The Elder Scrolls V: Skyrim Discussion Thread
#76
Posté 08 janvier 2011 - 09:15
#77
Posté 08 janvier 2011 - 09:46
#78
Posté 08 janvier 2011 - 09:49
#79
Posté 08 janvier 2011 - 10:47
#80
Posté 08 janvier 2011 - 10:52
NvVanity wrote...
I wonder if they'll implement some kind of timer on guards. It's a little odd that I could stand for an hour not picking any option and they don't just knock me out and throw me in jail.
Think of it is the game pausing after the NPC has talked, and when you select a response only a second or less has actually passed.
Seriously, timed choices suck. I don't think fast when role-playing, and timing conversations will add nothing to the game for me. Actually it'll take away from the experience, as I'll have to frustratingly reload again and again. That or I'll just quit.
#81
Guest_Capt. Obvious_*
Posté 08 janvier 2011 - 11:27
Guest_Capt. Obvious_*
NvVanity wrote...
I wonder if they'll implement some kind of timer on guards. It's a little odd that I could stand for an hour not picking any option and they don't just knock me out and throw me in jail.
It'll be cool if there was actual investigations by the Guards when ever you kill someone or something. Agreed?
#82
Posté 08 janvier 2011 - 11:28
#83
Posté 09 janvier 2011 - 12:18
In Drakan, one could fly a dragon, in Divinity 2 one could morph into a dragon, this seems to be the next best thing.
Modifié par virumor, 09 janvier 2011 - 12:22 .
#84
Posté 09 janvier 2011 - 12:50
#85
Posté 09 janvier 2011 - 01:01
What can I say, I love spitting in the face of stereotypes.
#86
Posté 09 janvier 2011 - 01:39
And I'll probably start as Nord or Dark Elf.
Modifié par slimgrin, 09 janvier 2011 - 01:40 .
#87
Posté 09 janvier 2011 - 01:51
YEEEEEEESSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!
Not that I have that out of the way (The fanboy thing), this is what I would like to see in TES V: Skyrim.
Sheogorath.
Thank you, that is all.
#88
Posté 09 janvier 2011 - 03:01
vometia wrote...
Mudcrabs. I want my character to ride into battle atop a war mudcrab waving aloft the Carrot of Indignation and shouting her warcry of "Wibble! Sir Timothy, I have come to reclaim the Teasmaid of Provenance!"chunkyman wrote...
I want to ride dragons!
Yes! I also want to enchant a sleigh and some reindeer with levitation spells.
#89
Posté 09 janvier 2011 - 03:20
I guess you're no fan of the level scaling in Mass Effect then?-No level scaling, or at least no level scaling for dungeons and no bandits with uber gear. I dont want to see every dungeon scaled to my level with enemies and loot being determined by what level my character is at time, what is the point of leveling up when you can complete any dungeon easier at a lower level?
#90
Guest_Capt. Obvious_*
Posté 09 janvier 2011 - 03:54
Guest_Capt. Obvious_*
Soul Cool wrote...
Okay, firstly:
YEEEEEEESSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!
Not that I have that out of the way (The fanboy thing), this is what I would like to see in TES V: Skyrim.
Sheogorath.
Thank you, that is all.
Don't forget the adoring fan.
#91
Posté 09 janvier 2011 - 03:57
#92
Posté 09 janvier 2011 - 04:01
All hail the madgod.Soul Cool wrote...
Sheogorath.
Thank you, that is all.
But since we "became" Sheogorath...
#93
Posté 09 janvier 2011 - 04:07
#94
Posté 09 janvier 2011 - 07:23
#95
Posté 09 janvier 2011 - 07:36
The way I understand it, some areas will level with the player but not all enemies will. In FO3, a deathclaw was always a deathclaw, so if you were unfortunate enough to come across one at level 4 or 5, you were in trouble. Meanwhile raiders are always dumb raiders, even when you're at level 15 and can mow through them. Some areas of the game are safer zones for lower levels and some are kill zones.chunkyman wrote...
Apparently level scaling is going to be done like Fallout 3. Never played it, so can anyone explain how it works and if it is good.
The drawback to the FO system is that it hinders exploration somewhat, but it does help with immersion since you don't have the world changing with the player.
Also, you've never played Fallout?!
Modifié par Addai67, 09 janvier 2011 - 07:42 .
#96
Posté 09 janvier 2011 - 07:55
Addai67 wrote...
Also, you've never played Fallout?!
I hadn't really played Fallout 3 till this Christmas. Stop getting new games for five years, and you find yourself struggling to keep up with the new releases. On the bright side, it's been a while since I've been bored.
#97
Posté 09 janvier 2011 - 08:01
Addai67 wrote...
The way I understand it, some areas will level with the player but not all enemies will. In FO3, a deathclaw was always a deathclaw, so if you were unfortunate enough to come across one at level 4 or 5, you were in trouble. Meanwhile raiders are always dumb raiders, even when you're at level 15 and can mow through them. Some areas of the game are safer zones for lower levels and some are kill zones.chunkyman wrote...
Apparently level scaling is going to be done like Fallout 3. Never played it, so can anyone explain how it works and if it is good.
The drawback to the FO system is that it hinders exploration somewhat, but it does help with immersion since you don't have the world changing with the player.
Also, you've never played Fallout?!
I've heard a lot about it, but I've never played it. How fun is it?
#98
Posté 09 janvier 2011 - 08:02
Confirmation of children?
#99
Posté 09 janvier 2011 - 08:10
Yes, there will be children. That was a description of the radiant AI which will also change some questing based on what you've done in the world.GodWood wrote...
In one of the scans (that Stan deleted) it said if you drop an item or whatever a kid might pick it up run up to you and say "I think you dropped this".
Confirmation of children?
#100
Posté 09 janvier 2011 - 08:18
I never played 1 or 2, but played Fallout 3 to death. In fact I'm going back to it now after I got bored with Fallout New Vegas. If you like open world games, they're both great. I liked the main story better in FO3.chunkyman wrote...
I've heard a lot about it, but I've never played it. How fun is it?
One of the little tidbits from the GI article is that the inspiration for menu design was iPad/ iPod touchscreens.
The thing I like is that you can dual wield, wielding any combination of weapons, shields and spells. I'm so attached to playing a battlemage so I love being able to do quick combinations of spell and weapon attacks.
I haven't seen anything like a VATS targeting system described, but there will be bullet time cinematics and some finishing moves that vary based on the enemy and the weapon.





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