Aller au contenu

Photo

The Elder Scrolls V: Skyrim Discussion Thread


37007 réponses à ce sujet

#11776
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 482 messages

Addai67 wrote...

@adneate:  You're still just saying the same thing- that they had to do it- not how you're going to coordinate such a regrouping effort when the enemy's spies are everywhere. All of this presupposes that you've got Imperials who actually have the cajones to try.

It's also ironic that it was the Nords who saved the Empire, and in return they hand over a central part of Nord culture in their treaty.  As Galmar says when you tell him "Nords have always been in the Empire"- "not this Empire."


It's obvious the Imperials are gearing up for another war. Both sides are. It's an uneasy peace while both are trying to regroup and prepare for the next war. It's one of the reasons why Tullius seems annoyed by the Civil War in Skyrim, he and the others know that Ulfric is ultimately a distraction for what should be preparations for the next war against the Dominion.

Also, Second Treaty of Stros M'kai.

The Redguards fought the Altmer to a standstill, who eventually retreated from Hammerfell because they couldn't hold it. It would mean fully committing and leaving themselves open. They couldn't defeat the armies of one province safely. The Dominion is in just as bad shape as the Empire.

The biggest reason the Great War went in favour of the Altmer was because they struck the Empire decisively and early. Remember, they were the aggressors, not the Empire. The Empire was also very weak at the time. Hammerfell itself was divided amongst two factions, and Morrowind was yet to recover from the volcanic eruption.

It's reminiscient of Germany's Blitzkrieg strategy in WWII.

However, if the Empire could consolidate their forces in Skyrim, the reunified Hammerfell, the mostly unaffected High Rock, bolstered (hopefully) by the Dunmer in Morrowind and Solstheim who did not get to fight could make a very powerful force. Simply put, there's more people and races in those provinces. The Thalmor of course will have agents watching, but war is imminent no matter what happens and it'd be foolish to assume that the Empire doesn't have agents within the Dominion as well.

Should Argonia stay neutral, the Empire will have more troops to throw at the Dominion than the Dominion would at the Empire. It's as simple as that. It's how they took back Cyrodiil and pushed the Dominion back. Reinforcements that the Dominion simply could not contain.

Hammerfell is largely unaffected by Thalmor spies (now) and would be the key to winning the war IMO. They have not only proven themselves able to dig in and beat the Dominion by themselves, but they are the Empire's best sailors and are the province least likely to be under Thalmor influence. Of course, Hammerfell completely split off from the Empire, but it's obvious they will come back to the fold when the Empire declares war on the Dominion.

The troops of Hammerfell and High Rock provide the Empire's offensive movement, while Cyrodiil, Skyrim and Morrowind/Solstheim provide it's defensive one. While Hammerfell (defended by Imperial Legions) and Cyrodiil become the next war's major battlefronts, fleets launching from Sentinel and Daggerfall launch a naval offensive against Alinor, striking at the Altmer capital from the flank.

Unless both of the fleets are sabotaged or their destination leaked to the Dominion, they have to break off engagements in the other provinces to defend Summerset (thereby losing momentum on the Hammerfell and Cyrodiil fronts) or give the island up to the Empire. The Empire could then press for another treaty or use Summerset as a staging ground for an invasion of Valenwood.

In terms of preparations, really, what can a few hundred Thalmor agents who are kept at arm's length really do?

At best, they spy and relay information back to the Dominion - that's their job. But they can't stop the actual war effort. I mean, it's not like they can go to the Jarls or Lords or w/e and demand that they stop training levies, or stop producing weapons.

Modifié par mrcrusty, 27 novembre 2011 - 02:06 .


#11777
DragonRageGT

DragonRageGT
  • Members
  • 6 071 messages
The only thing that is really obvious is that the Empire is weak and is licking the boots of the Thalmor. There is no concrete evidence whatsoever that they will betray their new "allies" (more like, Masters).

The Nords do not need this weakling Empire. The Nords are the Empire. Battle-born and united, they can repel any attacks even if the Empire is together with the Altmer. Markarth Incident shows that the Empire has no honor and their word means nothing.

After retaking the Imperial City, due to the Nord Power, the Emperor proposed terms to the Thalmor exactly the same as he had refused before and was the start fire of the Thalmor Invasion. This Empire is a shame and makes the Septims revolve in their tombs.

We expel them all from Skyrim, prepare, then we will create a new Empire, pretty much as the first one was created. A real empire, strong and proud and with those lousy arrogant elves put to their places!

#11778
Kabanya101

Kabanya101
  • Members
  • 473 messages
Does anyone think the dual casting for destruction is worth it?

