sympathy4saren wrote...
Thanks for the info on the Shivering Isles!!
It sounds like I might have to get it now to be able to do everything by November!
I just wanna know, if you can fill me in...
-How big is the map?
-How many missions/side missions are there?
-How many dungeons are there? Are they as large as in Cyrodiil?
-Is gameplay and interface the same?
-How many hours of gameplay is there?
I did hear you access it from an island way out in the middle of Niben Bay.
The map is about a third the size of Cyrodiil, but the detail is better so it certainly doesn't feel small.
The main quest is bigger than Oblivion's, as well as 10 times more fun. It also has the Maniac path and the Demented path, so it has replayability, too.
There aren't a ton of side quests, probably about 20 or so, but they are much funner and more comical than Oblivions. For instance, you have to help this guy commit suicide by murdering him. He doesn't want to see it coming, so you can sneak attack him or push him off of this guardrail-less starcase to his death.
There are a lot of unofficial side quests that have to be discovered on your own. There is a place called the hill of suicides where the tormented spirits of suicide victims go. If you return their skulls to every person on the hill, the final spirit will teach you a spell that raises a corpse for 60 seconds. Another example is a guy who lives in a root tunnel behind a waterfall. He tries living isolated from society with his girlfriend. She gets lonely and leaves the hidden place to go socialize, but she never leaves the cave because a monster kills her about a hundred feet from the hidden entrance. He assumed that she left him forever, but she was actually bleeding to death within a hundred feet.
Gameplay is the same, but with a few new spells.
A few dozen dungeons, and many are very unique. The two primary types are root tunnels and deserted underground cities, but they add a lot of variety in them so most feel at least somewhat unique. Many have those unofficial side quests like I mentioned. Traps are actually somewhat dangerous this time, for instance I was killed by clicking a button that made the floor disappear and I plummeted down, hitting a branch that killed me (it is a survivable fall if you stay in the middle and land in the lake 1000 feet below, but root branches are on the sides while going down). Another unique one is a root tunnel/ deserted underground city mixture. Where they meet is a war going on between the creepy frog people called Grummites and the insects called Elytra that live in the tunnels. The dungeons are definitely bigger.
I personally spent 100+ hours in it, so it's worth the money.
The land is literally split down the middle between Dementia and Mania. Mania is bright and colorful, and the people have mental illnesses like bipolar, ADHD, OCD, and things like it. The guardians of Mania are Golden Saints. Dementia is a rainy swamp with mossy rocks and twisting vines. The people of Dementia have mental illnesses like paranoid delusions, depression, murder and death fixations, and other things. Dark Seducers guard Dementia.
You access the realm by a Island in Niben Bay. It doesn't violate the laws about "closing shut the gates of Oblivion" because Sheogorath opened it as an invitation for people to enter, not as a Daedric invasion (this means you can complete the MQ in Oblivion without interfering with the gate into the Shivering Isles.)
What is really fun is attacking Sheogorath. He is impossible to kill, but his response is interesting. He freezes you in place and then casts a spell that transports you to execution point, specifically a few thousand feet above execution point. The view is quite lovely.
The plot centers around an Invasion by the Daedric Lord of Order, Jygallag. You are chosen by Sheogorath to rally the defenses of the realm and acquire the power to defeat a Daedric Lord.
Not to spoil too much, but this time you actually get a decent final boss.
Modifié par chunkyman, 31 mai 2011 - 03:50 .





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