The Elder Scrolls V: Skyrim Discussion Thread
#12426
Posté 01 décembre 2011 - 07:59
Ugh
#12427
Guest_greengoron89_*
Posté 01 décembre 2011 - 08:13
Guest_greengoron89_*
#12428
Posté 01 décembre 2011 - 08:26
GodWood wrote...
Saw a post on another forum complaining about how the political conflict is "too gray" and that they hope "It's more obvious in the next game".
Ugh
If they wanted a good and evil quest why don't they just, you know, play the main quest?
#12429
Posté 01 décembre 2011 - 08:31
Guess it was easy early on because I did a lot of crafting. I kinda even regret pushing it to Orc equipment, since it offers such a minor improvement over Dwemer. Also using strong two-handed weapons makes the game pretty easy early on, when most power attacks will bring the enemies on their knees, waiting to die.
Later enemies were becoming much more resilient, more adept at blocking as well. No to mention spellcasters 2-shooting me within seconds, and that from a distance. My Orc Berserk abaility really helped me save my sking a lot....
Now it, at level 29, it seems I outleveled many of the more common enemies. Bringing Lydia along definately helps too (and eases the burdens!).
And I'm loving the Elemental Air shout! Much better then a weapon enchantment for a slow two-hander, IMVHO. I finally stopped feeling sluggish and slow. If I will ever repeat Skyrim with another warrior-type, I will definately beeline to get to that dragon shrine ASAP.
I spent a fortune on Ebony Ingots and unfortunately don't like the Ebony armor much... I do like the look of Ebony Daikat.... erm, Greatsword, but as an orc, I specialize in axes and the Ebony Battleaxe is awfull. I guess I have to start earning some gold to get me some Daedra hearts now. So far I could only afford a Daedric BattleAxe.... looks awesome and with the Elemental shout, rips through enemies real fast and nice. At least I found a nice Ebony mine, so there are some serious savings there.
I think I'll also have to train Enchantment some more, to make some elemental resistance items and maybe something with bonuses to two-handed too.
Hm, I'm almost level 30.. and I doubt I have done 10% of the game's content... hmmm Though I guess pushing Smithing and doing some Enchantment did artificially push my level overly high. Wonder if it's good or bad. What is everybody's opinion on using Trainers? Yay or Nay? That is, if I can ever get enough gold to pay them....
Modifié par Haplose, 01 décembre 2011 - 08:32 .
#12430
Posté 01 décembre 2011 - 09:22
But now I leveled up enchanting, smithing and alchemy and made myself a very nice 900 armor daedric set along with a 460 Damage Deadric Greatsword.
I four shot ancient dragons. It's not even funny.
#12431
Posté 01 décembre 2011 - 10:26
Haplose wrote...
...
What is everybody's opinion on using Trainers? Yay or Nay? That is, if I can ever get enough gold to pay them....
Yeah, they felt too easy for me on my second run. Those bandits near Helgen that were trouble at level 4? Piece of cake. However, the Highway Bandit with them would kill me with two arrows or 2 hits while I could do no damage at all on him! So much for hardcore mode! But at level 8, with a summoned Astronach, fireball scrolls and a full set of Steel now to match the steel greatsword I already had at level 4, I got lucky and could take him down.
I'm playing the same char as my first run. He's fun to play. This is his built up to level 50 (he's 59 now, retired for later use perhaps)
http://skyrimcalculator.com/#11819
After that, since it's very fast to go to 60, I might add a few perks to Restoration, Alchemy and Daedric Smithing. (for companions only) - I only trained after level 50. I went too late to the Bards College and by then I couldn't get the Speech master trainer to work for some reason but I was already at 97 so it wasn't hard to reach 100.
#12432
Posté 01 décembre 2011 - 11:25
Currently, it is a coin flip for me as to whether or not a selected Shout will work, and I get enough reloads due to my own miskey errors....
FWIT - Unrelented Force is my fave thus far; sending foes off of mountainsides, staircases, bridges, etc is a blast (pun intended)!
#12433
Posté 01 décembre 2011 - 11:31
Elhanan wrote...
Q: How do Shouts recharge? Is it needed time? Rest? Filled Soulstones?
Currently, it is a coin flip for me as to whether or not a selected Shout will work, and I get enough reloads due to my own miskey errors....