Two perk points for that and the upgrade seem like a lot and a 40% magicka increase, and the damage increase is only 20%. But a damage increase increases damage per second, so is it worth it to get?

Some say its useless unless it has the upgrade and you are using fireball, but I play a mage/battlemage so I think the damage increase would be helpful. Anyone's thoughts on this dilemma would be helpful.

#11779
HoonDing

HoonDing
  • Members
  • 3 012 messages
Destruction dual casting with Impact perk is game breakingly powerful and an absolute must.

Modifié par virumor, 27 novembre 2011 - 02:46 .


#11780
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 482 messages

Kabanya101 wrote...

Does anyone think the dual casting for destruction is worth it?

Two perk points for that and the upgrade seem like a lot and a 40% magicka increase, and the damage increase is only 20%. But a damage increase increases damage per second, so is it worth it to get?

Some say its useless unless it has the upgrade and you are using fireball, but I play a mage/battlemage so I think the damage increase would be helpful. Anyone's thoughts on this dilemma would be helpful.


You can get mods on PC to increase the base damage and the increase from the perks.

IMO, the best part about dual casting as a Destruction Mage is the Impact perk. You can chain stagger/stun most enemies with Dual Casted Spells.

#11781
Kabanya101

Kabanya101
  • Members
  • 473 messages

mrcrusty wrote...

Kabanya101 wrote...

Does anyone think the dual casting for destruction is worth it?

Two perk points for that and the upgrade seem like a lot and a 40% magicka increase, and the damage increase is only 20%. But a damage increase increases damage per second, so is it worth it to get?

Some say its useless unless it has the upgrade and you are using fireball, but I play a mage/battlemage so I think the damage increase would be helpful. Anyone's thoughts on this dilemma would be helpful.


You can get mods on PC to increase the base damage and the increase from the perks.

IMO, the best part about dual casting as a Destruction Mage is the Impact perk. You can chain stagger/stun most enemies with Dual Casted Spells.


I play on the 360, so mods are kind of out of the question. I was never a big PC gamer.

#11782
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 482 messages
Pity, but Impact is where it's at for Dual Casting Destruction Mages.

#11783
Sidney

Sidney
  • Members
  • 5 032 messages

Yrkoon wrote...

Incidently, for those having trouble keeping their inventory carry capacity below the max, I recently discovered something amazing.  Alchemy ingredients hog up your weight limits something fierce... despite the fact that they're so individually light.

True Story: The  other night I found myself overencumbered again and I got sick of it.  So I went to a shop and began selling off  a bunch of my  Alchemy ingredients  (some of which I had over 100 of lol)  You'd be surprized at how  *heavy* 106 Bone Meals, 99 Mudcrab Chitins, 138 White Caps, and 89 Imp Stools etc. can be, collectively. 

I kept a few of everything I had and then  sold all the rest. And my carry weight went from 330 down  to 180.... just like that!


Alchemy items are the hidden inventory cost. I discovered that by essentially dumping all the "heavy" stuff into my storage and seeing what was left and I was blown away how much the "other" stuff could weigh. My raft of healing and magicka potionals also collectively added up to a ton.

The weight limit doesn't bother me much anymore. The trips to 2 or 3 cities to sell off all the stuff that adds up to 600 is what bothers me now.

#11784
adneate

adneate
  • Members
  • 2 970 messages

Addai67 wrote...
All of this presupposes that you've got Imperials who actually have the cajones to try.


In the Dark Brotherhood questline you find out there are substantial elements of both the Imperial Government and the Imperial Legion who are not happy at all with the situation the Empire is in. Talos worship is still widespread in every element of the Imperial Legion and they go as far as to contract the death of Emperor Titus Mede II for his role in the Concordat.

Also once you put down the Stormcloak rebellion for the Legion Tullius essentially says the Empire can devote all it's resources and time to the coming war with the Thalmor. Which Tullius himself thinks is only a few years away, before either the Empire declares war on the Dominion or the Thalmor try to attack again.

#11785
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages
Who would win in a fight? Tevinter Imperium or the Thalmor's Aldmeri Dominion? Or would they just have have angry sex and promise to call each other next weekend?

#11786
Eustacia

Eustacia
  • Members
  • 137 messages

Shepard Lives wrote...

One word.

Werechair.


I saw that mod! I'm going to use it some day.

#11787
DragonRageGT

DragonRageGT
  • Members
  • 6 071 messages

Sidney wrote...

Yrkoon wrote...

