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The Elder Scrolls V: Skyrim Discussion Thread


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#776
Addai

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naughty99 wrote...
 

[*]-'No more agility to build up so don't have to keep jumping around to level up' (I assume they mean no longer skills like acrobatics and athletes but they use the word agility)

Aw, no more gamboling?!  Of course I just do it for fun anyway.

-Whole world is hand-crafted. Oblivion had some generated landscapes and there is NONE of that anymore used in Skyrim.

Wicked.

The Shivering isles expansion inspired the team that unique, hand-crafted cities, where no two buildings look the same, was the way to go.

A friend just borrowed our Oblivion and I told him he had to play Shivering Isles.  It's better than any of the main game quests.

[*]

-he insists on the importance of activities they thought apparently useless before Skyrim, but they found that was surprinsingly important for immersion after implementing them into Skyrim

Like what??

Modifié par Addai67, 26 mai 2011 - 04:40 .


#777
J0HNL3I

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I'll be remaking my wood elf ranger/tracker like char from oblivion

#778
Tommyspa

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I really want to make my khajiits white (without looking bad with greenish tinge on the faces) like snow leopards, it would fit perfectly in skyrim wouldn't it?

#779
naughty99

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Tommyspa wrote...

I really want to make my khajiits white (without looking bad with greenish tinge on the faces) like snow leopards, it would fit perfectly in skyrim wouldn't it?


Very cool idea!

#780
AventuroLegendary

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virumor wrote...

I've decided my first character will be a female Nord barbarian, dual-wielding axes and donning a horned helmet.

I can't decide between a dark elf or an argonian. I know I'll be playing a swordsman and archer with destruction magic and sneak specialty. I wonder if they will bring back the heavy armor and light armor skills. Letting someone hit you repeatedly just to get XP was just annoying.

#781
naughty99

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Reserving judgement until I see screens for the other races, but so far I'm leaning toward a badass blind orc bandit type for my first character.

Hopefully we will be able to customize eyes to make one of them blind like the recent screenshot of the orc.

Modifié par naughty99, 26 mai 2011 - 11:08 .


#782
sympathy4saren

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My character in Oblivion was a female Wood Elf Battlemage I named Zelda...for obvious reasons...as a tribute.

Not sure who I'll be playing as yet in Skyrim, but I'm excited to see what the races will look like. Khajiit's and Orcs look like they've been done beautifully...the Khajiit fur and new appearance is gorgeous.

I'm thinking of being a Nord just to help with the immersion of the game...I'm thinking of a scrappy Aragorn type Nord. Don't want to be a super muscle macho Nord, because I think it feels odd when using Magicka. I'm also now seriously considering the Khajiit...curious what the Greater Powers will be for each race, if there are any. Definitely ruled out Wood Elf, Dark Elf and Breton.

I honestly forget what the race that looks like raptors are called...can anybody help me?

#783
sympathy4saren

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I also hope they bring back The Arena...with improvements to make it a true Colleseum-esque atmosphere.

Modifié par sympathy4saren, 27 mai 2011 - 12:16 .


#784
chunkyman

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sympathy4saren wrote...

I honestly forget what the race that looks like raptors are called...can anybody help me?


Argonian. :sick:

#785
sympathy4saren

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chunkyman wrote...

sympathy4saren wrote...

I honestly forget what the race that looks like raptors are called...can anybody help me?


Argonian. :sick:


Omg I'm such an idiot. I had a massive brain fart. Had a long day at work today lol.

Can't wait to see what Argonians look like. And if they'll be able to automatically breathe underwater again

#786
naughty99

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sympathy4saren wrote...

chunkyman wrote...

sympathy4saren wrote...

I honestly forget what the race that looks like raptors are called...can anybody help me?


Argonian. :sick:


Omg I'm such an idiot. I had a massive brain fart. Had a long day at work today lol.