FWIT - Unrelented Force is my fave thus far; sending foes off of mountainsides, staircases, bridges, etc is a blast (pun intended)!
There's a cooldown time, it's shown in seconds in the Shouts menu, but you can also see it on the top of your screen on the UI. The compass UI at the top will have this bluish glow that will eventually dissipate (starting from the centre moving outward). When it dissipates completely, you can Shout again.
Different Shouts have different cooldown times and powering them up or finding word upgrades also has an effect on the cooldown time.
Modifié par mrcrusty, 01 décembre 2011 - 11:31 .
#12434
Guest_Son Ov Mars_*
Posté 01 décembre 2011 - 11:53
Guest_Son Ov Mars_*
But then he went quiet, did Ragnar the RedWhen he met the shieldmaiden Matilda who said;
"Oh, you talk and you lie and you drink all our meadNow I think that its time that you lie down and bleed"
And so then came clashing and slashing of steelAs the brave lass Matilda charged in full of zeal'
And the braggart named Ragnar was boastful no mooooooreWhen his ugly red head rolled around on the floor
That will be 5 gold!
Modifié par Son Ov Mars, 01 décembre 2011 - 11:54 .
#12435
Posté 01 décembre 2011 - 12:50
#12436
Posté 01 décembre 2011 - 01:10
GodWood wrote...
Saw a post on another forum complaining about how the political conflict is "too gray" and that they hope "It's more obvious in the next game".
Ugh
Yeah the Stormcloaks and Imperials are actually my favorite part of the game. That 'faction" conflict to me is better than the NCR/Legion thing in FNV where not working with the murdering raping slavers seemed like the easy choice - obvious FNV gave you more factions to choose from but the "core" conflict so to speak. There's also the fact that there is a third "faction" called neither if both are too disagreeable.
#12437
Posté 01 décembre 2011 - 01:17
Haplose wrote...
Hm, I'm almost level 30.. and I doubt I have done 10% of the game's content... hmmm Though I guess pushing Smithing and doing some Enchantment did artificially push my level overly high. Wonder if it's good or bad. What is everybody's opinion on using Trainers? Yay or Nay? That is, if I can ever get enough gold to pay them....
Crafting breaks the game. If you want to create an OP character, max Alchemy, Enchanting and Smithing and you cannot die anymore (900 armor + 100% magic resist).
Trainers can be exploited. When you complete the Companion quests, you can use all of em as your follower. When they follow you ask them to train (archery, one or two-handed, block, heavy armor) for free. Train, ask to change their equipment and take your money back.
Pickpocheting also works nicely - train and steal your money back
Alchemy is highly profitable. You can buy ingredients for say 30 gold, mix them to create a potion (or poison) worth 2000 gold. Another good way to gain a lot of money is to complete the DB quest line up to the point where you collect the money (20,000!!!) for killing the emperor (DB quests are very easy, and you don't need any skill in sneak or assassination either). You're supposed to use this to setup a new HQ but that can wait a bit, eh
#12438
Posté 01 décembre 2011 - 01:19
Haplose wrote...
Hm, I'm almost level 30.. and I doubt I have done 10% of the game's content... hmmm Though I guess pushing Smithing and doing some Enchantment did artificially push my level overly high. Wonder if it's good or bad. What is everybody's opinion on using Trainers? Yay or Nay? That is, if I can ever get enough gold to pay them....
I've used the trainers in the mage college a lot because, well, it is a college they are supposed to train/teach people so it feels really right. Some of the odder random trainers seem a bit less...right. I think I'd like to see some "time" associated with the training and not so much of the Matrix "I know kung-fu" level downloading that seems to happen (unless I've missed time passing).
#12439
Posté 01 décembre 2011 - 01:27
GodWood wrote...
Saw a post on another forum complaining about how the political conflict is "too gray" and that they hope "It's more obvious in the next game".
Ugh
If when he's grown up the next TES game has resorted to good vs. evil, I'm sure he'll be regretting that post that he wrote during his childhood.
Modifié par Bad King, 01 décembre 2011 - 01:28 .
#12440
Posté 01 décembre 2011 - 01:39
I was just travelling outside Windhelm, heading towards Morvunskar for that drunk quest (which itself was pretty lol and random) and I catch on a random encounter, a group of Imperial Soldiers hauling off a Stormcloak Prisoner, I follow them but since I was leaving the city, they almost looked like they were heading for it. I waited for the inevitable turn into Windhelm and eventual slaughter, but just before they reached the area outside Windhelm, they turned around and started walking off in the other direction.