Incidently, for those having trouble keeping their inventory carry capacity below the max, I recently discovered something amazing.  Alchemy ingredients hog up your weight limits something fierce... despite the fact that they're so individually light.

True Story: The  other night I found myself overencumbered again and I got sick of it.  So I went to a shop and began selling off  a bunch of my  Alchemy ingredients  (some of which I had over 100 of lol)  You'd be surprized at how  *heavy* 106 Bone Meals, 99 Mudcrab Chitins, 138 White Caps, and 89 Imp Stools etc. can be, collectively. 

I kept a few of everything I had and then  sold all the rest. And my carry weight went from 330 down  to 180.... just like that!


Alchemy items are the hidden inventory cost. I discovered that by essentially dumping all the "heavy" stuff into my storage and seeing what was left and I was blown away how much the "other" stuff could weigh. My raft of healing and magicka potionals also collectively added up to a ton.

The weight limit doesn't bother me much anymore. The trips to 2 or 3 cities to sell off all the stuff that adds up to 600 is what bothers me now.


I'm used to that since Oblivion. As soon as I got my house, I fully decorated it and I have specific chests for everything. In the alchemy lab, ingredients. In other chests around the house, potions, soul gems, food ingredients, ingots, replaced and looted magic equipment, jewelry, pelts/leather/stripes, journals/notes.

When I want to cook some of those top recipes and I hit R to take all from chest, I gain some 400lbs. Same thing with potions, ingredients, gems, forging materials.

I can carry up to 400lbs in my main combat gear and some 600 with my transport gear, not included the huuuuge load that Aela can carry since I gave her only Light Armor and an enchanted Ebony bow.  But if I would sell all raw material I have stored in my chests, I'd need to carry some 2,000 lb or more around the whole country because no Hold alone could afford all I have! hehe

(Which she equips when I transfer to her but never uses. She can't shoot with it and switches to her default lousy one that we cannot take from her inv. And she wouldn't equip it at lower levels so she probably increased a few now that she does equip the Ebony bow. Anyone has any idea why or how to make her use it?)

#11788
Guest_Paars_*

Guest_Paars_*
  • Guests
 I was bored, so I drew a map of Tamriel after the Great War.

Image IPB

Black Marsh and Hammerfell have become independent, with the latter not having lost an inch of land to the Aldmeri, and the former even gaining land by expanding into Morrowind. Morrowind has been shattered, with a giant sea where Vvardenfell and the coast of the Sea of Ghosts used to be (Your interpretation of how much of Morrowind was flooded may differ from mine).

Southern Morrowind has fallen to the Argonians, while the Empire has managed to hold on to the north-western sections directly over the border. North-eastern Morrowind, Telvannis, remains independent. I kept those parts from the Argonians because the lore states they conquered southern Morrowind; which means the other parts need to go somewhere else. The Telvanni and their millenia-old wizard leaders managing to hold off the Argonians doesn't sound too crazy, so I went with that.

The Empire has been reduced to Skyrim, High Rock, Cyrodiil and north-western Morrowind. I transferred Leyawiin to the Aldmeri Dominion, as the lore states they conquered it and it has long been a target of Khajiit irredentism; it seemed logical for them to keep it. Many will probably disagree with this, though, since it isn't explicitly stated they did. The borders between Cyrodiil and Valenwood remain the same, with a few minor alterations in the Dominion's favor. (Due to me failing at drawing the original borders, mostly :P. Same with Hammerfell and Black Marsh.)

Thoughts?

Modifié par Paars, 27 novembre 2011 - 06:45 .


#11789
Dune01

Dune01
  • Members
  • 516 messages
I'm currently on my quest of owning all the deadric artifacts. Got Dawnbreaker, some mace and mehrunes razor! Any hints where should I start searching next?I want to find Shaegoraths shrine next by the way.

#11790
xkg

xkg
  • Members
  • 3 744 messages

Dune01 wrote...

I'm currently on my quest of owning all the deadric artifacts. Got Dawnbreaker, some mace and mehrunes razor! Any hints where should I start searching next?I want to find Shaegoraths shrine next by the way.


Look here:

http://elderscrolls....ifacts_(Skyrim)

Modifié par xkg, 27 novembre 2011 - 06:52 .


#11791
Eustacia

Eustacia
  • Members
  • 137 messages
@Paars Black Marsh took South-West Cyrodil?

#11792
Guest_Paars_*

Guest_Paars_*
  • Guests

Eustacia wrote...

@Paars Black Marsh took South-West Cyrodil?


Nope. Cyrodiil's actually even a bit larger in the south-west than it should be, thanks to my craptastic drawing skills.