Can't wait to see what Argonians look like. And if they'll be able to automatically breathe underwater again


so far, this shot of concept art from one of the behind the scenes videos is all we have seen of the Argonians

Posted Image

#787
Godak

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I'll be playing as a Breton Punchatron. Magical resistance + fists = dead mages.

#788
Eliamor

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I guess I'll be stuck choosing between High Elf, Dunmer, Nord and Breton as I always do in oblivion :P

But I feel like I have to wait until the other races is shown before I decide anything about my Skyrim character. The Kajiits look great this time so I might try those out for a change :)

#789
sympathy4saren

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What kind of show/display is Bethesda going to have for E3? Did Todd say what's going on yet?

#790
Bryy_Miller

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Godak wrote...

I'll be playing as a Breton Punchatron. Magical resistance + fists = dead mages.


Yeah, I usually do one playthrough as a completely ridiculous made-up class, too.

#791
chunkyman

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sympathy4saren wrote...

What kind of show/display is Bethesda going to have for E3? Did Todd say what's going on yet?


No official word that I know of. A lot of people speculate we will see more gameplay.

#792
sympathy4saren

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When I get this game, I'm going to take my sweet old time with it. From character creation to the point I can't do much else...and the 300 hours in between...I'm going to take my sweet old time.

One of the first things I'm going to do is head straight out into the wilderness and look for a dungeon. And dive deep, deep, deep into it.

#793
GodWood

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naughty99 wrote...
so far, this shot of concept art from one of the behind the scenes videos is all we have seen of the Argonians

Posted Image

I hope they bring back their Morrowind feet.

Hated the Oblivion ones.

Also I hope they get rid of the boobs on female argonians (I know they won't but a man can dream)

#794
A Crusty Knight Of Colour

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Khajiit BattleMage will definitely be my first character.

I'll have to think of a backstory for him.

Lol, that's part of what's so awesome and frustrating about the Elder Scrolls games. Utter freedom to roleplay in a massive world with intensely interesting lore and amazing exploration. But they really don't know how to implement a system with actual choice, consequence and character limitations. Seems like Fighters will once again become Arch Mages. Or skill checks in conversations and other areas. Too many linear quests too.

It's so frustrating because it's like half my perfect RPG.

Still, can't wait for more info about the game.

#795
naughty99

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mrcrusty wrote...

Seems like Fighters will once again become Arch Mages. 


Can you elaborate on this? Was this mentioned in an interview?

As far as I know the Mage's Guild no longer exists and will be replaced by The College of Whispers, Synod, and possibly a joinable Necromancer faction. The only other faction confirmed so far has been Dark Brotherhood.

Recent interviews that I'm familiar with have suggested the faction system will be very different from Oblivion, and should be one of the highlights of E3. 

I'm hoping there will be multiple rival factions for each type of specialization class (mage, warrior, stealth), resulting in the PC needing to make some difficult choices about which side to support.

For example, if you help the Necromancer faction to burn down the College of Whispers, maybe you are rewarded with a unique artifact, or a cool Necromancy spell, but by doing so you lose out on unique quests or rewards you would have received had you sided with the College of Whispers, etc.

Modifié par naughty99, 28 mai 2011 - 05:12 .


#796
sympathy4saren

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The pics that are available look amazing. Someone needs to post the pic of the hunter sneaking up on the deer in the woods from the massively improved third person perspective.

I hope something the add too is more of a variety of robes for those who lean a little towards mage.

Anyone hear if The Arena is coming back?

#797
A Crusty Knight Of Colour

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naughty99 wrote...

mrcrusty wrote...

Seems like Fighters will once again become Arch Mages. 


Can you elaborate on this? Was this mentioned in an interview?

As far as I know the Mage's Guild no longer exists and will be replaced by The College of Whispers, Synod, and possibly a joinable Necromancer faction.

Recent interviews that I'm familiar with have suggested the faction system will be very different from Oblivion, and should be one of the highlights of E3. 