They then triggered another encounter, a wandering Mercenary. She seemed to be going in the same direction as me, albeit slowly. I talk to her, she let me know she was doing some good ol' dungeon raiding, I ask to join her. Failed the skill/Persuade check, she says something like "maybe next time" and walks off. Fine. Don't enlist the aid of the Dragonborn. Idiot.
I sprint through the roads, hoping to find a natural one into Morvunskar but I couldn't find one on my current road, I'd probably have to run back towards Windhelm to find the right road. So I say screw it and run/bunny hop up the mountain. I run into a Frost Troll's cave near the summit. FFFFUUUUU. Luckily, I've got an Elven Bow of the Blaze & Paralyze Poisons. My Archery Skills are suckage but the bow's got 45 fire Damage on that mofo. I Sneak Attack it, Paralyze it, switch to Dual Cast and blast out a Fireball, I then move in for the kill: a sprint Power Attack w/ my Glass Sword of the Blaze, it then gets up. FUS RO DAH ****, and I finally take it out with another Power Attack.
Easiest Troll yet tbh.
To the right of my screen, there's a few Gold Ore Deposits maybe 20 ft. from the Troll's cave, as I go closer, there's a Corpse of a Stormcloak Soldier (we're outside Windhelm remember) w/ the usual equipment and a Pickaxe! Stormcloak got greedy.
So anyways, from my vantage point now, I can see Morvunskar down below, I make my way down towards the Fort, using a formation of rocks as cover. As I near the Fort, I can hear spells being flung. I assume it's Jordis, because the AI cannot into mountain climbing, so she went around and attacked from the front. In any case, it looks like all of the hostiles are out in the front of the Fort, leaving the rear totally empty and undefended. Rather than risk getting hurt, I use the rock formation to my advantage, get as close to the tallest Tower I can that's near the rock formation and use Whirlwind Sprint to "jump" my way to the Tower (which has no natural access points).
Bird's eye view, schweet.
OMG! The person all the Mages are fighting isn't Jordis, it's the Mercenary who blew me off earlier! And she's doing really well! Guess she didn't need my help after all...
...
Skyrim wins mang, Skyrim just wins. I have no idea how idea how much of that is scripted, but most of it seems random and I don't care about the "dumbed down" character system, the bugs, the crappy UI or w/e even if deep down, I know I probably should.
Action RPG, "True" RPG, Action Adventure or Hiking Sim, I don't care.
Skyrim is awesome, period.
I should note too, that I think the only item that I actually made myself are my Enchanted Gauntlets that add 1h Damage. The rest are either loot drops, plot related or bought from merchants, that includes both my Blaze Weapons (+45 Fire Damage). Crafting undoubtedly breaks the game and is beyond unbalanced, but it's not necessary to do well in it.
Modifié par mrcrusty, 01 décembre 2011 - 01:54 .
#12441
Posté 01 décembre 2011 - 02:21
naughty99 wrote...
happy_daiz wrote...
Yeah, so...speaking of ugly armor, I got the Savior's Hide from Hircine last night;
I liked the Savior's Hide quite a bit. It's probably my favorite light armor along with the Nightingale suit.
IMO it looks very cool, much better than Elven, Glass, and the TG armor.
http://cloud.steampo...EAD1EA177AB016/
The male version isn't bad, I see. The female version is
P.S. Your character is pretty awesome-looking.
Modifié par happy_daiz, 01 décembre 2011 - 02:27 .
#12442
Posté 01 décembre 2011 - 02:26
The difference between a smithed Greatsword of Doom with 0 two-handed skill and a basic upgraded steel greatsword with maxed out two-handed skill, is only a few swings to kill something.
Similarly a basic upgraded steel plate with maxed armor skill will be pretty close to the armour cap, just like your Daedric Armor of Cheese with 0 armor skill.
So basically, munchkining is a waste of time.
Modifié par virumor, 01 décembre 2011 - 02:32 .
#12443
Posté 01 décembre 2011 - 02:30
virumor wrote...
*snip*
So basically, munchkining is a waste of time.
I might have disagreed with that earlier on, because I was a guilty party in artificially raising my level, but you're right. I realized during one of my first dungeon crawls how much I was shooting myself in the knee. I've paid for it many times over in this playthrough, playing catch-up, as my character is not even close to how powerful she should have been at this level.