EDIT: South-east, not south-west :pinched:.

Modifié par Paars, 27 novembre 2011 - 10:27 .


#11793
TobiTobsen

TobiTobsen
  • Members
  • 3 303 messages
I just noticed that Lydia used the battleshout "Skyrim belongs to the Nords" quite often in the last few fights. A hidden Stormcloak, eh?

Modifié par TobiTobsen, 27 novembre 2011 - 07:54 .


#11794
Tup3x

Tup3x
  • Members
  • 3 527 messages
Few scenery shots.

Image IPB

Image IPB

Image IPB

Image IPB

#11795
sympathyforsaren

sympathyforsaren
  • Members
  • 334 messages

virumor wrote...

Destruction dual casting with Impact perk is game breakingly powerful and an absolute must.


I've bypassed this perk several times to work on my Speech skill, but I will get this next time I level.

#11796
Guest_LiveLoveThaneKrios_*

Guest_LiveLoveThaneKrios_*
  • Guests

Addai67 wrote...

LiveLoveThaneKrios wrote...
But , soul gems are hard to come acrost, and I don't see many ghosts.. well I don't think I've found any besides the Ice Wraiths..if you even consider them a ghost :lol:. And I sure aient going to go sacrifice my life fighting elder dragons too see if they got soul gems. But hey, whatever floats your boat :D.

I don't have any trouble finding soul gems, but you could also get Azura's Star which is a refillable one.

I also am only enchanting fire damage.  It seems to be a trend.  :happy:

I started the battle with Alduin and finally quit after a while... not in the mood I guess.  I really wish games would let you skip the big boss battles.  I could do without them.  This one is frustrating because I can't even get him to land, and I think I keep shouting at Paarthurnax instead of him.  How the **** am I supposed to tell which dragon in the air is the bad guy?

Well don't you people have luck.
I usually find them on some dragons, hardly ever on bandits and chests. If I do find some gems there either common with no soul. It's tiring after awhile. So I just enchant 24/7.:lol:
I have..lets see... 3 soul gems left..maybe 2. :pinched:

#11797
Guest_greengoron89_*

Guest_greengoron89_*
  • Guests
I'm starting to get my ass handed to me by mages in this game. Fought some Dunmer mage yesterday that kept killing me in two hits with some kind of lightning attack. I also just got massacred by a hagraven a little bit ago who killed me in three fireballs (and the only reason it was three and not one is because I got a Block perk halving elemental damage).

It's pretty ridiculous. How am I supposed to defend against this sort of thing?

#11798
chunkyman

chunkyman
  • Members
  • 2 433 messages
I love archery in this game! Archery + stealth = god.

#11799
Aggie Punbot

Aggie Punbot
  • Members
  • 2 736 messages

LiveLoveThaneKrios wrote...

TS2Aggie wrote...

I've got a quest active that says you can keep getting work from the Companions, but every time I talk to any of them they just give me jobs I've already completed. Rumor has it that Farkas and/or Vilkas will also request a way for them to be cured of their curse, but I'm just not getting these to trigger. Could anyone kindly point me to somewhere that could help me debug this questline?


I don't believe it is a bug.
And Farkas is the only one who wants a cure, not Vilkas btw.

You should of gotton the quest to help cure Farkas shortly near the ending of the Compainions or when the storyline is over, and you just get contracts from them. If you haven't gotton it, do a job for Farkas and see if it appears. I don't really know any other way for it to appear.

And also, there really is no "completeting" getting the work from the companions leaders. There just there if you want to go do stuff, you get at least 3 different jobs. They'll randomize so you'll pretty much get the same job everytime, when this triggers, stop getting work from that leader and go to someone else. You'll just be repeating the same thing, as you have already figured out. :lol:

If all this fails you, you should go to bethseda's skyrim forums and poke around there and ask for help.:happy:


I may try going there, thanks. I think the problem is that I married Farkas as soon as the main Companion quests were over so I'm no longer getting any option from him to take jobs of any sort. :(

Modifié par TS2Aggie, 27 novembre 2011 - 09:12 .


#11800
marbatico

marbatico
  • Members
  • 2 323 messages

greengoron89 wrote...

I'm starting to get my ass handed to me by mages in this game. Fought some Dunmer mage yesterday that kept killing me in two hits with some kind of lightning attack. I also just got massacred by a hagraven a little bit ago who killed me in three fireballs (and the only reason it was three and not one is because I got a Block perk halving elemental damage).

It's pretty ridiculous. How am I supposed to defend against this sort of thing?

get some elemental resistance enchantments on your armor Image IPB