Well, no. It's just idle speculation.

I'm hoping you're right and they adopt a Morrowind type factional system with skill checks, exclusive quests between factions and elements of New Vegas reputation system and depth

It's just that Bethesda have taken to the ethos that the player should be able to experience as much of the game as possible in a single playthrough, even if it's not right for the character.

Really, it's just me being negative as opposed to anything concrete.

Sorry about that.

:P

I mean, anyone remember in Oblivion how they teased joining the Necromancers or Blackwood Company? Imagine if you could actually join them. Betray the Mage's/Fighter's Guid, work as a spy or play them against each other for mutual destruction. Imagine if you could side with Mannimarco or become Head of the Blackwood Company, absorbing the Fighter's Guild into your ranks.

That level of choice, consequences and overall depth would be absolute win.

Modifié par mrcrusty, 28 mai 2011 - 05:13 .


#798
Lord Phoebus

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mrcrusty wrote...

Lol, that's part of what's so awesome and frustrating about the Elder Scrolls games. Utter freedom to roleplay in a massive world with intensely interesting lore and amazing exploration. But they really don't know how to implement a system with actual choice, consequence and character limitations. Seems like Fighters will once again become Arch Mages. Or skill checks in conversations and other areas. Too many linear quests too.


This is part of what I find so annoying about Bethesda games, they know how to do the window dressing (the graphics, the big world that you want to inhabit), but they mess up the foundations (gameplay, leveling system, quest design and writing).  Anyway, this is a title I'm watching.  I might get it, but if it's more of Fallout 3, Oblivion, I'll probably pass.

#799
naughty99

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mrcrusty wrote...

Well, no. It's just idle speculation.

I'm hoping you're right and they adopt a Morrowind type factional system with skill checks, exclusive quests between factions and elements of New Vegas reputation system and depth

It's just that Bethesda have taken to the ethos that the player should be able to experience as much of the game as possible in a single playthrough, even if it's not right for the character.

Really, it's just me being negative as opposed to anything concrete.

Sorry about that.

:P


No worries, I'm hoping for a lot more depth with the factions as well. Considering the game is set against the backdrop of a civil war, I'm expecting more conflict between various groups. At a minimum, I expect there will have to be a war going one between the Rebel faction and a Loyalist faction.

Also, I believe in one of the recent German TV interviews, Todd mentioned that there will be a racist Nord faction that the PC encounters, possibly oppressing a group of elves. It seemed to suggest that the PC at least in this particular encounter will have to choose which side to support.

And I agree with your point about Oblivion being too non-committal about guilds and factions. The Fighter's Guild was the least interesting of all of them, as it was essentially a generic employment office. I don't necessarily have a problem with someone skilled with swordplay later studying magic and becoming the Arch-mage, but if you join a guild or faction that is in the middle of a blood feud, you should be able to roleplay that and take a side.

If the motto is "Be who you want, do what you want." or whatever it is that Todd said at one point, IMO that doesn't necessarily mean "Be everything and do absolutely everything at the same time."

I hope there is some freedom to develop a character who fully commits to one faction or another, which could mean helping them to completely wipe out an enemy faction. Obviously it would be ridiculous if you could still go back and join the faction you just decimated.

Modifié par naughty99, 28 mai 2011 - 05:22 .


#800
sympathy4saren

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Wow, no Mages Guild? Interesting. A new faction system would be nice...I'll have to check what The College of Whispers and Synod is. If you can join the Necromancers, that'll be a nice touch after the Mage's Guild focus on Necromancy, and how its banishment affected the guild and became an underground practice. I remember well going into forts where it was being practiced...usually a sacrificial room was deep in the Fort and of course it was littered with Necromancers, vampires and wraiths.

I hope to high heavens they do away with the annoying Will of the Wisps though. They were good enemies I guess due to the fact I HATED them and were very pesky, but I never want to see those little bright buggers again.