Modifié par happy_daiz, 01 décembre 2011 - 02:33 .
#12444
Posté 01 décembre 2011 - 02:56
virumor wrote...
Maxed smithing and enchanting enables you to create some powerful equipment, sure. But in the time it took you to (artificially) raise those skills, you could've just played naturally and raised your armour/weapon/magic skills plus found some good loot in the meantime.
Not really. Smithing and Enchanting (and Alchemy) can be leveled very quickly and easily. After I've cleared a couple dungeons and sold the junk, I bought a bunch of iron ignots and leather. Craft iron daggers which are enchanted with petty soul gems (acquired by questing). In about 5-10 minutes you can raise both skills a couple dozen levels and make a profit in doing so. It's much quicker to get to a decent level like this so you actually find some nice loot in your next questing phase.
The difference between a smithed Greatsword of Doom with 0 two-handed skill and a basic upgraded steel greatsword with maxed out two-handed skill, is only a few swings to kill something.
I think you're underestimating the power of uber gear. My level 46 character has 4 two-handed enchantments, each granting a 49% damage bonus. That equals a 196 two-handed skill level (on top of your current 2H skill) - that's quite insane imho.
So basically, munchkining is a waste of time.
Depends. I never like games where you start with nothing and can't do nothing. If there's a fast way to gain a couple levels so your character has some decent equipment and reasonable effective abilities it's worth the small effort for me.
I'd prefer a system in which I could start at level 10-15 and have the skillpoints and perks available right away. So my thief can sneak, lockpick and pickpocket; my assassin can stealthly kill goons, my warrior has decent armor and fighting skills; and my mage knows more than two useless spells. As it is, you have to play many hours before your character is showing signs of the character you want to create in the first place. That's a waste of time in my book.
#12445
Posté 01 décembre 2011 - 03:04
To be fair, this might be necessary on master difficulty since enemies do 200% damage and you only do 50% damage, but on adept difficulty (where everything is fair game) it seems a total waste of time.Shepard the Leper wrote...
I think you're underestimating the power of uber gear. My level 46 character has 4 two-handed enchantments, each granting a 49% damage bonus. That equals a 196 two-handed skill level (on top of your current 2H skill) - that's quite insane imho.
Then again, by power leveling you're guaranteed to meet Deathlords in every Draugr tomb and Ancient dragons will spawn during the main quest, do you really want that on Master difficulty?
Some skills simply go up too fast, in case of smithing/enchanting it might not be that big a problem since you get something in return, but in case of Pickpocket (which levels even faster) if you roleplay a thief you might get overwhelmed in every dungeon thereafter.
Then on the other hand, some skills level too slowly if you play 'efficiently', like armour skills and restoration.
Leveling goes very fast even without enchanting/smithing, though.I'd prefer a system in which I could start at level 10-15 and have the skillpoints and perks available right away. So my thief can sneak, lockpick and pickpocket; my assassin can stealthly kill goons, my warrior has decent armor and fighting skills; and my mage knows more than two useless spells. As it is, you have to play many hours before your character is showing signs of the character you want to create in the first place. That's a waste of time in my book.
Modifié par virumor, 01 décembre 2011 - 03:16 .
#12446
Posté 01 décembre 2011 - 03:39
virumor wrote...
Then again, by power leveling you're guaranteed to meet Deathlords in every Draugr tomb and Ancient dragons will spawn during the main quest, do you really want that on Master difficulty?
Some skills simply go up too fast, in case of smithing/enchanting it might not be that big a problem since you get something in return, but in case of Pickpocket (which levels even faster) if you roleplay a thief you might get overwhelmed in every dungeon thereafter.
Then on the other hand, some skills level too slowly if you play 'efficiently', like armour skills and restoration.
I'm not taling about power-leveling - that's dull indeed. I'm talking about quick ways to train your character so you have more fun playing the game. Skills like Smithing and Enchanting can only be leveled by (ab)using the well-known "glitch" (create a crapload of iron daggers and enchant em). With my playthrough (a battle mage) I crafted a steel armor set at the start, played a couple hours, leveled smithing to 30 so I could create a dwarven armor set, played a couple hours, leveled smithing to orcish level and so forth.
