scrolls V: Skyrim Discussion Thread
#7876
Posté 11 novembre 2011 - 12:06
#7877
Posté 11 novembre 2011 - 12:07
Siven80 wrote...
KenKenpachi wrote...
Pesky Time Zones. lulz.
Also Are PC players EVER happy?
All we ask is for games to be optimzed well and the UI to work well with mouse and keyboard.
Not too much to ask is it?
Yes. Yes it is. Thats like when I ask for a Controler to work on an RTS game port. Will never happen lulz.
#7878
Guest_greengoron89_*
Posté 11 novembre 2011 - 12:08
Guest_greengoron89_*
Siven80 wrote...
Official skyrim forums. http://forums.bethso...?/forum/180-pc/
Lots of unhappy PC players.
I don't know. Reading some of the threads there, it looks like people are exaggerating things quite a bit. There was one poster who had his panties in a bunch over the look of iron swords... iron swords, for crying out loud. LOL.
He even posted a screencap, and the iron swords looked like... iron swords. Oh, and the rest of the screencap looked great.
I think most of it is just nitpicking - possibly even trolling. So I'll wait and hear what my good friends here on BSN have to say instead.
#7879
Posté 11 novembre 2011 - 12:10
Will see soon, still installing
#7880
Guest_Dinosaur Act_*
Posté 11 novembre 2011 - 12:10
Guest_Dinosaur Act_*
#7881
Posté 11 novembre 2011 - 12:11
Aaah, No lockpicking spell, I see.naughty99 wrote...
In related news, Edward and Jacob mods arrive Nov 12.
Spells from the strategy guide:
Alteration:[/b]
Candle Light - Creates a hovering light that lasts for 60s.
Oakflesh - Improves the caster's armor rating by 40 points for 60s.
Magelight - Ball of light that lasts 60s, and sticks where it strikes.
Stoneflesh - Improves the caster's armor rating by 60 points for 60s.
Detect Life - Nearby living creatures, but not undead, machines, or daedra can be seen through walls.
Ironflesh - Improves the caster's armor rating by 80 points for 60s.
Telekenisis - Can pull an object to you from distance. Add it to your inventory or throw it.
Waterbreathing - Can breath water for 60s.
Detect Dead - Nearby dead can be seen through walls.
Ebonyflesh - Improves the caster's armor rating by 100 points for 60s.
Paralyze - Targets that fal to resist are paralyzed for 10s.
Dragonhide - Caster ignores 80% of all physical damage for 30s.
Mass Paralysis - All targets in the area that fail to resist are paralyzed for 15s.
Equilibrium - Converts 25 points of health into magicka per second. Caster can be killed by this effect.
Transmute - Transmute one piece of unrefined Ore to Silver, or Silver Ore to Gold, if the caster is carrying any.
#7882
Posté 11 novembre 2011 - 12:11
Siven80 wrote...
KenKenpachi wrote...
Pesky Time Zones. lulz.
Also Are PC players EVER happy?
All we ask is for games to be optimzed well and the UI to work well with mouse and keyboard.
Not too much to ask is it?
Oblivion's UI was rather inconvenient, as you had to scroll through lists hundreds of items frequently in order to find spells, soul gems, etc. Morrowind's UI was even more inconvenient as you had to move little icons around on tiny squares. Despite this, I enjoyed both games immensely.
I'll wait to see what it's like when playing, but already just from what I've seen of the UI used for the console version, even that looks like a significant improvement from the UI for Oblivion and Morrowind.
Modifié par naughty100, 11 novembre 2011 - 12:13 .
#7883
Posté 11 novembre 2011 - 12:14
Okay, there are a couple places the menus could use some tweaks, but it isn't as bad as this one thread I read over on the official forums. And the graphics aren't that bad, better than Oblivion on max settings on the pc... That's all I care about.
#7884
Posté 11 novembre 2011 - 12:14
But EDIT, yeah if what the PC players on the forum is saying is true, which I highly F'ning doubt its as major as they say, then I'm happy I'm a 360 player on those sort of games.
Modifié par KenKenpachi, 11 novembre 2011 - 12:15 .
#7885
Posté 11 novembre 2011 - 12:14
(Yes this sounds like the wrong reason to be interested, but other mechanics got me interested aswell.)
Modifié par aridor1570, 11 novembre 2011 - 12:18 .
#7886
Posté 11 novembre 2011 - 12:19
Modifié par sympathyforsaren, 11 novembre 2011 - 12:21 .
#7887
Posté 11 novembre 2011 - 12:20
#7888
Posté 11 novembre 2011 - 12:20
#7889
Posté 11 novembre 2011 - 12:22
aridor1570 wrote...
Yes, this is my first TES game.
^^
#7890
Posté 11 novembre 2011 - 12:25
KenKenpachi wrote...
@ Naughty, and the Keys naughty, don't forget the keys.
But EDIT, yeah if what the PC players on the forum is saying is true, which I highly F'ning doubt its as major as they say, then I'm happy I'm a 360 player on those sort of games.
