Mi-Chan wrote...
naughty99 wrote...
Mi-Chan wrote...
Me again.
As I've mentioned I'm playing an Assassin-esque character, and I've found that I have room for an extra skill tree. So it's boiled down to Alchemy or Enchantment.
Which one do you guys prefer? 
Enchantment can result in massively powerful weapons.
however, Alchemy is a much more fun choice for role-playing an assassin. I'm playing a similar character.
Why not go with Alchemy but get a couple of perks in enchanting as well?
That would require losing points elsewhere.
Is critical shot worth the investment or can I drop points there?
I have the first rank of Critical Shot - it's great and I plan to get the other perks eventually, but most essential for archery is Eagle Eye + Steady Hand. That one is a gamechanger.
Playing on "master" difficulty setting as a level 35 stealthy thief/assassin character who started out primarily dual wield daggers but now uses archery frequently (because the Steady Hand perk is too much fun):
I have found the following perks to be invaluable:
1. Assassin's Blade (allows you to one-shot or two-shot many enemies with 15x dagger damage)
2. Eagle Eye + Steady Hand (slows time when firing arrows - you can shoot about 10 arrows before a charging draugr scourge reaches you for example )
3. Power Shot (allows you to interrupt the shouts of dragons, dragon priests, draugr, mage spell casting, etc.)
The following perks are also very helpful:
- Stealth (I only got 2 ranks, already pretty powerful but will get the others)
- Muffled Movement
- Backstab
- Deadly Aim
- Silence
- Critical Shot
- Armsman
- Dual Flurry (haven't got 2nd rank yet, but this is coming, along with dual savagery)
- Savage Strike (you can decapitate enemies with daggers)
- Shadow Warrior (when you crouch during combat, most enemies suddenly ignore you, has a very cool "shadow cloud" effect if you are playing in third person)
- Smithing/improving Elven items (go up to glass and dragonscale if you enjoy smithing)
Modifié par naughty99, 21 novembre 2011 - 07:27 .