greengoron89 wrote...
EDIT: Oh, and TES still has the richest, most developed lore of any gaming universe. The DA series comes close, but no cigar.
Ehhh... Star wars ? Forgotten Realms ? Warhammer ?
Modifié par xkg, 07 décembre 2011 - 07:23 .
greengoron89 wrote...
EDIT: Oh, and TES still has the richest, most developed lore of any gaming universe. The DA series comes close, but no cigar.
Modifié par xkg, 07 décembre 2011 - 07:23 .
Ah. Yes. The fantastic NPCs of DA. Remember these? The guys in Denerim near the port of the Alienage who were gossiping were only able to do just that. They did nothing else but that. They just stood there talking and didn't move an inch. And after they finished their lines they just stood there silently and acted like they were talking and making gestures. How about the guys on the square in front of Orzammar? Did you see them do anything else? Did they move? And to make it even more immersive, did you notice that those gossipers in Orzammar were not dwarfs, but exactly the same guys, doing the same gossip, as the ones in Denerim?Elhanan wrote...
Must disagree with the restrictions seen in BW games. While the cinematics are somewhat enjoyable, it is the depth in writing that gives BW the edge for me.AngryFrozenWater wrote...
About the depth... BW games are driven by narrative and cinematics. Skyrim is driven by character behaviour: Traveling, chatting, eating, sleeping, working, swimming, hunting, fighting are just some of those and are controlled by schedules, events and factions (groups with common behavior like prey, hunter, bandit, citizen of a given town, occupation, etc.). This is also visible when there is a fight. Skyrim's NPCs will either join the fight, do nothing or flee. This depends on their faction and their individual disposition to other NPCs and the PC. A BW NPC would just ignore the fight and stand in the middle of it as if nothing happens. A Skyrim NPC knows what class the PC has and what he or she has achieved and comment or respond to that. A BW NPC knows absolutely nothing of that, unless it is scripted. Quests in Skyrim adapt when for an example a quest giver has died or when a merchant dies that merchant is replaced by a relative or someone else in town. Skyrim's merchants close their shop, eat, wander, sleep and go back to work again. BW's merchants just stand there selling stuff.
So, if you look outside cinematics at the static BW NPCs who can only walk from point A to B or stand still and do their thing without even noticing the PC then I think in that regard the Skyrim NPCs have a lot more depth.
What Skyrim does exceptionally well and what BW cannot do at all is give one the feeling that the world is alive. What BW does exceptionally well is character animation and cinematics. But that is not enough to give the illusion that the world is alive.
While the mechanics and systems of Skyrim are terrific, the world of Thedas, or worlds of ME have far more depth than I am getting currently. While I am enjoying myself in the role of the Dragonborn, and am delighted to have just escorted Max Von Sydow thru the sewers of Riftin to safety, no character has appealed to me in any way like those of BW games.
While the NPC's of Skyrim may go home at night to place cabbage and other veggies in barrels, they have little to say directly to the characters. Indirectly, they are often hilarious and amusing, but I can only listen about Guides to Decor for so long before wandering away.
As Yrkoon mentioned, these are two different critters, and I enjoy them both for varied reasons.
IMO: DAO > Skyrim > DA2
Guest_greengoron89_*
Modifié par greengoron89, 07 décembre 2011 - 07:24 .
xkg wrote...
Johnsen1972 wrote...
xkg wrote...
hehehe no. Did you close the console after typing disable ? Do not close it, type enable immediately after "disable".
and look around - because she can appear behind you and will walk away (because you have dismissed her)
In case of any troubles use this chain of commands (this is for Lydia only):
prid A2C94
disable
enable
moveto player
Made a video guide to level your companions
My Lydia is much stronger now!
Nice one
Good job.
greengoron89 wrote...
Also, most of Star Wars is Expanded Universe stuff that isn't really even canon IMHO. A lot of it is just glorified fan fiction.

Guest_greengoron89_*
weedyfun wrote...
i've finally started smithing things. why does it feel like cheating? it just feels wrong to be able to level up the smithing skill from 23 to 70 in 10 minutes.
greengoron89 wrote...
LOL. Star Wars? That's a movie universe, and Forgotten Realms is D&D. They started translating those into videogame form later on of course, but I don't think they really count.
Also, most of Star Wars is Expanded Universe stuff that isn't really even canon IMHO. A lot of it is just glorified fan fiction.
Guest_Rojahar_*
Merkar wrote...
Since we are into comparing different games...
BioWare has been concentrating too much on character interaction to the detriment of game world believability, IMO. Even with depth in character interaction, their latest medieval fantasy was too shallow and over the top for me.