We'll have to see how things progress over the next 24-48 hours, but so far the support sections of the Beth forum seem to suggest a very successful release, with relatively few people experiencing crashes, etc.
With over 2 million pre-orders as of last week and probably a few more million in sales this week, I would have expected to see many more people experiencing technical problems.
#7891
Posté 11 novembre 2011 - 12:28
Dammit guys, the postman hasn't arrived yet <_<Merci357 wrote...
And here we go... have fun, guys
#7892
Posté 11 novembre 2011 - 12:30
naughty100 wrote...
KenKenpachi wrote...
@ Naughty, and the Keys naughty, don't forget the keys.
But EDIT, yeah if what the PC players on the forum is saying is true, which I highly F'ning doubt its as major as they say, then I'm happy I'm a 360 player on those sort of games.
We'll have to see how things progress over the next 24-48 hours, but so far the support sections of the Beth forum seem to suggest a very successful release, with relatively few people experiencing crashes, etc.
With over 2 million pre-orders as of last week and probably a few more million in sales this week, I would have expected to see many more people experiencing technical problems.
Most likely, I find it impressive its only froze up like twice, in 5 hours acording to one review, I mean for Bethseda thats a mirical lol.
But yes please tell me if there are any bloody Katana like weapons in the game.
Modifié par KenKenpachi, 11 novembre 2011 - 12:48 .
#7893
Posté 11 novembre 2011 - 12:31
aridor1570 wrote...
Yes, this is my first TES game.
Be prepared, Aridor, and everyone else who has never played a TES game before, for the awe you are going to feel when you step out into the free world for the first time. It can be really overwhelming, but soak it all in and embrace it.
#7894
Posté 11 novembre 2011 - 12:31
greengoron89 wrote...
Siven80 wrote...
Official skyrim forums. http://forums.bethso...?/forum/180-pc/
Lots of unhappy PC players.
I don't know. Reading some of the threads there, it looks like people are exaggerating things quite a bit. There was one poster who had his panties in a bunch over the look of iron swords... iron swords, for crying out loud. LOL.
He even posted a screencap, and the iron swords looked like... iron swords. Oh, and the rest of the screencap looked great.
I think most of it is just nitpicking - possibly even trolling. So I'll wait and hear what my good friends here on BSN have to say instead.
They do have points though.
i'm a few hours away from the PC version, but having played the Console version, and seeing that, apperantly, the UI is the same as the consoles, there is obviously a problem, cause the UI in the console version was CLEARLY designe for Consoles.
Not to mention, apperantly, there is no Key Binding(NO KEY BINDING, YOU ****ING KIDDING ME?), No way to rotate or zoom in items, you can't use the mouse scrolling for the menus.
Modifié par csfteeeer, 11 novembre 2011 - 12:34 .
#7895
Posté 11 novembre 2011 - 12:31
Dinosaur Act wrote...
Most PC reviews are better then the Xbox and Ps3....but I guess I can see where they are coming from. Unless they're just butthurt.
The criticisms seem to be poor optimization and UI issues, which is typical with bad console ports. People are saying the UI doesn't work well with keyboard and mouse. Oh well, I'll know first thing tommorrow and I'll be sure to give my opinon on this, as UI designed for gamepad only is a serious pet peev of mine. I saw that the UI is desinged for gamepads when I first laid eyes on it. Hopefully modders will get to work fixing it.
Modifié par slimgrin, 11 novembre 2011 - 12:33 .
#7896
Guest_Dinosaur Act_*
Posté 11 novembre 2011 - 12:32
Guest_Dinosaur Act_*
sympathyforsaren wrote...
aridor1570 wrote...
Yes, this is my first TES game.
Be prepared, Aridor, and everyone else who has never played a TES game before, for the awe you are going to feel when you step out into the free world for the first time. It can be really overwhelming, but soak it all in and embrace it.
I remember when I lost my virginity to Oblivion. After I came out of the Prison Sewer. Oh, dear lord.....
#7897
Posté 11 novembre 2011 - 12:35
I'm taking a break, I am tired and I need to eat something. It also pissed me off how it feels barren and the enemies I do find, are too tough. I ak addicted to Master now because of the huge boost to leveling skills.
#7898
Posté 11 novembre 2011 - 12:37
You make it sound metaphorically like coming out of the wombAfter I came out of the Prison Sewer. Oh, dear lord.....
#7899
Posté 11 novembre 2011 - 12:38
That is not true. But the glorious PC master race nowadays doesn't read manuals anymore I guess.csfteeeer wrote...
Not to mention, apperantly, there is no Key Binding(NO KEY BINDING, YOU ****ING KIDDING ME?), No way to rotate or zoom in items, you can't use the mouse scrolling for the menus.
#7900
Posté 11 novembre 2011 - 12:39
Too many missions involving lockpicks. F*cking hated the lockpicks.





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