I did the same with Conjuration (bound swords to gain xp). Again, not to power-level, but to get the prerequiste skill levels to get access to new spells (summoning a flame buddie over and over again gets old after the 50th time).
Using these "training" methods resulted in a well-balanced and specialized character without breaking the entire system.
Leveling goes very fast even without enchanting/smithing, though.
Yes, but not with all skills. A bit of training every now and then can be a good way to keep all your important skills on par. It can actually be good for balance since you don't want a character with 100 in Two-Handed but only 20 Heavy Armor and/or Smithing (when you want to tank your way through the game). I focus on 6 or 7 skills per character and like to level each one of them at an equal rate. It's not possible to do so without using some form of training every now and then.
#12447
Posté 01 décembre 2011 - 04:11
On the saga of finding a good female armor- I started a wood elf thief last night, and tried out all the lower-order light armors. It's obvious these models were made with the male player in mind. At least the regular leather armor is okay, though it still has the stupid miniskirt. Guh.
I don't think I'm going to be able to play her anyway. The gameplay is very fun, but the elves all look so freakish. I loved my Dunmer assassin in Oblivion, but I can't get over the demon eyes. Will have to wait til there's a mod and then rp a half-elf. I'll just have to keep playing Nords for a while. Nothing else feels right. Male warrior next.
Modifié par Addai67, 01 décembre 2011 - 04:17 .
#12448
Posté 01 décembre 2011 - 04:13
Paars wrote...
I was bored, so I drew a map of Tamriel after the Great War.
Black Marsh and Hammerfell have become independent, with the latter not having lost an inch of land to the Aldmeri, and the former even gaining land by expanding into Morrowind. Morrowind has been shattered, with a giant sea where Vvardenfell and the coast of the Sea of Ghosts used to be (Your interpretation of how much of Morrowind was flooded may differ from mine).
Southern Morrowind has fallen to the Argonians, while the Empire has managed to hold on to the north-western sections directly over the border. North-eastern Morrowind, Telvannis, remains independent. I kept those parts from the Argonians because the lore states they conquered southern Morrowind; which means the other parts need to go somewhere else. The Telvanni and their millenia-old wizard leaders managing to hold off the Argonians doesn't sound too crazy, so I went with that.
The Empire has been reduced to Skyrim, High Rock, Cyrodiil and north-western Morrowind. I transferred Leyawiin to the Aldmeri Dominion, as the lore states they conquered it and it has long been a target of Khajiit irredentism; it seemed logical for them to keep it. Many will probably disagree with this, though, since it isn't explicitly stated they did. The borders between Cyrodiil and Valenwood remain the same, with a few minor alterations in the Dominion's favor. (Due to me failing at drawing the original borders, mostly. Same with Hammerfell and Black Marsh.)
Thoughts?
Interesting map. I believe the "Infernal City" novel addressed that Leyawiin, along with Bravil, were briefly independent city-states in the Fourth Era.
Was it ever addressed what happend to King Helseth and the other Houses of Morrowind after the Oblivion crisis? I'd imagine House Telvanni hasn't dissolved, since Brelyna Maryon is from Morrowind and addresses that she's from House Telvanni.
Modifié par LobselVith8, 01 décembre 2011 - 04:20 .
#12449
Posté 01 décembre 2011 - 04:41
Addai67 wrote...
On the saga of finding a good female armor- I started a wood elf thief last night, and tried out all the lower-order light armors. It's obvious these models were made with the male player in mind. At least the regular leather armor is okay, though it still has the stupid miniskirt. Guh.
Have you tried making that armor at the Sky Forge (ancient nord, I think?) that looks like what Aela is wearing? I have yet to try that out, but I might do that tonight, just to see if it's any better than some of the other stuff. I have my next character to think about, after all.
My husband made himself and Aela (his wife and follower, of course) some kind of steel armor from the Sky Forge that had antlers on the helmet. They had to have matching armor! The funny thing was that his antlers ended up huge, and Aela's had tiny little ones. I thought it was comical that they were so different.
Also, what is that leather/steel stuff that has the corn cob horns on the helmet? Every time I see that, I laugh.
Modifié par happy_daiz, 01 décembre 2011 - 04:45 .
#12450
Posté 01 décembre 2011 - 04:54
The corncobs are the horned helmets. I can't take them seriously, either, even though they're the iconic Skyrim helmet.
Modifié par Addai67, 01 décembre 2011 - 04:55 .





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