Skyrim's world on the other hand is this fantastic place with incredible detail and depth. And look at the sales numbers. Bethesda is on to something here and hopefully BioWare will take a hint. Not so much with a complete open experience but to take better care in detail and interaction of what they show us of their world.
Guest_greengoron89_*
xkg wrote...
greengoron89 wrote...
LOL. Star Wars? That's a movie universe, and Forgotten Realms is D&D. They started translating those into videogame form later on of course, but I don't think they really count.
Also, most of Star Wars is Expanded Universe stuff that isn't really even canon IMHO. A lot of it is just glorified fan fiction.
Ayea dismiss all competitors and your fovourite will win. Very easy isn't it ?
So let me tell you.
Star Wars has so many OFFICIAL (cannon) expansions for its setting that TES doesn't even come close - maybe 1%.
Forgotten realms - first computer game was published only 1 year after official PNP edition came out.
Both are gaming universes with much more expanded lore and much bigger worlds in both computer and tebletop games.
But if you're simply going to say "they doesn't count" then there is not much to discuss here.
Modifié par greengoron89, 07 décembre 2011 - 07:45 .
weedyfun wrote...
i've finally started smithing things. why does it feel like cheating? it just feels wrong to be able to level up the smithing skill from 23 to 70 in 10 minutes.
Modifié par Addai67, 07 décembre 2011 - 07:50 .
Rojahar wrote...
I don't want every character in Bioware games to be cardboard cutout with one line of dialog. Really, you'd trade Bioware companions for Skyrim's "companions"?
Modifié par monkeycamoran, 07 décembre 2011 - 07:50 .
Guest_EternalAmbiguity_*
^ I'm at level forty with Smithing of 67. I don't avidly go out and mine stuff, but I've found that even though I'm going the light armor path, investing in Dwarven smithing was a good choice: You get so many Dwarven ingots from the junk in the ruins, and I can craft tons of Dwarven bows with just those and some iron. That and leather armor (just leather and leather strips) is pretty fun, just sit there and smith it when you get the materials.Addai67 wrote...
[smilie]http://social.bioware.com/images/forum/emoticons/wondering.png[/smilie] I'm at level 36 and have just gotten to 70 smithing, on a character that does a fair bit of it. But I don't sit and spam daggers. I pick up ore and smelt then smith when she happens to be in town, mostly to sell and more occasionally to enchant and upgrade our equipment as the older stuff is getting stale. Can't say it enough- this game works best when you play it naturally. Half of Bethsoft forum is useless because it's all "I sat and repeated the same action for hours and now THE GAME IS BROKEN!!1!"weedyfun wrote...
i've finally started smithing things. why does it feel like cheating? it just feels wrong to be able to level up the smithing skill from 23 to 70 in 10 minutes.
Modifié par EternalAmbiguity, 07 décembre 2011 - 07:52 .
Guest_greengoron89_*
weedyfun wrote...
i've finally started smithing things. why does it feel like cheating? it just feels wrong to be able to level up the smithing skill from 23 to 70 in 10 minutes.
Rojahar wrote...
I don't want every character in Bioware games to be cardboard cutout with one line of dialog. Really, you'd trade Bioware companions for Skyrim's "companions"?
Guest_EternalAmbiguity_*
mrcrusty wrote...
Lol, my Smithing's only at 51. My Lockpicking is higher. I'm basically going for 60 so that I can work with Enchanted equipment. With a mod, I can smith Blades equipment with the Advanced Armors Perk. Awww Yeah! Not like the game becomes unplayable without Daedric or Ebony. Hell, I played the game just fine with a Steel Plate Armor going from level ~15 to 32.
Guest_greengoron89_*
Addai67 wrote...
On worlds: Star Wars? LOL I certainly hope that the games have better writing than the movies. Still a boring universe to me. The only space game I'd play with real relish would be a good Dune RPG.
Guest_EternalAmbiguity_*
EternalAmbiguity wrote...
mrcrusty wrote...
Lol, my Smithing's only at 51. My Lockpicking is higher. I'm basically going for 60 so that I can work with Enchanted equipment. With a mod, I can smith Blades equipment with the Advanced Armors Perk. Awww Yeah! Not like the game becomes unplayable without Daedric or Ebony. Hell, I played the game just fine with a Steel Plate Armor going from level ~15 to 32.
I've had leather armor--thieves guild, mind you--ever since I got it.
Modifié par Johnsen1972, 07 décembre 2011 - 08:26 .
Guest_greengoron89_*
Ravensword wrote...
I used to play Skyrim but then I took an arrow to the knee.